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#openttd IRC Logs for 2013-08-26

---Logopened Mon Aug 26 00:00:20 2013
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02:12<DanMacK>@seen andythenorth
02:12<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 9 hours, 12 minutes, and 35 seconds ago: <andythenorth> bye
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03:21<SamanthaD>Hey everyone...
03:22<SamanthaD>waffles are awesome
03:24<SamanthaD>stupid question time: Is there some place I can look up what each function and variable does in the OpenTTD source code?
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03:24<SamanthaD>I'm having a *really* hard time digesting a lot of this stuff
03:25<TinoDidriksen>What, actual documentation for a FOSS project? Utopia...
03:25<SamanthaD>I'd settle for a half dozen in-line comments?
03:27<TinoDidriksen>You can get some overview by running the project through Doxygen - I see a Doxyfile in the source root, so others use that.
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03:28<SamanthaD>I've never used doxygen before... I'll have to figure out how to do it
03:29<SamanthaD>heh... I find it funny that Debian splits doxygen-doc into its own .deb
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03:34<@planetmaker>SamanthaD, try
03:35<SamanthaD>thanks planetmaker
03:37<@planetmaker>but all you get there of course is "only" the doxygen. Which, as I understand, is actually quite extensive
03:38<SamanthaD>*QUITE* extensive! When I clicked the link Firefox went unresponsive for about 15 seconds loading it all up
03:38<SamanthaD>I was about to whine at you for crashing my browser ;)
03:39<SamanthaD>maybe I just need a new computer <.<
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03:47<maddy_>planetmaker: I never knew of that documentation :) thanks, it will be useful
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04:01<@planetmaker>you can also download compiled docs for each binary version we offer
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04:03<@planetmaker>I'm actually not sure whether it's linked anywhere... I wonder :-)
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04:50*andythenorth ponders
04:50<andythenorth>there are quite a lot of FIRS graphics which could be single station tiles in CHIPS
04:50<andythenorth>good idea?
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04:52<@planetmaker>possibly yes
04:52<@planetmaker>Or as objects :D
04:55<andythenorth>someone fixed redirect after account login on
04:57<@planetmaker>hm :-)
04:58<@planetmaker>btw, I added three new tabs at FIRS project page, download release, download nightly and docs
04:58<@planetmaker> kinda made clear that docs were a bit hidden :-)
04:59<andythenorth>I could add a gameplay guide to the docs
04:59<andythenorth>kinda been avoiding that
05:00<andythenorth>but the wiki page is so outdated it's misleading :P
05:00<andythenorth>Bulk Terminal -> Bulk Wharves
05:00<andythenorth>or Bulk Wharf
05:00<andythenorth>or Bulk Quay
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05:02<andythenorth>planetmaker: can we assume this is acceptable to me?
05:02<andythenorth>and if it's not, we'll figure it out later?
05:03<@planetmaker>well. yes and no. Going back with the NewGRF version reported to openttd is kinda... a bad thing
05:03<@planetmaker>changing the thing displayed to the user... is an entirely different one. And can be changed to anything.
05:04<@planetmaker>going back as in suddenly reporting a version lower than one which was already reported
05:04<andythenorth>I'm going to trust to you :)
05:04<@planetmaker>you then trust me more than I do :-P
05:04<@planetmaker>what could be interesting: will there be future releases from any of the existing branches, andy?
05:04<andythenorth>what's the worst that could happen? :P
05:05<andythenorth>dunno :)
05:05<andythenorth>can't predict the future
05:05<andythenorth>have no reason to branch currently
05:05<andythenorth>there are no planned features that would require a branch
05:05<andythenorth>I can't even forsee any reason for a 2.0 right now
05:05<@planetmaker>the worst which could happen is that openttd thinks that older FIRS is newer than actually newer, that people get confused about change of displayed versioning and cry about
05:05<andythenorth>(2.0 is the only case I can think of for branching currently)
05:06<@planetmaker>I didn't mean a new branch but one of the existing :-)
05:06<andythenorth>current branches are all dead afaik
05:06<andythenorth>I just ship to trunk
05:06<@planetmaker>I think so, too. But... yeah :-) wanted to ask you :D
05:06<andythenorth>I could make a branch for each milestone, but meh
05:06<@planetmaker>meh, why? :-P
05:06<andythenorth>admin :P
05:07<andythenorth>more likely scenario: urgent bug fix for previous release, and trunk is not in a state I can ship.
05:07<andythenorth>in that case I branch previous release
05:07<@planetmaker>yeah. that's how we kinda used it before
05:08<andythenorth>FIRS has a few people who make occasional commits
05:08<@planetmaker>which is nice :-)
05:08<andythenorth>I don't want them to have to deal with selecting [current milestone] branch first :)
05:08<andythenorth>might put them off
05:08<andythenorth>so conclusion: don't worry about old branches
05:08<andythenorth>can we remove them? o_O
05:09<@planetmaker>good. Then we can have v5000 soonish :D
05:10<@planetmaker>it's kinda a try for me, too. What I wrote / suggest there is the best I could come up with, including frosch's nice input on the issue
05:11<@planetmaker>I'l then apply the patch during this week and we can already see how it looks :-)
05:11<@planetmaker>and then hopefully nothing changes when I'm ready to switch the actual compile "farm"
05:15<@planetmaker>btw, andythenorth
05:15<andythenorth>it's building :)
05:15<@planetmaker>yeah... configured to poll the repo all 3 minutes currently
05:16<@planetmaker>it's published to a non-public place, but... kinda works. I just wonder how to make it easily configurable for *every* newgrf project which we currently have (and which wants it)
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07:20<Eddi|zuHause>did you just say "it's public but non-public"?
07:22<@planetmaker>I said that publishing is not yet configured to put the build results where anyone can access them (except ssh users of the build machine)
07:22<@planetmaker>which boils down to me
07:22<@planetmaker>and other people with root access to the physical server
07:23<@planetmaker>(nor is that yet desired as it's a test machine, and not the live compile "farm" of DevZone)
07:24<Eddi|zuHause>what i meant: "to publish" == "to make public". if it's not public after making public, you did something wrong
07:25<@planetmaker>call it 'limited public' then ;-)
07:25<@planetmaker>besides... that's what editors usually do. They 'publish' behind a HUGE paywall ;-)
07:26<@planetmaker>for enough money I'll also give you access to the completely pointlessly redundant builds of FIRS from that VM ;-)
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08:26<DanMacK>Hey all
08:30<fjb>Moin DanMacK
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09:46<@Belugas>heard that before :D
09:46<V453000>moo? :)
09:48<@Belugas>mioum :)
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09:54<fjb>Moin Belugas
09:54<fjb>Moin V453000
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10:00<evanec>anyone uses cargodist?
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10:50<@Belugas>hello sir fjb
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12:27<__ln__>there should be a similar one made about openttd
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12:31<Eddi|zuHause>so we're selling OpenTTD for 99$?
12:32<V453000>how much for DLC?
12:32<Eddi|zuHause>3$ per GRF?
12:32<V453000>per download?
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12:33<V453000>fair nuf!
12:33<@planetmaker>we don't track you. thus each download counts
12:33<Eddi|zuHause>well we could do tracking via steam :p
12:33<Eddi|zuHause>but they probably want 30%
12:33<@planetmaker>still 100% more than now :-P
12:35<Eddi|zuHause>problem: we don't have reversi!
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12:35<scshunt>Eddi|zuHause: we could make it!
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13:35<andythenorth>This is ripe for an update
13:35<andythenorth>Could be my good deed for tonight - if anyone will help...?
13:37<@Alberth>o/ andy
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13:39<@Alberth>looks like a very random collection of stuff
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13:41<andythenorth>Yup :)
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13:41<andythenorth>Lo DanMacK
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13:45<@DorpsGek>Commit by translators :: r25746 /trunk/src/lang (polish.txt serbian.txt) (2013-08-26 17:45:34 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>polish - 3 changes by wojteks86
13:45<@DorpsGek>serbian - 63 changes by ivan_mile
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14:00<@Alberth>o/ Wolf01
14:04<maddy_>damn tt-forums feels fast now, I guess the admins did something to it? because it had been really slow lately
14:07<@Alberth>mostly it stopped being slow :)
14:12<maddy_>too bad my power supply is broken, computer keeps restarting by itself, some automatic power surge protection keeps triggering
14:23<Wolf01>eh, my PSU catched fire some days ago
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14:51<Wolf01> tt roads without maintenance
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15:41<andythenorth>hmm, so I need to fix up this
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15:42<V453000>andythenorth: "Play and see for yourself." summary of article? :P
15:43<frosch123> <- andythenorth: rather that
15:43<frosch123>remove old links, add link to documentation
15:43<andythenorth>planetmaker thoughts?
15:44<andythenorth>the forum post prompted this :P
15:44<andythenorth>I could add a little more to docs about how industries work
15:44<andythenorth>but then....where's the game? :P
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15:49<andythenorth>people will be sad if I just deleted most of that page :P
15:50<V453000>I still like the concept of having every document in one place
15:50<V453000>-> on devzone
15:51<V453000>perhaps a link from, but its own page there seems silly :)
15:51<andythenorth>canonical docs
15:51<andythenorth>my docs are on bundles, but same difference as devzone?
15:51<V453000>hm :)
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15:56<andythenorth>no conclusion then :P
15:57<frosch123>andythenorth: there is no link to the docs
15:57<frosch123>and the existing doc link is dead
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16:27<andythenorth>is it rude to delete wrong / outdated stuff?
16:27<andythenorth>I never really understood wiki etiquette
16:27<andythenorth>I edited wikipedia once, but it got reverted of course
16:30<frosch123>hmm, i think i never edited the original wikipedia
16:31<frosch123>only other wikis
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16:44<Bad_Brett>hmm... when there's a train crash, is the "final" sprite random?
16:46<frosch123>random orientation
16:46<Bad_Brett>yeah, that's what i suspected
16:46<Bad_Brett>or wait a minute
16:48<Bad_Brett>perhaps i can use the direction variable even after the train has crashed...
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16:49<frosch123>at least inside depots and on bridges / in tunnels you won't have any direction
16:49<frosch123>except maybe relative position to next vehicle, but also only as long as that is not removed
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16:54<Bad_Brett>ok, thanks. i guess i'll do it "the easy" way and add a crash spriteset to the first part of the vehicle and use dummy sprites for articulated parts
16:55<frosch123>shatter it into unrecognisable pieces
16:55<Bad_Brett>after all, crashes don't occur that frequently
16:55<Bad_Brett>yeah, i though about that as well
16:56<Bad_Brett>my first idea was to animate a dust cloud by putting the animation frames in a spriteset, but since the final direction is random that won't work
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17:35<_habnabit>is it possible to only unload a certain percentage of cargo at a station, or is it always unload everything?
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20:04<Supercheese>New MariCo!
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20:10<Supercheese>Man, the animated drydock is cool
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20:55<Bad_Brett>in firs?
20:55<Bad_Brett>oh nice
20:55<Bad_Brett>gotta try it out
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---Logclosed Tue Aug 27 00:00:22 2013