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#openttd IRC Logs for 2013-08-30

---Logopened Fri Aug 30 00:00:20 2013
---Daychanged Fri Aug 30 2013
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04:01<juzza1>|Sm6| how would you draw this in ttd scale? :D
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05:28<NGC3982>That is one pretty train.
05:30<Xaroth|Work>those lines
05:31<Xaroth|Work>they scream "I GO FAST"
05:35<juzza1>yep :D
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05:41<Xaroth|Work>sup andeh
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07:41<@peter1138> سمَـَّوُوُحخ ̷̴̐خ ̷̴̐خ ̷̴̐خ امارت
07:41<@peter1138>Good to see.
07:48<TinoDidriksen>Evil man...
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07:57<MNIM>peter1138, you bastard
07:58<MNIM>look what you've done.
07:58<MNIM>now the NSA is watching is.
07:58<@peter1138>Oh... you think they weren't anyway?
08:24<MNIM>Well, we didn't have any suspected terrorists in the channel until now!
08:25<@planetmaker>that's what you think!
08:41<TinoDidriksen>MNIM, that's not an NSA trigger - it's an OS X crash bug.
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11:08<alluke>does anybody know what RZD means?
11:10<oskari89>Google it
11:11<Eddi|zuHause>it's the russian train company iirc
11:11<@planetmaker>quiz night?
11:11<Eddi|zuHause>in the middle of the day? :p
11:12<alluke>which would be better way to mark russian wagons from others, (RZD) or (RUS) ?
11:14<@planetmaker>russian flag
11:14<@planetmaker>or ^
11:20<Eddi|zuHause>i long planned to rework the naming in CETS to include "company" name
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11:30<Eddi|zuHause>what always disturbs me is that the old "abbreviations" like "K.Bay.St.B." are way too long
11:31<Eddi|zuHause>i'd rather put something short like "bay."
11:31<Eddi|zuHause>or even leave out the prefix if only one company is chosen
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11:43<alluke>scooter is great band
11:43<SamanthaD>How do I set the directory to install when running "make install" in openttd?
11:44<Pinkbeast>SamanthaD: It's probably an argument to "configure".
11:44<SamanthaD>Pinkbeast: yeah, I figured that... I'm just not sure which one!
11:45<Pinkbeast>Usually it's "--prefix=/usr/local" or whatever.
11:45<@planetmaker>./configure --help might tell :-)
11:45<SamanthaD>ah! yes! that looks right!
11:45<SamanthaD>I had a brain freeze >.<
11:45<SamanthaD>thanks guys!
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12:42<Bad_Brett>hello terkhen
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13:01<alluke>beer and 90s music (y)
13:06<Eddi|zuHause>there was "music" in the 90s? i thought it was all "umz umz umz"
13:07<alluke>i love umz umz umz :D
13:10<Pinkbeast>There was some halfway decent trad goth, if you like trad
13:11<SamanthaD>there was also stuff from the 80's!
13:11<alluke>estonian beer is great
13:11<Pinkbeast>We've still got stuff from the 80s :-)
13:12<SamanthaD>the golden age of synth <3
13:13*Pinkbeast goes to the 80s Night at Whitby twice a year which is about enough really
13:13<alluke>listening a radio show that contains mostly 90s umz umz umz
13:13<alluke>gotta love it
13:14*Pinkbeast breathed a sigh of relief when Oasis were no longer "the next Beatles" but "who?", speaking of the 90s. :-)
13:17<SamanthaD>these last few months I've been restless
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13:17<SamanthaD>apparently, 90's music has made the transition to "classic rock" and nobody told me
13:18<Eddi|zuHause>people apply the term "classic" to "everything that is old" nowadays
13:20*Pinkbeast is a classic, hooray!
13:23<@Alberth>Pinkbeast: you're as classic you feel yourself :)
13:25<alluke>flat beat
13:25<SamanthaD>also, since when was 90's old?!
13:26<@Belugas>for Lady Gaga's fans
13:26*Pinkbeast is a bit older than 90s. Put it this way, when I utter the word "dubstep" it goes naturally with "That godawful ...... racket"
13:26<@Belugas>or rather... You were not born then? it's old
13:27<Eddi|zuHause>the '90s were already old in the '00s
13:27*Belugas thinks he is stuck in time
13:27<Eddi|zuHause>and we have the '10s now
13:28<@planetmaker>all those younglings ;-)
13:28<@Alberth>Belugas: put on some Pink or Lady Gaga :p
13:28<Pinkbeast>Which don't really have a name, and frankly "the noughties" was quite unsatisfactory too
13:28<Eddi|zuHause>but i have nobody ever seen anyone use the phrases '00s or '10s
13:28<SamanthaD>that's so weird... where'd the 10's go?!
13:29<SamanthaD>I say "the turn of the century" and people look at me funny like I'm talking about the 1900's
13:29<@Belugas>Alberth, may i decline?
13:29<Eddi|zuHause>that's because it's "the turn of the milennium"
13:29<@Alberth>Belugas: :)
13:30*Belugas puts on some "post rock" stuff instead
13:31<@Alberth>perhaps some Korn?
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13:39<Bad_Brett>you'll have to help me. what's your favourite color scheme for a 4-4-0 steam locomotive and what which parts would you use for company color(s)?
13:39<@Belugas>cool,peter1138 :)
13:40<@Belugas>Alberth : more in the line of "This will destroy you" and such (if i just can get my hands on the songs...)
13:40<Pinkbeast>Bad_Brett: That employed on _City of Truro_, to a first approximation.
13:40<Eddi|zuHause>4-4-0 always sounds like a toy engine for me
13:41<SamanthaD>They did tend to look a bit quaint...
13:41<Pinkbeast>Uh, the GWR 4-4-0s don't look enormously different to their 4-6-0s
13:41<SamanthaD>very... Edwardian
13:42<Pinkbeast>... much more like each other than, say, a 4-2-2 "spinner" is
13:43<Bad_Brett>i'm thinking about the american version
13:43<Pinkbeast>Bad_Brett: I'd still paint them in GWR green :-)
13:44<Bad_Brett>yeah, but the question is... should they all be green, or should i use company colors for the green part?
13:44<SamanthaD>make it an option
13:44<Bad_Brett>i'm seriously thinking about manipulating the palette... i don't like the idea of pink trains
13:45<SamanthaD>what trainset are you working on, Brett?
13:45<@DorpsGek>Commit by translators :: r25749 trunk/src/lang/gaelic.txt (2013-08-30 17:45:09 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>gaelic - 3 changes by GunChleoc
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13:45<SamanthaD>gotta love the boat loads of translations :3
13:46<Pinkbeast>Bad_Brett: I would always use CC for the two most prominent blocks of colour.
13:46<SamanthaD>but make it a GRF option! I like "realistic" liveries!
13:46<Pinkbeast>Bad_Brett: You could do what UKRS2 did; have an option for... what she said
13:47<Bad_Brett>how do you make it an option?
13:47<Pinkbeast>But the default should probably be company colours; principle of least surprise. If people want pink locomotives, they should have pink locomotives.
13:47<Pinkbeast>Bad_Brett: Dunno, sorry. Ask Pikka / look at how UKRS2 does it?
13:48<Eddi|zuHause>by NewGRF parameter
13:48<Pinkbeast>Bad_Brett: If someone else is coding the GRF, it would suffice to do a CC version and a "realistic livery" version.
13:49<SamanthaD>Ah, and distribute two GRFs
13:49<Eddi|zuHause>anyway, you can change the "company colours" by giving new recolour palettes (16 for one-colour, 256 for two-colour)
13:49<Eddi|zuHause>not sure about the colour names
13:49<Pinkbeast>SamanthaD: No, no, I'm just saying, if someone else is coding it, if Brett's just doing the art, do that art and let the coder sort it out.
13:49<SamanthaD>OH! Yeah
13:49<Eddi|zuHause>that should be easy to implement, if it's not done yet
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13:50<SamanthaD>I must be really weird... I actually like my pink trains
13:50<Eddi|zuHause>i seriously doubt anyone would be interested in coding Bad_Brett's madness :p
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13:50<Bad_Brett>Eddi: :)
13:50<SamanthaD>and it's not a "girl thing!"
13:51<Pinkbeast>Nah, all the lasses I know like black like sensible people do. :-)
13:51<Eddi|zuHause>you only know Goths, that is not a representative set of people :p
13:51<Bad_Brett>i'm a bit confused now though... is there an in-game option to turn company colors on/off? because the file may exceed 500 mb, so i'd rather not release two versions
13:52<SamanthaD>Nono! It's a parameter in the NewGRF
13:52<@planetmaker>Bad_Brett, have you ever played with newgrfs and looked at their parameters?
13:52<Pinkbeast>Bad_Brett: Some individual GRFs have an option to do so.
13:52<Eddi|zuHause>Bad_Brett: you can turn off the recolouring on a per-vehicle basis i think
13:52<@planetmaker>you configure it at map-creation time and then the newgrf uses either one or the other
13:52<Pinkbeast>Not so! I also know geeks.
13:52<Pinkbeast>... the sets overlap considerably
13:53<Eddi|zuHause>i'm sure there are goth geeks :p
13:53<Bad_Brett>i have no idea that you could do this
13:53<Bad_Brett>nice feature
13:53<SamanthaD>OH WOE ARE BUGS! ;_;
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13:54<Bad_Brett>about the company colors, can i change them for a 32bpp set without messing up the standard palette?
13:55<Pinkbeast>Eddi|zuHause: The point was driven home to me quite firmly when we went to the tram museum in Leipzig during the WGT and 2/3 of the visitors were filthy goths
13:55<Eddi|zuHause>are there non-filthy goths?
13:56*Pinkbeast has never met any
13:56<Pinkbeast>... actually that's not true, the USA has straightedge punks (what the actual fuck) and some straightedge goths as well
13:57<Eddi|zuHause>i have no idea what that even means
13:57<SamanthaD>maybe the clean goths just can't stand to be around unwashed hackers ;)
13:58<Bad_Brett>by the way... still a bit "jumpy", but i'm getting there. anyone wanna help me write the code for 90 degree turns? ;)
13:58<Pinkbeast>"Straight edge is a subculture and subgenre of hardcore punk whose adherents refrain from using alcohol, tobacco, and other recreational drugs." sa Wikipedia and that's about it
13:58<Pinkbeast>Also often vegetarian Christians etc etc
13:59<Eddi|zuHause>Bad_Brett: start with :)
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14:01<Eddi|zuHause>i hope i explained the thought right that it's basically "only show every 2nd turning sprite"
14:03<SamanthaD>32bpp is so cool <3
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14:03<SamanthaD>I can't wait till it's nice and polished
14:04<@planetmaker>yeah... but people don't release such stuff... they polish for eternities ^ ;-)
14:04*Pinkbeast actually rather likes the pixel art world of 8bpp
14:04<SamanthaD>I like it too
14:04<Bad_Brett>a beta version is not that far off
14:05<Eddi|zuHause>we still have no curved tracks :/
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14:06<Pinkbeast>It's hard to do, but sheer genius when done well - the way you can look at a Pikka locomotive and know what it is in that tiny area.
14:06<SamanthaD>I was actually thinking a few months ago about how to implement a game that used tracks laid down as bezier curves
14:07<Bad_Brett>i used to develop games for mobile phones, which made me grow tired of making 8bpp graphics
14:07<SamanthaD>what's that?
14:08<Bad_Brett>railroad tycoon 3
14:08<Pinkbeast>Railroad Tycoon 3. Tracks are made of arbitrary curve segments.
14:08<Eddi|zuHause>there was also TTT
14:08<SamanthaD>yeah, like that. Only more freedom!
14:08<Pinkbeast>It's more focussed on share dealing and company running than the mechanics of running trains, but it's quite diverting.
14:09<Pinkbeast>And the price mechanic is very interesting.
14:09<Bad_Brett>i look at this way... if there are some really nice vehicles with extra turning angles, someone will sooner or later find a solution for the curved tracks
14:11<Pinkbeast>Goods travel by themselves over the map in a sort of liquid flow model (taking into account terrain, so rivers easy, mountains hard) which informs the price of each good at each spot
14:12<Eddi|zuHause>we know the solution for curved tracks. there's just no implementation
14:12<SamanthaD>so if the goods move themselves what's the trains for?
14:12<SamanthaD>Eddi: What's the solution?
14:12<Pinkbeast>Moving them faster.
14:12<Eddi|zuHause>there's a lengthy thread at the forum
14:13<SamanthaD>ah, I'll have to look it up
14:13<Pinkbeast>RRT3 concentrates on the early days of the railway, so goods move by river and over assumed roads.
14:13<Eddi|zuHause>it involves Bad_Brett and me, can't miss it :p
14:13<SamanthaD>ah! good to know!
14:14<Pinkbeast>This provides a neat game mechanic - it's expensive to drive a railway over a mountain, but the ingame goods flow model probably means that's still profitable
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14:15<Pinkbeast>It also has a neat answer to the scale problem, the way that OTTD junctions look odd because in a sense the trains are 8km long
14:15<Pinkbeast>... when two trains meet, one stops and becomes ethereal while the other passes. Double track accomodates two at once. Effectively, passing places etc are simulated.
14:16<Eddi|zuHause>i tried RRT2 once, but immediately stopped because it didn't have "dispatcher operation" that RRT had
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14:16<Pinkbeast>Eddi|zuHause: RRT3 has no signalling model at all beyond that interpenetration.
14:16<Eddi|zuHause>and i stopped RRT because you run out of allowed stations half way through
14:17<Bad_Brett>yeah... RRT2 was beuatiful when it came, but sadly it soon became clear that it wasn't as good as the original
14:17<JVassie>zakoski = spammer
14:17<SamanthaD>I just want a game that lets me play with trains >.>
14:18*Pinkbeast is slightly hoping for good stuff from OpenRails
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14:19<SamanthaD>PinkBeast: Have you looked at OpenBVT?
14:19<Pinkbeast>RRT3 is not so much about playing with trains as being a tycoon - the train control is hopelessly primitive.
14:19<Bad_Brett>i always thought that RR2 and even RRT3 where, in my opinion, worse than the original game because Sid Meier wasn't involved... until Firaxis released Railroads!, one of the worst games i've ever played
14:20<Pinkbeast>Yeah. OpenBVT is very good in some ways - I'm told by my friends who work on the Tube that in the 3D cabs, going over the points in a Tube train is _just right_
14:20<Pinkbeast>... but really I want a steam driving model like Railworks tries to have but keeps falling short
14:21<SamanthaD>yeah... me too...
14:22<SamanthaD>oops, OpenBVE
14:22<@peter1138>Not OpenBVE?
14:22<@peter1138>Ah :)
14:23<SamanthaD>OpenBVE needs an overhaul though...
14:23<SamanthaD>it's kinda buggy
14:23<@peter1138>And it's a tad simplistic.
---Logopened Fri Aug 30 15:46:09 2013
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15:46-!-Irssi: #openttd: Total of 129 nicks [8 ops, 0 halfops, 3 voices, 118 normal]
15:47<Pinkbeast>And a better use of space may be to have a cab at each end, as we do.
15:48-!-Irssi: Join to #openttd was synced in 135 secs
15:49<SamanthaD>you can also run them just as well in either direction
15:50-!-scshunt was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
15:50<@peter1138>tee hee
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15:50<scshunt>that's just mean
15:52<Eddi|zuHause>"The last time the House of Commons refused a war effort against the wishes of the prime minister was in 1782 in the war against the american rebels"
15:53<@Rubidium>I thought the last time was in 2013
15:53<scshunt>Eddi|zuHause: There's a very interesting proposition being put forth by a Canadian political scientist that this vote signals a move away from responsible government in the UK
15:53<scshunt>esp. if Cameron remains in office or is not, at least, subjected to a confidence vote
15:53<Eddi|zuHause>Rubidium: it was meant as "the previous time"
15:54<SamanthaD>why should it be bad? the parliament voted and Cameron seems to be heeding their wishes?
15:56<scshunt>SamanthaD: who are you referring to?
15:56<Eddi|zuHause>didn't the parliament say something like "we vote again when there is a UN mandate"?
15:57<SamanthaD>scshunt: David Cameron. British PM
15:57<scshunt>SamanthaD: err, I mean, who were you addressing? why should what be bad?
15:58<SamanthaD>scshunt: Oh, I'm asking why it would be a move away from responsible government when Cameron is doing what he's supposed to do by backing off.
15:58<scshunt>SamanthaD: Ah!
15:58<SamanthaD>I wish our president would ask Congress before lobbing bombs <.<
15:59<scshunt>Because the foundational principle of responsible government is that the executive make all the major policy decisions, and Parliament serves as a check on the executive by means of the confidence convention, and by vetting legislation
15:59<scshunt>unlike in the American system, where the President's job is only to implement Congress' wishes
16:00<scshunt>Cameron lost a major vote on a policy issue
16:00<scshunt>His vision for Britain on the world stage was just destroyed
16:00<SamanthaD>ah! I see...
16:00<SamanthaD>different system
16:01<scshunt>This is, at the very least, an indication that the House may not have confidence in his government
16:01<scshunt>but it's likely that Cameron will not resign, and that Labour will not try to bring a motion of no confidence to a vote
16:01<SamanthaD>so what you're saying is that even though he's doing what he's supposed to be doing because his policy is clearly different from the house he should step down now
16:01<@peter1138>I jumped from "move away from responsible government" to "irresponsible government" and... well... :p
16:02<SamanthaD>we have that!
16:02<scshunt>SamanthaD: sort of. I think that the House should at least be asked if they're all right with him continuing
16:02<SamanthaD>I see
16:02<SamanthaD>when a president here gets impeached it's a *BIG THING*
16:02<SamanthaD>almost never happens...
16:03<SamanthaD>and when it does happen it takes the better part of three years so why even bother?! >.<
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16:04<scshunt>Impeachment is more of a criminal process
16:04<SamanthaD>yeah, but it's our only way of recalling a president
16:04<andythenorth>so I have some stuff to add to CHIPS
16:05<andythenorth>but it's not supported by current codebase
16:05<SamanthaD>what needs to change?
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16:05<andythenorth>don't know
16:05<andythenorth>I never bothered to learn the station spec
16:06<andythenorth>I have crane tiles with 4 orientations
16:06<andythenorth>station spec offers 2
16:06<SamanthaD>whoever commits the patch to SVN *has* to comment it "'n dip"
16:07-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
16:07<andythenorth>or maybe station spec offers more, but build gui offers 2
16:07<andythenorth>anyway, I cba to figure out
16:07<andythenorth>maybe peter1138 will get interested in it
16:07<SamanthaD>emacs! go!
16:07*andythenorth holds breath
16:07<scshunt>SamanthaD: But anyway, the argument is that the assertion of more powers by Parliament, combined with the increasingly common convention that the PM stays in office until the next election, is leading away from the old model and to a model more similar to the US one
16:08<andythenorth>we're talking about the thing that twitter should be talking about but isn't
16:08<scshunt>andythenorth: I don't know who you're following, but my feed is full of it
16:08<SamanthaD>scshunt: run away, run away!
16:08<scshunt>that and the Supreme Court reference on the Senate
16:08<@peter1138>Why would you need 4 orientations, there's only X and Y directions.
16:08<andythenorth>1 minute, linky
16:08<scshunt>SamanthaD: heh
16:09<Eddi|zuHause><SamanthaD> when a president here gets impeached it's a *BIG THING* <-- *mumbles something about big things in mouths*
16:10<andythenorth>could be 2 tiles, but meh, fills the buy menu
16:10<andythenorth>needs to alternate on build, or be random or something
16:10<andythenorth>or just pick 2 :P
16:10<@peter1138>Just put it in twice.
16:10<Eddi|zuHause>well that is the only reference point for impeachment processes that i have seen...
16:10<@peter1138>There's no way in the UI to pick anything other than the 2 directions...
16:10<SamanthaD>Eddi: Nixon
16:10<Eddi|zuHause>before my time
16:12<SamanthaD>I don't get it... are the orientations for the crane the direction of the actual crane x direction of the tracks?!
16:13<Eddi|zuHause>anyway, there have been votes of no confidence in germany as well. after they had bad effects with those in the 1920's and early 1930's, where you could vote out individual ministers, they removed that from the parliamental process, and allowed only "constructive" votes of no confidence, meaning there will be a choice between "keep old chancellor" or "appoint <X> as new chancellor"
16:14<andythenorth>peter1138: I'll just pick 2 orientations and ignore the other 2
16:14<andythenorth>problem solved
16:14<andythenorth>no code needed
16:15<scshunt>Eddi|zuHause: Yeah. Although the British system still theoretically has the ability to censure an individual minister and force their resignation, to the best of my knowledge that hasn't been done in decades
16:15<scshunt>and hell, they haven't impeached anyone in 150 years!
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16:15<scshunt>(by the British meaning of impeach, not the American one)
16:15<@peter1138>Rage quit.
16:15<SamanthaD>Well... I was going to suggest making them two different tiles int he interface. One with N/S tracks and the other with E/W tracks and then the orientation referring to the crane itself?
16:16<Eddi|zuHause>scshunt: well the 1920's in germany were rather chaotic, after dissolving the monarchy and the lost war
16:17<scshunt>Eddi|zuHause: can the Bundestag also call an early election?
16:17<Eddi|zuHause>it can dissolve itself
16:17<Eddi|zuHause>this has also happened
16:18<Eddi|zuHause>but the chancellor/government will stay in place until a new one is appointed in that case
16:18<scshunt>so bascially they've codified the Westminster conventions
16:18<scshunt>(I also like the German model of federalism and the Bundesrat)
16:18<Eddi|zuHause>which will be done in the first session after the election
16:18<scshunt>but it's very different from, say, Canada
16:19<Eddi|zuHause>i have honestly no clue about the political organisation of canada
16:19<SamanthaD>Eddi: Well... you have the French and you have the English...
16:19<scshunt>It's a federal state with separation of powers between the federal government and provincial government
16:19<Eddi|zuHause>except that there are provinces where people live and territories where no people live
16:20<scshunt>similar to the US model, except that Canada doesn't have a super-broad "interstate commerce" power which can be used to regulate everything under the sun
16:20<scshunt>so Parliament actually can't butt into most provincial things effectively
16:21<Eddi|zuHause>well the german federalism more or less clearly states which matters the Bundestag can interfere and in which matters it can't
16:22<SamanthaD>ah yes... "interstate commerce"
16:22<scshunt>right, but the German model also sees the lander responsible for much more of implementation of federal policy
16:22<Eddi|zuHause>it for example says it can't interfere in education and culture
16:23<scshunt>and so it has the Bundesrat
16:23<Eddi|zuHause>so university regulations or TV licenses cannot be issued by the federal government
16:24<Eddi|zuHause>which means there's this "Kultusministerkonferenz" where the Länder discuss with each other whether they want to combine efforts in those areas, or everyone does their own thing
16:25<scshunt>that at least is similar to Quebec
16:26<Eddi|zuHause>for example there was recently discussion about the "Glücksspielstaatsvertrag" ((inter-)state treaty about gambling), where they wanted to reform it wrt online sport bets etc
16:26<Eddi|zuHause>and they couldn't get to an agreement, so Schleswig-Holstein left the treaty and made their own thing
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16:27<scshunt>The German federal government has a lot more authority than Canada's does, wow
16:28<Eddi|zuHause>german federal government controls everything about traffic
16:28<Eddi|zuHause>like where railway lines are built
16:28<SamanthaD>I take back what I said about the dirtiest ALCO being cleaner than a peterbilt:
16:30<Bad_Brett>what the hell is that?
16:30<SamanthaD>what exactly does "clag" mean?!
16:30<Eddi|zuHause>it wanted to be a steam engine
16:30<Bad_Brett>is it on fire?
16:30<SamanthaD>I don't think so... I think it might be misfiring though...
16:30<@peter1138>Just a dirty diesel.
16:30<SamanthaD>it's making a chugging noise which... it shouldn't
16:31<Bad_Brett>yeah, something must be wrong
16:31<SamanthaD>or... it could be really cold
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16:32<Bad_Brett>we definitely need new a smoke generation algortihm so re-create that in openttd
16:33<SamanthaD>peter1138: show not tell, eh?
16:35<SamanthaD>now I know what clag is
16:35<Eddi|zuHause>i'm still not entirely sure
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16:36<@peter1138>Yeah, diesels, not good for the environment really.
16:37<@Alberth>o/ LordAro
16:37<LordAro>/o Alberth et. al.
16:44<SamanthaD>there's a reason why they just leave them idle 'round these parts...
16:47<Bad_Brett>i wonder why it takes like 2-3 minutes for my OpenTTD to run... it's like the game scans every file in the entire data folder every time
16:47<LordAro>Bad_Brett: it does ;)
16:47<Bad_Brett>well that explains it
16:47<Bad_Brett>because i use it as my project folder
16:48<LordAro>probably shouldn't do that :p
16:48<Bad_Brett>i was convinced that it would only check for grf files
16:49<Eddi|zuHause>it still has to open every subfolder
16:49<@Rubidium>and read all tar archives
16:50<Eddi|zuHause>there have been people with a "C:\DATA" directory of several GB in size
16:50<Eddi|zuHause>after which that was blacklisted
16:51<Eddi|zuHause>(the directory would be scanned if "C:\" was the working directory)
16:51<Eddi|zuHause>i generally keep my development projects outside, only symlink the resulting file
16:52<Eddi|zuHause>which allows automatically upgrading the file without copying, but openttd crashes if i unpause without reload_newgrfs
16:53<Bad_Brett>yeah, i'm gonna do that as well now, because this is unbearable
16:54<Bad_Brett>i'm playing with NARS2 now to get inspiration for the CC's... the description on the caboose says "A caboose is required by freight trains"
16:55<Bad_Brett>is this only eye-candy or does it actually do anything?
16:55<SamanthaD>yeah, it does things
16:55<SamanthaD>as it says, it's required for freight trains ;)
16:55<SamanthaD>there's a check. No caboose, no go
16:57<Bad_Brett>what do you mean? it seems that i tranport cargo without it
16:58<Wolf01> lol
16:58<Bad_Brett>no, you're right
16:58<@planetmaker>readme for the win ;-)
16:59<Bad_Brett>Wolf01: that's me
16:59<Bad_Brett>in a nutshell
16:59<Wolf01>me too, but I'm single and older :D
16:59<SamanthaD>Instruction manual?! Peh... everyone knows space shuttles are self-documenting!
16:59<Bad_Brett>i'm older as well... 27 ;-)
17:00<SamanthaD>Legos FTW
17:01<Bad_Brett>oh yes
17:02<Bad_Brett>my gf got me this one last year:
17:03<Eddi|zuHause>yay shortened toy wagons... looks just like in openttd
17:05<Eddi|zuHause>really that's one of the most annoying features of openttd. so annoying that i started my own grf set :)
17:06<SamanthaD>Eddi: Don't tell me you're the XUSSR guy?
17:06<Bad_Brett>me too
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17:11<SamanthaD>anyway... I need a nap
17:11<SamanthaD>catch you guys later!
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17:38<Eddi|zuHause>no, the xUSSR guy is George...
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18:01<@Terkhen>good night
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---Logclosed Sat Aug 31 00:00:56 2013