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#openttd IRC Logs for 2013-08-31

---Logopened Sat Aug 31 00:00:56 2013
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02:23<@Terkhen>good morning
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02:52<LordAro>morning world
03:07<LordAro>look what we got featured in:
03:07<LordAro>didn't even call it 'Open Transport Tycoon...' either :)
03:18<@Alberth>sue them! :)
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03:32<@Rubidium>because... what in that screenshot is copyrighted by Chris Sawyer?
03:34<LordAro>That's mostly Zimmlock's work, isn't it?
03:35<@Rubidium>it looks pretty much like OpenGFX + TTRS
03:35<LordAro>so, Zephyris and Zimmlock then :)
03:36<@Rubidium>but you rather use it as a notable source on wikipedia instead ;)
03:36<@peter1138>No, that looks like original ground and trees to me.
03:37<LordAro>shore is definitely ogfx
03:37<@peter1138>Oh, not so sure after zooming...
03:37<LordAro>the yellow-cubey building is original though, isn't it?
03:39<LordAro>not sure where the bridges are from, is it TTRS again?
03:39<V453000>ttrs includes some original sprites I suppose
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03:44<@Rubidium> <- left = opengfx (current), right is original
03:45<@Rubidium>so the colouring of the ground looks more like opengfx, but the trees (in the south) looks more original
03:46<@Rubidium>on the other hand, the palm-ish trees on the left have a slightly different colour than the original ones
03:46<V453000>can be opengfx landscape without trees easily
03:46<V453000>but yes the palms are a bit different
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03:48<SamanthaD>hey everyone
03:49<SamanthaD>I officially have completed my christmas list...
03:49<SamanthaD>I want it
03:50<SamanthaD>its a simulator made out of a BREL class 55 cabin
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03:52<@Alberth>nice road train :)
03:53<LordAro>punch the windows out and pretend you're driving down the road :)
03:54<SamanthaD>there's video monitors in the windows so you can pretend you're going down the tracks!
03:56<V453000>train nerds
03:57<SamanthaD>V453000: you might be in the wrong channel, friend
03:57<LordAro>i'm with V453000, tbh :p
03:58<V453000>#openttd resembles of a game
03:58<V453000>I might be wrong
04:04<LordAro>SamanthaD: you might want to try #tycoon :p
04:04<@Alberth>given the number of country or era based vehicle sets, we might be outnumbered here V :)
04:05<SamanthaD>Ah well, I <3 OpenTTD
04:06<@Alberth>we all do, in our own way :)
04:07<V453000>quality over quantity Alberth
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04:35<LordAro>Bad_Brett's stuff is looking very interesting :)
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04:37<Bad_Brett>ughh... you woke me up. damn those pc speaker sounds :)
04:38<Bad_Brett>but thank you aro, always fun to hear
04:38<LordAro>it's been a long time coming :)
04:41<Bad_Brett>ah! good thing you woke me up, because it's time to render new sprites
04:42<LordAro>indeed, here's my first post in your thread:
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04:48<LordAro>huh, did i really get involved with the 32bpp-ez project that soon after i joined?
04:48<LordAro>only about 6 months
04:48<Bad_Brett>obviously :)
04:54<@Alberth>the internet never lies :p
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05:09<LordAro>that too :)
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05:16<LordAro>brain, hurting
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09:01<stuntaneous>hey - is the content server up or is it just me with problems connecting?
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09:03<frosch123>stuntaneous: works for me
09:04<@Alberth>for me too
09:04<frosch123>check your firewall
09:04<stuntaneous>yeah, i was about say, would you happen to know which ports it uses?
09:04<@DorpsGek>frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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09:04<stuntaneous>tops, thanks
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09:06<Eddi|zuHause>must be really paranoid firewall if it blocks outgoing traffic
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09:07<frosch123>Eddi|zuHause: all the nsa normally needs is outgoing
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09:08<frosch123>unless they have to plant sth. on you
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09:23<stuntane>i cant get onto the content server, i dont know what i missing. in the meantime, where exactly should i be putting AI files manually?
09:24<stuntane>cancel that.. a sneaky peerblock process was still running :|
09:26<Eddi|zuHause>for manually putting files anywhere you put them in My Documents\OpenTTD\ai
09:26<Eddi|zuHause>but AIs are tricky, because you need the libraries as well
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12:48<__ln__>everything is sin
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12:49<maddy_>I had weird effect with opengfx+ landscape, alpine climate, the lower ground was snowy and hills were green (I think it is supposed to be opposite?)
12:50<maddy_>no :)
12:50<@planetmaker>then I can't reproduce
12:51<maddy_>I can try it again, in a bit, and get a savegame...but it is supposed to be opposite right?
12:51<@planetmaker>maybe... possibly. But I don't even have a screenshot, so ... hard to comment
12:52<maddy_>ok I will get you that, a bit later though
12:53<Eddi|zuHause>opengfx+landscape and alpine climate don't sound exactly compatible
12:53<@planetmaker>Eddi|zuHause, it has a parameter called 'alpine climate'. I assume it's that what maddy_ talks about
12:53<@planetmaker>if it's the NewGRF "alpine climate", then all bets are off
12:54<maddy_>the setting, not the newgrf
12:59<Eddi|zuHause>it's not a bug, it's an easter egg :p
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13:27<Kylie>hi, i hgad a cargodist question. how do i activate it in 1.3.2 ? i dont think its possible tho.
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13:27<@planetmaker>correct guess
13:28<@planetmaker>play with a nightly
13:28<Kylie>k, ty
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13:35<oskari89>Cargodist in nightly without any additional work? O_o
13:37<Kylie>oskari89: mind expanding
13:37<LordAro>for about 2 months now :P
13:37<LordAro>at least
13:38<oskari89>That sounds promising
13:39<oskari89>What might be next "gigantic" feature after that? :)
13:41<@Alberth>implement one, and we all know!
13:42<LordAro>more height levels looks somewhat promising
13:43<LordAro>so do the new map array/custom bridgeheads
13:44<oskari89>More height levels is one of my favorite patches :)
13:45<@DorpsGek>Commit by translators :: r25750 trunk/src/lang/finnish.txt (2013-08-31 17:45:08 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>finnish - 4 changes by Tve4
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15:05<Eddi|zuHause>Idea: make "shunting" engines free of running costs (also for the wagons it's pulling) for eye-candy purposes
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15:15<frosch123>isn't the running cost zero when stopped?
15:21<V453000>I suppose he wants them moving
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15:48<Eddi|zuHause>of course that would allow "cheating" with delivering stuff with free vehicles
15:49<Wolf01>but you'll take years to delivery with a shunting engine :D
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15:58<@Alberth>who cares it's free anyway :p
15:59<@Alberth>just buy enough to make a nice pipeline :p
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16:05<LordAro>expanding station size will make that nice and easy :)
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16:12<oskari89>@seen andythenorth
16:12<@DorpsGek>oskari89: andythenorth was last seen in #openttd 23 hours, 57 minutes, and 43 seconds ago: <andythenorth> no code needed
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16:17<@DorpsGek>Commit by michi_cc :: r25751 trunk/src/video/cocoa/ (2013-08-31 20:17:29 UTC)
16:17<@DorpsGek>-Fix (r25657): [OSX] Restore fullscreen state also when starting on 10.7+.
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16:30<Kylie>so, cargodist is dong transfer orders automatically - coal to power station. but cargodiiist should know that coal doesn't accept coal, but ... oh yeah, i just realized . i did my settings wrong
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19:27<Wolf01>'night all
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---Logclosed Sun Sep 01 00:00:59 2013