--- | Log | opened Wed Sep 04 00:00:01 2013 |
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02:39 | <maddy_> | hi folks |
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03:07 | <__ln__> | hello, folk |
03:07 | <@planetmaker> | moin |
03:07 | <Xaroth|Work> | o/ |
03:08 | <roboboy> | hello |
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03:09 | * | roboboy braces for a long PM on the forums from a contraversial user |
03:10 | <@planetmaker> | hehe :-) |
03:10 | <@planetmaker> | I don't envy you writing that :-) |
03:10 | <^Spike^> | is this about who i think it is? |
03:10 | <@planetmaker> | yes |
03:10 | <^Spike^> | ah.... |
03:10 | * | ^Spike^ likes :D |
03:11 | <@peter1138> | Who what? |
03:12 | <roboboy> | look in the Private Area |
03:12 | <@peter1138> | Yeah reading. |
03:12 | <@planetmaker> | and check reported message |
03:13 | <@planetmaker> | and check the license http://creativecommons.org/licenses/by-nc-nd/3.0/ ;-) |
03:14 | <roboboy> | which license applies? the one in the tar or the one they currently use on their website? |
03:15 | <@peter1138> | Removed from Bananas? o_O |
03:17 | <@peter1138> | The one it is distributed with. |
03:17 | <@peter1138> | You can retroactively change the license. |
03:17 | <@peter1138> | Erm... |
03:17 | <@peter1138> | *CAN'T* |
03:17 | <V453000> | :) |
03:18 | <@peter1138> | Only possible issue there is if someone redistributed with the wrong license, but as I guess it came from bananas? |
03:18 | <@planetmaker> | peter1138, it only shows that she fails at reading comprehension |
03:20 | <@peter1138> | In other news Oracle is trying to license DBD into oblivion. |
03:20 | <@peter1138> | Oracle, so no real surprise. |
03:21 | <@planetmaker> | yeah |
03:22 | <__ln__> | https://plus.google.com/+jolla/posts/3Y3mwCdX253 |
03:22 | <roboboy> | not quite as bad and angry as I was expecting |
03:24 | <roboboy> | :) |
03:26 | <V453000> | I dont care if it is considered flaming roboboy |
03:26 | <roboboy> | I just got your PM |
03:26 | <V453000> | she is a whore on astronomic levels, saying she is dead in the head is nothing |
03:27 | <@planetmaker> | everyone knows that. Still it's an insult, thus not what shall be written in forums |
03:27 | <Xaroth|Work> | all this drama and you're not sharing it? pfff |
03:27 | <Xaroth|Work> | how am I to entertain myself at work :| |
03:28 | <roboboy> | which is why I sent the prod. I personally think the same about her, but the rules forbid that sort of language |
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03:29 | <roboboy> | I will tell you that a post was made by V453000 recently that has a link in it which no longer works |
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03:32 | <roboboy> | pm shall I close the report? We should be done with it :) |
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03:32 | <@planetmaker> | I was tempted to close it straight once I saw it days ago ;-). So yes |
03:33 | <V453000> | fine :) |
03:33 | <@peter1138> | __ln__, more market share than Nokia? |
03:34 | <__ln__> | peter1138: wouldn't even be impossible |
03:35 | <@peter1138> | Can you come up with some intellient insults? This slagging off is a bit embarassing. |
03:35 | * | peter1138 waves to her in case she's watching. |
03:36 | <Xaroth|Work> | o_O |
03:37 | <^Spike^> | hehe |
03:38 | <@peter1138> | __ln__, so... how much will it cost? o_O |
03:40 | <__ln__> | peter1138: 399€ (£340) |
03:40 | <@peter1138> | Less than half the price of the unfunded Ubuntu Edge then, woo. |
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03:50 | <__ln__> | additionally, doesn't contain ubuntu crap, and is made by people who have made phones before. |
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04:02 | <@peter1138> | Quite. |
04:05 | <__ln__> | And there's a strong rumour there will be a physical QWERTY keyboard for it as an accessory! |
04:30 | <@peter1138> | If it has Ctrl and Escape... |
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04:43 | <dihedral> | good morning |
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04:46 | <@planetmaker> | o/ dihedral |
04:48 | <@peter1138> | /o dihedral |
04:51 | <Xaroth|Work> | \o |
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05:19 | <maddy_> | I will buy a smartphone when someone makes one with full physical qwerty (e.g. one that slides under the screen) |
05:20 | <maddy_> | sadly manufacturers have pretty much stopped making them |
05:21 | <@planetmaker> | those keyboards are so fiddly that I find it hard to use. there an OSC is better use of the space available for phones. IMHO |
05:24 | <__ln__> | maddy_: well, as mentioned, although not 100% confirmed, jolla is supposed to have one. |
05:25 | <@peter1138> | OSK are horrible to type on. |
05:26 | <@planetmaker> | 2x2mm keys, too |
05:26 | <__ln__> | indeed they are, especially when trying to do that while walking or being in a car. |
05:27 | <@peter1138> | They're not that small. |
05:27 | <@peter1138> | Advantage of a physical keyboard is you can feel it, obviously. |
05:28 | <V453000> | ^ |
05:29 | <@peter1138> | 2x2 mm would be a 30mm by 12mm keyboard... |
05:31 | <maddy_> | also one big advantage of physical keyboard is that it doesn't tkae up screen space, like virtual keyboard does |
05:32 | <maddy_> | __ln__: as for jolla, yeah, lets wait and see |
05:35 | <Eddi|zuHause> | what i never understood with keyboards on phones was: what you need a 10-finger-typing-optimised keybaord for when you need most of your fingers for holding the phone? |
05:36 | <__ln__> | good point, and T9 might even be faster to type with. |
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05:41 | <@peter1138> | My OSK is 60x40mm (nearly HALF the screen) |
05:42 | <@peter1138> | Keys are 4x5mm. Real buttons would be much easier to press accurately. |
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05:58 | <maddy_> | Eddi|zuHause: true, I guess I would only use my thumbs and hold the phone with other fingers, but it's still easier/faster to have a separate key for each character |
06:07 | <maddy_> | my biggest problem with on-screen-keyboards is the fact that they cover half of my screen |
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06:12 | <@planetmaker> | maddy_, with keyboard on a phone it covers half the area you otherwise had a screen ;-) |
06:18 | <maddy_> | no, if it slides under the screen :) then it only makes the phone more thick (which I can live with) |
06:20 | <@peter1138> | Or clamshell style, where we didn't to worry about smashing an expensive screen whenever we touched the phone... |
06:21 | <@peter1138> | What about a keyboard on the back? Heh |
06:22 | <@peter1138> | That would take a lot of training, heh |
06:29 | <Pinkbeast> | clamshell: I still want a device that is basically a Psion Series 5 with a phone in it |
06:34 | <@peter1138> | Fuck yeah |
06:35 | <__ln__> | http://blog.eu.playstation.com/2013/09/03/farming-simulator-ploughs-into-ps3-today/ |
06:47 | <maddy_> | I would like a phone with linux command line as the UI...just simple text commands for basic functions e.g. "call 123456", or: sms 123456 "Hey, what's up?" |
06:47 | <maddy_> | optionally, if we want to get fancy, ability to launch GUI programs, e.g. a web browser, but still have the command line as the main window |
06:48 | <Pinkbeast> | I'm not sure "call 123456" is appreciably different from "123456<green dial button>" TBH, scripting would be the killer app there |
06:49 | <maddy_> | sure |
06:49 | <@peter1138> | for i in phonebook.txt; do sms $i "Send $5 to happy dude"; done |
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09:29 | <TWerkhoven> | Xaroth|Work: why do you have _END for some enums, and omitted that for others? |
09:30 | <@Belugas> | hello |
09:31 | <Xaroth|Work> | TWerkhoven: because the ottd enums (iirc) had an END item as well |
09:31 | <TWerkhoven> | ello |
09:31 | <TWerkhoven> | ah |
09:31 | <Xaroth|Work> | I tried mimicing the ottd code as much as possible for those enums |
09:31 | <TWerkhoven> | that makes sense |
09:32 | <Xaroth|Work> | makes it easier to see the relations between them when ottd changes enums (even though that's unlikely) |
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10:09 | <sla_ro|master> | https://dl.dropboxusercontent.com/u/29623549/openttd_bug.png |
10:09 | <sla_ro|master> | XD |
10:10 | <@peter1138> | -ENOT_A_BUG |
10:11 | <@peter1138> | (God that looks ugly) |
10:11 | <sla_ro|master> | is my fault :P, I fixed it, I did rebuild the infrastructure |
10:11 | <@peter1138> | 32bpp they said. Extra zoom they said. It'll look better they said. Fuck why did I bother? |
10:12 | <@peter1138> | Oh yeah, cos I wanted to zoom in on the old 8bpp sprites cos I'm getting old :p |
10:13 | <V453000> | It definitely is possible to make nice graphics in 32bpp and ez peter1138 |
10:14 | <V453000> | question is why would someone put that much effort :) |
10:14 | <sla_ro|master> | I like the 32bit gfx |
10:14 | <V453000> | also I think 32bpp would require people to really know what they are doing in terms of mixing colours together |
10:15 | <V453000> | 8bpp palette guarantees that people use sensible colours (though people still fuck up on shades :> ) |
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10:17 | <V453000> | sla_ro|master: they are almost not awful when fully zoomed |
10:17 | <V453000> | in 1x it is total disaster |
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10:17 | <@peter1138> | Gosh, I just fixed an mini-SD card... with contact cleaner. |
10:17 | <@peter1138> | Problem now is... what the heck uses mini-SD cards? |
10:17 | <V453000> | which is why I asked multiple times Bad_Brett if he could make any non-zoom screenshot |
10:18 | <V453000> | hm :) I guess the things now are called micro-sd? |
10:18 | <@peter1138> | No. |
10:18 | <V453000> | or which size :D |
10:18 | <V453000> | idk |
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10:18 | <@peter1138> | MiniSD. |
10:18 | <V453000> | is the one you have sure, but now is used mostly microsd? |
10:18 | <V453000> | I phrased that wrongly |
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10:19 | <@peter1138> | Yeah you did :p |
10:19 | <V453000> | I did! |
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10:22 | <@peter1138> | Speak of the devil. |
10:22 | <Miauw> | I know of a thing that uses miniSD's. |
10:22 | <Miauw> | Mini-SD to normal SD converters |
10:22 | <Miauw> | :P |
10:22 | <@peter1138> | Yup |
10:22 | <sla_ro|master> | I wish the icons on building were bigger |
10:22 | <sla_ro|master> | are so small :S |
10:24 | <V453000> | Bad_Brett: got any x1 zoom screenshot of your stuff? :) |
10:25 | <Bad_Brett> | I can upload some |
10:26 | <Bad_Brett> | the reason i haven't done that is because some ground sprites are still missing such as rivers |
10:26 | <V453000> | I was just curious if zbase is just terribly made, or if its that brutally hard to make x1 sprites look nice while x4 looks ok |
10:26 | <juzza1> | sla_ro|master: get opengfx biggui |
10:26 | <V453000> | as your x4 images look amazing, I am really wondering what does x1 look like |
10:26 | <Bad_Brett> | that is definately one of the advantages with 8bpp |
10:26 | <Bad_Brett> | 32bpp will always look a bit more blurry |
10:26 | <__ln__> | Bad_Brett: *definitely |
10:27 | <Bad_Brett> | damn, i always get that one wrong :) |
10:27 | <juzza1> | it's definitely definately |
10:27 | <@planetmaker> | I don't think it's an 8bpp advantage. Like there you need to draw all zoom-levels separately. And the same would need doing in 32bpp, too |
10:28 | <@planetmaker> | it's that most people think that 32bpp means to make a model and render it with about identical settings for light and contrast for each zoom level. That probably is wrong :-) |
10:28 | <V453000> | it is a lot more dangerous in 32bpp though pm as it offers less difference in shades -> blurriness is possible |
10:28 | <@planetmaker> | V453000, why less differences in shade? |
10:28 | <sla_ro|master> | [17:26:13] <juzza1> sla_ro|master: get opengfx biggui |
10:28 | <Bad_Brett> | planetmaker: i put on a sharpening filter on the 1x zoom level sprites... |
10:28 | <sla_ro|master> | ok |
10:28 | <sla_ro|master> | I will get it |
10:28 | <@planetmaker> | you mean you *can* do less shade difference? |
10:28 | <V453000> | well 16 scale greyscale certainly offers less "blur" than 256 |
10:29 | <sla_ro|master> | can we have animated water? XD |
10:29 | <Bad_Brett> | but the when you have semi-transparent sprites, it will always look a bit blurry |
10:29 | <@planetmaker> | Bad_Brett, yeah, that's what I would suspect to be the least one will need to do :-) |
10:29 | <@planetmaker> | sla_ro|master, yes, we can |
10:29 | <V453000> | yeah, in 32bpp the shade can be more soft -> danger of blur if done too soft |
10:29 | <V453000> | "" blur "" :) |
10:29 | <@planetmaker> | ok, yeah, that's true that way |
10:29 | <@planetmaker> | one needs to maintain crisp contrasts :_) |
10:29 | <V453000> | 8bpp wtf |
10:29 | <Bad_Brett> | also, the more details you have, the more blurry it looks... and i have a lot of details |
10:30 | <V453000> | ftwá :D |
10:30 | <V453000> | -á |
10:30 | <Bad_Brett> | but i look at it this way |
10:30 | <Bad_Brett> | when i first played the game, it looked more like the 2x zoom level does today |
10:31 | <@planetmaker> | Bad_Brett, that's the other thing... I wonder whether one should make less-detailed model versions for smaller zooms. But meh... tmwftlb ;-) |
10:31 | <V453000> | well you play the game today not back then though :) |
10:31 | <@planetmaker> | hehe, V453000. quite right |
10:31 | <Bad_Brett> | the vehicles in my scenario run slower, so i think it will play better at the 2x zoom level |
10:31 | <V453000> | well I was just wondering and curious, we can have some constructive discussion if we see the stuff :P |
10:32 | <Bad_Brett> | planetmaker: i've thought about doing something like this |
10:32 | <Bad_Brett> | but someone said that it would be confusing if the sprites looked different on different zoom levels |
10:32 | <V453000> | pffft |
10:32 | <V453000> | someone says = |
10:32 | <V453000> | :D |
10:32 | <Bad_Brett> | alrigt, wait a minute |
10:33 | <Bad_Brett> | ...just have to start openttd |
10:33 | <V453000> | but yeah that isnt a bad idea to remove some elements from the model |
10:33 | <V453000> | for zoom out |
10:33 | <Bad_Brett> | which will take some time because my development folder i is still in the data folder ;-) |
10:33 | <V453000> | :D |
10:34 | <V453000> | which is 100gb worht of sprites or? |
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10:34 | <@planetmaker> | how big is your repository for that newgrf, Bad_Brett ? |
10:36 | <@planetmaker> | wondering whether it's feasible and would make sense to offer build services :-) |
10:36 | <Bad_Brett> | that would indeed be interesting |
10:36 | <Bad_Brett> | how would that work? |
10:37 | <V453000> | render farm and compiling for the grf I believe, plus hosting, issue tracker, wiki , ... |
10:37 | <V453000> | version system and stuff, ... its great |
10:38 | <@planetmaker> | ^ you would need start(?) using a version control system for your project. And the server then could make a build daily or on demand or on push of the repository and make available the build result |
10:38 | <@planetmaker> | and yes, rendering can be included there or done separately. |
10:39 | <Bad_Brett> | sounds like good idea |
10:40 | <@planetmaker> | what 3D programme do you use? Blender? |
10:41 | <Bad_Brett> | i've got to organize the project first though |
10:41 | <Bad_Brett> | 3ds max |
10:41 | <V453000> | :> |
10:41 | <Bad_Brett> | 2010 |
10:41 | <@planetmaker> | uh... I'm afraid we can't offer that. Unless you buy the license which works on linux |
10:42 | <V453000> | oh |
10:42 | <@planetmaker> | doesn't mean we can't offer the build services though |
10:43 | <@planetmaker> | after all, building of that stuff is not exactly light-weight either :-) |
10:46 | <Bad_Brett> | the grf building is a bigger problem |
10:46 | <@Belugas> | #You make me closer to god! |
10:46 | <@planetmaker> | that should be the smaller for us |
10:47 | <Bad_Brett> | i decided to remove all ray tracing and such until i get a more powerful computer |
10:47 | <@planetmaker> | :-) |
10:49 | <@planetmaker> | http://dev.openttdcoop.org/projects/home/wiki/Guide_for_Windows_users might be interesting for you, if you want to organize it into a project, Bad_Brett |
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10:51 | <Bad_Brett> | thanks! |
10:51 | <Bad_Brett> | i think i already installed tortoisehg some time ago actually |
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10:51 | <@planetmaker> | I think V453000 and juzza1 have followed it and it worked well for them |
10:52 | <Bad_Brett> | splendid |
10:52 | <@planetmaker> | for a project of that size with that many images, I'm not 100% sure that mercurial is the right choice, though. Maybe we want to setup that via subversion... which would need looking into |
10:53 | <@planetmaker> | but tortoiseSVN doesn't work different really. Nor the other stuff :-) |
10:53 | <Bad_Brett> | :-) |
10:53 | <__ln__> | http://www.kitguru.net/components/memory/faith/hynix-fabs-on-fire-after-chemical-explosion/ |
10:54 | <@planetmaker> | though... maybe just hg with largefiles extension :-) |
10:57 | <@peter1138> | __ln__, probably didn't even happen, just an excuse to raise prices. |
11:00 | <Bad_Brett> | here are some pictures from the 1x zoom level: |
11:00 | <Bad_Brett> | http://www.badbrett.se/1xscreen4.png |
11:00 | <@peter1138> | Looks fine to me. |
11:00 | <Bad_Brett> | http://www.badbrett.se/1xscreen3.png |
11:00 | * | peter1138 drools a little... |
11:01 | <Bad_Brett> | it does get a bit blurry, that's hard to avoid |
11:01 | <@peter1138> | See, you clearly know how to use colour. |
11:02 | <@peter1138> | I hope you have all this backed up etc... |
11:02 | <@planetmaker> | :-) |
11:02 | <Bad_Brett> | hehe thanks |
11:02 | <@peter1138> | So often you see something awesome that is discontinued due to the author losing their sources. |
11:02 | <Bad_Brett> | yeah i've had nightmares about that |
11:02 | <@planetmaker> | Bad_Brett, so please, if I can help this, let's try to get it setup |
11:03 | <Bad_Brett> | :D |
11:03 | <@planetmaker> | (conditions apply... devzone hosts open-source :D) |
11:04 | <Bad_Brett> | well, isn't that what openTTD is all about? |
11:04 | <@planetmaker> | yes, it is. But not every NewGRF author agrees |
11:06 | <@planetmaker> | if you think OpenTTD is all about open-source, then it's going to be the landscape set I always wanted for OpenTTD |
11:06 | <@planetmaker> | and will do all I can to help it |
11:06 | <Bad_Brett> | that's really great to hear |
11:07 | <Miauw> | Welp. |
11:08 | <Miauw> | I think I used one-way path signals instead of block signals |
11:08 | <Miauw> | Go me |
11:08 | <Bad_Brett> | btw planetmaker... didn't you write a grid on/grid off patch ones? |
11:09 | <Bad_Brett> | *once |
11:09 | <@planetmaker> | yes |
11:09 | <@planetmaker> | it still has issues, sadly |
11:09 | <Bad_Brett> | how does it work? is there a toggle button or does activate when a building tool is selected? |
11:10 | <@planetmaker> | you get a new button in the transparency settings window |
11:10 | <Bad_Brett> | nice |
11:10 | <@planetmaker> | it requires the ground sprites being drawn without grid |
11:10 | <Bad_Brett> | no problem there ;-) |
11:10 | <@planetmaker> | grid is drawn as separate transparent sprites which just are the outlines of tiles above the ground tiles |
11:11 | <Bad_Brett> | yeah, that's exactly what i'm looking for |
11:11 | <Bad_Brett> | it would greatly improve the playability |
11:12 | <@planetmaker> | yes, I think so, too :D |
11:12 | <Bad_Brett> | what are the issues? |
11:13 | <@planetmaker> | proper drawing in some cases, especially in conjunction with foundations, half-tile foundations more-so |
11:13 | <@peter1138> | It won't work with the original base set. |
11:13 | <@peter1138> | Sprite sorters, yeah |
11:13 | <@planetmaker> | peter1138, no, it won't. But that's not an issue. It simply won#t make them go |
11:14 | <Bad_Brett> | yeah, foundations must be hell |
11:15 | <@planetmaker> | http://hgweb.openttdcoop.org/pm-openttd/ is the current state. I updated it like 4...8 weeks ago |
11:15 | <@peter1138> | http://i.imgur.com/mXEu1Un.jpg |
11:15 | <@planetmaker> | the 'last change' on the top obviously is wrong ;-) |
11:17 | <Bad_Brett> | :-) |
11:17 | <Bad_Brett> | do i have to make a new build to apply the patch? |
11:17 | <@planetmaker> | you could just pull that source and build |
11:17 | <Bad_Brett> | alright |
11:18 | <@planetmaker> | it's a full openttd repository with all patches for that feature applied |
11:18 | <V453000> | that looks quite awesome Bad_Brett |
11:18 | <V453000> | :) |
11:19 | <Bad_Brett> | really? i still think it's a bit blurry |
11:19 | <Bad_Brett> | :P |
11:19 | <@planetmaker> | http://devs.openttd.org/~planetmaker/patches/grid/screens/grid_opengfx_composite.png <-- screenshot, Bad_Brett from the UI (right most button) |
11:20 | <@planetmaker> | showing also difference between current grid, new grid and without grid |
11:20 | <@planetmaker> | it's slightly more visible than current one |
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11:21 | <V453000> | the old grid was nicer :' |
11:22 | <Bad_Brett> | looks great |
11:24 | <Bad_Brett> | i would really love to have the option to activate it every time you select a construction tool, if that would be possible |
11:24 | <@planetmaker> | needs sprites like http://devs.openttd.org/~planetmaker/patches/grid/screens/grids.png |
11:24 | <@planetmaker> | http://devs.openttd.org/~planetmaker/patches/grid/screens/rail_grid.png and http://devs.openttd.org/~planetmaker/patches/grid/screens/road_grid.png |
11:25 | <Bad_Brett> | ah you cut holes for the railway tracks as well |
11:26 | <Bad_Brett> | that's ambitious :-) |
11:26 | <@planetmaker> | yes. I need to do that as rails and roads are not separated from the ground |
11:26 | <@planetmaker> | unless you use railtypes. Then it's easy there |
11:26 | <@planetmaker> | but otherwise IMHO it looks ugly with grid |
11:26 | <Bad_Brett> | yeah that's probably right |
11:27 | <Bad_Brett> | can this problem be avoided by using railtypes? |
11:27 | <@planetmaker> | with railtypes I use the normal ground grid and draw the rail sprite on top, yes |
11:28 | <Bad_Brett> | isn't that a better idea then? |
11:29 | <@planetmaker> | :-) Yes. But without NewGRFs I don't have railtype sprites separated from ground. And it has to work then, too |
11:29 | <@planetmaker> | So I do one or the other, depending on whether a railtype is used or not |
11:29 | <@planetmaker> | that's not the issue with the patches :-) |
11:30 | <Bad_Brett> | i see :-) |
11:31 | <@planetmaker> | and if you provide your own roads, you might want, or not want to provide those road grid sprites. But the widths of roads mostly is given by the movement code. Thus it looked ok with the different roads usually |
11:31 | <Bad_Brett> | great |
11:32 | <Bad_Brett> | is there any chance that a feature like this will make it in the trunk if it's bug free? |
11:32 | <@planetmaker> | and with proper road types, if we ever get those, no additional sprites are needed either |
11:33 | <@planetmaker> | if i get it bug free, sure |
11:33 | <@planetmaker> | I didn't write it in order to gather dust ;-) |
11:33 | <Bad_Brett> | that would be really great |
11:33 | <Bad_Brett> | :-) |
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11:44 | <oskari89> | When is OpenTTD 1.4.0 release expected? :) |
11:45 | <oskari89> | Or 1.4.0-beta? |
11:45 | <@planetmaker> | 1.3.0 dates +12 month |
11:46 | <MNIM> | Somewhere last millennium. |
11:46 | <oskari89> | March 2014? :P |
11:46 | <MNIM> | Oh, what's that, your time machine is out of order? |
11:46 | <MNIM> | What a shame. |
11:46 | <Bad_Brett> | i'm setting up tortoise... guess it's time to fix those backslashes now :-P |
11:48 | <@peter1138> | Urgh, wish my keyboard wasn't so heavy. |
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11:49 | <@planetmaker> | that would be most helpful, yes, Bad_Brett :-) |
11:49 | <@planetmaker> | and, Bad_Brett, a thing even easier stumbled upon is cases in filenames. Though... lucky for you, Alberth patched that recently so that NML does not mind cases anymore (so much) |
11:50 | <@Terkhen> | hello |
11:50 | <@planetmaker> | hi Terkhen |
11:50 | <Bad_Brett> | good |
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12:00 | <Miauw> | Is there any way to un-share orders? |
12:00 | <Miauw> | Or make them share with a different train? |
12:01 | <@peter1138> | Select the the line that says they're shared orders and press delete, I think. |
12:01 | <@peter1138> | (The button, not the key) |
12:01 | <Miauw> | Oh, I see |
12:01 | <Miauw> | Thanks! |
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12:24 | <Eddi|zuHause> | <TWerkhoven> Xaroth|Work: why do you have _END for some enums, and omitted that for others? <-- "_BEGIN" and "_END" entries in enums are used in for-loops over all enum entries |
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12:35 | -!- | mode/#openttd [+v glx] by ChanServ |
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12:36 | <Miauw> | How do I convince the local authorities into letting me build one last house? |
12:36 | <Miauw> | Err |
12:36 | <Miauw> | Demolish, that is |
12:36 | <@planetmaker> | http://wiki.openttd.org/Game_mechanics#Local_authority_rating |
12:38 | <DanMacK> | Plant Trees |
12:38 | -!- | alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd |
12:39 | -!- | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
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12:41 | <Bad_Brett> | hey danmack! |
12:42 | <DanMacK> | Hey Brett, how goes it? |
12:43 | <Bad_Brett> | good, thank you :) |
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12:43 | <DanMacK> | New stuff's looking gorgeous |
12:43 | <Bad_Brett> | thank you! :D |
12:43 | <DanMacK> | How goes coding? |
12:43 | <alluke> | which stuff? |
12:44 | <Bad_Brett> | the coding goes pretty well... finally managed to get those extra turning angles work properly :-) |
12:44 | <DanMacK> | His 'Goldrush' mod for OpenTTD 32B |
12:44 | <DanMacK> | Sweet, can't wait for a grf |
12:44 | <alluke> | ah |
12:44 | <Bad_Brett> | i was wondering if you could give me some advice on the engines |
12:45 | <alluke> | ye it looks epic |
12:45 | <DanMacK> | Sure, what kind of advice? |
12:47 | <Bad_Brett> | i've been looking a lot at NARS lately for inspiration |
12:47 | <Bad_Brett> | and it's really cool that you have upgraded versions of 4-4-0's/4-6-0's etc. |
12:47 | <DanMacK> | thanks |
12:50 | <Bad_Brett> | i've been thinking of doing something simular, but i'm leaning towards giving them "unique" names |
12:50 | <DanMacK> | PM |
12:50 | <Eddi|zuHause> | it's better if you code them as separate engine instead of "automatic upgrades" |
12:51 | <Eddi|zuHause> | a) you already have enough complexity with engine graphics, and b) you can then use autoreplace and stuff |
12:52 | <Eddi|zuHause> | with the early retirement you don't get too much clutter in the purchase list (unless you enable "vehicles never expire") |
12:52 | <Bad_Brett> | yeah, i know... it's more of a naming issue |
12:53 | <Eddi|zuHause> | just make a table with engine names and stats, we can probably adapt my generator script for your engines |
12:57 | <Sacro> | !seen Bjarni |
12:57 | <Sacro> | :( |
12:57 | <Bad_Brett> | Eddi: nice |
12:57 | <DanMacK> | @seen Bjarni |
12:57 | <@DorpsGek> | DanMacK: Bjarni was last seen in #openttd 1 year, 47 weeks, 4 days, 16 hours, 38 minutes, and 11 seconds ago: <Bjarni> heh |
12:59 | <Eddi|zuHause> | Bad_Brett: you should get one engine coded (with movement, etc.) and publish it to the repo you get from planetmaker, then i can have a look |
12:59 | <Bad_Brett> | will do |
13:00 | <Bad_Brett> | there's still some fine-tuning to do though |
13:00 | <@planetmaker> | it need not be finished and fine-tuned for that |
13:00 | <Eddi|zuHause> | sure. doesn't have to be tomorrow :) |
13:00 | <@planetmaker> | it's a development repo |
13:00 | <@planetmaker> | thus both could be done concurrently. possibly |
13:01 | <@planetmaker> | a repo is not meant to only contain polished stuff :-) |
13:01 | <@planetmaker> | it's the workhorse |
13:03 | <Bad_Brett> | :-) |
13:04 | <@planetmaker> | commits come for free. And allow you to come back to. And even compare stuff :-) |
13:04 | <Bad_Brett> | by the way, i registered a user at the repo, but haven't got the activation mail yet |
13:04 | <@planetmaker> | with repo you mean devzone? |
13:05 | <Bad_Brett> | oh yeah |
13:05 | <@planetmaker> | how long ago? |
13:05 | <Bad_Brett> | of course |
13:05 | <Bad_Brett> | two hours maybe |
13:05 | <@planetmaker> | I wonder whether that works... we recently did a lot of internal renewal on that server (and still do) |
13:05 | <@planetmaker> | it *should* work, though |
13:05 | <Bad_Brett> | i'll check back later |
13:05 | <Bad_Brett> | time for some food |
13:06 | <@planetmaker> | enjoy your meal :-) |
13:08 | <@planetmaker> | and if you don't get the e-mail... I can activate your account manually. One never knows either what spam filters do |
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13:12 | <@Alberth> | hi hi |
13:16 | <frosch123> | hai |
13:16 | <@planetmaker> | hi alberth & frosch123 :-) |
13:17 | <fjb> | Moin |
13:17 | <@Alberth> | o/ |
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13:29 | <Bad_Brett> | oh hai Alberth! oh hai frosch123! |
13:32 | <Eddi|zuHause> | WO?! |
13:32 | -!- | Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd |
13:33 | <Wolf01> | hello |
13:33 | <@Alberth> | o/ Wolf01 |
13:39 | <LordAro> | Alberth, how long have you been here? |
13:39 | <@Alberth> | an hour, today |
13:39 | <LordAro> | oh, and hai frosch123, Wolf01 and all |
13:40 | <@Alberth> | minus 13 seconds when I said that :p |
13:40 | <LordAro> | hmm, watching too much internet tv :p |
13:41 | <frosch123> | LordAro: "event log" is only available to "regular patches" and up |
13:41 | <frosch123> | +r |
13:42 | <LordAro> | regular patches? |
13:42 | <LordAro> | and where does the extra 'r' go? :p |
13:43 | <frosch123> | regular patchers |
13:44 | <LordAro> | so, a rank? |
13:45 | <frosch123> | https://secure.openttd.org/bugs/user/1433 <- "project group" |
13:46 | <LordAro> | yay, i'm special :3 |
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13:48 | <frosch123> | you are number 1433 |
13:48 | <Eddi|zuHause> | yeah, nobody else has that number :p |
13:49 | <@Alberth> | true, I just deleted all those numbers |
13:49 | -!- | LordAro is now known as LordAro1433 |
13:49 | <LordAro1433> | :3 |
13:49 | <frosch123> | hmm, why can i see more data on lordaro's profile than on my own :p |
13:50 | <frosch123> | "registered since" specifically |
13:50 | <@Alberth> | frosch is a serious developer with lots of secret data :p |
13:50 | <frosch123> | "serious" sounds like an insult :p |
13:50 | -!- | LordAro1433 is now known as LordAro |
13:51 | <@Alberth> | :( it was not intended as such |
13:51 | <Eddi|zuHause> | seriousfrosch like seriouscat? |
13:51 | <LordAro> | i wasn't ready for it :( |
13:52 | <Eddi|zuHause> | how can i even find out my user number? |
13:52 | <frosch123> | ready? |
13:52 | <@Rubidium> | steady! |
13:52 | <frosch123> | Eddi|zuHause: find a task with your name somewhere |
13:52 | <frosch123> | and click it |
13:54 | <LordAro> | while we're on the flyspray subject, can i poke someone about http://bugs.openttd.org/task/5722 ? |
13:56 | <@DorpsGek> | feel free to poke me |
13:56 | <frosch123> | you were asking for it :p |
13:56 | <Eddi|zuHause> | yeah, if you've no fun in the world, go poke the DorpsGek :p |
13:56 | <V453000> | if I dont have ID 453000 I am going to be disappointed |
13:57 | * | LordAro pokes DorpsGek :p |
13:57 | <Eddi|zuHause> | oh, i have ID 60 |
13:58 | <Eddi|zuHause> | and apparently i'm a regular patcher :p |
13:59 | <Eddi|zuHause> | and no "registered since..." |
13:59 | <Eddi|zuHause> | so "old" accounts probably don't have that |
14:01 | <LordAro> | wait, i've opened 57 tasks?! |
14:01 | <LordAro> | that seems like a lot |
14:01 | <LordAro> | seems i've been more useful than you, Eddi|zuHause :p |
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14:05 | <@Rubidium> | yeah, you've been more useful... I only opened 36 |
14:06 | <Eddi|zuHause> | that metric seems flawed :p |
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14:20 | <LordAro> | so, that's a no on fs#5722 ? :3 |
14:21 | <@planetmaker> | I don't think so. We have been pretty busy with other stuff recently |
14:22 | * | planetmaker builds new devzone |
14:22 | <@planetmaker> | and alb. and fro. setup newgrf translator |
14:22 | <LordAro> | other stuff? what is this madness? |
14:30 | <@Alberth> | I am? :o |
14:30 | <@planetmaker> | dunno :-) |
14:32 | <oskari89> | This is Sparta! |
14:32 | <oskari89> | Lol :P |
14:32 | <Wolf01> | ops, I did it again |
14:32 | <Wolf01> | I purchased another games bundle |
14:33 | -!- | ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has joined #openttd |
14:34 | <Bad_Brett> | what games? |
14:34 | <Wolf01> | men of war |
14:34 | <Wolf01> | all of them at ~3€ |
14:35 | <Bad_Brett> | good price |
14:36 | <Bad_Brett> | what's the catch? do you have to use steam? ;-) |
14:36 | <Wolf01> | yeah |
14:36 | <Wolf01> | but I have 130 games on steam right now |
14:36 | <Bad_Brett> | in that case you got robbed |
14:36 | <Wolf01> | I got robbed enough time ago |
14:36 | <Bad_Brett> | haha |
14:37 | <Wolf01> | so for now I just try to spend less and get more |
14:38 | <Bad_Brett> | yeah... you've got to save money for 42008 ;-) |
14:41 | <Wolf01> | ah, that's not a problem, these are just some spare money I had on paypal |
14:42 | <Bad_Brett> | lucky you |
14:42 | <Bad_Brett> | it sucks to be unemployed |
14:43 | <Wolf01> | :( |
14:44 | <Bad_Brett> | the good thing is that i've got more time for working on grf's :-) |
15:08 | -!- | andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has joined #openttd |
15:08 | <Bad_Brett> | hello andy |
15:08 | <andythenorth> | o/ |
15:18 | <Bad_Brett> | i'm feeling naughty tonight... i'm adding american and british flags even though i know i'm not supposed to |
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15:36 | <LordAro> | /o Zuu |
15:37 | <Zuu> | Hello LordAro |
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15:43 | <DanMacK> | Hey all |
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16:41 | <frosch123> | night |
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17:17 | <@Terkhen> | good night |
17:19 | <andythenorth> | bye |
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17:33 | <Wolf01> | 'night all |
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19:53 | <rutine> | hi |
20:01 | <rutine> | i have a problem playing openttd. i can't play multiplayer games with my friends with big scenarios (more than 1.5Mb)... if it takes more than 15-20 secs to load the map the connection crashes. "downloading map took too long" appears in the server screen... (1826+STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP)) in google. |
20:02 | <rutine> | any clue? |
20:02 | <rutine> | we are using 1.3.2 |
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20:30 | <Eddi|zuHause> | rutine: there are timeout settings in the openttd.cfg file |
20:32 | <rutine> | ok thanks |
20:37 | <rutine> | it works |
20:38 | <rutine> | i change max_init_time , max_join_time and max_download_time and i was able to connect a 5,61 Mb map |
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--- | Log | closed Thu Sep 05 00:00:02 2013 |