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#openttd IRC Logs for 2013-09-04

---Logopened Wed Sep 04 00:00:01 2013
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02:39<maddy_>hi folks
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03:07<__ln__>hello, folk
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03:09*roboboy braces for a long PM on the forums from a contraversial user
03:10<@planetmaker>hehe :-)
03:10<@planetmaker>I don't envy you writing that :-)
03:10<^Spike^>is this about who i think it is?
03:10*^Spike^ likes :D
03:11<@peter1138>Who what?
03:12<roboboy>look in the Private Area
03:12<@peter1138>Yeah reading.
03:12<@planetmaker>and check reported message
03:13<@planetmaker>and check the license ;-)
03:14<roboboy>which license applies? the one in the tar or the one they currently use on their website?
03:15<@peter1138>Removed from Bananas? o_O
03:17<@peter1138>The one it is distributed with.
03:17<@peter1138>You can retroactively change the license.
03:18<@peter1138>Only possible issue there is if someone redistributed with the wrong license, but as I guess it came from bananas?
03:18<@planetmaker>peter1138, it only shows that she fails at reading comprehension
03:20<@peter1138>In other news Oracle is trying to license DBD into oblivion.
03:20<@peter1138>Oracle, so no real surprise.
03:22<roboboy>not quite as bad and angry as I was expecting
03:26<V453000>I dont care if it is considered flaming roboboy
03:26<roboboy>I just got your PM
03:26<V453000>she is a whore on astronomic levels, saying she is dead in the head is nothing
03:27<@planetmaker>everyone knows that. Still it's an insult, thus not what shall be written in forums
03:27<Xaroth|Work>all this drama and you're not sharing it? pfff
03:27<Xaroth|Work>how am I to entertain myself at work :|
03:28<roboboy>which is why I sent the prod. I personally think the same about her, but the rules forbid that sort of language
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03:29<roboboy>I will tell you that a post was made by V453000 recently that has a link in it which no longer works
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03:32<roboboy>pm shall I close the report? We should be done with it :)
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03:32<@planetmaker>I was tempted to close it straight once I saw it days ago ;-). So yes
03:33<V453000>fine :)
03:33<@peter1138>__ln__, more market share than Nokia?
03:34<__ln__>peter1138: wouldn't even be impossible
03:35<@peter1138>Can you come up with some intellient insults? This slagging off is a bit embarassing.
03:35*peter1138 waves to her in case she's watching.
03:38<@peter1138>__ln__, so... how much will it cost? o_O
03:40<__ln__>peter1138: 399€ (£340)
03:40<@peter1138>Less than half the price of the unfunded Ubuntu Edge then, woo.
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03:50<__ln__>additionally, doesn't contain ubuntu crap, and is made by people who have made phones before.
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04:05<__ln__>And there's a strong rumour there will be a physical QWERTY keyboard for it as an accessory!
04:30<@peter1138>If it has Ctrl and Escape...
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04:43<dihedral>good morning
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04:46<@planetmaker>o/ dihedral
04:48<@peter1138>/o dihedral
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05:19<maddy_>I will buy a smartphone when someone makes one with full physical qwerty (e.g. one that slides under the screen)
05:20<maddy_>sadly manufacturers have pretty much stopped making them
05:21<@planetmaker>those keyboards are so fiddly that I find it hard to use. there an OSC is better use of the space available for phones. IMHO
05:24<__ln__>maddy_: well, as mentioned, although not 100% confirmed, jolla is supposed to have one.
05:25<@peter1138>OSK are horrible to type on.
05:26<@planetmaker>2x2mm keys, too
05:26<__ln__>indeed they are, especially when trying to do that while walking or being in a car.
05:27<@peter1138>They're not that small.
05:27<@peter1138>Advantage of a physical keyboard is you can feel it, obviously.
05:29<@peter1138>2x2 mm would be a 30mm by 12mm keyboard...
05:31<maddy_>also one big advantage of physical keyboard is that it doesn't tkae up screen space, like virtual keyboard does
05:32<maddy_>__ln__: as for jolla, yeah, lets wait and see
05:35<Eddi|zuHause>what i never understood with keyboards on phones was: what you need a 10-finger-typing-optimised keybaord for when you need most of your fingers for holding the phone?
05:36<__ln__>good point, and T9 might even be faster to type with.
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05:41<@peter1138>My OSK is 60x40mm (nearly HALF the screen)
05:42<@peter1138>Keys are 4x5mm. Real buttons would be much easier to press accurately.
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05:58<maddy_>Eddi|zuHause: true, I guess I would only use my thumbs and hold the phone with other fingers, but it's still easier/faster to have a separate key for each character
06:07<maddy_>my biggest problem with on-screen-keyboards is the fact that they cover half of my screen
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06:12<@planetmaker>maddy_, with keyboard on a phone it covers half the area you otherwise had a screen ;-)
06:18<maddy_>no, if it slides under the screen :) then it only makes the phone more thick (which I can live with)
06:20<@peter1138>Or clamshell style, where we didn't to worry about smashing an expensive screen whenever we touched the phone...
06:21<@peter1138>What about a keyboard on the back? Heh
06:22<@peter1138>That would take a lot of training, heh
06:29<Pinkbeast>clamshell: I still want a device that is basically a Psion Series 5 with a phone in it
06:34<@peter1138>Fuck yeah
06:47<maddy_>I would like a phone with linux command line as the UI...just simple text commands for basic functions e.g. "call 123456", or: sms 123456 "Hey, what's up?"
06:47<maddy_>optionally, if we want to get fancy, ability to launch GUI programs, e.g. a web browser, but still have the command line as the main window
06:48<Pinkbeast>I'm not sure "call 123456" is appreciably different from "123456<green dial button>" TBH, scripting would be the killer app there
06:49<@peter1138>for i in phonebook.txt; do sms $i "Send $5 to happy dude"; done
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09:29<TWerkhoven>Xaroth|Work: why do you have _END for some enums, and omitted that for others?
09:31<Xaroth|Work>TWerkhoven: because the ottd enums (iirc) had an END item as well
09:31<Xaroth|Work>I tried mimicing the ottd code as much as possible for those enums
09:31<TWerkhoven>that makes sense
09:32<Xaroth|Work>makes it easier to see the relations between them when ottd changes enums (even though that's unlikely)
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10:11<@peter1138>(God that looks ugly)
10:11<sla_ro|master>is my fault :P, I fixed it, I did rebuild the infrastructure
10:11<@peter1138>32bpp they said. Extra zoom they said. It'll look better they said. Fuck why did I bother?
10:12<@peter1138>Oh yeah, cos I wanted to zoom in on the old 8bpp sprites cos I'm getting old :p
10:13<V453000>It definitely is possible to make nice graphics in 32bpp and ez peter1138
10:14<V453000>question is why would someone put that much effort :)
10:14<sla_ro|master>I like the 32bit gfx
10:14<V453000>also I think 32bpp would require people to really know what they are doing in terms of mixing colours together
10:15<V453000>8bpp palette guarantees that people use sensible colours (though people still fuck up on shades :> )
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10:17<V453000>sla_ro|master: they are almost not awful when fully zoomed
10:17<V453000>in 1x it is total disaster
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10:17<@peter1138>Gosh, I just fixed an mini-SD card... with contact cleaner.
10:17<@peter1138>Problem now is... what the heck uses mini-SD cards?
10:17<V453000>which is why I asked multiple times Bad_Brett if he could make any non-zoom screenshot
10:18<V453000>hm :) I guess the things now are called micro-sd?
10:18<V453000>or which size :D
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10:18<V453000>is the one you have sure, but now is used mostly microsd?
10:18<V453000>I phrased that wrongly
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10:19<@peter1138>Yeah you did :p
10:19<V453000>I did!
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10:22<@peter1138>Speak of the devil.
10:22<Miauw>I know of a thing that uses miniSD's.
10:22<Miauw>Mini-SD to normal SD converters
10:22<sla_ro|master>I wish the icons on building were bigger
10:22<sla_ro|master>are so small :S
10:24<V453000>Bad_Brett: got any x1 zoom screenshot of your stuff? :)
10:25<Bad_Brett>I can upload some
10:26<Bad_Brett>the reason i haven't done that is because some ground sprites are still missing such as rivers
10:26<V453000>I was just curious if zbase is just terribly made, or if its that brutally hard to make x1 sprites look nice while x4 looks ok
10:26<juzza1>sla_ro|master: get opengfx biggui
10:26<V453000>as your x4 images look amazing, I am really wondering what does x1 look like
10:26<Bad_Brett>that is definately one of the advantages with 8bpp
10:26<Bad_Brett>32bpp will always look a bit more blurry
10:26<__ln__>Bad_Brett: *definitely
10:27<Bad_Brett>damn, i always get that one wrong :)
10:27<juzza1>it's definitely definately
10:27<@planetmaker>I don't think it's an 8bpp advantage. Like there you need to draw all zoom-levels separately. And the same would need doing in 32bpp, too
10:28<@planetmaker>it's that most people think that 32bpp means to make a model and render it with about identical settings for light and contrast for each zoom level. That probably is wrong :-)
10:28<V453000>it is a lot more dangerous in 32bpp though pm as it offers less difference in shades -> blurriness is possible
10:28<@planetmaker>V453000, why less differences in shade?
10:28<sla_ro|master>[17:26:13] <juzza1> sla_ro|master: get opengfx biggui
10:28<Bad_Brett>planetmaker: i put on a sharpening filter on the 1x zoom level sprites...
10:28<sla_ro|master>I will get it
10:28<@planetmaker>you mean you *can* do less shade difference?
10:28<V453000>well 16 scale greyscale certainly offers less "blur" than 256
10:29<sla_ro|master>can we have animated water? XD
10:29<Bad_Brett>but the when you have semi-transparent sprites, it will always look a bit blurry
10:29<@planetmaker>Bad_Brett, yeah, that's what I would suspect to be the least one will need to do :-)
10:29<@planetmaker>sla_ro|master, yes, we can
10:29<V453000>yeah, in 32bpp the shade can be more soft -> danger of blur if done too soft
10:29<V453000>"" blur "" :)
10:29<@planetmaker>ok, yeah, that's true that way
10:29<@planetmaker>one needs to maintain crisp contrasts :_)
10:29<V453000>8bpp wtf
10:29<Bad_Brett>also, the more details you have, the more blurry it looks... and i have a lot of details
10:30<V453000>ftwá :D
10:30<Bad_Brett>but i look at it this way
10:30<Bad_Brett>when i first played the game, it looked more like the 2x zoom level does today
10:31<@planetmaker>Bad_Brett, that's the other thing... I wonder whether one should make less-detailed model versions for smaller zooms. But meh... tmwftlb ;-)
10:31<V453000>well you play the game today not back then though :)
10:31<@planetmaker>hehe, V453000. quite right
10:31<Bad_Brett>the vehicles in my scenario run slower, so i think it will play better at the 2x zoom level
10:31<V453000>well I was just wondering and curious, we can have some constructive discussion if we see the stuff :P
10:32<Bad_Brett>planetmaker: i've thought about doing something like this
10:32<Bad_Brett>but someone said that it would be confusing if the sprites looked different on different zoom levels
10:32<V453000>someone says =
10:32<V453000> :D
10:32<Bad_Brett>alrigt, wait a minute
10:33<Bad_Brett>...just have to start openttd
10:33<V453000>but yeah that isnt a bad idea to remove some elements from the model
10:33<V453000>for zoom out
10:33<Bad_Brett>which will take some time because my development folder i is still in the data folder ;-)
10:34<V453000>which is 100gb worht of sprites or?
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10:34<@planetmaker>how big is your repository for that newgrf, Bad_Brett ?
10:36<@planetmaker>wondering whether it's feasible and would make sense to offer build services :-)
10:36<Bad_Brett>that would indeed be interesting
10:36<Bad_Brett>how would that work?
10:37<V453000>render farm and compiling for the grf I believe, plus hosting, issue tracker, wiki , ...
10:37<V453000>version system and stuff, ... its great
10:38<@planetmaker>^ you would need start(?) using a version control system for your project. And the server then could make a build daily or on demand or on push of the repository and make available the build result
10:38<@planetmaker>and yes, rendering can be included there or done separately.
10:39<Bad_Brett>sounds like good idea
10:40<@planetmaker>what 3D programme do you use? Blender?
10:41<Bad_Brett>i've got to organize the project first though
10:41<Bad_Brett>3ds max
10:41<@planetmaker>uh... I'm afraid we can't offer that. Unless you buy the license which works on linux
10:42<@planetmaker>doesn't mean we can't offer the build services though
10:43<@planetmaker>after all, building of that stuff is not exactly light-weight either :-)
10:46<Bad_Brett>the grf building is a bigger problem
10:46<@Belugas>#You make me closer to god!
10:46<@planetmaker>that should be the smaller for us
10:47<Bad_Brett>i decided to remove all ray tracing and such until i get a more powerful computer
10:49<@planetmaker> might be interesting for you, if you want to organize it into a project, Bad_Brett
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10:51<Bad_Brett>i think i already installed tortoisehg some time ago actually
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10:51<@planetmaker>I think V453000 and juzza1 have followed it and it worked well for them
10:52<@planetmaker>for a project of that size with that many images, I'm not 100% sure that mercurial is the right choice, though. Maybe we want to setup that via subversion... which would need looking into
10:53<@planetmaker>but tortoiseSVN doesn't work different really. Nor the other stuff :-)
10:54<@planetmaker>though... maybe just hg with largefiles extension :-)
10:57<@peter1138>__ln__, probably didn't even happen, just an excuse to raise prices.
11:00<Bad_Brett>here are some pictures from the 1x zoom level:
11:00<@peter1138>Looks fine to me.
11:00*peter1138 drools a little...
11:01<Bad_Brett>it does get a bit blurry, that's hard to avoid
11:01<@peter1138>See, you clearly know how to use colour.
11:02<@peter1138>I hope you have all this backed up etc...
11:02<Bad_Brett>hehe thanks
11:02<@peter1138>So often you see something awesome that is discontinued due to the author losing their sources.
11:02<Bad_Brett>yeah i've had nightmares about that
11:02<@planetmaker>Bad_Brett, so please, if I can help this, let's try to get it setup
11:03<@planetmaker>(conditions apply... devzone hosts open-source :D)
11:04<Bad_Brett>well, isn't that what openTTD is all about?
11:04<@planetmaker>yes, it is. But not every NewGRF author agrees
11:06<@planetmaker>if you think OpenTTD is all about open-source, then it's going to be the landscape set I always wanted for OpenTTD
11:06<@planetmaker>and will do all I can to help it
11:06<Bad_Brett>that's really great to hear
11:08<Miauw>I think I used one-way path signals instead of block signals
11:08<Miauw>Go me
11:08<Bad_Brett>btw planetmaker... didn't you write a grid on/grid off patch ones?
11:09<@planetmaker>it still has issues, sadly
11:09<Bad_Brett>how does it work? is there a toggle button or does activate when a building tool is selected?
11:10<@planetmaker>you get a new button in the transparency settings window
11:10<@planetmaker>it requires the ground sprites being drawn without grid
11:10<Bad_Brett>no problem there ;-)
11:10<@planetmaker>grid is drawn as separate transparent sprites which just are the outlines of tiles above the ground tiles
11:11<Bad_Brett>yeah, that's exactly what i'm looking for
11:11<Bad_Brett>it would greatly improve the playability
11:12<@planetmaker>yes, I think so, too :D
11:12<Bad_Brett>what are the issues?
11:13<@planetmaker>proper drawing in some cases, especially in conjunction with foundations, half-tile foundations more-so
11:13<@peter1138>It won't work with the original base set.
11:13<@peter1138>Sprite sorters, yeah
11:13<@planetmaker>peter1138, no, it won't. But that's not an issue. It simply won#t make them go
11:14<Bad_Brett>yeah, foundations must be hell
11:15<@planetmaker> is the current state. I updated it like 4...8 weeks ago
11:15<@planetmaker>the 'last change' on the top obviously is wrong ;-)
11:17<Bad_Brett>do i have to make a new build to apply the patch?
11:17<@planetmaker>you could just pull that source and build
11:18<@planetmaker>it's a full openttd repository with all patches for that feature applied
11:18<V453000>that looks quite awesome Bad_Brett
11:19<Bad_Brett>really? i still think it's a bit blurry
11:19<@planetmaker> <-- screenshot, Bad_Brett from the UI (right most button)
11:20<@planetmaker>showing also difference between current grid, new grid and without grid
11:20<@planetmaker>it's slightly more visible than current one
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11:21<V453000>the old grid was nicer :'
11:22<Bad_Brett>looks great
11:24<Bad_Brett>i would really love to have the option to activate it every time you select a construction tool, if that would be possible
11:24<@planetmaker>needs sprites like
11:24<@planetmaker> and
11:25<Bad_Brett>ah you cut holes for the railway tracks as well
11:26<Bad_Brett>that's ambitious :-)
11:26<@planetmaker>yes. I need to do that as rails and roads are not separated from the ground
11:26<@planetmaker>unless you use railtypes. Then it's easy there
11:26<@planetmaker>but otherwise IMHO it looks ugly with grid
11:26<Bad_Brett>yeah that's probably right
11:27<Bad_Brett>can this problem be avoided by using railtypes?
11:27<@planetmaker>with railtypes I use the normal ground grid and draw the rail sprite on top, yes
11:28<Bad_Brett>isn't that a better idea then?
11:29<@planetmaker>:-) Yes. But without NewGRFs I don't have railtype sprites separated from ground. And it has to work then, too
11:29<@planetmaker>So I do one or the other, depending on whether a railtype is used or not
11:29<@planetmaker>that's not the issue with the patches :-)
11:30<Bad_Brett>i see :-)
11:31<@planetmaker>and if you provide your own roads, you might want, or not want to provide those road grid sprites. But the widths of roads mostly is given by the movement code. Thus it looked ok with the different roads usually
11:32<Bad_Brett>is there any chance that a feature like this will make it in the trunk if it's bug free?
11:32<@planetmaker>and with proper road types, if we ever get those, no additional sprites are needed either
11:33<@planetmaker>if i get it bug free, sure
11:33<@planetmaker>I didn't write it in order to gather dust ;-)
11:33<Bad_Brett>that would be really great
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11:44<oskari89>When is OpenTTD 1.4.0 release expected? :)
11:45<oskari89>Or 1.4.0-beta?
11:45<@planetmaker>1.3.0 dates +12 month
11:46<MNIM>Somewhere last millennium.
11:46<oskari89>March 2014? :P
11:46<MNIM>Oh, what's that, your time machine is out of order?
11:46<MNIM>What a shame.
11:46<Bad_Brett>i'm setting up tortoise... guess it's time to fix those backslashes now :-P
11:48<@peter1138>Urgh, wish my keyboard wasn't so heavy.
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11:49<@planetmaker>that would be most helpful, yes, Bad_Brett :-)
11:49<@planetmaker>and, Bad_Brett, a thing even easier stumbled upon is cases in filenames. Though... lucky for you, Alberth patched that recently so that NML does not mind cases anymore (so much)
11:50<@planetmaker>hi Terkhen
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12:00<Miauw>Is there any way to un-share orders?
12:00<Miauw>Or make them share with a different train?
12:01<@peter1138>Select the the line that says they're shared orders and press delete, I think.
12:01<@peter1138>(The button, not the key)
12:01<Miauw>Oh, I see
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12:24<Eddi|zuHause><TWerkhoven> Xaroth|Work: why do you have _END for some enums, and omitted that for others? <-- "_BEGIN" and "_END" entries in enums are used in for-loops over all enum entries
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12:36<Miauw>How do I convince the local authorities into letting me build one last house?
12:36<Miauw>Demolish, that is
12:38<DanMacK>Plant Trees
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12:41<Bad_Brett>hey danmack!
12:42<DanMacK>Hey Brett, how goes it?
12:43<Bad_Brett>good, thank you :)
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12:43<DanMacK>New stuff's looking gorgeous
12:43<Bad_Brett>thank you! :D
12:43<DanMacK>How goes coding?
12:43<alluke>which stuff?
12:44<Bad_Brett>the coding goes pretty well... finally managed to get those extra turning angles work properly :-)
12:44<DanMacK>His 'Goldrush' mod for OpenTTD 32B
12:44<DanMacK>Sweet, can't wait for a grf
12:44<Bad_Brett>i was wondering if you could give me some advice on the engines
12:45<alluke>ye it looks epic
12:45<DanMacK>Sure, what kind of advice?
12:47<Bad_Brett>i've been looking a lot at NARS lately for inspiration
12:47<Bad_Brett>and it's really cool that you have upgraded versions of 4-4-0's/4-6-0's etc.
12:50<Bad_Brett>i've been thinking of doing something simular, but i'm leaning towards giving them "unique" names
12:50<Eddi|zuHause>it's better if you code them as separate engine instead of "automatic upgrades"
12:51<Eddi|zuHause>a) you already have enough complexity with engine graphics, and b) you can then use autoreplace and stuff
12:52<Eddi|zuHause>with the early retirement you don't get too much clutter in the purchase list (unless you enable "vehicles never expire")
12:52<Bad_Brett>yeah, i know... it's more of a naming issue
12:53<Eddi|zuHause>just make a table with engine names and stats, we can probably adapt my generator script for your engines
12:57<Sacro>!seen Bjarni
12:57<Bad_Brett>Eddi: nice
12:57<DanMacK>@seen Bjarni
12:57<@DorpsGek>DanMacK: Bjarni was last seen in #openttd 1 year, 47 weeks, 4 days, 16 hours, 38 minutes, and 11 seconds ago: <Bjarni> heh
12:59<Eddi|zuHause>Bad_Brett: you should get one engine coded (with movement, etc.) and publish it to the repo you get from planetmaker, then i can have a look
12:59<Bad_Brett>will do
13:00<Bad_Brett>there's still some fine-tuning to do though
13:00<@planetmaker>it need not be finished and fine-tuned for that
13:00<Eddi|zuHause>sure. doesn't have to be tomorrow :)
13:00<@planetmaker>it's a development repo
13:00<@planetmaker>thus both could be done concurrently. possibly
13:01<@planetmaker>a repo is not meant to only contain polished stuff :-)
13:01<@planetmaker>it's the workhorse
13:04<@planetmaker>commits come for free. And allow you to come back to. And even compare stuff :-)
13:04<Bad_Brett>by the way, i registered a user at the repo, but haven't got the activation mail yet
13:04<@planetmaker>with repo you mean devzone?
13:05<Bad_Brett>oh yeah
13:05<@planetmaker>how long ago?
13:05<Bad_Brett>of course
13:05<Bad_Brett>two hours maybe
13:05<@planetmaker>I wonder whether that works... we recently did a lot of internal renewal on that server (and still do)
13:05<@planetmaker>it *should* work, though
13:05<Bad_Brett>i'll check back later
13:05<Bad_Brett>time for some food
13:06<@planetmaker>enjoy your meal :-)
13:08<@planetmaker>and if you don't get the e-mail... I can activate your account manually. One never knows either what spam filters do
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13:12<@Alberth>hi hi
13:16<@planetmaker>hi alberth & frosch123 :-)
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13:29<Bad_Brett>oh hai Alberth! oh hai frosch123!
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13:33<@Alberth>o/ Wolf01
13:39<LordAro>Alberth, how long have you been here?
13:39<@Alberth>an hour, today
13:39<LordAro>oh, and hai frosch123, Wolf01 and all
13:40<@Alberth>minus 13 seconds when I said that :p
13:40<LordAro>hmm, watching too much internet tv :p
13:41<frosch123>LordAro: "event log" is only available to "regular patches" and up
13:42<LordAro>regular patches?
13:42<LordAro>and where does the extra 'r' go? :p
13:43<frosch123>regular patchers
13:44<LordAro>so, a rank?
13:45<frosch123> <- "project group"
13:46<LordAro>yay, i'm special :3
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13:48<frosch123>you are number 1433
13:48<Eddi|zuHause>yeah, nobody else has that number :p
13:49<@Alberth>true, I just deleted all those numbers
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13:49<frosch123>hmm, why can i see more data on lordaro's profile than on my own :p
13:50<frosch123>"registered since" specifically
13:50<@Alberth>frosch is a serious developer with lots of secret data :p
13:50<frosch123>"serious" sounds like an insult :p
13:50-!-LordAro1433 is now known as LordAro
13:51<@Alberth>:( it was not intended as such
13:51<Eddi|zuHause>seriousfrosch like seriouscat?
13:51<LordAro>i wasn't ready for it :(
13:52<Eddi|zuHause>how can i even find out my user number?
13:52<frosch123>Eddi|zuHause: find a task with your name somewhere
13:52<frosch123>and click it
13:54<LordAro>while we're on the flyspray subject, can i poke someone about ?
13:56<@DorpsGek>feel free to poke me
13:56<frosch123>you were asking for it :p
13:56<Eddi|zuHause>yeah, if you've no fun in the world, go poke the DorpsGek :p
13:56<V453000>if I dont have ID 453000 I am going to be disappointed
13:57*LordAro pokes DorpsGek :p
13:57<Eddi|zuHause>oh, i have ID 60
13:58<Eddi|zuHause>and apparently i'm a regular patcher :p
13:59<Eddi|zuHause>and no "registered since..."
13:59<Eddi|zuHause>so "old" accounts probably don't have that
14:01<LordAro>wait, i've opened 57 tasks?!
14:01<LordAro>that seems like a lot
14:01<LordAro>seems i've been more useful than you, Eddi|zuHause :p
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14:05<@Rubidium>yeah, you've been more useful... I only opened 36
14:06<Eddi|zuHause>that metric seems flawed :p
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14:20<LordAro>so, that's a no on fs#5722 ? :3
14:21<@planetmaker>I don't think so. We have been pretty busy with other stuff recently
14:22*planetmaker builds new devzone
14:22<@planetmaker>and alb. and fro. setup newgrf translator
14:22<LordAro>other stuff? what is this madness?
14:30<@Alberth>I am? :o
14:30<@planetmaker>dunno :-)
14:32<oskari89>This is Sparta!
14:32<oskari89>Lol :P
14:32<Wolf01>ops, I did it again
14:32<Wolf01>I purchased another games bundle
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14:34<Bad_Brett>what games?
14:34<Wolf01>men of war
14:34<Wolf01>all of them at ~3€
14:35<Bad_Brett>good price
14:36<Bad_Brett>what's the catch? do you have to use steam? ;-)
14:36<Wolf01>but I have 130 games on steam right now
14:36<Bad_Brett>in that case you got robbed
14:36<Wolf01>I got robbed enough time ago
14:37<Wolf01>so for now I just try to spend less and get more
14:38<Bad_Brett>yeah... you've got to save money for 42008 ;-)
14:41<Wolf01>ah, that's not a problem, these are just some spare money I had on paypal
14:42<Bad_Brett>lucky you
14:42<Bad_Brett>it sucks to be unemployed
14:44<Bad_Brett>the good thing is that i've got more time for working on grf's :-)
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15:08<Bad_Brett>hello andy
15:18<Bad_Brett>i'm feeling naughty tonight... i'm adding american and british flags even though i know i'm not supposed to
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15:36<LordAro>/o Zuu
15:37<Zuu>Hello LordAro
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15:43<DanMacK>Hey all
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17:17<@Terkhen>good night
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17:33<Wolf01>'night all
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20:01<rutine>i have a problem playing openttd. i can't play multiplayer games with my friends with big scenarios (more than 1.5Mb)... if it takes more than 15-20 secs to load the map the connection crashes. "downloading map took too long" appears in the server screen... (1826+STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP)) in google.
20:02<rutine>any clue?
20:02<rutine>we are using 1.3.2
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20:30<Eddi|zuHause>rutine: there are timeout settings in the openttd.cfg file
20:32<rutine>ok thanks
20:37<rutine>it works
20:38<rutine>i change max_init_time , max_join_time and max_download_time and i was able to connect a 5,61 Mb map
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---Logclosed Thu Sep 05 00:00:02 2013