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#openttd IRC Logs for 2013-09-05

---Logopened Thu Sep 05 00:00:02 2013
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03:21<dihedral>good morning
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03:36<@peter1138>Hi.
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03:56<@planetmaker>moin
04:14<Supercheese>'night
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05:50<LordAro>/o
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07:59<oskari89>How funny
07:59<oskari89>Current trunk's cargodest's destination layer vanishes after savegame load
08:01<@planetmaker>btw, cargodist ;-) i. not e.
08:02<@planetmaker>distribution. not destintations
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08:03<oskari89>cargod*st
08:03<oskari89>Anyway, that seems to be the case
08:03<oskari89>Can somebody else reproduce that bug?
08:03<@planetmaker>it disappears like any open windows...
08:03<oskari89>Ah, so :D
08:03<oskari89>I see
08:04<oskari89>From the layer settings
08:04<@planetmaker>^
08:04<@planetmaker>It's IMHO a sane choice to default to 'off' for loading or entering a new game
08:04<@planetmaker>the distribution network graph eats LOADS of CPU
08:05<@planetmaker>and it's as easily switched on as a station window is opened
08:06<oskari89>Okay
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08:10<maddy_>is there any way for the game to remember what windows were open, and resume that state when loading a savegame?
08:13<@planetmaker>no
08:14<@planetmaker>You need to solve the problem to restore the windows depending on the savegame you load as you might not be able to restore the windows if another game is loaded.
08:15<@planetmaker>Maybe you could create a file which remembers windows depending on savegame file or so... There was a discussion some time ago about that, dunno whether here or at tt-forums
08:15-!-DanMacK [~Cyclone29@node-1660.tor.pppoe.execulink.com] has joined #openttd
08:15<DanMacK>Hey all
08:16<maddy_>what about remembering just open windows, not related to the savegame?
08:16<@planetmaker>maddy_, which windows are not related?
08:16<@planetmaker>hi DanMacK
08:17<maddy_>generic ones
08:17<@planetmaker>yeah. the toolbar. that's it
08:17<maddy_>I guess newgrfs and settings affect them
08:17<@planetmaker>vehicle purchase windows? depend on actual depot
08:17<@planetmaker>company info? specific
08:17<@planetmaker>map info? specific
08:18<maddy_>I normally keep "construct rail" toolbar, and visibility toolbars open all the time, for example
08:19<@planetmaker>yes... but rail toolbar is accessible by 'a' and needs no arrangement (IMHO)
08:19<@planetmaker>I only arrange depot views and maybe secondary map views or maybe goal progress
08:20<@planetmaker>or sign list
08:20<maddy_>yeah
08:24<V453000>seriuosly you can open most of the toolbars with hotkeys very quickly
08:24<V453000>(e.g. A)
08:24<V453000>ctrl X for visibility
08:24<@planetmaker>and you can define hotkeys yourself :-)
08:24<V453000>plus that
08:24<@planetmaker>hotkeys.cfg ftw
08:24<@planetmaker>I always need add one for road toolbar
08:33<maddy_>yeah I should learn hotkeys, that would help a lot
08:37<@planetmaker>:-) I couldn't live without. Yet still, it may make sense to save windows. It "just" needs decent thought beforehand on how to handle that
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08:39<@peter1138>Too Hot.
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09:09<Eddi|zuHause>one issue i always had was that the "sticky" button reset itself when switching toolbars (which happens very often)
09:10<Eddi|zuHause>the sticky state should be shared between all toolbars that replace each other
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09:13<@planetmaker>patch! ;-)
09:15<Eddi|zuHause>*schnips* there you are :p
09:15<@planetmaker>:-)
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10:02<juzza1>juu
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12:01<@Terkhen>hello
12:05<LordAro>/o
12:12<fjb>Moin
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12:19<frosch123>Eddi|zuHause: i just make all toolbars sticky, and save the stickyness in the config
12:19<frosch123>no idea why you would want to switch between stickyness of the sametoolbar, but not switch between different toolbars
12:20<Eddi|zuHause>what?
12:21<frosch123>you said you want to keep the stickyness when switching between road an rail
12:21<Eddi|zuHause>the option to save stickyness wasn't around last time i played
12:21<frosch123>so, you didn't play in the last months :p
12:21<Eddi|zuHause>no, i didn't play in the last years :p
12:22<Eddi|zuHause>my last game was with yacd
12:22<Eddi|zuHause>and the one before that with chill's pp
12:22<frosch123>yacd is newer than cpp ?
12:23<Eddi|zuHause>until it fell behind with grf support
12:23<Eddi|zuHause>they may have been around the same time
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12:29<@planetmaker>don't you wanna bring out a firs version of CETS? :-)
12:30<Eddi|zuHause>a what?
12:30<frosch123>cets was started to compensate for dnf being released
12:30<Eddi|zuHause>CETS was never formally announced :p
12:31<V453000>I wouldnt call myself formal either
12:31<Eddi|zuHause>i mean: there's no forum thread about it
12:32<V453000>I wouldnt say that is what makes a newGRF legit
12:32<V453000>purr has no thread either :P
12:32<frosch123>are you sure?
12:33<V453000>well I didnt make any
12:33<@planetmaker>the more announcement, the more legit. It doesn't need release nor taster
12:33<@planetmaker>just screenshots and show-cases
12:33<@planetmaker>and much talking
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12:34<V453000>ah yes
12:34*V453000 forgots
12:34<Eddi|zuHause>there's no grf more legit than DBSetXL 0.9
12:34<Eddi|zuHause>with a close runner up of BROS
12:35<V453000>what is DBsetXL
12:35<V453000>doesnt seem to exist according to bananas
12:35<Eddi|zuHause>bananas is always right
12:37<V453000>it is
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13:05<LordAro>http://www.tt-forums.net/viewtopic.php?f=29&t=68581 <-- anyone want to jump in?
13:15<frosch123>reasonable answer?
13:16<Eddi|zuHause>but his question on window width intrigues me: was the size changed, or did we add some stuff so it doesn't fit anymore?
13:17<frosch123>i would guess that the size is defined by the text length
13:17<frosch123>and noone thought about keeping the length, because it generally makes no sense to head for a specific length
13:17<frosch123>you can resize the window in 1 pixel steps, not in tiles sizes
13:19-!-zooks [~zooks@vhe-540241.sshn.net] has joined #openttd
13:20<zooks>Underwater tunnels with grfs: http://www.tt-forums.net/download/file.php?id=173775
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13:23<Miauw>Uh, I have another question
13:23<Miauw>Will putting block signals in front of intersections with roads stop crashes?
13:23<Miauw>(Crashes with busses and so, that is)
13:23<Eddi|zuHause>no
13:23<@planetmaker>no
13:24<Miauw>Hm, alright.
13:24<@planetmaker>path signals close the level crossing, if the path is reserved through it
13:24<Miauw>Is there any way to advoid that?
13:24<Eddi|zuHause>putting down path signals will close the crossing early so vehicles have more time to leave
13:24<Eddi|zuHause>but that turns double tracks into a death trap
13:24<Miauw>Oh, I see.
13:24<Miauw>Yeah, I'm using double trakcs D:
13:24<Miauw>*Tracks
13:25<Eddi|zuHause>only reliable way to prevent crashes is a bridge
13:25<Miauw>Alright, thanks.
13:25<Miauw>It only happened once so far, so I hope I'll be fine.
13:25<Eddi|zuHause>also see http://www.tt-forums.net/viewtopic.php?f=33&t=46091
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13:58<Wolf01>hai
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14:17<maddy_>is the original ai still available somewhere?
14:17<frosch123>ttdpatch
14:18<@Rubidium>frosch123: that's the deluxe AI
14:18<Eddi|zuHause>it heavily depends on how restrictive you interpret "somewhere"
14:18<Eddi|zuHause>and "original"
14:18<Eddi|zuHause>and "ai"
14:19<Eddi|zuHause>and "available"
14:19<Eddi|zuHause>and "still"
14:20<maddy_>original ttd/openttd ai (not sure how similar they are), is it available as a downloable plug-in ai for current openttd?
14:20<Eddi|zuHause>the joy of languages. where two people can say the exact same words and mean something completely opposite
14:20<Eddi|zuHause>maddy_: "simple AI" tries to mimic the behaviour of the old AI
14:21<MNIM>Depending on your definition of 'tries'
14:21<MNIM>:P
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14:21<DanMacK>Hey Andy
14:21<andythenorth>hi hi
14:22<maddy_>I take the simple answer is no then
14:22<@Rubidium>no AI in OpenTTD since 2009 / 0.7 is similar to the original AI. The original AI has free terraforming and an extra rating bonus for stations
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14:23<@Rubidium>since 0.7 no AI has free terraforming or a rating bonus at stations, thus the orginal AI can't exist there
14:23<maddy_>ok
14:24<@Rubidium>(whereby original == AI roughly equal to the one in the deluxe version of Transport Tycoon)
14:24<V453000>play without AI, problem solved
14:24<V453000>rly
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14:25<Eddi|zuHause>yeah. the moments are rare when i agree with V453000 :p
14:25<V453000>party time
14:25<maddy_>I play mostly without ai's
14:26<maddy_>but I appreciate the fact that you can easily find a problem to a solution
14:26<V453000>actually yes
14:26<maddy_>I should say a solution to a problem :)
14:26<V453000>doesnt matter you were understood
14:26<Eddi|zuHause>it's way funnier the other way around :p
14:28<maddy_>any problem/issue/question relating to openttd can always be solved by simply not playing openttd :)
14:28<Eddi|zuHause>what if the problem is not playing enough openttd?
14:28<maddy_>good point, that would be the exception
14:29<V453000>I didnt say you should play less OpenTTD
14:29<MNIM>Pffft.
14:29<V453000>I said AIs are worthless
14:29<MNIM>this is #openttd
14:29<MNIM>a problem to the solution can always be found
14:30<maddy_>V453000: well, but your solution is that everyone should play with same parameters as you do
14:30<Eddi|zuHause>ok, here
14:30<Eddi|zuHause>'s a solution: my little pony
14:30<Eddi|zuHause>what the hell is the problem to that?
14:30<V453000>no, my solution is people should not use AIs
14:31<maddy_>I do agree with that somewhat actually
14:32<V453000>the only thing AI does is produce wtf clutter which cost map space and mainly CPU
14:32<V453000>gain = 0
14:32<V453000>"feeling you play with other people?" go press the Multiplayer button
14:32<Eddi|zuHause>i've played about 3 multiplayer games
14:33<maddy_>I've played probably 0 multiplayer games
14:33<V453000>well you dont have the need to use AI either
14:33<@peter1138>the only thing multiplayer does is produce wtf clutter which cost map space and mainly CPU
14:33<@Rubidium>... and I can't fast forward
14:33<Eddi|zuHause>no, it also uses bandwidth :p
14:33<V453000>the only thing multiplayer does is interaction/communication with other players?
14:33<V453000>also why fast forward :D
14:34<frosch123>why interact with others :p
14:34<Eddi|zuHause>yeah, i never fast forward... i spend most of my games paused
14:34<V453000>frosch123 the antisocial programmer :D
14:34<V453000>:P
14:34<MNIM>Eddi|zuHause: I recognize that
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14:37<Miauw>Is there any way to forbid towns from expanding roads onto railways?
14:37<maddy_>I think there is an advanced setting for it
14:40<Miauw>Can't find an advanced setting
14:40<Miauw>Uh, nevermind
14:40<maddy_>you found it
14:41<Miauw>Towns are allowed to build grade crossings?
14:41<Miauw>That one?
14:41<maddy_>yeah think so
14:41<V453000>yes, but it is wise to prevent them from building roads too,
14:41<Miauw>Why?
14:42<V453000>if you want to grow them, you are taking care over them and want to build the roads your way, if not, why let them grow for no reason
14:42<Miauw>I dunno. Seeing them grow is pretty fun.
14:42<V453000>costs cpu/space
14:42<Miauw>I've just started this game.
14:42<V453000>well if you enjoy looking at the towns growing then I guess its okay XD
14:43<maddy_>rail tiles cost cpu/space too :)
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14:44<Miauw>Besides, my PC is rather good.
14:44<Miauw>So I doubt that I'll have to build efficient layouts to minimize CPU usage.
14:44<V453000>yes but playing the game without rails is like staring at empty tiles
14:44<V453000>your PC isnt good enough :) trust me
14:45<Miauw>This game is that CPU intensive?
14:45<maddy_>Miauw: in any case, glad you found this great game
14:45<Miauw>I am too :P
14:46<V453000>it uses "only" one core so . :)
14:46<maddy_>it's cpu intensive if you run 5k trains like V453000 does, not for other players
14:48<maddy_>is there a patch (or other way) to automate management of train groups? I am thinking something like automatically putting trains in a group based on the 1st station in their orders
14:49<Eddi|zuHause>the game is not CPU intensive if you stick to the orgiginal limit of 80 trains and 360 vehicles (wagons, engines, ...) in total
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14:50<@peter1138>And 256x256 maps.
14:50<@peter1138>Hmm, did we ever get extra height levels?
14:50<Eddi|zuHause>which was barely enough on a 486 DX2 66
14:50<Eddi|zuHause>peter1138: there's a patch for that
14:51<@peter1138>Yeah, I seem to remember bits of it making their way through.
14:54<V453000>peter1138: I would not say 256*256 is always not cpu intensive :P
14:54<@peter1138>*and*
14:54<@peter1138>Things that help :p
14:54<V453000>:P
14:55<@peter1138>:P
14:55<Eddi|zuHause>so, 66MHz were enough for 360 vehicles and 256^2 maps. now we have 2048^2 maps and 64k vehicles, so you need 66*8*8*180 ~ about 800GHz, without any NewGRFs (houses, industries, ...)
14:55<V453000>http://wiki.openttdcoop.org/File:PSG216.png 256*256
14:56<Eddi|zuHause>assuming everything scales linearly
14:57<Miauw>I have no idea how much 800 GHz is.
14:57<V453000>you probably have arouns 3GHz
14:58<Miauw>Oh.
14:58<V453000>around*
14:58<Miauw>Well, I don't think it scales linearly, then.
14:58<Miauw>Because that's a rather obscene amount of CPU
14:58<frosch123>cpu power is also not measured in ghz
14:58<Eddi|zuHause>we did a few optimisations in the last decade
14:58<frosch123>esp. not when comparing cisc with risc processors
14:58<maddy_>but don't cpu speed double like every 2 to 1.5 years? so, assuming openttd doesn't bloat much, you can always wait 1.5 years and play bigger games
14:58<Miauw>I think I'll be fine.
14:58<Miauw>And if I'm not, I'll report back :P
14:59<Eddi|zuHause>yeah, there are mips and flops and stuff :p
14:59<Eddi|zuHause>maddy_: but they cheated and didn't make the processors faster in the last 5 years, but instead put on more processors in the same space
15:00-!-zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection]
15:00<Eddi|zuHause>but openttd can't make a use of those other processors
15:00<maddy_>Eddi|zuHause: yes, you are right, and since openttd uses only single core, we are screwed
15:00<Eddi|zuHause>because the architecture is not massively parallelizable
15:01-!-zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd
15:08<Miauw>Is there any chance to make it multithread?
15:08<@peter1138>Hehe
15:09<@planetmaker>Miauw, I suggest to search tt-forums for appropriate threads :-)
15:09<@planetmaker>It's been discussed ad nauseam :)
15:10-!-ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
15:12<andythenorth>DanMacK: http://www.commercialmotor.com/big-lorry-blog/volvos-boss-goes-to-new-heights-to-show-off-the-fmx-strengths-hears-biglorryblog
15:12<andythenorth>nice crane :)
15:15<Miauw>Heh.
15:15<Miauw>A town built a really long bridge just to cut a corner of a lake.
15:15<Eddi|zuHause>yeah they do that
15:16<andythenorth>hmm
15:16<andythenorth>someone should patch FISH compile for me
15:16<andythenorth>so that python reads the lang_src directory, instead of me maintaining a list of installed translations
15:22-!-Hendrick [~Hendrick@212.93.100.46] has quit [Quit: Truly, the end of days.]
15:24<Miauw>Gotta go
15:24<Miauw>Cya!
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15:29<alluke>why does that fmx have bucket plastic all around the cab
15:29<alluke>looks cheap and shit
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15:58<andythenorth>so DanMacK and I are working on something and could use help o_O
15:59<andythenorth>DanMacK: unless you fancy geting the nml build tools installed? o_O
16:00<V453000>what evil are ou trying to spew andy
16:01<andythenorth>just some horses and trains
16:01<andythenorth>no kittens
16:01<andythenorth>or unicorns
16:02<@planetmaker>iron-clad unicorns?
16:18<Eddi|zuHause>just mount an iron horn on a horse?
16:18-!-alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Remote host closed the connection]
16:23<andythenorth>need a grf name for "Iron Horse"
16:23<andythenorth>grfid *
16:23<andythenorth>someone usually suggests something witty
16:23<juzza1>something beginning with 43?
16:25<@planetmaker>andythenorth, what time / area does it cover?
16:25<@planetmaker>just take the typical year of that epoch
16:26<@planetmaker>"1850" or so
16:26<andythenorth>planetmaker: 1850-2050 or so
16:26<andythenorth>maybe 1800?
16:26<andythenorth>DanMacK: ^
16:26<@planetmaker>what's a significant year? :-)
16:27<DanMacK>1830 - first "real" steam
16:30<@Terkhen>good night
16:34<frosch123>isn't danmack from cananad?
16:34<frosch123>pick "CA"
16:34<DanMacK>he is, yes
16:35<andythenorth>so what's the id?
16:35<andythenorth>:)
16:37<Eddi|zuHause>CA\18\30
16:37<Eddi|zuHause>:p
16:38<andythenorth>is that a valid grfid?
16:38<andythenorth>:P
16:38<Eddi|zuHause>yes
16:39<andythenorth>ok
16:39<andythenorth>nml disagress with you
16:39<andythenorth>disagrees *
16:39<Eddi|zuHause>well have to put it in ""
16:44<andythenorth>it is
16:44<andythenorth>invalid string literal
16:44<@planetmaker>"CA\18\30"
16:44<@planetmaker>or "CA"\18\30
16:44<andythenorth>the former
16:44<@planetmaker>one or the other should work, iirc
16:45<frosch123>well, is it really decimal? or hex?
16:45<@Rubidium>pff... it's just "CA" 18 30 in nfo or "CA" \w1830 as variation
16:45<andythenorth>Illegal character '\' (character code 0x5C) at "iron-horse.nml", line 3, column 13
16:45<frosch123>maybe you need to use "CA\12\1E" ?
16:45<andythenorth>result ^^ of second option
16:45<frosch123>Rubidium: endian :p
16:45<Eddi|zuHause>frosch123: \18 is perfectly good hex
16:45<@planetmaker>I would rather suggest \97\87\18\30
16:46<frosch123>:p
16:46<Eddi|zuHause>frosch123: or BCD
16:46<andythenorth>frosch123: your suggestion worked
16:46<frosch123>poor andy
16:47<andythenorth>shall I commit it?
16:47<andythenorth>too late
16:48<@planetmaker>any is as good as another as long as it's not on bananas so far
16:49-!-Progman [~progman@p57A1B047.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
16:50<Eddi|zuHause>...except when some crazyperson comes along and says "i claim 1 million GRFIDs"
16:50<@planetmaker>that's the low end
16:51<andythenorth>bananas should have a grfid search
16:51<andythenorth>fortunately my browser has find :P
16:51<Eddi|zuHause>GRFCrawler has one
16:51-!-Midnightmyth_ [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds]
16:51<@planetmaker>http://devs.openttd.org/~rubidium/newgrf.html has one
16:52<andythenorth>ok we're safe :P
16:52<Eddi|zuHause>planetmaker: but that still requires you to ascii-convert
16:54<Eddi|zuHause>so who used CETS on a server?
16:55<Eddi|zuHause>was quite a while ago
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17:03<@Rubidium>ugh... that list... it's spreading
17:04<@planetmaker>rename the file, Rubidium ;-)
17:05-!-Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit []
17:07<@Rubidium>oh... there's a novel way of graduating your bachelor for electrical engineering
17:08<@Rubidium>... tinker a bit with OpenTTD: http://hbo-kennisbank.uvt.nl/cgi/hh/show.cgi?fid=3634
17:10<juzza1>how do i enable the cargodist overlay?
17:12<frosch123>smallmap menu
17:13<frosch123>why is everyone ever using the same screenshot?
17:14<frosch123>Rubidium: is that related to the other guy?
17:14<frosch123>same university or something?
17:15<juzza1>ty
17:15<@Rubidium>it's someone related to rondje IIRC
17:15<@Rubidium>well... the "sponsor" is
17:15<frosch123>oh, we are an RTS now
17:15<frosch123>V453000: what's you eapm?
17:16<V453000>wat
17:16<V453000>no idea
17:16<frosch123>you do not know your building speed in ottd? in tracks/signals per minute?
17:18<V453000>no?
17:18<V453000>it doesnt matter
17:18<V453000>is fast enough
17:18<@Rubidium>frosch123: building speed... 0.5 per minute?
17:19<V453000>how do you even measure eapm in openttd
17:19<@Rubidium>oh no... that's trunk for the last 6 commits ;)
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17:20<frosch123>Rubidium: does the farm use -j ?
17:21<frosch123>i don't think you just add the eapm of all players in a team
17:21*^Spike^ just read that graduation...
17:22<^Spike^>shame he used MoSCoW in a way not described on his source... :)
17:23<^Spike^>although it is a nice document for the rest of it :D
17:24<frosch123>well, it's certanily more complex than what i saw at the cs department of my university :p
17:25<^Spike^>:)
17:27<frosch123>the first lecture of the first master cs course i addeded was likely one of the core revelations in my life
17:27<frosch123>*attended
17:27<@planetmaker>in what way?
17:28<frosch123>well, after school i couldn't decide whether i should study cs or technical math
17:28<^Spike^>somehow reading that... did get me in a mode of: Missing this... that etc etc :)
17:28<frosch123>so i started both, and made both "vordiplom"
17:29<@planetmaker>hm :-)
17:29<frosch123>though mainly i did math, and did the cs stuff thinking "year, it's vordiplom, they have to do the basics somewhen"
17:29<@planetmaker>:D
17:29<frosch123>so, i went into hauptdiplom with the mood: yay, let's finally get started
17:29<frosch123>and then spend the second half of the first hour with: what have i been thinking, the studends are still the same
17:30<^Spike^>:)
17:30<frosch123>basically the lecturer told us what he planned for the year
17:30<frosch123>i thought wtf, and then spent the rest of the hour planning the rest of my studies :p
17:30<@planetmaker>:DD
17:31<frosch123>actually, i kind of felt stupid for not ever thinking it through before
17:31<frosch123>i just always stopped at, oh well its "vordiplom" :p
17:32<frosch123>though the more specialised cs courses were interesting nevertheless
17:33<^Spike^>well when i started i realized... ok doing a bachelor in IT... all they are gonna learn me is programming....
17:33<^Spike^>and they didn't disappoint...
17:33<^Spike^>even worse.. first year it was like: yeah write it any way you want...
17:34<^Spike^>second year: We're gonna do it differently.... OO
17:34<^Spike^>eh.. wtf? why didn't we learn that last year?
17:34*andythenorth failed one computing course
17:34<andythenorth>and failed an Excel training course
17:34<andythenorth>nvm
17:35<^Spike^>well for some reason... ppl in the IT course weren't allowed to take the Word for Beginners and Powerpoint for beginners in the free time...
17:35<^Spike^>i don't understand why :D
17:36<frosch123>they scared off the other participants?
17:38<^Spike^>:)
17:39<^Spike^>i think merely the fact that for a point we would need to spend 28 hours... and IT ppl just would finish the course in a single day... doesn't help :D
17:39<Wolf01>'night
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17:39<frosch123>oi, just found the intro gui in the thesis
17:40<frosch123>that's actually funny :)
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17:44<frosch123>hmm, typical programming thesis
17:44<frosch123>likely spent lots of time programming, but almost no result in the thesis
17:44<frosch123>programming has no good time:text ratio :)
17:46<oskari89>Trading system for OpenTTD, seems intresting :)
17:46<frosch123>you are no regular reader of suggestion forum, are you?
17:46<oskari89>Not very regular
17:46<frosch123>lucky you :p
17:47<oskari89>Usually i read the threads that i am subscribed
17:47<oskari89>*have
17:47<frosch123>the annoying thing about the suggestion forum is that it is basicaly interesting for about one year
17:47-!-cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd
17:48<frosch123>then you have read every suggestion
17:48-!-valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: zzzz]
17:48<frosch123>and it will only repeat over and over again
17:48<frosch123>after 5 years it's almost a torture
17:48<oskari89>Well, gradually some features will be included :)
17:48<oskari89>As it's case of Cargod*st
17:49<frosch123>sometimes people forget to not answer to suggestions they have read 10 times before
17:49<frosch123>and then insult the newbie who suggeste dthem
17:49<frosch123>and then everyone is offended :)
17:50<frosch123>at other times people who have folllowed it for some months (but have not yet figured out the repetition period), complain that noone ever takes the suggestions serious :)
17:50<frosch123>then everyone is offended again :p
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17:53<^Spike^>frosch123 tbh my student side looked @ that thesis and did miss alot of info or saw some incorrect facts.. which amaze me are still possible after the crap we had with high schools here 2 years ago
17:54<frosch123>i guess you read it on a different level than me :)
17:54<frosch123>i only looked at the pictures
17:54<^Spike^>:D
17:54<^Spike^>i even read my own few months back..
17:54<^Spike^>3 pages in
17:54<^Spike^>typo...
17:54<^Spike^>argh!!! :D
17:54<frosch123>and wondered abuot the literature register
17:54<@planetmaker>NEVER read your own thesis after it's handed-in
17:54<^Spike^>well it's incomplete imo :D
17:54<^Spike^>planetmaker it's 2 years old now :D
17:54<@planetmaker>yes! ;-)
17:54<^Spike^>damn i'm done for 2 years already... :)
17:55<frosch123>mainly about the "factory pattern" between libboost and some other huge library reference
17:55<frosch123>planetmaker: mine has nice pictures at the end :)
17:55<^Spike^>well what i missed were more references to the register...
17:55<^Spike^>openttd should've had one.. cause that is info he pulled from the site probably
17:55<^Spike^>maybe even... the date he visited that page
17:55<^Spike^>:)
17:56<^Spike^>i ignored the UMLs mostly cause i hated doing those :D
17:56<^Spike^>all tiny details but can be important for the big picture :)
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17:57<frosch123>planetmaker: actually, i had a consistent typo in one my studienarbeit
17:57<@planetmaker>:-)
17:57<frosch123>i called a guy named "donald" "dalton" all the time
17:57<@planetmaker>he. I guess... doesn't matter :-P
17:57<^Spike^>and planetmaker even though i discovered errors in my report... i still stand by my conclusion :D
17:57<frosch123>and noone noticed, until way later a collegue of the corrector read it, and asked me :p
17:57<^Spike^>lol
17:59<@planetmaker>hehe :-)
17:59-!-Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit []
17:59<frosch123>^Spike^: anyway, did you see the screenshot of the intro gui in the thesis?
17:59<^Spike^>yep
17:59<frosch123>:)
17:59<^Spike^>functionality first... :D
18:00<^Spike^>or better said
18:00<frosch123>i think we can use that on april 1st
18:00<^Spike^>oeh... those are pictures on buttons....
18:00<frosch123>singleplayer and newgrf removed
18:00<frosch123>multiplayer only!
18:00<^Spike^>let's remove the pictures!
18:00<frosch123>no load/save game
18:00<^Spike^>:)
18:00<frosch123>everything is in the cloud
18:01<^Spike^>even better: reference to this project? :D
18:01<frosch123>only 5€ per month subscription
18:01<@planetmaker>and 50€ for a whole year
18:01<^Spike^>and don't forget... connect with other players! buying land blocking your path! :D
18:01<frosch123>did you meant to say 50? or 70?
18:02<@planetmaker>:D
18:02<frosch123>sometimes yearly prices are higher :p
18:02<@planetmaker>yearly super-saver!
18:02<^Spike^>premium feature?
18:02<^Spike^>buy land others have bought? :D
18:02<^Spike^>just to make it more trolly... :)
18:02<frosch123>oh, you mean 1€ to clear any tile of opponent?
18:03<frosch123>or 1 cent per tile altered/cleared/build upon
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18:07<frosch123>night
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19:05<Eddi|zuHause>what the hell is an LD50?
19:05<Supercheese>Dosage that kills half the test subjects on average
19:05<Supercheese>LD = Lethal Dose
19:06<Supercheese>I had to look it up too :P
19:07<Eddi|zuHause>so it's lethal to carry twice your weight in paper?
19:07<Supercheese>for half of the people tested
19:07<Supercheese>Strong folks could carry more, weak folks less
19:07<Eddi|zuHause>that doesn't sound quite right
19:07<Supercheese>of course, it's just a joke
19:08<Supercheese>I don't think it was so much "carry" as "have dropped on"
19:08<Supercheese>The poor fellow looked rather squished
19:09<Supercheese>although the stack is a bit too organized for a drop test...
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---Logclosed Fri Sep 06 00:00:05 2013