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#openttd IRC Logs for 2013-10-04

---Logopened Fri Oct 04 00:00:47 2013
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02:50<V453000>any progress with icons being bowed down, pm? :P
02:54<@planetmaker>not yet really :-)
02:54<@planetmaker>wasn't much home yesterday
02:54<@planetmaker>might actually only get to it beginning next week. I shall see how it goes today
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03:41<George>planetmaker: are you here? see PM
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03:51<nex259>is webtranslator system in trouble now?
03:53<@planetmaker>George, as said, we're currently having issue with hgweb. If you give me a public key like explained in I can grant you ssh for pull and push for as long as that trouble persists
03:53<@planetmaker>nex259, why?
03:54<nex259>japanese tlanslate is not working collectly.
03:54<George>I've send you a public key
03:55<@planetmaker>where and when, George ?
03:55<George>[08:52:50] <George> ssh-rsa
03:55<@planetmaker>nex259, what does 'not working correctly' mean?
03:57<@planetmaker>can you paste it at I probably wasn't logged in then and only my office account got it. But I'm on holiday :-)
03:57<@planetmaker>nex259, it seems to work for most people. And I do not know what you mean when you say "not working correctly"
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03:58<nex259>"HTTP Error: no XML data received"message appear and cannot edit any strings
03:58<George>see the link
04:03<@planetmaker>nex259, did you send us e-mails already about it? Then please note, I tried to reply several times. But your e-mail is hosted by microsoft. And microsoft refuses to accept any e-mail from us.
04:03<dihedral>what?? that is amusing pm
04:04<nex259>no i didnt
04:05<@planetmaker>ok, George I installed your key. You now can push and pull from ssh://
04:05<George>and what should I configure on my side?
04:09<@planetmaker>push =
04:09<@planetmaker>default =
04:09<@planetmaker>that ssh link as I gave
04:10<George>% hg --repository F:\GAMES\TTD-WIN\!Development\DevZone\xussrset push ssh://
04:10<George>pushing to ssh://
04:10<George>no suitable response from remote hg
04:10<George>[команда вернула код 255 Fri Oct 04 12:09:42 2013]
04:10<peter1139>Eh, the repos are not really in /, surely?
04:12<George>what should I change?
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04:15<@planetmaker>of course they're in hg's home dir. Which is thus the URL I gave
04:15<@planetmaker>is your private key available so that it is used for authentication, George
04:16<@planetmaker>peter1139, no. But URLs work that way
04:17<Xaroth|Work>peter1139: think ~/, not / .. if you wanted / you specify // iirc
04:19<peter1139>Must be an hg thing.
04:20<peter1139>(ssh:// isn't really a URL thingy)
04:20<peter1139>(sftp:// is)
04:20<@planetmaker>nex259, I think you need to describe your setup (browser, OS, language / locale settings used so that we can attempt to reproduce).
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04:21<@planetmaker>peter1139, I suggest you to check the URL you svn push to ;-)
04:21<Xaroth|Work>peter1139: same goes for git+ssh iirc
04:22<peter1139>Repository Root: svn+ssh://
04:22<@planetmaker>yeah. and you checkout from? svn://
04:22<@planetmaker>no need to know our private paths on server
04:23<peter1139>origin ssh://
04:23<peter1139>for git...
04:23<peter1139>svn:// is not ssh://
04:24<peter1139>so I don't see your point :p
04:24<Xaroth|Work>try ssh:// ?
04:24<Xaroth|Work>wait, no, it won't
04:24<peter1139>Why would I try that?
04:24<Xaroth|Work>if mcc.git is in your home dir, it'll work
04:24<Xaroth|Work>iirc it tries relative path first, then absolute
04:26<Xaroth|Work>our gitlab urls are all git+ssh://git@gitlab-host/groupname/repository.git
04:26<peter1139>/groupname or :groupname?
04:26<Xaroth|Work>on the server it's in /repo-home/groupname/repository.git
04:26<Xaroth|Work> /groupname
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04:27<nex259>(Ubuntu 13.04 x64 :loacle ja-JP/Firefox 24.0 ),and (Windows7 Pro x64 (systemlocale:en) /InternetExplorer 10 ,ja-JP /
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04:29<peter1139>ssh:// does not work
04:29<nex259>I think that Japanese Translation table seems to broken ...
04:29<peter1139>but does (without the ssh://)
04:29<peter1139>share is in my ~
04:29*Xaroth|Work shrugs
04:30<peter1139>maybe you have symlinks in / :p
04:39<nex259>string list of other languages are visible,but only Japanese is not visible
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04:49<__ln__>good news, everyone:
04:57<Eddi|zuHause>never quite got the point of shatners "music"
05:00<peter1139>Bob Dylan can't sing either...
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05:10<George>Success. I've configured ssh for tortoisehg under win. Now I commit changes.
05:10<George>while searching the instruction I found the following suggestion on HGs docs: "use https under win"
05:13<peter1139>Yeah, that isn't ssh...
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08:48<Malinux->why does the ships sail into each other?
08:49<Malinux->while trains crash when they do :)
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08:50<V453000>not all ships do that! :>
08:54<peter1139>Why do trains cause crashes when buses, ships or aircraft don't?
08:54<V453000>cause trains make sense
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08:59<Malinux->that's to turn the question upside down
08:59<Malinux->which ships dosen't?
09:00<Malinux->my tankers, passenger and cargo ships does stop on top of each other when they fill
09:02<MNIM>Malinux-: openttd is mostly about trains. the rest is mostly an afterthought. Also, buses shouldn't be able to pass through eachother unless you botched a setting somewhere
09:03<V453000>these ships
09:04<Malinux->MNIM: I see :)
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09:05<Malinux->V453000: thos ships looks weird. I think it's a graphic replacement set for trains?
09:06<Malinux->the "train cars" look cute :)
09:06<V453000>correct guess ... there are also versions which look more like ships
09:06<V453000>nuts unrealistic train set is ze name
09:06<Malinux->smal turtles and something I don't know what is :)
09:07<V453000>without houses - slugs
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09:20<oceanhahn>Hey there. Quick question for you guys: do multiplay games pause while new players download the map?
09:20<peter1139>Depends on the server's settings.
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09:23<oceanhahn>Ah, that's true. A better question would have been, do people usually set it that way, or is there no standard?
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09:29<oceanhahn>I want to take a look at some games in progress before I try joining one, but since my downstream for maps is somewhere between the blistering rate of ten kbps and the deadly-sluggish pace of eight kbps, the damn things never load.
09:29<oceanhahn>So I may be stuck playing alone. -_-
09:30<V453000>idk about other servers but all openttdcoop servers have pause on join enabled
09:31<oceanhahn>Hm. So joining those servers would be a problem, then.
09:31<oceanhahn>How quickly do maps normally download for people?
09:31<oceanhahn>I mean, in rough terms.
09:31<V453000>in rough terms no idea
09:31<oceanhahn>Tens of kilobytes per second? Hundreds? Virtually immediately?
09:32<oceanhahn>Ah. Don't play online much?
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09:32<V453000>I do but I dont have those problems so I dont know what speeds
09:33<oceanhahn>How long does it take to load a map for you?
09:33<V453000>idk, 1 second
09:33<V453000>depends on map size
09:33<oceanhahn>Are they large maps?
09:33<oceanhahn>That gives me a good idea; thanks.
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09:41<oceanhahn>That was odd.
09:43<oceanhahn>My suspicion is that the maximum download times are usually set fairly short compared with the garbage bitrate I seem to be getting on map loads.
09:44<oceanhahn>So the download time expires before I get the map, and the connection closes.
09:44<oceanhahn>The question, then, is why are my map download rates so terrible? -_-;
09:44<V453000>likely your end if you tried openttdcoop servers
09:45<oceanhahn>It doesn't seem to matter where the server is, and my GRF download rates are really good.
09:45<oceanhahn>Yeah, no, I guessed that.
09:45<oceanhahn>The problem is that I can't figure out what's causing it. :/
09:46<V453000>cant help you with that
09:46<oceanhahn>That's fine.
09:46<oceanhahn>I don't expect anyone to be able to. I'm just asking in case someone can.
09:47<oceanhahn>Haven't been able to find anything on the wiki, and Google has been perfectly useless with it. :<
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13:17<AndreasB>When I type "save_config" in console on server
13:17<AndreasB>why doesnt it save the con fig?
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13:32<Matulla>hi all from rainy germany im still on 1.2.1 Ubuntu 10.04 is there a page that showes the benefitt to change to 1.3.2
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13:34<@Alberth>changelogs of 1.3.0, 1.3.1, and 1.3.2
13:35<@Alberth>mostly 1.3.0 is the interesting one
13:37<@Alberth> looks like the right url
13:37<Matulla>i see found this
13:37<peter1139>If you (want to) play online, I can see a big benefit...
13:39<Matulla>so the game is stil the same and all the graphics no scale to the bars for older peopple
13:39<Matulla>special the things in the map to find goods that act to the othere
13:40<Matulla>i somtimes need a 10:1 lence to get the goods klicked to view
13:41<Matulla>cole and power plant is the oly easy RED and Black
13:42<Matulla>ok by will start my third game for 2013 on 1.2.1 imeditly
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13:43<@Alberth>really, it would help if you stayed a little longer so people can react to your questions
13:45<@DorpsGek>Commit by translators :: r25811 trunk/src/lang/spanish.txt (2013-10-04 17:45:10 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>spanish - 2 changes by Terkhen
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13:52<Wolf01>hello o/
13:53<@Alberth>hi hi
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14:08<permagreen> /o\
14:08<Xaroth|Work> .. a quick quiz if you can do binary under pressure
14:09<permagreen>I can't even do binary in the most relaxed environment imaginable
14:09<permagreen>Hell, decimal still gives me trouble sometimes
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14:26<andythenorth>so...what's new?
14:31<@Alberth>the day?
14:31<andythenorth>good call
14:33*andythenorth has been lax in asking for ponies in recent months :P
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14:38<oskari89>A little outdated, also 1.2 (and 1.3 does not exist even) :P
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14:41<andythenorth>ho ho roadmap :)
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15:03<Supercheese>Do I see some sidewheel paddle steamer barge tugs in FISH? :)
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15:19<andythenorth>you might :P
15:19<andythenorth>I don't know if they'll stay
15:20<andythenorth>although the graphics are very pretty, the lack of articulation is bizarre
15:29<Supercheese>there's another pony wish, eh?
15:29<Supercheese>articulated ships
15:29<andythenorth>never gonna happen
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16:19<Stimrol>hello, with newGRF FISH2 is there some know problem that is can cause high CPU load it there are many ships?
16:20<@planetmaker>also without that newgrf
16:20<@planetmaker>"many ships" is the crucial point.
16:20<@planetmaker>even more so, if they travel long distances without bouys guiding them
16:20<Stimrol>I think I have about 70 maybe
16:21<Stimrol>or 3 players have combined about 70 ships and cpu is 50%
16:21<@planetmaker>tell them to make good use of buoys :-)
16:21<@planetmaker>and 50%... you half another 50% to go :-)
16:22<Stimrol>is it the same problem also with say 700 cars combine?
16:22<@planetmaker>I don't think it's a "problem" that a game with many vehicles uses more cpu than one without
16:22<@planetmaker>700 vehicles is already quite a lot
16:22<andythenorth>FISH2 is a turkey anyway
16:23<@planetmaker>700 vehicles on 512^2 map can certainly bring some cpus to their limit
16:23<Stimrol>I think my map is 1024x1024
16:24<@planetmaker>that makes it worse :-)
16:24<@planetmaker>4x as many tiles, thus paths are potentially longer
16:24<Stimrol>yes map_x and y are 10 so it is 1024
16:26<Stimrol>multithreading somewhere in the forseable future :)
16:26<@planetmaker>Stimrol, in that case, wtih 700 vehicles and 70 ships, you have a good cpu if it's only 50% :-)
16:27<@planetmaker>read the respective threads in our forum on multithreading. And yes, we use it
16:27<Stimrol>hehe, yes guess so, i7
16:30<Stimrol>thanks for the quick answer, also from the turkey guy :)
16:37<@planetmaker>:D I think the statement wrt FISH2 was "that newgrf is discontinued and not fit-to-play" :D
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16:42<andythenorth>I should remove it from bananananaas
16:42<andythenorth>it has a worryingly high download count :P
16:43<@planetmaker>well. simply set max_openttd_version to 1 or so
16:43<@planetmaker>so yes, you can effectively stop people getting it, unless a game needs it
16:44<andythenorth>done :)
16:44<Stimrol>and what about FISH as in FISH 1?
16:45<andythenorth>yeah that's pretty much v1.0
16:45<andythenorth>meaning "done"
16:45<andythenorth>it's ok
16:45<Stimrol>so you recommend that I go back to using that one instead of FISH2?
16:45<andythenorth>up to you
16:46<andythenorth>I can't remember how broken FISH2 is :)
16:46<@Alberth>suppressed from memory :)
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16:46<@planetmaker>common way to deal with traumata ;-)
16:47*andythenorth looks
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16:47<andythenorth>oh yeah, far too many ships
16:47<andythenorth>far far too many
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16:47<andythenorth>Stimrol: if you're prepared to risk an unfinished version, and install it yourself...
16:49<andythenorth>Supercheese: did you find the livestock ship? o_O
16:49<Supercheese>I've just been checking commit messages :P
16:50<Supercheese>may have missed that one
16:50<andythenorth>if you don't have livestock in game, you won't see it
16:50<Supercheese>I check things like that
16:50<andythenorth>yeah it's there :)
16:51<Supercheese>does it have empty/loaded graphics?
16:51<DanMacK>not yet
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16:52<Stimrol>andythenorth, could be fun, not sure if I am good enough with 'make install'
16:53<Supercheese>when I finally get my electrodynamics homework done, I'll try out FISH nightly :)
16:53<andythenorth>Stimrol: just download the grf, stick it in the right directory
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16:55<Stimrol>andythenorth, I can do that :)
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17:36<andythenorth>good night
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22:51<kristal>I've done something so awful I will never release it... 3D TTD... it's like dropping a nuke and vaporizing of the nostalgia factor and charm of the game.
22:52<Supercheese>change the sprite-drawing method to support steroscopic layers?
22:53<kristal>No, voxel conversions.
22:53<kristal>Little vans made of cubes.
22:53<kristal>It all falls apart when things go diagonally...
22:53<kristal>oh god
22:54<kristal>I wonder, is a VPS with 128MB of RAM (30MB used by OS) enough for a medium server?
22:54<Supercheese>no idea
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---Logclosed Sat Oct 05 00:00:49 2013