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#openttd IRC Logs for 2013-10-06

---Logopened Sun Oct 06 00:00:50 2013
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05:19<@Alberth>hi hi
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06:13<AndreasB>Any tips for a very flat map?
06:13<AndreasB>I set terrain_type to very flat, but its still kinda hilly
06:14<@DorpsGek>Commit by frosch :: r25813 /trunk/bin/baseset (7 files) (2013-10-06 10:14:19 UTC)
06:14<@DorpsGek>-Update: Baseset translations
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06:15<@Alberth>AndreasB: make a flat heightmap, or load a flat heightmap from the ingame content (iirc someone uploaded one)
06:16<@DorpsGek>Commit by frosch :: r25814 trunk/src/town.h (2013-10-06 10:16:33 UTC)
06:16<@DorpsGek>-Doc: Some Town members.
06:17<frosch123>yup, there is a complete flat heightmap in the content download :)
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06:40<signal_failure>hello, can anyone tell me where I should put original *.mid files on Linux Mint, I can't get them to play
06:41<signal_failure>seems like it should be /usr/share/games/openttd/gm/ but that doesn't seem to work
06:42<signal_failure>oh! let me try that thanks
06:42<LordAro>they should also have the original names, e.g. *.gm
06:42<LordAro>i can't remember the exact names :p
06:42<LordAro>frosch123: i got your review, i'll take a look
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06:44<signal_failure>LordAro: they are ttd00.mid etc... can I just change the extension??
06:45<LordAro>mine are named, etc
06:45<LordAro>but yes, you can
06:45<LordAro>they are disguised midi files :)
06:46<signal_failure>excellent, many thanks... let me try that :D brb
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06:50<frosch123>signal_failure: there is a "orig_win.obm" file in /usr/share/games/openttd/baseset or similar
06:50<frosch123>it lists the filenames at the bottom
06:50<frosch123>GM_TT00.GM .. GM_TT21.GM
06:50<frosch123>if you have installed the fiels correctly, the set should show up ingame in the game options
06:51<frosch123>if it then still does not play, you need to check the midi playback backends, which might not exactly be easy
06:51<frosch123>"openttd -h" lists the avialable ones
06:51<signal_failure>I'm trying! I've got the files in .openttd/gm/ and the files play outside of openttd
06:52<signal_failure>I assume I have to select them in the jukebox thingy somehow but I can't see them (well I renamed one as a test)
06:53<frosch123>not jukebox
06:53<frosch123>game options
06:54<signal_failure>It doesn't appear an an option - openmsx is the only thing listed there. I see there is an openmsx dir in /usr/share/games/openttd/gm/
06:55<frosch123>so, ottd did not consider the music set valid
06:55<frosch123>it might be that it requies a minimum number of valid files in th set
06:58<signal_failure>ah, I downloaded the files from although I have the original game on my win box I think
07:00<signal_failure>so do the original files need to be in a dir under /gm to appear as in the options?
07:02<frosch123>no, they just need to match the filename in the .obg
07:02<frosch123>which might be case-sensitive
07:02<frosch123>well, and the files need to match the md5sums in the .obm
07:02<frosch123>(.obm also above)
07:04<signal_failure>ah, thank you for that, at least I know where I'm aiming now :D
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07:16<@DorpsGek>Commit by frosch :: r25815 trunk/src/script/api/script_tile.cpp (2013-10-06 11:16:00 UTC)
07:16<@DorpsGek>-Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt)
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07:29<@DorpsGek>Commit by frosch :: r25816 /trunk/src (7 files in 4 dirs) (2013-10-06 11:29:14 UTC)
07:29<@DorpsGek>-Add [FS#5748]: Toggle button for wrapping lines in the textfile GUI (LordAro)
07:29<LordAro>thanks frosch123 :)
07:29<frosch123>it behaves weird when resizing the window, while having scrolled somewhere in the middle
07:30<frosch123>but i guess that is not worth fixing
07:30<frosch123>but, thanks :)
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07:36<LordAro>yes, i think you're right
07:36<LordAro>it's not too weird behaviour though :)
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07:56<signal_failure>Yes, finally 'stoke it' is ringing out from my speakers! The files were all ok just wrongly named AND mixed up (so file 07 was really file 21 or whatever) - had to manaually rename while checking the md5's - phew!
07:57<signal_failure>thanks for the help :D
07:58<signal_failure>now I just need to figure the screensaver issue... it makes the window fade then revert to windowed mode
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08:05<frosch123>hmm, are there editors which prefix their backup files with "." ?
08:06<Japa_>frosch123, any editor designed for linux and ported to windows, pretty much
08:06<@Rubidium>frosch123: there are backup systems that store their backup in files ending with .bak
08:06<@Rubidium>(and sysadmins that do not store .bak files in the backup)
08:07<frosch123>i mean one which adds a "." prefix and possibly some more chars, but does not alter the file extension
08:07<frosch123>maybe "foobar.txt" -> ".backup_foobar.txt" or so
08:07<Japa_>frosch123, files beginning with a dot are hidden files on linux
08:07<frosch123>i know that
08:08<Japa_>Hence the usage
08:08<frosch123>but i haven'T seen an editor creating backup files with that pattern
08:08<frosch123>but ok, i assume that that's it what breaks ottd then :p
08:10<@DorpsGek>Commit by frosch :: r25817 trunk/src/saveload/game_sl.cpp (2013-10-06 12:10:33 UTC)
08:10<@DorpsGek>-Fix [FS5750-ish]: Handle savegames which contain GS translations for languages with empty name more gently.
08:12<@Rubidium>frosch123: nice to see you got the time to do some work on OpenTTD ;)
08:12<frosch123>"time" is never the problem :p
08:13<@DorpsGek>Commit by frosch :: r25818 /trunk/src/game (game_text.cpp game_text.hpp) (2013-10-06 12:13:20 UTC)
08:13<@DorpsGek>-Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
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08:20<frosch123> /* The font misses the '?' character. Use sprite font. */ <- awesome, if that triggers on the bootstrap gui :p
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08:24<frosch123>hmm, hardcode some '?' sprite into ottd source?
08:25<@Alberth>s/the '?'/a/ ?
08:26<frosch123>how many '?' characters do you know?
08:26<frosch123>but no, this one knows space for example
08:26<Japa>There's that upside down one the spaniards use.
08:27<frosch123>neither '¿', '‽' nor '�' are the '?'
08:27<frosch123>nor �
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08:29<LordAro>frosch123: pick a random non-alphanumeric character?
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08:30<frosch123>i think i can check first whether there is an '?' glyph, and consider those fonts invalid
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08:54<roboboy>I would think the base set would include a ? character
08:54<frosch123>bootstrap gui is the thing to download your first baseset, if you have none
08:56<roboboy>not saying this is the best way to do it, but TTDPatch includes the Euro symbol in it's source so I suposse you could do the same for "?"
08:57<frosch123>are you sure it still does that?
08:57<frosch123>or was it moved to ttdpatch.grf
08:57<roboboy>Well it's still in the svn repository
08:58<frosch123>e.g. var 87 was removed
08:58<frosch123>ottd removed all buildin crap with version 0.6 and made a proper grf with unicode sprites
08:58<frosch123>i thought ttdp would have done the same
08:59<frosch123>i think ottd 0.5 had like 20 buildin char sprites
08:59<frosch123>i consider the chars.grf as buildin :)
09:00<frosch123>you couldn't replace it
09:04<@Rubidium>but then it's up the moment glyph loading was introduced
09:04<@Rubidium>which was before 0.5
09:05<roboboy>I couldn't find the Euro symbol in ttdpbasew.grf when decoding it with grfcodec
09:08<@Rubidium>look in the folder embedded (source repository)
09:10<roboboy>I already said they were there
09:10<roboboy>I was looking around the repo and was intrigued by that folder
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09:14<@Rubidium>though... doesn't adding that just start openttd into "?"-everything mode? Will be fairly unuseable as well
09:16<frosch123>that's already the case today
09:16<frosch123>the problem is only that the "check for missing sprites" crashes without baseset
09:28<roboboy>Would htmlifying the readme to allow opening it at the correct section be a start. (assuming OpenTTD doesn't display the readme anywhere)
09:28<frosch123>for what usecase?
09:29<frosch123>you can link to specific line numbers when using the hg website
09:29<roboboy>that works
09:30<roboboy>you could open to the line containing the section heading describing how to download and install a baseset
09:30<roboboy>I think I miss what you were trying to do
09:30<frosch123>i think you have never seen the bootstrap gui
09:34<frosch123>ottd can download a baseset itself, it just asks for being allowed to do so
09:34<frosch123>and for that it needs to display some text
09:35<frosch123>without using a baseset
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10:34<Sho>Hi folks. Is the recent commercial release of Transport Tycoon for Android based on the OpenTTD codebase? If so, are the developers complying with the GPL?
10:35<Eddi|zuHause>no, it's probably based on locomotion
10:35<__ln__>indeed, just look at this screenshot:
10:35<frosch123>there are likely up to 3 things which could refer to "recent tt"
10:36<@Alberth>__ln__: that doesn't mean anything, used graphics and used code are mostly independent
10:36<__ln__>that screenshot looks more Locomotion thatn Locomotion itself
10:37<frosch123>Sho: that is locomotion
10:37<frosch123>unrelated to ottd
10:37<Sho>I'm not really familiar with the TTD scene or anything, I just spotted it on Play this morning and if I recall correctly Sawyer wrote the original game in 8086 assembly, so I was curious if this is a FOSS success story or a tale of woe
10:37<@Alberth>__ln__: if you have the locomotion graphics, it's easy to make openttd look like locomotion, but that doesn't make the code base locomotion
10:37<__ln__>Alberth: nonsense, for example OpenTTD is highly dependent on exactly properly sized sprites.
10:37<frosch123>Sho: it's from the original tt developer, chris sawyer
10:38<frosch123>Sho: for more info see here:
10:38<Sho>frosch123: thanks
10:38<frosch123>Sho: 31x ltd is sawyers company
10:38<@Alberth>__ln__: :o so changing a dozen magic numbers make it a locomotion code base?
10:39<Sho>frosch123: <- and it appears they actually tried to get OpenTTD removed from the Play Store via DMCA claim, too?
10:39<frosch123>i know
10:39<frosch123>but i heard that is common
10:39<frosch123>there are currently about 5 tt-themed games on playstore
10:40<frosch123>transport general looks best so far
10:40<__ln__>Alberth: also it would require rewriting half of the game to make OpenTTD support such long curves that extend to several tiles.
10:40<Sho>well in any case, I guess I won't pay them for that - too bad, I wish they'd just contribute to OpenTTD
10:41<Eddi|zuHause>Sho: by my experience, DCMA requests like this are sent out by bots that just look at the google results for "Transport Tycoon" and stuff
10:41<@Alberth>__ln__: my point is that a code base can be written from scratch and you never see it by looking at graphics
10:41<@Alberth>so claiming "look screenshot, it's locomotion" proves nothing
10:42<__ln__>Alberth: it proves the code is not based on OpenTTD, which was the point of discussion.
10:42<Flygon>DCMA requests are fuuuuuun
10:42<frosch123>Alberth: i think someone complained that it has the same pathfinder bugs as lomo or so
10:42<Flygon>But they seem to lose their effect after the fifth or so one
10:42<frosch123>but i have no idea about lomo
10:43<@Alberth>frosch123: I read that too, it seems logical to re-use existing solutions to me
10:43<@Alberth>maybe it's just the old RCT path finder
10:44<frosch123>Alberth: yeah, except that that other thingie "transport general" is cheaper and looks better
10:44<frosch123>though i don't know anyone who played it
10:46<@Alberth>looks very nice indeed
10:54<Sho>transport general doesn't seem to be on nadroid tho
10:55<frosch123>the other one you linked above is not android either
10:55<frosch123>while it might claim so, the forums are full of bug reports
10:56<Sho>unfortunately being full of bug reports is more a trait of being Android than anything else, though
10:56<frosch123>no idea, i am no mobile user :)
10:56<frosch123>i do not even have a notebook
10:56<frosch123>no use in anything with less than two screens
10:57<Sho>I'm not a laptop person either; turns out a tablet is better for everything I want to do when not at a desk, and everything that doesn't work well on a tablet I prefer doing at a desk
10:57<Sho>in which category transport tycoon falls remains to be seen and is mostly a UI challenge :)
11:01<Eddi|zuHause>OpenTTD traditionally fails at that challenge, and we have no "serious" mobile developer to fix that
11:02<Sho>Eddi|zuHause: That's why I was hoping the makers of that Android release were actually using OpenTTD and contributing upstream
11:02<Sho>and making their business case simply about assets
11:02<Sho>well, and the trade mark
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11:39<AndreasB>How do you know if you are on the right side of the road?
11:40<AndreasB>If you were on the left side, you wouldnt be on the right, "haha"
11:40<frosch123>your mom needs her own side
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13:45<@DorpsGek>Commit by translators :: r25819 /trunk/src/lang (3 files) (2013-10-06 17:45:23 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>korean - 3 changes by telk5093
13:45<@DorpsGek>norwegian_bokmal - 2 changes by cuthbert
13:45<@DorpsGek>thai - 54 changes by zetathix
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14:04<Zuu>frosch: Whenever I edit a file in gVim, I get ".<filename>.swp" in the same directory as the file. Though I never ran into the problem reported in that bug.
14:05<frosch>well, it has to preserve the .txt
14:05<frosch>ottd reads all .txt
14:07<Zuu>ah, ok
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14:39<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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15:38<@DorpsGek>Commit by frosch :: r25820 /trunk/src/blitter (11 files) (2013-10-06 19:38:36 UTC)
15:38<@DorpsGek>-Codechange: More const-ness.
15:40<@DorpsGek>Commit by frosch :: r25821 trunk/src/spritecache.cpp (2013-10-06 19:40:40 UTC)
15:40<@DorpsGek>-Fix-ish: Sprite 0 was considered available, even if no baseset was loaded.
15:40<Eddi|zuHause>the mobster if const-ness?
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16:08<@DorpsGek>Commit by frosch :: r25822 trunk/src/fontcache.cpp (2013-10-06 20:08:11 UTC)
16:08<@DorpsGek>-Fix [FS#5704]: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed.
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16:15<Paul>lo, trying to get a dedi set up for first time
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16:16<Guest1568>where do i need to put the opengfx files
16:17<kristal>I wish there was a giant-world small-scale ttd server, one that'd last for ages, when dormant players get deleted to keep things roomy and clean-ish
16:18<@DorpsGek>Commit by frosch :: r25823 trunk/src/viewport.cpp (2013-10-06 20:18:53 UTC)
16:19<@DorpsGek>-Codechange [FS#5780]: Simplify if-cases in ViewportDrawStrings. (Juanjo)
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16:19<@planetmaker>Guest1206, depends on your OS. I suggest to get the installer and allow it to install them automatically
16:19<@planetmaker>and later on use the ingame content download
16:19<Guest1568>trying to set up a dedi on linux ;p
16:20<kristal>I have a spare VPS but I don't know how much ram a big ttd server needs...
16:20<@planetmaker>then put it into ~/.openttd/baseset
16:20<@planetmaker>but... I'd expect a person who wants to setup a dedicated server to read the readme
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16:20<Guest1568>well, the readme isn't overly clear over the file naming ;p
16:21<@planetmaker>chapter 4.2
16:21<@planetmaker>quite clear
16:21<@planetmaker>or: please suggest on how to make it clearer
16:23<Guest1568>It didn't feel immediately clear as to whether or not you had to put the openmsx-0.1.7 or whatever folder somewhere specific
16:23<Guest1568>in terms of naming
16:23<Guest1568>[answer, is you don't] - but I was half expecting to have to put it somewhere specific
16:24<@planetmaker>yes, you have to put it somewhere specifc...
16:26<@planetmaker>but a dedicated server needs no sound nor music
16:26<Guest1568>4.1 says see readme in openmsx download - readme says: Unpack the zip file into the OpenTTD /gm directory (see section 4.2 and 4.2 says Base Graphics: /usr/share/games/openttd/baseset (or a subdirectory thereof)
16:26<Guest1568>I was half expecting /usr/share/games/openttd/baseset/opensfx-0.2.3 not to work as a path after reading that
16:27<@planetmaker>how can we be clearer so that you understand?
16:27<@planetmaker>or others?
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16:28<Guest1568>good question :)
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16:28<Guest1568>it could just be i was being silly - and as IRC is running 24/7 easy to join
16:29<Guest1568>however, 'openttd /gm directory' as a phrase wants me want to search for a folder called /gm
16:29<Guest1568>explicity stating that it'll search for opensfx-x.x.x so you dont have to worry about naming probably would have confused me less
16:29<Guest1568>in any case, server runnign atm so i'm happy ;p
16:29<Eddi|zuHause>is that still valid with the new /baseset directory?
16:30<kristal>I wish ottd was only 2 packages, game, and assets
16:31<@planetmaker>Guest1206, I see no reference to a 'gm' folder
16:31<Eddi|zuHause>Guest1568: you can have subdirectories in /baseset, the name is ignored
16:32<@planetmaker>unless, Guest1206, you use a *very old* version of OpenTTD
16:32<Eddi|zuHause>Guest1568: and /gm is old information
16:32<frosch>kristal: just get an operating system which handles such stuff naturally
16:32<kristal>frosch: like debian? :)
16:32<frosch>good enough
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16:33<Guest1568>i'm thinking new version but i've foudn an old readme
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16:33<@planetmaker>Guest1206, openttd *always* comes with a readme...
16:33<kristal>man openttd :)
16:33<@planetmaker>(unless some 3rd party packages which mess up packaging)
16:34<kristal>Is ottd on sdl2 yet?
16:34<kristal>Steam uses SDL2 :D
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16:34<@planetmaker>do we use steam?
16:34<frosch>we used to use desura
16:34<Guest1568>was using your package
16:34<Guest1568>just didn't ifnd the readme the package added ;p
16:34<frosch>but not sure whether that is still maintained
16:35<frosch>kristal: anyway, LordAro is working on the sdl2 port. just poke him every now and then :)
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16:36<kristal>frosch: OTTD should go on steam as a free2play game, sell a tf2 hat to fund the project lol
16:36<Guest1568>does anyone have a good openttd.cfg for a multiplayer private server?
16:38<frosch>Guest1568: there are regulary more servers than people playing on them. if you have no unique idea, i suggest to not run a server at all
16:38<@planetmaker>what is your definition of 'good', Guest1206 ?
16:39<frosch>it's currently prime time, and there are 100 servers without anyone playing
16:39<Guest1568>semi-hard, medium size
16:39<kristal>frosch: because everyone plays single player lol
16:39<Guest1568>frosch: reason for doing this is we can shut server down and continue tomorrow as a few friends
16:39<Guest1568>was on a public server earlier
16:40<Guest1568>but ofc you can't really 'pause' that
16:40<frosch>i have no figures about singleplaying players
16:40<frosch>no way to get a statistic for that :)
16:40<kristal>There's a ton of ottd players(going off repo traffic in debian/ubuntu) for multiplayer to pick up it jsut needs to be made more interesting
16:41<frosch>kristal: we have figures of downloads from, but that does not tell who actually plays it
16:41<kristal>frosch: What are the figures from your site?
16:41<kristal>On the repos there's been over a million downloads globally
16:41<frosch>like who never starts it, who fails to start it, and who quits after 30 minutes
16:42<kristal>frosch: well the game kinda calls home with the download addons, that traffic probably a more interesting number
16:43<frosch>the 3000-5000 extra downloads starting at 2013-09-20 are from the yogscast let's play series
16:43<frosch>normal traffic are around 80k downloads per months
16:43<frosch>a bit more after releases
16:43<frosch>way more after being featured somewhere
16:44<kristal>Well you're plenty big enough to weasel your way onto steam.
16:44<kristal>I've seen steam games with only ~500 players
16:44<frosch>well, i think there was a greenlight topic on the forums, which resulted in a discussion of the tos being compatible with gpl
16:44<frosch>which resulted in nothing
16:45<frosch>since tos were not public or so
16:45<Eddi|zuHause>there's a 6000 spike on 2013-06-13
16:45<kristal>the rightholder of the project can throw it on
16:46<kristal>if it's a purely community project you'd have t elect a project czar to head
16:46<kristal>who can than be the steam pusher
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16:47<Eddi|zuHause>that is unlikely to happen :)
16:47<@planetmaker>tying things to a single person is kinda a bad idea
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16:47<@Rubidium>the "rightholder of the project"... that's an easy construct to say: everyone whom's non-trivial (in copyright sense) patch got inserted into the code base
16:48<kristal>well i'm sure there's someone reponsible enough, otherwise your project wouldn't have a website, or repos managed
16:48<@planetmaker>kristal, but no single one has authority to change license
16:49<Eddi|zuHause>Rubidium: great, then you only have to try to contact everyone of those, to inform them about the vote :)
16:49<kristal>gpl isn't an issue for steam
16:50<kristal>hell, i could fork the game, use my own art, and put it up
16:50<kristal>art is the only real licensing issue
16:50<kristal>although if i put it up, i can't call it openttd since someone owns that name
16:52<Eddi|zuHause>that's the point, the name "openttd" is not owned by a natural or legal person
16:53<@Rubidium> <- I guess you need to do research on Steam's license first
16:54<__ln__>you mean: whom's -> whose
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16:56<Guest1568>hmm, default map config seems to span rather a lot of items
16:58<Eddi|zuHause>well, change it then
16:58<Eddi|zuHause>or upload a savegame you created with your client
16:58<Eddi|zuHause>or just upload your client's .cfg
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17:01<carpii>any mac users who have managed to get openttd running fullscreen?
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17:02<@planetmaker>carpii, yes, those do exist...
17:03<carpii>are there any here?
17:03<__ln__>yes, already back in 2005, i think.
17:03<carpii>well see, i had openttd running fullscreen a few years ago. and just revisited it this week and now it seems to have problems
17:03<Eddi|zuHause>just downgrade to a MacOSX version supported by openttd :)
17:03<carpii>ah, so its a known issue on later osx ?
17:04<Eddi|zuHause>for some value of "known" or "issue"
17:04<Zuu>Guest1568: You could test "neighbours are important" or some other town related GS for your server. These should probably play well with your long-time goal for your game play if you want to try something extra.
17:05<Zuu>These Game Scripts adds a challenge that you need to deliver cargo to towns in order to grow them.
17:05<Zuu>But do in general not alter the end date fo the game.
17:06<Zuu>That said, it may be wise to first get a vanilia server up and running.
17:07<Zuu>The game scripts need you to install both the script and its dependencies on the dedidicated server. The probably easiest way to do this is to copy your content_download directory from your client to the server.
17:08<+michi_cc>carpii: Try a current nightly.
17:09<carpii>ok weill do, thanks
17:09<carpii>is the git repo considered a nightly ?
17:11<Eddi|zuHause>well, only if you check it out at exactly 20:00 CE(S)T
17:11<carpii>ok :)
17:12<Eddi|zuHause>but using the svn checkout gives you less trouble with version checks
17:12<Eddi|zuHause>keep in mind that every player needs the exact same version with the exect same version string
17:13<carpii>ok, will do
17:13<carpii>right now im just looking to browse the source really
17:13<carpii>and if fullscreen desnt work, then see whats involved in fixing it
17:13<carpii>suspect its a big job though :(
17:14<Eddi|zuHause>it's probably not a "big" job, but one that involves lots of api documentation
17:14<carpii>well i think Lion has removed ability to access raw video buffer, so it must be converted to opengl or Quartz
17:15<Eddi|zuHause>i have no idea which video driver(s) are used on osx
17:15<Eddi|zuHause>try "openttd -h" to get a list
17:16<+michi_cc>Download the nightly and you should get fullscreen support according to the new 10.7 wisdom.
17:16<@planetmaker>carpii, you don't need compile yourself
17:17<carpii>for a nightly ?
17:17<carpii>oh excellent
17:17<@planetmaker>that's why it's "nightly". Compiled on a nightly basis
17:17<carpii>yeah, i just didnt think binary would be published. they often arent :)
17:18<carpii>fullscreen works! this makes me so happy :)
17:18<carpii>thanks guys
17:18<+glx>(or only for windows) but our compile farm is great
17:19<@planetmaker>^ yeah
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17:28<TheDude>would anyone know if string code {RAW_STRING} works insine GS?
17:34<@planetmaker>that works no-where except in english.txt
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17:36<+glx>translations just use {STRING}
17:37<TheDude>so no way how to use GSText with raw strings?
17:39<@planetmaker>what glx says
17:41<TheDude>GS is no translation
17:42<TheDude>it is not Gaelic Scotish or something, it stans for game scripts
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17:48<LordAro>wait, which port am i working on?
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17:56<carpii>has anyone tried transport tycoon for ipad which was released last week?
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18:06<peter1139>Some people have, yeah
18:09<carpii>me too, just wondered what people thought :)
18:09<carpii>can someone recommend a decent AI form online downloads plz?
18:14<@planetmaker>wiki has a list
18:15<carpii>found it, thanks
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21:23<Snail>hey guys... any OTTD developer there?
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22:22<Flygon>It seems a lot of peeps are sleeping
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---Logclosed Mon Oct 07 00:00:52 2013