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#openttd IRC Logs for 2013-10-07

---Logopened Mon Oct 07 00:00:52 2013
00:14<Eddi|zuHause>hm, i assume by "the CFR" he doesn't mean the romanian railways, what does he mean there?
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07:27<AndreasB>Why doesnt save_config save the config?
07:27<V453000>because it is evil
07:28<AndreasB>I think so too
07:28<AndreasB>but V453000, can you confirm that I manually need to edit a copy of the config, stop server, replace con fig, and start it? o.O
07:29<AndreasB>But it doesnt save the config o.O
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07:41<AndreasB>Ok, all my primaries start with same amount.. Where did I go wrong? haha
07:42<AndreasB>(etc all coal has 120)
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09:00<Hendikins>Am I the only one who finds people joining a multiplayer game late in the piece and begging for money annoying? And am I mean for ignoring such begging?
09:09<peter1139>Yes. Nobody else plays this game.
09:17<V453000>I think it is easier to just send them money and not care :)
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10:19<Eddi|zuHause>is it a wolf-ox or a wo(o)l-fox? :p
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10:22<zydeco>so I was making a patch that enables vehicles to run on the other side of the road in certain areas that can be defined for the map
10:22<zydeco>where's the best place to store the data in saves? a new chunk?
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10:44<Eddi|zuHause>depends on how much data it is
10:44<Eddi|zuHause>and how you define it
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13:46<@DorpsGek>Commit by translators :: r25824 /trunk/src/lang (7 files) (2013-10-07 17:45:49 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>croatian - 2 changes by VoyagerOne
13:46<@DorpsGek>french - 9 changes by glx
13:46<@DorpsGek>italian - 2 changes by lorenzodv
13:46<@DorpsGek>portuguese - 2 changes by vesgo
13:46<@DorpsGek>russian - 2 changes by Lone_Wolf
13:46<@DorpsGek>slovak - 2 changes by Milsa
13:46<@DorpsGek>thai - 26 changes by zetathix
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14:57<@Alberth>hi hi
15:00*andythenorth is having design paralysis :P
15:01<andythenorth>I have to recode Iron Horse to accomodate 10/8 long trains
15:01<andythenorth>or articulated vehicles which might contain 10/8 or 9/8 'vehicles'
15:01<andythenorth>e.g. tender locomotives, etc
15:03<andythenorth>I could do it 'properly' and work out the minimum number of vehicles required
15:03<andythenorth>e.g. 10/8 = 2/8 and 8/8 or such
15:03<andythenorth>but I want to do it wrong, and just use n 1/8 long vehicles
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15:52<V453000>no wetrail, 0/10
15:53<andythenorth>V453000: how long are your shortest trains?
15:54<@Alberth>they are too fast to measure accurately :)
15:54<@Rubidium>doesn't look like an economically viable train
15:54<andythenorth>V453000: I am considering something made up of 1/8 units
15:54<andythenorth>dunno what it does
15:55<andythenorth>but if it goes superfast, it will look awesome going round lots of corners
15:55<V453000>thats surely nice, but in my opinion it should always sell in 8/8 consists
15:55<V453000>be sold*
15:55<andythenorth>I am not serious about it for a set
15:55<andythenorth>I just think it will look neat :P
15:56<V453000>-> if 1/8, I would do 7 articualted parts
15:56<V453000>doesnt matter if serious or not :)
15:56<andythenorth>like the day I screwed up HEQS, and made a 256 part bulldozer :P
15:56<Supercheese>Many 1/8 units... going superfast... are you sure this is not RCT? :P
15:56<Supercheese>Roller Coaster newgrf
15:57<LordAro> obligatory plug
15:59<frosch123>you are lagging behind
16:00<frosch123>i think at this age psim1 already had the third homepage
16:00<__ln__>wtf kind of line length are they using for the GPL header?
16:01<LordAro>length-of-sentence length
16:01<frosch123>they stole that from ottd obviously
16:01<LordAro>also, they = Alberth ;)
16:02<frosch123>anyway, it's the only usable line length
16:03<frosch123>hmm, do we have an Intermediate widget in ottd?
16:04<V453000>wtf is intermediate widget?
16:04<V453000>presignals and eol? :P
16:04<LordAro>frosch123: no, iirc. the widget system is slightly different to OTTD
16:05<frosch123>V453000: well, assume there were two games, with widgets systems programmed by the same gui
16:05<frosch123>you obviously wonder about the things which are different
16:05<V453000>ok wtf is a widget XD
16:05<frosch123>hmm, "override"... are you using c++11 ?
16:06<LordAro>yup :)
16:06<LordAro>not fully (yet >:) )
16:06<__ln__>that's good
16:06<@planetmaker>V453000, a widget is a GUI element. where an element can consist of further elements
16:06<frosch123>yeah, pascal features from 1993 finally making it into c++ :)
16:07<frosch123>hmm, 1993... maybe even 1990
16:07<V453000>element of elements inside elements
16:07<V453000>good :D
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16:07<frosch123>widget = window gadget
16:08<__ln__>stroustrup says he had implemented the 'auto' functionality already in early 80's, but it was incompatible with C and its implicit int, so dropped.
16:10<@Alberth>frosch123: no openttd doesn't have intermediate widget, unless someone implemented a 2D grid container widget
16:10<frosch123>ah, that kind of widget
16:10<frosch123>i always wondered why we do not have that
16:11<frosch123>but at least now in know, that i can look at freerct if i need one :)
16:11<LordAro>you should get Alberth to rewrite the widget system for you :p :p
16:13<@Alberth>I pondered about it, but it seemed to difficult at the time
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17:33<LordAro>huh, that's a long net-splurge
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18:40<aditsu>hi, I think I found a bug, one of my trains got stuck
18:40<LordAro>probably a signal issue
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18:41<aditsu>it actually moves from time to time, 2 km/h then it stops again
18:41<LordAro>maybe a newgrf issue
18:41<aditsu>not using newgrf or anything unusual
18:41<aditsu>just some common AIs
18:42<LordAro>screenshot/save needed
18:42<aditsu>let me put the save somewhere..
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18:42<LordAro>and version
18:44<LordAro>screenshot would be nice too, because i cba to boot up ottd atm
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18:45<aditsu>let me get a screenshot too
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18:48<LordAro>i suspect it is a signal issue - the movement is probably the train turning round
18:48<LordAro>i don't know if it's an actual signal issue though :L
18:49<aditsu>I took out all the signals around it, nothing changed
18:51<aditsu>also forced it to ignore the signals, didn't move
18:52<aditsu>and also it's not turning
18:53<LordAro>hmm, yeah, looks like a valid bug
18:54<LordAro>i'm going to assuming it's got something to do with you turning up the freight multiplyer to stupid high
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18:54<LordAro>i would say report to bug tracker ( )
18:54<@planetmaker>path finder issues can nearly never be answered unless one has access to the savegame
18:55<LordAro>mention the freight
18:55<LordAro>planetmaker: it's not a pathfinder issue, it knows where it's going, it's just going oddly slowly
18:55<LordAro>planetmaker: "<aditsu> LordAro:"
18:56<@planetmaker>yes... but I see no speed in that image. And if the train is overloaded for its power it'll crawl
18:56<LordAro>planetmaker: it is crawling, i'm watching it
18:57<Hendikins>What is the tonnage of it?
18:57<aditsu>speed is 2km/h
18:57<LordAro>it also speeds up if you turn it around and make it go down the hill
18:57<LordAro>i'm guessing freight multiplyer issue
18:57<LordAro>- it was turned up to 255 and then back down to 5
18:58<aditsu>huh, you can see that? :p
18:58<LordAro>yup :)
18:58<LordAro>"`gamelog" :)
18:58<aditsu>yeah I played with a bunch of settings
18:59<LordAro>aditsu: i say it's a valid bug, and you should report it to the bug tracker
18:59<LordAro>... and that's all you're getting from me
18:59<LordAro>night all
19:00<aditsu>ok thanks
19:00<@planetmaker>g'night LordAro
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21:12<kristal>Anyone here running a dead server?
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---Logclosed Tue Oct 08 00:00:53 2013