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#openttd IRC Logs for 2013-10-14

---Logopened Mon Oct 14 00:00:01 2013
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01:02<dihedral>good morning
01:04<Japa__>Good morning
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01:08<Supercheese>How to translate "monorail" and "maglev" into latin... hmm
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01:45<Supercheese>Latin translation ≈10% complete
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03:52<@planetmaker>moin
03:55<ChoHag>Non-stop you say? Bus stop in front of me is there? Well I'll just go round it.
03:55<ChoHag>Bus drivers, cunts real or virtual.
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04:06<LordAro>bus stops have a large pathfinder penalty
04:06<LordAro>you'll want to set it to 'go via' if you actually want the bus to go through the bus stop
04:07<LordAro>hmm, maybe 'go via (non-stop)'
04:07<LordAro>not sure
04:11<V453000>non-stop is for the other stations it pases through
04:19<ChoHag>I want it to stop at the bus stops without having to click on every single one.
04:28<V453000>then make an order without non-stop
04:28<V453000>but yeah they wont go there if possible
04:28<V453000>or - you would have to make 1way/closed roads in a manner so that the only escape path is through the stations
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04:37<MNIM>supercheese: well, latin already has names for magnetism and levitation, coincidentally enough quite similar to the english words.
04:37<MNIM>http://latin-dictionary.net/search/english/magnet
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05:15<zydeco>greetings, comrades
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06:03<XaTriX>hi'
06:04<XaTriX>u know how to resolve LNK4009 errors on compilation ? (here vs2012, win8, set release x64, set library etc)
06:04<XaTriX>http://www.tt-forums.net/viewtopic.php?f=33&t=68878&p=1100154#p1100154 errors : http://pastebin.com/Dgu94bsf
06:04<XaTriX>i got an exe but it crash
06:05<XaTriX>oh there .dev channel, sorry =D
06:05<XaTriX>can i get voice on .dev channel plz ? :)
06:09<@planetmaker>this channel is fine
06:10<@planetmaker>.dev is for code reviews
06:10<XaTriX>oh ok
06:10<XaTriX>i solve the crash
06:10<XaTriX>but how to solve lnk4009 ?
06:12<@planetmaker>Looks to me like you're missing some part of the ICU library. Or have a wrong version of it.
06:12<@planetmaker>or you're compiling on an OS where such ICU is not available / supported. E.g very old windows or osx on powerPC
06:13<@planetmaker>but I don't know windows and it's linker failure codes
06:14<@planetmaker>http://msdn.microsoft.com/en-us/library/b7whw3f3.aspx
06:15<@planetmaker>but then, yours is only a warning, not an error. So... should work
06:16<@planetmaker>solve it by installing the development version of the icu library which contains the debug symbols
06:16<XaTriX>may be some part of the project is still in debug
06:16<XaTriX>i'll check that
06:17<XaTriX>it work when deleting old openttd.cfg =D
06:19<@planetmaker>makes no sense. and a crash usually comes with the crash.log .dmp .sav and .png files
06:19<@planetmaker>so looking at those should shed light on the crash much more than linker *warnings*
06:25<XaTriX>yeah i got crash log
06:25<XaTriX>i think it comes from aa blitter on old cfg
06:27<XaTriX>Crash reason: Exception: C0000005 Location: 000007F6AF7DEEB4 Message: <none>
06:32<XaTriX>it crashed when i set "Calibri" on fonts :D
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08:38<LordAro>are tuples used in actual python code? or do people normally just use lists?
08:39<zydeco>I wondered the same thing when I used python
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08:42<LordAro>/o Zuu
08:43<Zuu>Hello LordAro
08:43<Zuu>Have you got some sleep by now? :-)
08:43<LordAro>yup :)
08:44<LordAro>i woke up in time for my lecture, too :)
08:44<Eddi|zuHause>i'm imagining tuples have some speed optimisations that lists don't
08:45<LordAro>possibly, but if you're using python, speed isn't your major concern, right?
08:45<Eddi|zuHause>that doesn't mean it's ignored
08:48<Zuu>Also sane speed via sane computation complexity is often very powerful.
08:49<Zuu>Even if you got native code, if your algorithm is crap, execution speed will be hurt if your algorithm is bad.
08:49<Zuu>(and you got lots of data)
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09:04<Eddi|zuHause>yeah, like a newgrf that has more than 10000 lines :p
09:05<V453000>which newgrf would have that many lines, the author would ahve to be stupid or insane
09:05<Eddi|zuHause>sure :p
09:08<Eddi|zuHause>besides, 10k LOC isn't that much
09:09<V453000>I absolutely agree!
09:09<Eddi|zuHause>CETS has about 3k LOC (in .py and .pnml files)
09:10<V453000>well yeah but that is wtf
09:10<V453000>. :)
09:10<Eddi|zuHause>and ~1k in the engine table
09:11<V453000>around 60k lines of code for nuts
09:11<Eddi|zuHause>which results in 401049 lines in the nfo
09:11<V453000>WITHOUT any python or other wtf :D
09:11<V453000>XD well nfo...
09:12<V453000>is nfo roughly the same amount of lines as nml would use?
09:12<V453000>just for comparison
09:12<Eddi|zuHause>well, i have 1281693 lines in intermediate nml, but that's looots of redundancy because the headers are repeated there
09:12<V453000>._.
09:12<Eddi|zuHause>so that'S not a fair comparison
09:13<V453000>looks just slightly holy shit
09:13<Eddi|zuHause>yeah, in earlier times nfo and nml had around the same lines
09:13<V453000>y
09:13<V453000>& later times? :)
09:17<Eddi|zuHause>341021 in pure nml
09:17<V453000>cute XD
09:17<V453000>how many sprites btw?
09:17<V453000>if there would be the wtfmany views (24?)
09:18<V453000>if if if
09:18<V453000>566489789999908456777 + 2 ?
09:18<Eddi|zuHause>the sprites are sliced up and all
09:18<V453000>._.
09:18<V453000>sliced up?
09:18<Eddi|zuHause>3 vehicle parts
09:18<Eddi|zuHause>so they won't glitch in tunnels
09:19<V453000>oh, nice idea
09:19<V453000>articulating, or how is that done?
09:19<Eddi|zuHause>so i have 3*8 for the "whole" view, then 3*8 for the "sliced" views, and 8 for GUI use
09:20<Eddi|zuHause>per vehicle
09:20<Eddi|zuHause>per livery
09:20<V453000>+ wagons
09:20<V453000>nuts wagons are the hugest part of all
09:20<roboboy>gnight peoples
09:20<Eddi|zuHause>but all that is done automatically, you have only the 24 images in the template
09:20<V453000>well yeah but people dont draw oh so automatically :P unless voxels
09:21<Eddi|zuHause>cubicles!! :p
09:21<V453000>or that, idk which it was
09:21<Eddi|zuHause>don't use that, it's an in-joke :p
09:22<V453000>obviously, I know, I was here when the idiot was presenting his top notch technology idea
09:22<V453000>I just forgot if it was called cubicles or voxels
09:22<V453000>or wat
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09:57<ChoHag>My daughter's first computer has 2 things (that she can use): A calculator and openttd.
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10:01<peter1138>How old is she?
10:02<V453000>doesnt matter, its openttd
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10:25<ChoHag>2.
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10:26<V453000>that is the perfect age to start with openttd
10:27<ChoHag>She can work out what's on the screen, and she can scroll and zoom.
10:27<ChoHag>As in, she can spot trains, buses, tracks, trees. etc.
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10:58<DanMacK>Hey all
10:58<Taede>ello
11:00<zydeco>greetings
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11:43<Eddi|zuHause>and what's the calculator for then? :p
11:45<MNIM>calculating pocket allowances, duhhh.
11:48<peter1138>Alright.
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12:30<Wolf01>hello
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12:32<andythenorth>why is there no-one to blame?
12:32<andythenorth>but I want someone to blame
12:32<Wolf01>blame Sacro
12:33<andythenorth>ok
12:34<DanMacK>hey Andy
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12:46<frosch123>DanMacK: you are scaring him
12:46<DanMacK>lmao
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14:03<frosch123>someone know what roboboy means with "bmp" ?
14:03<frosch123>or is it just a really messed up spelling of "nml" ?
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14:05<@planetmaker>no clue
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14:40<carpii>could i get voice in openttd.dev plz?
14:40<peter1138>Just talk in here
14:40<carpii>ok
14:40<peter1138>Nah, ignore me. I just don't see the point of it :p
14:41<carpii>i got openttd compiling on mac, was just looking for the simplest way to enable DEBUG output
14:41<carpii>ah :p
14:41<peter1138>./configure --enable-debug or something
14:41<peter1138>or not
14:41<peter1138>no
14:41<carpii>ah.. yes
14:41<carpii>thanks. i was looking elsewhere
14:42<peter1138>just ./openttd -d 255
14:42<peter1138>or whatever level, or whatever feature.
14:42<peter1138>Debug output is always enabled, heh
14:42<carpii>255 is a bitmask, or just a integer scale?
14:42<peter1138>integer
14:43<carpii>ok thanks
14:43<peter1138>iirc 10 is the highest used
14:43<peter1138>or even less
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15:00<@Alberth>oin
15:00<@Alberth>+m
15:01<LordAro>/o
15:03<SpComb>-m
15:03<Xaroth|Work>-e 's/mo/h/' -e 's/n//'
15:06<Taede>Xaroth|Work: theres a pr open on loa2-github (granted its a minor change)
15:06<andythenorth>one day
15:06<andythenorth>everyone will stop smoking crack
15:06<carpii>but that day is not today
15:06<andythenorth>no
15:07<Taede>how can those that have never started, stop?
15:07<andythenorth>this is indeed a problem
15:07<carpii>youd need to start
15:08<andythenorth>specifically, one day 'web developers' will accept that inline styles are ok
15:11<@Alberth>chances are that may happen before the world gives up crack
15:12<andythenorth>I don't think so
15:12<@planetmaker>moin
15:12<andythenorth>too many blog posts got written
15:12<andythenorth>too many stack overflow
15:13<andythenorth>too many mailing list flames
15:13<andythenorth>the world can never go back now :(
15:13<@Alberth>:(
15:13<@Alberth>let's throw away the www
15:13<SpComb>just say No to inline styles
15:14<andythenorth>winners don't do inline styles
15:15<SpComb>..except when it's javascript setting them dynamically
15:15<SpComb>although even then you could just be using classes instead
15:15*andythenorth just invented a system where javascript sets stuff dynamically
15:16<andythenorth>for $each.foo, get a data attr, containing keywords, like 'padding-top=15px'
15:16<andythenorth>etc
15:16<andythenorth>absolutely in no way inline styles
15:16<andythenorth>so completely allowed
15:16<andythenorth>could be the way forward
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15:17<andythenorth>"but inline styles aren't semantic!"
15:17<andythenorth>"they pollute your markup"
15:17<@Alberth>they have no meaning?
15:17<andythenorth>"they add page load time"
15:17<andythenorth>"they aren't maintainable"
15:18*andythenorth is ranting
15:18*andythenorth is the proud owner and maintainer of a stylesheet > 5000 lines long
15:18<andythenorth>it doesn't even lint properly
15:18<@Alberth>It's alright andy, here have a cup of calming tea
15:18<andythenorth>thanks
15:19<carpii>at what point do advanced settings get saved (client ones, not in save file)
15:19<@Alberth>on exit of the program, I think
15:20<carpii>ok thanks
15:20<carpii>that explains a thing or two :)
15:21<zydeco>you can get unexpected results when you have several instances open
15:21<carpii>it was just because I was saving game, then CTRL-C from console :)
15:22<carpii>assuming they get saved alongside the save game (but not in it)
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15:32-!-DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has joined #openttd
15:33<DanMacK>Hey all
15:34-!-supermop [~daniel_er@rrcs-24-105-140-5.nyc.biz.rr.com] has joined #openttd
15:36<@Alberth>hi hi
15:50<andythenorth>hmm
15:50<andythenorth>mac finder is using 260% of CPU
15:50<andythenorth>it's quite noisy here
15:50<andythenorth>and my battery is going down insanely fast :P
15:51<@Rubidium>Houston, we got a problem
15:51<@Rubidium>... oh... sorry, Houston is offline right now
15:52<andythenorth>a view called 'all my files' is obviously a fricking stupid idea in a file browser :x
15:55<frosch123>i think your mac is right in front of you
15:55<frosch123>no need to search
15:55<andythenorth>ta
15:55<andythenorth>found it
15:55<frosch123>yw
15:56<carpii>Finder blows :p
15:57<carpii>you might like PathFinder. Its awesome once configured
15:57<frosch123>while there are also older guys around the pathfinders
15:57<frosch123>you usually only join when young
15:58<carpii>hrm?
15:58<carpii>pathfinder osx app, not openttd pathfinders :)
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16:19<Xaroth|Work>Taede: working on it now
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16:21<Taede>adding the same import check to the other binfiles too?
16:23<supermop>i haven't had any motivation to draw anything for about a year....
16:24<V453000>then you either drink too much, or not enough
16:24<V453000>probably not enough (tm)
16:24<supermop>haha
16:25<supermop>not sure if i want to draw rails or houses or stations
16:25<supermop>but i cant get as far as even opening photoshop!
16:25<V453000>probably animals
16:26<supermop>4x zoom elephants as RVs
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16:26<supermop>capacity: 1 elephant
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16:27<Tanguy>Hello.
16:27<Tanguy>Just found out: *Airtaxi* planes. :-D
16:30<Xaroth|Work>anybody remember what packet was changed yesterday? :o
16:30<Xaroth|Work>ah, found it
16:38<carpii>is there a reason statusbar text is hardcoded to light blue, as opposed to say, livery color?
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16:39<Xaroth|Work>Taede: actually, that's not a typo
16:40<@Alberth>carpii: grey is so hard to read on a grey statusbar?
16:40<carpii>well thats true :)
16:40<carpii>but so is light blue
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16:45<@Alberth>it's not important anyway, or you'd make it a full message :p
16:47<carpii>i hardcoded it to yellow :p
16:47<carpii>i was just wondering is all
16:49<Taede>so it isnt, i just got thrown off by as ex, then e on the next line
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16:54<Xaroth|Work>:)
16:54<Xaroth|Work>i fixed it for clarity
16:54<Xaroth|Work>and some other minor fixes
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16:57<Taede>:)
16:58<Taede>clarity is good
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17:15<frosch123>night
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19:01<Wolf01>'night
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---Logclosed Tue Oct 15 00:00:02 2013