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#openttd IRC Logs for 2013-11-07

---Logopened Thu Nov 07 00:00:18 2013
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02:45<DJGummikuh>thanks to your support I managed to do the first useful thing with joan
02:46<DJGummikuh>is it somehow possible via rcon commands to give or take money to/from a company?
02:50<NGC3982>DJGummikuh: I does not seem like OpenTTD can do that via console.
02:51<NGC3982>I can not find any reference to it on the console commands page, at least.
02:52<NGC3982>Also, rcon implies sending a message to the server, and the server does not give or take money from connected players.
02:53<DJGummikuh>mmh... that would be so cool...
02:54<Xaroth|Work>there is a way
02:54<Xaroth|Work>but it's complex
02:54<Xaroth|Work>and involves building a gamescript
02:54<Xaroth|Work>the admin port can communicate with the active gamescript
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03:23<DJGummikuh>Xaroth|Work: mmh ok. how would that work?
03:23<DJGummikuh>Xaroth|Work: the whole thing I'm doing here serves the purpose of linking several games together. Combined chat, combined economy and such
03:32<Xaroth|Work>not sure, I've not seen any working concepts
03:32<Xaroth|Work>besides, any example I would have would be based off of libottdadmin2 :)
03:37<@planetmaker>DJGummikuh, admin port and game script can exchange info via json objects. Thus the GS would actually give the money. But get the command from the admin port. And the admin port script is connected to several servers
03:43<DJGummikuh>planetmaker: any elaborate documentation on that?
03:43<DJGummikuh>I have not yet worked with JSON to be honest
03:43<DJGummikuh>I like the power you get with that admin port
03:44<DJGummikuh>it's a feature I longed so long for ever since I started playing openttd since 0.5 or so
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04:02<DJGummikuh> <-- current result of me applying joan :)
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04:06<Xaroth|Work>so you made a MC mod to talk to ottd?
04:06<Xaroth|Work>or just forgeirc + joan irc ?
04:06<NGC3982>wait wat!
04:06<NGC3982>That looks kinda cool.
04:06<Xaroth|Work>the latter is kinda easy
04:10<DJGummikuh>no. Bukkit mod that talks via joan
04:10*Xaroth|Work shudders
04:10<DJGummikuh>please don't steal my idea, we're working hard to build a community that has yet to be seen :)
04:11<Xaroth|Work>I have no interest what-so-ever to ever touch bukkit
04:11<DJGummikuh>though I'm planning on doing a detour via irc to add more games
04:11<Xaroth|Work>but alas, you're not the first to have a similar idea.
04:12<DJGummikuh>I know but so far I have not seen other implementations :)
04:12<Xaroth|Work>there have been implementations, heck it was one of my test concepts for libottdadmin2, but there's a difference between implementating and having a viable setup :)
04:13<Xaroth|Work>openttd and mc have target audiences that are miles apart
04:13<Xaroth|Work>average age between the two differs about... 30 years
04:13<DJGummikuh>Xaroth|Work: that's kind of the point :)
04:13<@planetmaker>DJGummikuh, it will be interesting to see the implementation. Or how xaroth calls it, setup. I think there's more to implement to get it going than the library alone :-)
04:14<blathijs>Forgive my ignorance, but what is MC?
04:14<@planetmaker>would be cool if people with a similar idea could go and obtain a working setup somewhere
04:14<DJGummikuh>planetmaker: any recommendations which game I should bridge in next? :D
04:14<blathijs>Ah, right.
04:14<Xaroth|Work>take the easy way
04:14<Xaroth|Work>bridge with IRC
04:15<@planetmaker>and no, I don't have exactly documentation on that stuff. I guess all documentation there is, is in the libraries (joan, libottdadmin2), the projects which interface it, and openttd's source
04:15<DJGummikuh>yeah that's planned
04:15<Xaroth|Work>and you have a modular sollution
04:16<DJGummikuh>yup that's my idea
04:16<DJGummikuh>however the straight approach was easier to show something to my team colleagues :)
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05:53<DJGummikuh>mmh.. Japa would suck at idle RPG
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06:11<MNIM>huh. fancy
06:11<MNIM>openttd doesn't see broken symlinks
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06:38<frosch123>oh, new spam on bananas
06:38<frosch123>someone uploaded a gamescript called "real growth" :p
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06:40<MNIM>frosch123: how spammy?
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06:58<DJGummikuh>ok which data structure of Gamescript would be repsonsible for giving or taking money from a player/company?
07:01<MNIM>DJGummikuh: if you're going to code anyway:
07:01<frosch123>DJGummikuh: it's a new function, not in 1.3.2
07:01<DJGummikuh>frosch123: why is it not in this document?
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07:01<DJGummikuh>ah.. seriously?
07:01<DJGummikuh>ok when will this function make it to stable?
07:02<frosch123>if there will be a new stable, it will most likely make it :p
07:02<DJGummikuh>so will it go to 1.3.3 or 1.4.0?
07:02<MNIM>frosch123: 'if'
07:02<MNIM>that part of the sentence reeks suspect to me
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07:05<DJGummikuh>is there any roadmap regarding release date of 1.4?
07:07<frosch123>no, but you can try extrapolating from the past
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08:45<DJGummikuh>hey from work :)
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13:15<@DorpsGek>Commit by frosch :: r25945 trunk/src/newgrf_debug_gui.cpp (2013-11-07 18:15:32 UTC)
13:15<@DorpsGek>-Codechange: Use member function of NewGRFInspectWindow to resolve FeatureIndex.
13:17<@DorpsGek>Commit by frosch :: r25946 /trunk/src (6 files in 4 dirs) (2013-11-07 18:17:21 UTC)
13:17<@DorpsGek>-Add: [NewGRF Debuggnig] Inspecting other vehicles in a chain.
13:17<@Alberth>pony for andy? :)
13:17<frosch123>kind of :)
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13:22<Eddi|zuHause>who cares about andy :)
13:22<@Alberth>at least a wife and a few kids do :)
13:22<frosch123>various animals
13:22<@Alberth>andy himself
13:23<@Alberth>various employees, I guess
13:23<frosch123>you need to keep him busy
13:23<frosch123>else he starts asking about liveries, roadtypes are worse stuff
13:29<Eddi|zuHause>why doesn't it allow clicking to select a vehicle?
13:30<Eddi|zuHause>and now what's needed is selecting 80+ variables to display, debugging callback results, ...
13:30<Eddi|zuHause>not only results, also single-step
13:31<frosch123>i didn't bother about clicking, you can code it if you want, and post it to fs
13:32<frosch123>and 80+ variables are named like that because 80+% of them are abuse
13:33<frosch123>there is nothing worse than newgrf authors who code with trial and error
13:33<frosch123>and experiment with the meaning of variables
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13:36<frosch123>oh no, two of them
13:36<Eddi|zuHause2>someone hit the fuse :p
13:36<frosch123>now your colour is wrong
13:36<frosch123>and you probably missed my rambling
13:37<Eddi|zuHause2>i have one line after mine
13:37<frosch123>yeah, then you missed 3
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13:45<@DorpsGek>Commit by translators :: r25947 /trunk/src/lang (3 files) (2013-11-07 18:45:17 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>japanese - 2 changes by nex259
13:45<@DorpsGek>latvian - 26 changes by Parastais
13:45<@DorpsGek>swedish - 2 changes by Joel_A
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14:38<Wolf01>hi hi o/
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15:11<LeandroL>hello all
15:11<LeandroL>i'm playing a city builder game in sub-tropical climate
15:11<LeandroL>my town has grown to the point it requires water to grow any further
15:11<LeandroL>how do i supply water to my town?
15:11<LeandroL>it doesn't have a water tower
15:12<@Alberth>build one?
15:14<@Alberth>don't know the precise conditions that allow you to build one though
15:14<LeandroL>is that the only way?
15:15<LeandroL>water towers are industries, and funding a new industry is crazy expensive
15:15<@Alberth>if you want to deliver water to the town, yeah
15:15<LeandroL>so i'm pretty much fucked up then
15:15<LeandroL>i gotta save up around 400k to build my new tower
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15:16<@Alberth>could be that the city builder was never tested for sub-tropical, most people only play temperate, for some reason
15:17<@Alberth>not that it would help you much with your game, I am afraid
15:17<LeandroL>no, it's okay
15:18<LeandroL>it's my first game on sub-tropical climate anyway
15:18<LeandroL>i was bound to make at least a few mistakes, right?
15:18<@Alberth>otherwise there would not be much fun :p
15:22<@Alberth>alternatively, you could be lucky and have the game create a tower for you
15:22<LeandroL>i wouldn't count on that but it would be nice if that happened
15:23<LeandroL>at least my company is the most profitable of all right now
15:23<LeandroL>i'm at 432k and i need 449k to build my tower
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15:24<LeandroL>question: if i put the tower in a remote corner of my town, will the train stations servicing the town be able to accept water?
15:24<LeandroL>i.e. the stations would be far from the tower but still in the same town
15:27<Taede>the water tower would have to be within the catchment area of the station
15:27<Taede>however, you could have the trains transfer water to the trainstation, and deliver the final mile with rv's
15:27<@Alberth>open the station build window, and select the same platform as you already have. Enable catchment area display. Hoover above the current station, and you'll see whether it fits
15:28<@Alberth> says it should be build at a desert tile
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15:33<Eddi|zuHause>the tower must be near the station, just in the same town doesn't suffice (likewise with houses and other industries)
15:34<Eddi|zuHause>but you're probably better off building a separate station for the water transport
15:36<LeandroL>thank you all for your suggestions
15:36<LeandroL>i ended up connecting the water tower to three different watter supplies using road vehicles
15:36<LeandroL>i was lucky enough to have three water supplies relatively close to each other
15:37<LeandroL>i sent three water vehicles to each supply and now my town has four times the ammount of water needed to grow :)
15:38<Eddi|zuHause>RV are probably better for that job, as you can more easily make a steady supply instead of trains which have a large spike in supply and then nothing for a while
15:40<LeandroL>ok my next challenge: bringing goods to my town
15:41<LeandroL>what's the best way to get goods in a sub-tropical climate?
15:41<LeandroL>in a temperate climate i usually transport oil from oil rigs to refineries and feed the goods to my town
15:41<Eddi|zuHause>i have never really used tropic
15:42<Eddi|zuHause>but wood or oil, i suppose
15:42<@Alberth>open the industry chain window for goods
15:42<Eddi|zuHause>but the wood choppers don't grow automatically, they have to be funded
15:44<LeandroL>i hate that the oil wells dry so fast
15:45<LeandroL>i'd love to just set them and forget them
15:46<andythenorth>use a better set of industries
15:48<@Alberth>ignore oil wells :p
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15:48<Kjetil>use whaleoil instead
15:49<Eddi|zuHause>yeah, the famous tropical whale hunting grounds
15:50<@DorpsGek>Commit by fonsinchen :: r25948 /trunk/src (3 files in 2 dirs) (2013-11-07 20:50:03 UTC)
15:50<@DorpsGek>-Fix [FS#5796]: Make sure LinkRefresher doesn't delete the LinkGraph DeleteStaleLinks() is examining.
15:50<LordAro>can anyone else access [vcs|hg] ? or is my internet being dodgy?
15:50<Taede>hg works fine for me
15:52<Eddi|zuHause>andythenorth: i said "tropical" :p
15:52<andythenorth>I know :) I just had that picture in my bookmarks
15:52<andythenorth>FIRS nearly got whaling :P
15:54<@Alberth>LordAro: works for me
15:58<@Alberth>sorry, didn't see you already had an answer
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16:21<LordAro>fuck. accidentally deleted my cookie clicker save D:
16:22<LordAro>/o planetmaker
16:22<blathijs>LordAro: Oh noes! All those hours you invested! Wasted!
16:23<LordAro>that save was about a month old :(
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16:41<andythenorth>la la la
16:45<Eddi|zuHause>__ln__: a lot of the early railcars were made out of truck parts
16:45<andythenorth>wtf, this mac compiles _really_ slowly
16:47<Eddi|zuHause>use the cloud!
16:47<andythenorth>not a bad idea
16:47<andythenorth>EC2 nml service?
16:47<Eddi|zuHause>devzone->build on push
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16:48<andythenorth>my mac died, so I have some other one that was lying around the office. This one is a core 2 duo 2Ghz :(
16:48<Eddi|zuHause>nmlc is not dualcore capable
16:49<Eddi|zuHause>and unless someone makes it handle headers and linkers, i don't see how it could even work
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16:50<andythenorth>even allowing for single-threaded python, this mac is about 40% slower than mine :P
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16:51<andythenorth>actually single-threaded python has nothing to do with it
16:51<andythenorth>just acknowleding your point about "# of cores doesn't matter"
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16:52<Eddi|zuHause>anyone archived that luukland "we hate Rubidium" page?
16:53<__ln__>did luukland refer to himself in the plural?
16:53<Eddi|zuHause>pluralis majestis
16:53<__ln__>not that it's wrong, we think using the plural is a-ok.
16:54<Eddi|zuHause>oh, it's majestatis
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16:56<Kjetil>prostatis ?
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16:57<Eddi|zuHause>there is apparently also a pluralis modestiae
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17:07<@Rubidium>if only Midnightmyth were living in UTC+2
17:08<@Rubidium>(or we still had DST)
17:10<Eddi|zuHause>i'd assume "dk" stands for denmark
17:13<__ln__>part of dk is UTC-3
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17:33<TinoDidriksen>Not part of country code dk, but part of the Kingdom of Denmark.
17:39<Eddi|zuHause>didn't greenland declare independence?
17:40<@planetmaker>greenland is an autonomous area
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17:52<Eddi|zuHause>i'm not entirely sure anymore, but i have this fairly recent headline in my head that the status of greenland changed
18:00<Kjetil>iirc they only want it to change
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---Logclosed Fri Nov 08 00:00:18 2013