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#openttd IRC Logs for 2013-11-08

---Logopened Fri Nov 08 00:00:18 2013
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03:51<@Alberth>moin
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04:23<GriffinOneTwo>~
04:26<LordAro>/o
04:26<Taede>mornin
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07:12<NGC3982>Good afternoon.
07:15<NGC3982>I this
07:15<NGC3982>Oops.
07:16<NGC3982>I think i need inspiration on what kind of server to run.
07:17<NGC3982>Dutch? American? ECS or FIRS?
07:22<peter1138>Vanilla.
07:22<LordAro>everything all at once.
07:22<peter1138>ALL THE GRFS
07:22<LordAro>and ALL THE AIs
07:23<LordAro>and ALL THE SCENARIOS
07:23<LordAro>wait
07:24<LordAro>oh, excellent, my new psu has arrived
07:26<LordAro>brb, ripping computer apart
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07:33<GriffinOneTwo>can't you only do like 60 GRFs at once?
07:33<GriffinOneTwo>or was it 30?
07:35<GriffinOneTwo>yea, its 60
07:36<peter1138>Combine all the GRFs into a single MEGA GRF, then
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07:41<TinoDidriksen>60? That's an arbitrary number...
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07:44<MNIM>YOU are an arbitrary number! >:/
07:49<peter1138>TinoDidriksen, something to do with fitting into a single UDP packet.
07:50<TinoDidriksen>That makes more sense.
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08:14<LordAro>well, that was easy
08:17<peter1138>Must've done it wrong.
08:19<LordAro>seems to be working
08:19*LordAro has disconnected (Nope.)
08:19<LordAro>:p
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09:32<@Belugas>hello all
09:32<V453000>beer
09:32<peter1138>Hmm
09:32<MNIM>beer?
09:32<peter1138>When is it okay and not okay for a soldier to shoot the enemy?
09:33<MNIM>peter1138: according nato guidelines for soldiers in the big sandbox:
09:33<MNIM>shoot once up in the air, once overhead, once in the legs, then in the head
09:33<V453000>beer is the answer to everything
09:34<MNIM>though usually that defaults to the slightly more sensible once in the air, thrice on center mass.
09:34<peter1138>He added: "Obviously this doesn't go anywhere fellas. I just broke the Geneva Convention."
09:34<peter1138>Hmm, fair enough.
09:35<MNIM>peter1138: why, he farted at the enemy?
09:35<peter1138>He shot him.
09:35*MNIM shrugs
09:35<peter1138>What are they supposed to dO?
09:36<peter1138>Oh, hello Taliban insurgent, pleased to meet you, toodle off now...
09:36<MNIM>if he has reasonable suspicion of threat, he has the right to defend himself.
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09:37<MNIM>most western armies rather shoot ten civilians accidentally than lose one friendly soldier.
09:37<MNIM>especially in the sandbox, where everybody looks like a civvie, but nobody is.
09:38<MNIM>hell. they can't even trust iraqi/afghan soldiers for that matter.
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09:41<NGC3982>Poop.
09:42<MNIM>well yes.
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12:18<DanMacK>Hey all
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14:13<@DorpsGek>Commit by rubidium :: r25949 trunk/src/gfx_layout.cpp (2013-11-08 19:13:32 UTC)
14:13<@DorpsGek>-Fix [FS#5683]: text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right
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14:19<andythenorth>o/
14:26<@Alberth>\o
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14:31<andythenorth>http://www.railpictures.net/viewphoto.php?id=457852&nseq=1
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14:40<@Alberth>you don't see much train :)
14:43<andythenorth>where is more height levels
14:43<andythenorth>?
14:43<andythenorth>oh also my GS idea
14:43<andythenorth>is for collaborative MP
14:43<andythenorth>you have to achieve goals to unlock items for your collaborating players
14:43<andythenorth>I think it's niche and interesting
14:43<Supercheese>https://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=920#p1094010
14:43<Supercheese>^ MHL
14:44<andythenorth>it could take two forms
14:44<andythenorth>one company gets things like 'grow towns', another gets things like 'deliver raw materials'
14:44<@Alberth>sounds like fun :)
14:44<andythenorth>money is kludged by the gamescript so the goals can be interesting without caring about economy too much
14:44<andythenorth>the other option is to divide the map
14:45<andythenorth>and treat it like trading
14:45<andythenorth>so region A has to export to region B and vice versa
14:45<andythenorth>dunno if that works?
14:46<@Alberth>I wondered about having a newgrf with trains that can carry a limited amount of cargo for each player
14:46<@Alberth>or rather, limited types of cargo
14:47<andythenorth>so player 1 gets cargo types A, C, F
14:47<andythenorth>player 2 gets B, E, N ?
14:47<@Alberth>something like that
15:18<@DorpsGek>Commit by michi_cc :: r25950 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:27 UTC)
15:18<@DorpsGek>-Codechange: [OSX] Move some functions used by all video sub-drivers into the common source file.
15:18<@DorpsGek>Commit by michi_cc :: r25951 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:31 UTC)
15:18<@DorpsGek>-Fix [FS#5797]: [OSX] Disable the old fullscreen sub-driver when compiling with SDK versions 10.9+.
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15:40<Eddi|zuHause>Alberth: like i said previously, all the infrastructure for limiting vehicles to certain players is there, just GS needs access to it somewhow
15:41<Eddi|zuHause>where "vehicles" in this case could mean "wagons that carry X"
15:41<@Alberth>I must have missed you saying that :)
15:41*andythenorth avoids trolling :)
15:41<andythenorth>today is a good andythenorth day
15:41<Eddi|zuHause>so one player would get all bulk wagons, other player all liquid wagons, etc.
15:42<Eddi|zuHause>won't work with all kinds of newgrfs
15:42<Eddi|zuHause>or may be severely imbalanced
15:43<@Alberth>GS accessing wagon properties is probably already hazardous
15:43<Eddi|zuHause>Alberth: was in the context of Pikka's "everybody gets a differen 10cc subset"
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15:43<andythenorth>GS accessing wagon properties = all bets are off imo
15:44<andythenorth>hmm static props ok
15:44<@Alberth>Eddi|zuHause: ok, not aware of such things, which may be a good thing
15:44<andythenorth>it's cb 36 that's a joker in the pack
15:44<Eddi|zuHause>the game internals maintain a bitmask for every vehicle, which player can build it, but the default behaviour is fixed to "none", "one (protype)" and "all"
15:45<Eddi|zuHause>so a GS taking over control of the vehicle introduction could just set different bitmasks
15:46<@Alberth>nice
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15:46<DanMacK>Hey all
15:46<@Alberth>o/
15:47<andythenorth>hi DanMacK
15:54<Eddi|zuHause>"kex exchange" is a typo only a german would make...
15:54<Eddi|zuHause>http://www.openssh.com/txt/gcmrekey.adv
15:56<@Alberth>:)
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16:11<Wolf01>rainink o/
16:11<@Alberth>hi hi
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16:12<zydeco>greetings, comrades
16:12<@Alberth>it's wet here too
16:15<@DorpsGek>Commit by rubidium :: r25952 trunk/src/string.cpp (2013-11-08 21:15:20 UTC)
16:15<@DorpsGek>-Fix [FS#5719]: do not skip numbers when skipping spaces and other sorting 'improving' characters
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16:25<@DorpsGek>Commit by rubidium :: r25953 trunk/src/saveload/afterload.cpp (2013-11-08 21:25:35 UTC)
16:25<@DorpsGek>-Fix [FS#5732]: Wrong bits used when converting signal types/variants while loading savegames older than v64 (adf88)
16:26<andythenorth>is it bedtime?
16:27<@Alberth>I think it is
16:27<andythenorth>feels that way
16:28<andythenorth>my alarm clock wakes up at 5.30am
16:28<@DorpsGek>Commit by rubidium :: r25954 trunk/src/saveload/afterload.cpp (2013-11-08 21:27:56 UTC)
16:28<@DorpsGek>-Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88)
16:29<Eddi|zuHause>who has v15 savegames?
16:29<@Rubidium>you?
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16:29<@Rubidium>e.g. 0.4.0.1
16:31<Eddi|zuHause>i'm not sure i have those anymore
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17:24<@DorpsGek>Commit by rubidium :: r25955 trunk/src/train_cmd.cpp (2013-11-08 22:24:21 UTC)
17:24<@DorpsGek>-Fix [FS#5723]: Train's "force proceed" status gets reset when the track on the other side of the tile has a signal (adf88)
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17:27<LordAro>is this when Rubidium goes and fixes all the bugs that "the other lazy people haven't fixed yet" ?
17:27<LordAro>:p
17:27<@Rubidium>nah, not all
17:29<@DorpsGek>Commit by rubidium :: r25956 trunk/src/newgrf_storage.h (2013-11-08 22:28:57 UTC)
17:29<@DorpsGek>-Fix [FS#5772]: temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs
17:29<@Rubidium>only about 10
17:31<Wolf01>I have troubles reading temporary and persistent in the same sentence
17:33<@Rubidium>good ;)
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18:02<@DorpsGek>Commit by rubidium :: r25957 /branches/1.3 (67 files in 4 dirs) (2013-11-08 23:02:00 UTC)
18:02<@DorpsGek>[1.3] -Backport from trunk: language updates
18:02<LordAro>ooh, do i detect a 1.3.3 update shortly?
18:02<@Rubidium>not really
18:03<@Rubidium>still needs the win9x issue sorted, and a release candidate and the likes
18:03<LordAro>true
18:03<@Rubidium>this is just 3+ months of language updates; mostly needed because the script doesn't always get everything right the first pass ;)
18:10<LordAro>:)
18:10<LordAro>fix the script? :P
18:13<@Rubidium>TMWFTLB
18:14<LordAro>:p
18:15<LordAro>i've always found it interesting that if you google that acronym, the 5th result is a tt-forums post :)
18:16<Supercheese>Hah, so it is
18:17<LordAro>discussing the usage of it, no less
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19:14<Wolf01>'night
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---Logclosed Sat Nov 09 00:00:19 2013