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#openttd IRC Logs for 2013-11-15

---Logopened Fri Nov 15 00:00:30 2013
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01:43<krinn>morning guys
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03:44<MuhQ>good morning !
03:46<MuhQ>hey guys i have a problem with a newgrf on my dedicated server. I downloaded the new modern tram set via console content update -> content select 1634 -> content download. I added it in the openttd.cfg and restart the server but i cant use the newgrf... what's wrong? (openttd v1.3.2 stable)
03:46<MuhQ>need help pls : )
03:48<MuhQ>i don't have any gui on the server... only SSH! : )
03:49<Xaroth|Work>check the console commands list
03:49<Xaroth|Work>you can tell it to download newgrf
03:51<MuhQ>I did it with "rcon "password" "content download"
03:51<MuhQ>the TAR file is available in the content_download directory
03:51<krinn>openttd should gave a reject message on problem
03:52<MuhQ>Where? In a special log file or directly to the console?
03:52<krinn>at least when starting
03:53<MuhQ>hmm.. there is no error ...
03:54<krinn>i'm not expert for newgrf trouble, but -d grf should provide what you need
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03:54-!-mode/#openttd [+o Alberth] by ChanServ
03:55<krinn>If you're still stuck, ask Alberth, i always ask Alberth anything : weather in my country, loterie numbers...
03:56<@Alberth>and you pay well for my services, for which I thank you
03:57<krinn>is that a call for a new payment already ? I did paid you 3rd times this week !!!
03:58<krinn>and the last one wasn't really worth it, i got rain and didn't took my umbrella because of it
04:01<@Alberth>you didn't read the small print, did you?
04:01<krinn>of course not :D
04:02<krinn>I trust only God and Alberth, i don't read small prints in the bible too
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04:03<@Alberth>oh dear
04:06<@Alberth>MuhQ: you may want to start by verifying that the newgrf is actually 1.3.2 compatible
04:08<@Rubidium>MuhQ: did you edit openttd.cfg before shutting down the server? If so, shutting down the server has overwritten the cfg with the variant without the NewGRF configuration
04:08<@Alberth>moin planetmaker, Rubidium
04:08<MuhQ>i directy downloaded it with the 1.3.2 version in the console. I just realized that it work, but only if i start a new game... i like to have it on my existing game....
04:08<LordAro>/o Rubidium, planetmaker
04:09<@Alberth>MuhQ: not possible
04:09<MuhQ>damn :D
04:09<krinn>MuhQ and you didn't have to pay a penny ! Luckier than me
04:09<MuhQ>thanks for the information
04:12*planetmaker wonders what new payment scheme Alberth devised
04:13<@Alberth>It was just a test, but people seem to be unhappy with it
04:13<@planetmaker>doh :-(
04:13<@Alberth>complaining about the weather and so on
04:22<Supercheese>good night
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05:09<LordAro>/o peter1138
05:10<__ln__>/o for facepalm?
05:11<LordAro>some thing like that ;)
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06:25*andythenorth seeks cb10 in nml
06:25<@Alberth>hi hi
06:25<andythenorth>maybe the wiki knows
06:25<andythenorth>I shall look
06:26<V453000>wats that?
06:26<V453000>is there
06:26<V453000>steam for ships? :P
06:27<andythenorth>need to cut some smoke off trains
06:27<andythenorth>but only sometimes
06:27<andythenorth>don't discuss ship smoke :(
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06:28<V453000>ship smoke is awesome
06:28<@Alberth>not awesome enough for andy
06:28<V453000>if you know how to implement ships properly it is enough for everybody! :D
06:30<andythenorth>the problem is that the specs are all wrong about ships
06:30<andythenorth>they refer to the deprecated implementation
06:30<andythenorth>which I have used in my set
06:30<V453000>ships are wrong in general
06:30<andythenorth>the specs should really be updated for WetRail
06:31<V453000>wetrail i all in 1 file plus 1 signals file, plus few lines in 1 nml file, I can copypaste that for you at any point ;)
06:32<andythenorth>you should make a new wiki section
06:33<andythenorth>for NewShips
06:33<V453000>you know what I mean
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06:37<andythenorth>can't repeat graphics{} blocks for items
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06:37<andythenorth>fails :P
06:37<V453000>you can use block with the same item multiple times tho
06:38<andythenorth>doesn't seem to work for cbs
06:38<andythenorth>I wanted to declare item
06:38<andythenorth>then declare again for same vehicle for one cb
06:40<@Alberth>when does squid have ships?, I don't have any in 1945
06:40<andythenorth>maybe I broke it :o
06:40<@Alberth>oh, never mind, I was looking in the depot window
06:41<andythenorth>they should be available from 1870 or so
06:41*Alberth needs lot more coffeee!
06:41<andythenorth>I didn't test before release :)
06:41<andythenorth>lazy andythenorth
06:43<@Alberth>why test, if you have players for it :)
06:43<V453000>I mostly dont test anymore either
06:44<V453000>I just open each version after compiling, but
06:44<krinn>rubidium i have add test AI if you want get mad
06:44<V453000>nothing thorough
06:46<krinn>and if anyone wish dig into squirrel bugs, you'll get pleased at
06:47<@Alberth>andythenorth: good, good, I like these tugboats, nice and tidy this way
06:48<andythenorth>yes, quite efficient
06:48<andythenorth>means you can't see the flashing pixels
06:48<andythenorth>also they're too long, we're going to have to change them :)
06:48<andythenorth>they look odd in canals etc
06:48<andythenorth>who is working on articulated ships?
06:48<andythenorth>besides V453000 of course
06:49<@Alberth>yeah, it looks weird :)
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06:52<andythenorth>meh, I have to add some conditional crap to my code :(
06:54<@Alberth> loaded it's a single ghost ship :)
06:55<andythenorth>aweseome :)
06:55<andythenorth>the unfinished spritesheet might be the cause :)
06:55<andythenorth>it's missing 7 rows or so
06:57<andythenorth>I wish I could set some bits on a vehicle
06:57<andythenorth>instead of calculating stuff all the time by looking up props of other vehicles
06:57<V453000>bad sprite artist has missing sprite sheets
06:57<V453000>bad bad!
06:59<andythenorth>I have to write 4 switches where 1 would be enough
06:59<andythenorth>and it's more lookups
07:00<V453000>I would be glad if I had to write Only 4 switches :P
07:01<andythenorth>just let me maintain state
07:01<andythenorth>no kittens will die
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07:24<frosch123>hmm, fish on friday
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07:30*LordAro has some fish
07:30<LordAro>might eat that today :)
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07:44<andythenorth>Alberth: I'm away this weekend, but thoughts on Squid would be interesting
07:44<andythenorth>hopefully it's a lot less 'meh, another similar ship'
07:44<andythenorth>and there's less time wasted on choosing between similar models
07:44<andythenorth>and more obvious progression
07:45<andythenorth>it has autorefit too, although that is a mess :P
07:45<@Alberth>currently only doing coal
07:47<@Alberth>tug boat versus Altamira seems a bit unbalanced for the latter
07:47<@Alberth>4,000 /year for a bit more speed?
07:48<V453000>Alberth omg stop regarding money :-D
07:50<@Alberth>ok V, they look awfully simular, same capacity, mostly same speed
07:51<V453000>still not a reason to look at prices :P
07:54<andythenorth>I haven't even set money yet :)
07:54<andythenorth>there is a basic automatic calculation somewhere
07:56<andythenorth>k gtg
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09:21<krinn>devzone is working again ?
09:22<peter1138>cold :(
09:22<krinn>comes here, warm
09:24<@Alberth>somewhat, it seems
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09:27<alluke>tt-forums seem to work a bit slow
09:27<peter1138>Pay for a premium account.
09:27<krinn>can apply for new project on AIDev, cannot from Gamescripts page, just a miss or can i apply GS from AI ?
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09:32<@planetmaker>what is your question, krinn ?
09:32<@Alberth>krinn: just do it here[subject]=Applying%20for%20project:%20%3Cname%20here%3E&issue[priority_id]=7&issue[watcher_user_ids][]=4&issue[watcher_user_ids][]=3&issue[watcher_user_ids][]=115&issue[description]=Hello,%20I%20would%20like%20to%20request%20a%20project%20on%20your%20DevZone,%20my%20work%20is%20or%20will%20be%20GPL%20and%20therefore%20legitimate%20to%20be%20hosted%20fr
09:33<@planetmaker> <-- smaller link, same target :)
09:33<@Alberth>that one fails for me
09:33<@planetmaker>ah, doesn't work with http*s*
09:34<krinn> here i have link to "Apply new project here"
09:34<krinn> and here's not
09:34<@planetmaker>it ends up all in my inbox ;-)
09:34<@planetmaker>but I'll add a link there, too. Thanks for the hint
09:35<krinn>i think there was a logic, apply in AI for AI, in GS for GS...
09:36<@planetmaker>do we have GS libraries meanwhile?
09:36<krinn>no, only a GS
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09:36<krinn>oh yes i do have one, SCP for GS
09:36<@planetmaker>I mean in principle :-)
09:37<@planetmaker>well, there's a link now, too, on the GS projects page
09:37<krinn> hosts both AI/GS libs
09:38<krinn>and i think Zuu has made superlib for GS too
09:38<frosch123>[15:33] <planetmaker> <-- smaller link, same target :) <- is there a similiar link for translators? which i could put on the eints frontpage?
09:39<frosch123> <- most ai libraries also exist as gs lib
09:40<krinn>last time i pickup AssignTo it fails if i remember ? should leave it empty?
09:40<@planetmaker>yes. You could also simply tell me now the projectname
09:40<@planetmaker>and skip creating the issue ;-)
09:41<@planetmaker>or gslib-awards?
09:41<krinn>not a lib
09:41<krinn><planetmaker> gs-awards? <- fine for me
09:42<frosch123>though that link is not as useful if you have to register first at devzone
09:42<@planetmaker>only the URL can't be changed as it corresponds to the local FS dir name
09:42<frosch123>so, maybe the link to projects/home is better
09:43<krinn>i still have the RO message, where can i upload my public rsa ?
09:43<@planetmaker>any paste will do. Even IRC will do, e.g. in private paste to me
09:44<@planetmaker>mind I only want the public part :-)
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09:44<krinn>with /msg planetmaker
09:44<@planetmaker>for instance
09:44<frosch123>or /query planetmaker
09:44<krinn>let me grab the key
09:46<frosch123>btw krinn: since you were already manager of an existing project, you can create them on your own, without the need of an admin
09:46<@planetmaker>at least now looks nicer :D
09:47<@planetmaker>your key should work now, krinn. URL for ssh is ssh://
09:47<@planetmaker>the repo for the new project should be created automatically in a few minutes
09:47<frosch123>omg, so many repositories :o
09:47<@planetmaker>hgweb didn't like that many ;-)
09:48<frosch123>hmm, someone tried whether the size/timeout limit still applies to pull/push via https ?
09:48<krinn>can hg push ssh://hg@hg.../projectname ?
09:48<@planetmaker>I didn't. But it didn't apply with the previous rhodecode install
09:48<@planetmaker>yes, krinn
09:49<krinn>ok thanks
09:53<@planetmaker>repository should exist now
09:54<krinn>unsure, all goes fine, but can't see update there, need few time ?
09:55<@planetmaker>I see it. Redmine's web interface sometimes needs a bit to notice
09:55<krinn>yep see it now, all fine! thanks
09:56<@planetmaker>you're welcome
09:57<krinn>glad devzone isn't host on tt-forum server!
09:57<krinn>so slooowww
09:57<@planetmaker>devzone has its slow times, too from time to time :D
09:58<krinn>yep, but you don't need to read it while it goes slow :)
09:58<peter1138>Does devzone support git?
09:58<@planetmaker>in principle yes
09:59<krinn>dunno but hg is doing the work fine
10:00<frosch123>git fanboys use github basically
10:00<@planetmaker>the switch from hgweb to rhodecode made it possible to unify the web interface for both hg and git
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10:00<peter1138>As a git user, no, I don't use github.
10:00<krinn>read something about git force push or name like that, what a messy thing
10:00<@planetmaker>hehe, jenkins devs messed up royally
10:01<@planetmaker>screwing up 150+ repos with one push, rolling back by 6 weeks or so
10:01<@planetmaker>beauty of git :P
10:01<krinn>lol yes, that's the story i speak of
10:01<peter1138>Good job you have everything locally too.
10:02<@planetmaker>well, you can read the story on reddit or hackernews. It's not that easily, peter1138
10:02<krinn>sure, but what a hell when you pull that
10:03<peter1138>I don't read reddit.
10:03<peter1138>Or hackernews.
10:03<frosch123>are you too old for irc? :p
10:03<@planetmaker>nor do I. I saw that in ... #jenkins ;-)
10:03<peter1138>But if you fuck a repo (hg or git) and you've got other instances... what's the problem? o_O
10:04<@planetmaker>peter1138, the problem is the rewritten history on the server
10:04<@planetmaker>without the option to simply push a 'revert'
10:04<peter1138>Just replace it with a known-good clone.
10:05<krinn>and if you pull it without knowing, hell i don't wanna dig all git commands to restore my local dir
10:05<SpComb>the head refs are very much a local concept
10:05<SpComb>peter1138: how do you know which clone is perfectly up-to-date?
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10:05<SpComb>peter1138: i.e. you lose pushes
10:05<@planetmaker>peter1138, and overwrite the changes by others?
10:05<@planetmaker>on 150 repos *simultaneously*?
10:05<krinn>over 150 repos :)
10:06<krinn>i read the guy dig it to find out more repos were corrupt
10:07<SpComb>essentially you rewind the head pointer to some arbitrary older commit
10:07<krinn>anyway, sure any push done after that are lost for good
10:08<peter1138>Yup, certainly the person that pushed it will have lost it completely, yes, sure.
10:09<peter1138>Bit of a mess to recover from, but nothing lost except time.
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10:12<peter1138>40% of KSP...
10:15<Taede>still more expensive than openttd...
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10:18<krinn>KSP ?
10:18<peter1138>Kerbal Space Program
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12:36<juanjo_>Hi! How do I ask for voice in
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12:36<LordAro>by asking for it
12:38<juanjo_>Can I have voice there? :P
12:38<krinn>what's the point of been voice in a non voice limited channel ?
12:40<juanjo_>Thank you in advance btw
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12:47<peter1138>krinn, what makes you think it's not voice limited?
12:47<krinn>the fact non voice can speak ?
12:48<krinn>or is it we're all voice because of the money we gave to dorpsgek ?
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12:49<peter1138>krinn, reread the original request.
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12:50<krinn><juanjo_> Hi! How do I ask for voice in
12:50<frosch123>krinn: is a separate irc channel, meant for development related discussions, when this channel is too spammy
12:50<peter1138>Reread, not repost :)
12:50<frosch123>to distinguish this channel from the other, people cannot talk by default in .dev
12:51<krinn>so we shouldn't talk about dev here ?
12:51<krinn>"in theory"
12:51<peter1138>Sure you can. The request was about that other channel though.
12:51<frosch123>this channel is fine
12:51<frosch123>the other one is only for backup
12:51<frosch123>when andy is here :p
12:51<frosch123>or when you post a patch for review, and don't expect an answer in the next 8 hours
12:52<frosch123>because everyone is at work
12:52<frosch123>both channels have logs, but it's not really worth the time to read the backlog for this one :p
12:52<krinn>lol how many chans about openttd are there ?
12:52<frosch123>about 5 about openttd, about 10 about openttdcoop
12:53<@planetmaker>inflation surely hits hard there ;-)
12:53<krinn>:) quiet a lot
12:54<@planetmaker>tbh, I'm only in 3 of #openttd* channels...
12:54<krinn>i suppose i'm in the one i need so
12:54<frosch123>yeah, .notice and .noai and .cf are dead / pointles
12:55<frosch123>not sure whether anyone is there :p
12:55<@planetmaker>oh, even .noai
12:55<@planetmaker>I wondered also about .cf. Was assuming .farm. Oh well :-)
12:55<@planetmaker>All important notices also here
12:55<krinn>well, always think this one was free speak about dev/ai.. (and so speak about it here)
12:55<@planetmaker>It very much is so
12:56<@planetmaker>the others are backup when there's two intense discussions
12:56<frosch123>the .noai channel never was particulary acive
12:56<@planetmaker>which sometimes can be a strain to follow if interwoven
12:56<frosch123>i've listed this channel for script development on the website
12:56<krinn>frosch123, must be why i ended here so
12:56<+glx>like when people are playing with the bot ;)
12:56<@planetmaker>#openttd, frosch123 ?
12:57<@planetmaker>makes very much sense
12:57<@planetmaker>glx, yeah, then, those times ;-)
12:59<krinn>and none has made a !voice bot for #openttd-dev ?
12:59<@planetmaker> there's @voice
13:00<@planetmaker>would be pointless if everyone could voice themselves ;-)
13:00<krinn>abusers can be ban
13:00<krinn>could even be a point if you're op :)
13:01<frosch123>actually, i doubt people would figure it out
13:01<frosch123>even if it was written in the topic :p
13:03<krinn>i'll redo my bed, and nap again here then
13:03<@planetmaker>sleep well :D
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13:41<frosch123>there is literally nothing more evil than dropping single marines into a group of banelings
13:45<@DorpsGek>Commit by translators :: r26004 /trunk/src/lang (romanian.txt swedish.txt) (2013-11-15 18:45:13 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>romanian - 30 changes by tonny
13:45<@DorpsGek>swedish - 1 changes by Joel_A
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14:43<Wolf01>\o hello o/
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14:57<@planetmaker>forums are fast as a slug on steroids... :S
14:59<Taede>guess you don't mean the slugs from nuts
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15:05<@planetmaker>indeed not. They actually are slugs on steroids ;-)
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15:33<zydeco>greetings, comrades
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15:40<__ln__>"Stolidus Simulations is a world leading company in the field of robotic vacuum simulators."
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15:58<andythenorth>var 61 not available in cb 10
15:58*andythenorth was coding with no internet connection
15:58<andythenorth>could have saved an hour :P
16:03<andythenorth>also that means my trains look silly
16:03<andythenorth>they have smoke when they shouldn't
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16:48<NGC3982>"Game of the year 2013"
16:49<NGC3982>Also, that comment. <3
16:49<+glx>oh I didn't know that simulator
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17:22<@DorpsGek>Commit by rubidium :: r26005 /trunk/src/network (network_server.cpp network_server.h) (2013-11-15 22:22:01 UTC)
17:22<@DorpsGek>-Fix [FS#5478]: crash when transferring savegame from server to client
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17:27<@Rubidium>anyone with 64 bits Windows XP? If so, could you test whether the installer at does not show an error about the version of Windows not being high enough?
17:27<@Rubidium>i.e. basically confirm that the bug has been fixed in the test case
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17:49<MINM>Rubidium: I usually fix this by feeding my PC spacecake.
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18:43<Wolf01>night all
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19:25<Vadtec>i remember someone working on something similar to cargodist a few months ago, has it gone anywhere? or is it still a mod of the base game?
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19:34<krinn>i don't know the one you speak of, but i don't think any others patch that handle cargo distribution will be include as cargodist has been add. I'm not saying it won't be added, but with cargodist i suppose openttd devs choose to support one, supporting multi-features that would do similar things looks a bit silly
19:36<Vadtec>i dont really remember what it was
19:37<Vadtec>i thought someone was working on adding it to openttd as a core feature
19:37<Vadtec>but so far all im finding is the cargodist builds
19:37<krinn>it propabably never happen : keep in mind it's what i think, i'm not ottd dev
19:38<krinn>but now that cargodist is within, if i were other cargo dist like patch maker i would : 1/ don't gives a shit and keep doing my own patch 2/ produce patch to cargodist that add the feature my previous patch have, as this time, this might get included
19:39<Vadtec>when you say "within" do you mean it can be enabled in stock openttd or that you still have to download the cargodist releases?
19:39<krinn>a bit like : now a roof was add, keep doing your own house or add stones to the existing base
19:39<krinn>i mean within
19:39<Vadtec>because ive looked in stock openttd and havent seen any option to enable it
19:40<krinn>in advance settings i have it
19:40<krinn>it have its own settings : cargo distribution
19:40*Vadtec checks again
19:41<Vadtec>is it in its own category or undersomething?
19:41<Vadtec>or am i just blind?
19:41<krinn>have its own section in the root of adv settings
19:41*Vadtec reinstalls
19:41<krinn>after economy and before competitors in my openttd
19:42<krinn>but it's trunk version
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19:43<Vadtec>i take it the download you get from the main website isnt trunk
19:43<Vadtec>go figure
19:43<krinn>there's nightliies you can download
19:44<Vadtec>was just going there
19:44<krinn>i suppose cargodist is going its way for 1.3.3
19:45<krinn>couldn't find changelog ref to when cargodist was add, but last line : -Fix [FS#5796]: Make sure LinkRefresher doesn't delete the LinkGraph DeleteStaleLinks() is examining.
19:45<krinn>linkgraph looks like a cargodist need
19:46<Vadtec>well like i said
19:46<Vadtec>i *thought* someone was adding it to the core game
19:46<Vadtec>but i only caught it in passing
19:46<Vadtec>so i could be entirely mistaken
19:48<krinn>cannot find update roadmap, but as option exists, might be for 1.3.3 but i don't know their plans :)
19:48<Vadtec>and now that i have a nightly build, it seems to be working
19:48<Vadtec>oh well
19:48<Vadtec>time to play!
19:48<krinn>(those dawn cylons never tell their plans)
19:48<+glx><krinn> i suppose cargodist is going its way for 1.3.3 <-- I'm sure it won't ;)
19:49<+glx>but it will be in 1.4.0
19:49<krinn>i generally do bad guess, must be why i fail at loto that much
19:51<Vadtec>glx: where does it say it will be in 1.4? ive been looking and cant seem to find that anywhere
19:52<+glx>it's in trunk and trunk will be 1.4
19:52<krinn>(glx is a cylon also)
19:53<+glx>it would be silly to backport a huge feature to 1.3 branch
19:53<krinn> <-- look at this one vadtec
19:53<Vadtec>krinn: been there
19:54<krinn>Since June 2013 Cargodist is included in trunk.
19:54<Vadtec>right, but i never saw where it said trunk is 1.4
19:54<Vadtec>im off to play
19:54<Vadtec>thanks for the info
19:55<krinn>have a nice one
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20:00<+glx>just check version info in trunk exe properties ;)
20:05<+glx>it should say for today's nightly
20:08<krinn>i don't see where you get that, not from download page or i'm blind
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20:31<+glx>rigth click on openttd.exe
20:32<krinn>hmmm, i'm not able to do that
20:33<+glx>it's only for windows version
20:35<krinn>i could tell you shared libs i use and their version easy :)
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20:39<+glx>else check (_openttd_newgrf_version)
20:39<+glx>const uint32 _openttd_newgrf_version = 1 << 28 | 4 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1));
20:40<krinn>ok ok i could lives without knowing :)
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---Logclosed Sat Nov 16 00:00:31 2013