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#openttd IRC Logs for 2013-11-26

---Logopened Tue Nov 26 00:00:50 2013
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05:00<@DorpsGek>Commit by rubidium :: r26117 trunk/src/pathfinder/yapf/yapf_ship.cpp (2013-11-26 10:00:15 UTC)
05:00<@DorpsGek>-Cleanup: unneeded NULL check
05:02<LordAro>Rubidium: you still going? :)
05:02<Xaroth|Work>allll night loooong
05:02<Rubidium>no, I'm still still
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07:04<@DorpsGek>Commit by rubidium :: r26118 trunk/src/roadveh_cmd.cpp (2013-11-26 12:04:16 UTC)
07:04<@DorpsGek>-Fix-ish?: comparing the old Direction to the possibly new state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
07:04<@DorpsGek>Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
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07:31<Eddi|zuHause>why do we, after all these years, still have no "ignore this thread" feature in the forum?
07:32<__ln__>freedom of speech!
07:33<@planetmaker>Eddi|zuHause, you should tell that the board's software developers!
07:34<Eddi|zuHause>__ln__: freedom of speech is also freedom to not listen to somebody's speech
07:35<Taede>you are free to skip pressing 'view thread' on any thread you wish to ignore
07:35<Eddi|zuHause>Taede: no, because that messes up the "there are unread threads in this forum" display
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07:36<@peter1138>I used the 'Ignore this forum' feature.
07:38<Taede>once you've read everything you want to read, just 'mark all forums as read'
07:38<Eddi|zuHause>Taede: that is an extra step of work that would be unnecessary
07:39<Eddi|zuHause>Taede: also, it needs actually checking the thread title before clicking "jump to new post"
07:42<__ln__>Eddi|zuHause: i know, it's just the argument that is often used for not properly moderating fora and such.
07:43<Rubidium>Eddi|zuHause: what threads are upsetting you?
07:44<Eddi|zuHause>Rubidium: the thread that has several dozen megabytes worth of car pictures
07:45<Eddi|zuHause>Rubidium: it's not really "upsetting" but more "there can't possibly be anything useful in this thread"
07:46<Eddi|zuHause>and that's not the only one. the WAS thread is a "good" candidate for this category as well
07:46<@DorpsGek>Commit by rubidium :: r26119 trunk/src/script/api/script_company.cpp (2013-11-26 12:46:21 UTC)
07:46<@DorpsGek>-Fix: ResolveCompanyID on an already resolved CompanyID
07:49<@DorpsGek>Commit by rubidium :: r26120 trunk/src/script/api/script_company.cpp (2013-11-26 12:48:56 UTC)
07:49<@DorpsGek>-Fix: [Script] Replace simple check with precondition check, after that simple check was documented as a precondition
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08:16<MNIM>http://www.youtube.com/watch?v=V4XdBFY17ks
08:16<MNIM>oh, wrong server
08:16<MNIM>my bad
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08:21<@DorpsGek>Commit by rubidium :: r26121 /trunk/src (3 files in 2 dirs) (2013-11-26 13:21:25 UTC)
08:21<@DorpsGek>-Codechange: add some asserts after dynamic casts to show they shouldn't return NULL ever
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08:23<@DorpsGek>Commit by rubidium :: r26122 trunk/src/window.cpp (2013-11-26 13:23:31 UTC)
08:23<@DorpsGek>-Fix-ish: remove essentially dead code; if nested_array were NULL there, it would segfault in RaiseWidget
08:27<@DorpsGek>Commit by rubidium :: r26123 trunk/src/widget.cpp (2013-11-26 13:27:34 UTC)
08:27<@DorpsGek>-Fix: make sure the maximum row length when making company buttons is at least 1
08:42<@DorpsGek>Commit by rubidium :: r26124 trunk/src/string.cpp (2013-11-26 13:42:09 UTC)
08:42<@DorpsGek>-Fix: make sure all members of the default string iterator are initialised
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09:47<@DorpsGek>Commit by rubidium :: r26125 trunk/src/tilearea_type.h (2013-11-26 14:47:45 UTC)
09:47<@DorpsGek>-Fix: make sure the tile area's variables are always properly initialised
09:52<@DorpsGek>Commit by rubidium :: r26126 trunk/src/train_cmd.cpp (2013-11-26 14:52:28 UTC)
09:52<@DorpsGek>-Cleanup: remove unneeded check for NULL
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10:08<@DorpsGek>Commit by rubidium :: r26127 trunk/src/widget.cpp (2013-11-26 15:08:15 UTC)
10:08<@DorpsGek>-Fix (r18186): missing break
10:13<@DorpsGek>Commit by rubidium :: r26128 trunk/src/widgets/dropdown.cpp (2013-11-26 15:12:54 UTC)
10:13<@DorpsGek>-Fix: erroneous cast
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10:30<@DorpsGek>Commit by rubidium :: r26129 trunk/src/train_cmd.cpp (2013-11-26 15:30:41 UTC)
10:30<@DorpsGek>-Fix: remove dead code; it could be made to do what it did, but then it would be inconsistent with moving vehicles around
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11:07<FrenkyPohodar>Hello people. do not know how to kick players from the game and cancel his company? I am releasing it as a dedicated server (the server) and connects to the PC (as a player).
11:08<FrenkyPohodar>*from the game and cancel his company?
11:09<@DorpsGek>Commit by rubidium :: r26130 /trunk/src (7 files in 2 dirs) (2013-11-26 16:08:58 UTC)
11:09<@DorpsGek>-Codechange: add some guards against using invalid image indices
11:11<Rubidium>FrenkyPohodar: http://wiki.openttd.org/Console and then things like clients, ban, kick, companies, reset_company. Possibly you need rcon
11:14<FrenkyPohodar>It is a wiki I have thought so much. I look at it.
11:16<@planetmaker>rcon PASSWORD "kick <clientID>"
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11:22<FrenkyPohodar>super that's it, I'm going to set a password for rcon. :) Me and the kids in the game will not make a mess.
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13:45<@DorpsGek>Commit by translators :: r26131 /trunk/src/lang (3 files) (2013-11-26 18:45:17 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>simplified_chinese - 1 changes by siu238X
13:45<@DorpsGek>traditional_chinese - 1 changes by siu238X
13:45<@DorpsGek>turkish - 13 changes by wakeup
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14:08<Wolf01>hi hi
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14:23<LordAro>Curious question: Have any of you ever contributed to the Linux kernel?
14:25<frosch123>no, but i went with a file system guru to school
14:26<frosch123>does that count? :p
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14:27<LordAro>probably not :p
14:27<LordAro>oh, "but i went to school with a file system guru" would be better English, if that wasn't a mistake
14:28<LordAro>:3
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14:28<frosch123>does it actually change the meaning?
14:28<frosch123>or is it just wrong?
14:28<LordAro>i'm not sure (i'm no linguist :P )
14:29<LordAro>i would say it's somewhere between unusual and wrong :)
14:29<LordAro>almost implies you journeyed to school with this guru
14:30<LordAro>somewhat Yoda-ish, even :)
14:30<Eddi|zuHause>it's very german grammar :p
14:31<frosch123>well, we are both german :p
14:31<frosch123>it was even a german school :p
14:31<LordAro>:p
14:32<frosch123>it also was in the same town where the first computer worm was created
14:32<Eddi|zuHause>but i learned german has more freedom in shuffling things around (can be used to emphasise things by putting them at the beginning or the end of a sentence)
14:32<frosch123>most likely by neither of us though :p
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14:35<Eddi|zuHause>i never quite heard a clear distinction between virus and worm
14:35<frosch123>worms are more a network thing
14:36<frosch123>afaik :p
14:42<frosch123>http://virus.wikia.com/wiki/Christmas_tree <- hmm, i was 5, and i never encountered rexx
14:49<frosch123>[20:23] <LordAro> Curious question: Have any of you ever contributed to the Linux kernel? <- btw, they always bitch about coding style, and never accept patches :p
14:49<LordAro>oh i'm sure
14:49<LordAro>:)
14:49<LordAro>kinda like another dev team i know :D :P
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15:24<ZacoOne>hello
15:26<ZacoOne>need help with signaling. i keep getting trains blocked
15:27<Pinkbeast>ZacoOne: You may need to be more specific (an image (not a JPG) of the offending layout may help)
15:28<ZacoOne>is png fine?
15:29<Pinkbeast>Pretty well anything but jpeg; jpeg compression mangles OTTD screenshots with peculiar effect.
15:30<Pinkbeast>I'm off for about 15 mins
15:31<Pinkbeast>Don't DCC me an image. Upload it so anyone on the channel can help.
15:32<ZacoOne>ok thx
15:36<ZacoOne>newbie alert! how do i upload an image?
15:37<LordAro>pic somewhere
15:37<LordAro>imgur will do
15:39<frosch123>http://xkcd.com/949/
15:39<LordAro>^^
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16:51<Rubidium>LordAro: yes, I have ;)
16:51<LordAro>:O
16:51<LordAro>anything special?
16:51<Rubidium>not really
16:54<Rubidium>it was a PCI ID for some driver
16:54-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []
16:55<Rubidium>I'd reckon about 10 years ago
17:04<@DorpsGek>Commit by rubidium :: r26132 trunk/src/spriteloader/grf.cpp (2013-11-26 22:03:56 UTC)
17:04<@DorpsGek>-Fix-ish: prevent issues due to overflowing multiplications by limiting the size of full zoom sprites to about 32kix32ki
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17:53<alluke>funny how youtube has blocked 'hardcore' from the search suggestions
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17:59<frosch123>night
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18:51<Wolf01>'night
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19:51<geoffreybeene>HELLO openttd friends!
19:51<geoffreybeene>i am happy to see so many people in this channel, and hope not everyone is idling
19:52<Superuser>sorry to disappoint you
19:52<Superuser>everyone is idling :P
19:52<geoffreybeene>how tragic
19:52<LordAro>indeed
19:53<geoffreybeene>I just discovered this game last week and am becoming rapidly obsessed
19:53<LordAro>also doesn't help that you've lost/about to lose the europeans
19:53<geoffreybeene>it scratches an itch i never knew existed
19:55<geoffreybeene>am i too enthusiastic
19:55<geoffreybeene>i just want to talk railroad layout theory and design, and learn tips
19:55<LordAro>just a little ;)
19:55<LordAro>other than Superuser, this channel goes a bit dead around this time
19:56<geoffreybeene>no one's so excited about the game anymore?
19:56<geoffreybeene>ah ok
19:56<geoffreybeene>That's a friggin' ton of idlers
19:56<LordAro>oh yes
19:56<alluke>yes
19:56<Superuser>I am, I just suck at it :P
19:56<geoffreybeene>so do i my friend, we have that in common
19:56<alluke>there should be autodisconnect after 1 hour of idling
19:56<LordAro>half of these people are just long forogetten bouncers, still ticking away
19:57<LordAro>alluke: that wouldn't be very helpful, to anyone
19:57<Superuser>xaxa yep
19:57<geoffreybeene>Can I ask a simple question then? What mapsize do you like to use?
19:57<LordAro>a day or 2, maybe
19:57<alluke>why not
19:57<geoffreybeene>I just tried 512x512 for the first time and it seems monstrous
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19:57<LordAro>geoffreybeene: try 2048^2 then :p
19:57<alluke>hey
19:57<geoffreybeene>i feel like 95% of the industries would just disappear
19:57<alluke>tell me what to build into my game and ill provide you a screenshot of that
19:58<geoffreybeene>a cross-island passenger distribution system
19:58<geoffreybeene>no airplanes
19:58<geoffreybeene>passengers must go from one side of the map to the other
19:58<alluke>train-ship-train or so?
19:58<geoffreybeene>train bus train
19:59<alluke>whats the point
19:59<geoffreybeene>what's the point of anything in a sandbox game?
19:59<geoffreybeene>because it's fun
19:59<alluke>trains can go same routes as buses
19:59<alluke>only water can stop them
19:59<geoffreybeene>maybe a bus can get passengers from parts of the city your stations cant
20:00<geoffreybeene>i'm new to the game so idk
20:00<alluke>indeed
20:00<alluke>from other side of big city to other
20:00<alluke>ill see if thats possible in my current game
20:00<+glx>512x512 is indeed big for the first time
20:01<alluke>do metros count as trains?
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20:03<geoffreybeene>sure
20:03<geoffreybeene>whats multiplayer likew?
20:03<geoffreybeene>is it really competitive
20:03<geoffreybeene>it seems more fun but is intimidating
20:03<alluke>boring
20:04<alluke>there arent proper servers with proper newgrfs
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20:04<geoffreybeene>I haven't tried any newgrfs yet
20:04<geoffreybeene>or an AI
20:04<geoffreybeene>i hear NARS2 is cool
20:04<alluke>i dont like it
20:05<alluke>company colours and unrealistic specs
20:05<geoffreybeene>what would you recommend? any recommendations on an I too
20:05<geoffreybeene>AI*
20:05<geoffreybeene>Sorry for so many Q's but I am quite excited about this game
20:06<alluke>well there are many good country-specific train sets
20:06<alluke>where do you live?
20:06<geoffreybeene>USA
20:07<alluke>then i recommed you us train set and canadian train set
20:08<alluke>http://grfcrawler.tt-forums.net/details.php?do=details&id=10
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20:08<alluke>http://grfcrawler.tt-forums.net/details.php?do=details&id=211
20:09<+glx>easier to recommand stuff in bananas
20:09<alluke>those arent in bananas :(
20:09<+glx>I know
20:16<geoffreybeene>any general tips newbies should know?
20:16<geoffreybeene>i just found out about the advanced orders you can give
20:16<geoffreybeene>experimenting with 3 way junctions
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20:16<+glx>always start with a coal service
20:16<+glx>(money maker)
20:17<alluke>ive always started with pasx
20:17<alluke>passengers
20:17<geoffreybeene>I've eben setting up coal
20:17<geoffreybeene>and then some buses in towns i like to promote growth
20:18<geoffreybeene>planes seem like cheat money so i've been avoiding them
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20:39<geoffreybeene>is there an easy guesstimate for train HP = total tonnage
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20:43<alluke>depends on the speed
20:44<alluke>for shunting 1000 tons at 35 kmh you dont need much more than 1000 hp
20:45<alluke>but mass and tractive effort
20:46<geoffreybeene>teh more mass a train pulls the more likely it'll break down right?
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20:47<alluke>ops
20:47<alluke>i have breakdowns always turned off
20:48<alluke>theyre just annoying
20:48<geoffreybeene>yea they are
20:48<geoffreybeene>maybe ill do that
20:48<geoffreybeene>i dont feel like a lot of awesome gameplay is being contributed by them
20:48<alluke>yep
20:55<alluke>the off-topic section has some 'interesting' topics http://www.tt-forums.net/viewtopic.php?f=2&t=68753
20:56<Japa_>I want an indian train set, but the only way I'll get one is making one, and I'm pretty shit at pixel art
20:56<alluke>practise :P
20:58<alluke>the finnish train set took over 8 years to get released
20:58<Japa_>heh.
20:59<Japa_>My attempts just end up looking like matchboxes.
21:00<alluke>more detail
21:05-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
21:07<Japa_>http://i.imgur.com/UueJWND.png
21:07<Japa_>Example
21:07<Japa_>Then I tried 3d and it was even worse. http://i.imgur.com/mUTgYTp.jpg
21:09<Superuser>zbase
21:09<Superuser>u so pretty
21:09<Superuser>daym
21:09<Superuser>time to fap
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21:10<alluke>the 8bpp doesnt look bad at all
21:10<alluke>and zbase is ugly i gotta admit
21:12<Japa_>I kinda want to draw a zbased sized 8bpp sprite, but I fear that would be beyond my abilities to make it not suck
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21:14<geoffreybeene>What year do buses show up?
21:14<geoffreybeene>I'm 1931 and just got a plane, but no bus
21:14<ZacoOne>hello everyone
21:14<geoffreybeene>hey ZacoOne
21:15<alluke>around 40s iirc
21:15<alluke>some newgrfs buses even earlier
21:15<alluke>from 1900s
21:15<ZacoOne>how do i share my first completed game?
21:16<alluke>upload the .sav somewhere and share a link
21:16<geoffreybeene>you can complete the game?
21:17<alluke>the game "ends" at 2050 which means that you get a poster about the winner and then the playing continues like nothing happened
21:17<ZacoOne>well i reached 2051. it's not really complete i guess
21:17<Japa_>What's the default starting year?
21:17<ZacoOne>1950
21:17<Japa_>thanks.
21:17<ZacoOne>np
21:18<Japa_>starting earlier than that with some nice newgrfs can be pretty fun, but if you make the mistake of turning on inflation, you get !!FUN!!
21:19<ZacoOne>is there a preffered upload site or will any do?
21:19<Japa_>Depends what you're uploading.
21:19<alluke>forums, dropbox ftp
21:20<Japa_>google drive works too
21:20<geoffreybeene>I started at 1925 with default grf
21:20<geoffreybeene>it's fun just having steam engines all over the place right now
21:20<ZacoOne>cool thx. i think i'll try ttforums first
21:20<alluke>i recommed getting dropbox but you can make new topic to the forums and post the save there
21:20<Japa_>1850 with a newgrf that gives period engines and horse carts. Good times.
21:21<alluke>ok
21:21<alluke>horse carts that dont work with realistic acceleration >:(
21:23<Japa_>Also don't have realistic stats. 1 horse carriage: 15HP
21:23<Japa_>or something like that
21:24<geoffreybeene>Does it matter what order on the list your Conditional orders are?
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21:27<alluke>doh
21:27<alluke>4:20 went 7 minutes ago
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21:30<ZacoOne>I would like to share my sav. I hope I'm not breaking any rules by posting here (I'm sure someone will chastise me if I am, please forgive). http://www.tt-forums.net/viewtopic.php?f=60&t=69442
21:31<alluke>at least its the correct subforum
21:32<ZacoOne>Is there a specific location for me to do this?
21:32<alluke>its fine
21:32<alluke>i see you used maglevs
21:33<alluke>weird way of building you have
21:33<ZacoOne>yes sir! after watching hours of youtube and reading this is what i came up with.
21:34<alluke>hah
21:34<ZacoOne>I definately want to improve so please let me know where I an make corrections
21:34<geoffreybeene>these implicit orders are screwing me up--I connected two large cities by rail to ecarry passengers
21:34<alluke>i can share some of my old 64x64 games
21:35<alluke>just for lulz
21:35<geoffreybeene>there are 3 cities in between
21:35<geoffreybeene>I want the train to go between the two end cities, but if it hits 100% load percentage, to go nonstop to the end
21:35<ZacoOne>that would be greatly appreciated. I have a long way to go...
21:36<geoffreybeene>I'm with you Zaco
21:36<geoffreybeene>I'm a noob
21:37<alluke>https://dl.dropboxusercontent.com/u/1004368/Kakkala%20Transport%2C%202.%2007.%201993.sav
21:37<ZacoOne>Good to know I'm not alone!
21:37<alluke>thats only for fun
21:37<alluke>cheated money
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21:38<ZacoOne>yes with the airports. i want to attempt with coal as the money maker next time
21:40<ZacoOne>i've been getting the "missing files" error. how do i fix that
21:41<alluke>add the files
21:41<alluke>there should be the check online content button
21:43<ZacoOne>I dl all online content. i playing version 1.3.2. is not compatable?
21:44<ZacoOne>oh ok. get it! which newgrf are you using?
21:44<alluke>which are you missing?
21:46<ZacoOne>none. all online content is accounted for. are newgrfs elsewhere that i don't know about?
21:49<ZacoOne>i dont have any currently active though they are downloaded.
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22:00<geoffreybeene>How do you upgrade your HQ?
22:00<geoffreybeene>Just company value?
22:00<geoffreybeene>Zaco: re coal as moneymaker, I started the game in 1925 and set up 4 routes, 2 Coal routes with 3 mines each, and 2 iron routes with 3 mines each
22:01<geoffreybeene>Making over 400k a year by 1927
22:07<Superuser>GUISE
22:07<Superuser>ITS HAPPENING
22:07<Superuser>http://creativecommons.org/weblog/entry/40768
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---Logclosed Wed Nov 27 00:00:52 2013