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#openttd IRC Logs for 2013-11-28

---Logopened Thu Nov 28 00:00:53 2013
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00:01<BiG_MEECH>hi all
00:02<BiG_MEECH>anyone here know ubuntu linux 12.04 really well?
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00:37<Kostiak>Is there a way to change when I get access to trains?
00:38<Kostiak>Aka make it start at earlier year?
00:39<Supercheese>well, you can change the actual year via the cheat menu
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00:51<kostiak>is there a way to use engines from one climate in another climate?
00:51<kostiak>maybe edit the scenario somehow?
00:52<Supercheese>lemme guess, NARS?
00:52<Supercheese>seems I
00:52<Supercheese>I guessed wrong*
00:53<Supercheese>(stupid enter key, next to apostrophe)
00:53<Supercheese>anyway, there isn't an easy way to do that, especially in a running game
00:53<kostiak>I have a scenario in the sub-acrtic climate but want to use temperate trains in there
00:53<kostiak>not a running game, a scenario
00:53<kostiak>or even if not whole trains, at least the engines of temperate
00:54<Supercheese>an already-created scenario is identical to a running game in terms of difficulty in changing core game elements
00:54<kostiak>is there a way to copy a map from one scenario to another?
00:54<Supercheese>you can copy the heightmap
00:54<Supercheese>Scenario Editor -> Save Heightmap
00:54<kostiak>(including cities)
00:54<Supercheese>doesn't include cities unfortunately
00:54<Supercheese>or, well, anything other than base terrain
00:55<Supercheese>base terrain height*
00:55<kostiak>any other way to go about it?
00:55<Supercheese>well, what, if any, grfs are you using?
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00:56<kostiak>none at the moment
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00:56<kostiak>still not sure how they work
00:56<Supercheese>OpenGFX+ trains may be able to help, IIRC
00:56<Supercheese>I've never used it, but I have a hunch they have relevant parameters
00:57<Supercheese>yes, it does
00:57<Supercheese>Specifically, it has parameters that let you choose just what you want
00:57<Supercheese>temperate trains in arctic
00:58<Supercheese>you should be able to find it in the Online Content menu
00:59<kostiak>ok so i downloaded it
00:59<kostiak>and enabled it in the main menu
00:59<Supercheese>yeah, you'll need to enable it in the scenario
00:59<Supercheese>one moment
00:59<kostiak>but when i start a game the list of active newgrfs is empty
01:00<kostiak>open the scenario in the editor and the list is still empty, how do i add it there?
01:00<Supercheese>See: and
01:00<Supercheese>that describes the process
01:01<Supercheese>be sure to remember to set the parameters
01:04<kostiak>ok i think it worked, thanks a lot!! <3
01:06<Supercheese>You're most welcome
01:06<Supercheese>just be warned that because you had to change newgrfs there theoretically could be some issues in the game
01:07<Supercheese>although hopefully you'll never see any
01:07<Supercheese>the linked thread talked about that
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03:50<__ln__>has anyone here preordered a Jolla?
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07:31<NGC3982_>Is there a way to force trucks and busses always to go to the end of a station?
07:32<NGC3982_>Thank you.
07:33<Eddi|zuHause>they do that automatically
07:35<NGC3982_>I see
07:35<NGC3982_>Since, i'm experiencing this:
07:35<@planetmaker>__ln__, your correction is ill-placed as not necessary
07:35<@planetmaker>buses or busses is both correct
07:36<NGC3982_>Although, it might have to do with the bus "in the middle", simply being there since the last buses left.
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07:36<Eddi|zuHause>NGC3982_: yeah, pretty much
07:36<Eddi|zuHause>NGC3982_: the others will pass through after waiting for a while
07:37<NGC3982_>In my perfect world, a full load order would still make the buses "fill the gaps", but i guess that's not possible.
07:37<Eddi|zuHause>which may make things worse
07:37<Eddi|zuHause>NGC3982_: implement overtaking in stations :)
07:37<NGC3982_>That would be kind of cool.
07:37<NGC3982_>I solved with using non-drivetrough stations.
07:38<NGC3982_>Seems to work better when using heaps of buses
07:38<NGC3982_>(And yes, i should build it entry-exit).
07:38<@planetmaker>NGC3982_, you should send vehicles both ways through the dtrs instead of only one-way. It doubles capacity that way
07:39<Eddi|zuHause>NGC3982_: yes, dead end stations have their uses :)
07:39<NGC3982_>planetmaker: I tried it, but it seems like they get stuck more often. I'm not sure if that's about me simply having to much buses, though
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07:40<__ln__>*too many
07:40<Eddi|zuHause>__ln__: maybe they're uncountable?
07:40<NGC3982_>__ln__: Ty.
07:40<V453000>substitute every word with fuck, solved
07:40<NGC3982_>__ln__: Assface.
07:41<__ln__>NGC3982_: you're welcome
07:42<@planetmaker>sometimes I wonder about the mental age of some
07:42<@planetmaker>my guess would be around 8 to 12
07:45<NGC3982_>Pm: I assure you, i will never reach the age of 10.
07:45*planetmaker presses 'reverse' button
07:47<V453000>the retards with numbers in nicknames always win
07:47<@planetmaker>000345V ?
07:47<@planetmaker>sounds smaller. so reverse button works :-P
07:48<V453000>you swapped 4 and 5 :P
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07:48<@planetmaker>nothing is bug-free ;-)
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07:52<NGC3982_>13:46 [oftc] -!- 2893CGN Erroneous Nickname
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07:54<__ln__>/nick 0
07:56<Eddi|zuHause>is that remotely comparable to /join 0?
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08:52<NGC3982_>I'm running a server based on a savegame
08:53<NGC3982_>I use the dedicated server with the c ang g function, to choose save and configuration file
08:53<NGC3982_>I also use a restarting year set in the choosen config file
08:53<NGC3982_>I just noticed that the parameter does not restart the savegame i started, but a standard game specified in openttd.cfg
08:54<NGC3982_>and openttd.cfg != the choosen config file.
08:54<NGC3982_>Can i get around that in some way?
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08:57<@planetmaker>yes... by using a script connected to admin port which can restart the server and reload a savegame
08:58<NGC3982_> I see. And script is the only (or the easiest) way?
09:02<@planetmaker>I believe so, but maybe I err
09:03<NGC3982_>Thanks, ill start reading up.
09:04<Rubidium>depends what you consider easy
09:05<Rubidium>maybe changing to code to call the load game code instead of new game code is "easier" for you; maybe not
09:08<NGC3982_>Sure, simply loading the save file with the correct config file would be the "most correct way"
09:08<NGC3982_>Since that is the way the server initially starts.
09:11*Rubidium wonders why/how it would/could fallback to another cfg
09:14<Rubidium>and what makes you think it uses the wrong one?
09:14<Rubidium>missing NewGRFs?
09:15<lugo>the problem is after restarting it's creating a new game rather than using the one specified in the -g switch?!
09:16<Rubidium>yes; nothing specifies that it needs to be the loaded savegame
09:16<Rubidium>especially because it could also be exactly not what you want
09:18<@planetmaker>for instance the usual case where you load a savegame after a server update or maintenance
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13:45<@DorpsGek>Commit by translators :: r26133 /trunk/src/lang (malay.txt unfinished/frisian.txt) (2013-11-28 18:45:10 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>frisian - 1 changes by Taeke
13:45<@DorpsGek>malay - 3 changes by aarchen1795
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14:37<@DorpsGek>Commit by rubidium :: r26134 trunk/src/aircraft_cmd.cpp (2013-11-28 19:37:24 UTC)
14:37<@DorpsGek>-Fix [FS#5820]: aircraft crashing near the map's border due to a lack of airports could trigger an assertion in most builds
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18:07<Wolf01>'night all
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18:47<Virtual->Any romanian OpenTTD players?
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22:08<geoffreybeene>Anyone want to tak a look at my save?
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23:41<geoffreybeene>How do I turn on autorenew
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---Logclosed Fri Nov 29 00:00:55 2013