Back to Home / #openttd / 2013 / 12 / Prev Day | Next Day
#openttd IRC Logs for 2013-12-11

---Logopened Wed Dec 11 00:00:27 2013
00:48-!-Super_Random [] has quit [Read error: Connection reset by peer]
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
01:02-!-Midnightmyth [] has joined #openttd
01:06-!-Hazzard [] has quit [Quit: Page closed]
01:17-!-Gethiox2 [] has quit [Quit: WeeChat 0.4.2]
01:35-!-ST2 [~ST2@] has quit [Quit: On the rocks! ^^]
01:41-!-ST2 [] has joined #openttd
01:50-!-andythenorth [] has joined #openttd
01:54*andythenorth wonders how to compile multiple grfs from one codebase
01:54<andythenorth>this might need some thought :P
01:57<@planetmaker>what's your plan exactly?
01:57<@planetmaker>good morning also :)
01:59<andythenorth>planetmaker: the plan is to generate multiple Iron Horse grfs from one codebase - one grf per 'roster' (Brit, Euro, North American etc)
01:59<andythenorth>this was thought to be be better than lots of parameters
01:59<andythenorth>I can handle the python side of this, but the makefile needs thought :)
01:59<andythenorth>for that I have zero plan
02:01<andythenorth>could cheat
02:01<andythenorth>wrap the current makefile in another makefile
02:01<andythenorth>pass the required set as an arg var
02:01<@planetmaker>why is it bad to have a region parameter like 2ccTrainSet?
02:01<andythenorth>repeatedly call the existing makefile
02:02<andythenorth>planetmaker: not sure, I am +/- 0 on how to do this
02:02<andythenorth>there was a consensus here that multiple grfs are better
02:02<andythenorth>it also eliminates an ID problem
02:03<@planetmaker>id problem?
02:03<@planetmaker>you mean you need more than 8k articulated vehicle IDs?
02:03<andythenorth>Dan has plans for 15 different rosters
02:03<andythenorth>or so
02:03<andythenorth>each uses 1k IDs
02:04<andythenorth>I could make it work in one grf
02:06<andythenorth>it's easier to not worry about IDs though :)
02:08<@planetmaker>well. with 1k IDs you're still good for 7 times more
02:08<andythenorth>limit is actually up around 16k or so
02:08<@planetmaker>and that's only articulated
02:08<andythenorth>these days :)
02:08<@planetmaker>16 even? well then
02:08<andythenorth>yeah, it's not a blocking issue
02:09<andythenorth>compile time (for a single grf) would be better with multiple grfs (if that makes sense)
02:09<andythenorth>but that's not a blocking issue either
02:09<andythenorth>there's no blocking issue that forces this
02:10<@planetmaker>see, I fear config problems as people have with all the ECS NewGRFs
02:10<V453000>XD 8k articulated vehicles? :DDD
02:10<andythenorth>yeah, that's why FIRS is all one grf
02:10<V453000>wtf :DD
02:11<andythenorth>V453000: 3 IDs per 'unit'
02:11<V453000>thats still 2k+ ...
02:11<andythenorth>some engines are made up of 2-3 units
02:11<V453000>how could possibly that be reasonable :D
02:11<V453000>well you can articulate the same vehicle and just change sprites?
02:12<andythenorth>the props don't work
02:12<andythenorth>cb36 doesn't cover all cases
02:12<andythenorth>tried it :)
02:13<V453000>well then do ships on rails
02:13<V453000>that solves everything
02:13<andythenorth>ho ho ho
02:13-!-Pecio [] has joined #openttd
02:13<andythenorth>it's <1K IDs for an actual 'roster' that you'd use in game
02:13<V453000>like 1k vehicles?
02:13<andythenorth>last count, I had a full 'brit' set in 500 IDs
02:14<V453000>I mean, nuts has like 100 trains and it already feels like proper hell of a lot
02:14<andythenorth>this is 50, including all wagons and metro
02:14<andythenorth>we have some narrow gauge and maglev to add still
02:14<V453000>50 using tha many IDs?
02:15<@planetmaker>10 IDs per vehicle?
02:16<V453000>im assuming you code each tender/thing/part of train as separate thing
02:16<V453000>with own id
02:17<andythenorth>well, each thing gets 3 IDs
02:18<@planetmaker>well, makes it easy, and IDs are cheap
02:18<@planetmaker>If you want to make several grfs, indeed I recommend to use a recursive make which builds them one by one each
02:19<andythenorth>seems simplest
02:19<@peter1138>Which twerp increased the ID limit?
02:19<@planetmaker>probably as player, one grf with a few simple boolean parameters is what I'd like for this case. It's all the same kind of vehicles from the same author and set. So meh to many clicks
02:20<@planetmaker>if another grf needs to know it then could read the parameters
02:20<andythenorth>sometimes I think a container format for multiple grfs would be useful :P
02:21<andythenorth>with an action 14 to configure them
02:21<andythenorth>but meh
02:21<andythenorth>V453000: probably not interesting, but
02:21<@planetmaker>that's what ecs basically does... and container format is tar. Might even allow several grf inside, dunno
02:22<V453000>I clearly understand that The Cow Jumped Over the Moon
02:23<andythenorth>yeah, $someone needs to write some buy menu text
02:23<andythenorth>the plan is to have this done for christmas
02:23<andythenorth>quite a bit to do :P
02:23<V453000>good luck :D
02:23<V453000>my plan is not to do anything till christmas :D
02:26-!-George [~George@] has joined #openttd
02:38-!-namad7 [] has quit [Ping timeout: 480 seconds]
02:38-!-namad7 [] has joined #openttd
02:48-!-Midnightmyth [] has quit [Ping timeout: 480 seconds]
03:01-!-Pecio [] has left #openttd []
03:03-!-DabuYu [DabuYu@] has quit []
03:12-!-Devroush [] has joined #openttd
03:42-!-onezero [] has quit [Ping timeout: 480 seconds]
03:44-!-tokai|noir [] has quit [Quit: c('~' )o]
03:46-!-Japa [~Japa@] has joined #openttd
03:51-!-tokai [] has joined #openttd
03:51-!-mode/#openttd [+v tokai] by ChanServ
03:58-!-Supercheese [~Superchee@] has quit [Quit: ChatZilla [Firefox 25.0.1/20131112160018]]
04:08-!-Pecio [] has joined #openttd
04:20-!-Gethiox [] has joined #openttd
04:33-!-adf88 [] has joined #openttd
04:39-!-onezero [] has joined #openttd
04:47-!-wakou2 [] has joined #openttd
04:49-!-Pecio [] has left #openttd []
05:10-!-valhallasw [] has joined #openttd
05:19-!-jjavaholic__ [] has quit [Ping timeout: 480 seconds]
05:21-!-ST2 [] has quit [Read error: Connection reset by peer]
05:22-!-ST2 [~ST2@] has joined #openttd
05:28<Xaroth|Work>native speaker of latin? haha
05:28-!-jjavaholic [] has joined #openttd
05:29<TinoDidriksen>Native level is achievable, but that's still a crazy position.
05:31-!-Japa [~Japa@] has quit [Ping timeout: 480 seconds]
05:31<Xaroth|Work>for a dead language, it'll be pretty hard to be a native latin speaker
05:32<TinoDidriksen>Yes, but not "native level"
05:32<TinoDidriksen>There's a distinction.
05:32<andythenorth>vatican city? :P
05:32-!-Pecio [] has joined #openttd
05:43-!-onezero [] has quit [Remote host closed the connection]
05:44-!-onezero [] has joined #openttd
05:44-!-abchirk_ [] has quit [Remote host closed the connection]
05:48-!-HerzogDeXtEr [] has joined #openttd
05:58-!-Gethiox2 [] has joined #openttd
06:04-!-Gethiox [] has quit [Ping timeout: 480 seconds]
06:51-!-Elukka [] has quit [Ping timeout: 480 seconds]
07:26-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
07:30-!-TheMask96 [martijn@] has joined #openttd
07:36-!-tokai|mdlx [] has joined #openttd
07:42-!-tokai [] has quit [Ping timeout: 480 seconds]
07:56-!-Superuser [] has joined #openttd
07:57-!-Superuser [] has quit []
08:00-!-Gethiox2 [] has left #openttd [WeeChat 0.4.2]
08:07-!-sla_ro|master [slamaster@] has joined #openttd
08:37-!-Ristovski [~rafael@] has joined #openttd
08:55-!-wakou [] has joined #openttd
08:55-!-Pecio [] has left #openttd []
08:59-!-wakou2 [] has quit [Ping timeout: 480 seconds]
09:09-!-adf88 [] has quit [Quit: adf88]
09:13-!-andythenorth [] has quit [Quit: andythenorth]
09:44-!-andythenorth [] has joined #openttd
09:59-!-retro|cz [] has joined #openttd
10:12-!-onezero [] has quit [Remote host closed the connection]
10:12-!-Fuco [] has quit [Ping timeout: 480 seconds]
10:18<@peter1138>Sounds like asking for trouble.
10:24*andythenorth hums a tune
10:31-!-Japa [~Japa@] has joined #openttd
10:39-!-adf88 [] has joined #openttd
10:44-!-yorick [] has joined #openttd
11:01-!-Takumo [] has left #openttd [WeeChat 0.4.2]
11:19-!-KouDy_ [~koudy@] has quit [Quit: leaving]
11:23-!-KouDy [~koudy@] has joined #openttd
11:31-!-Alice3 [] has joined #openttd
11:31-!-Japa_ [~Japa@] has joined #openttd
11:37-!-Japa [~Japa@] has quit [Read error: Operation timed out]
11:38-!-Progman [] has joined #openttd
11:51-!-Pereba [~UserNick@] has quit [Quit: when you will install AdiIRC? now is a good time --->]
12:02-!-LordAro [] has joined #openttd
12:21-!-adf89 [] has joined #openttd
12:23-!-adf88 [] has quit [Ping timeout: 480 seconds]
12:24-!-TheMask96 [martijn@] has quit [Ping timeout: 480 seconds]
12:28-!-TheMask96 [] has joined #openttd
12:34-!-Haube [] has joined #openttd
12:44-!-adf88 [] has joined #openttd
12:47-!-adf89 [] has quit [Ping timeout: 480 seconds]
12:49-!-Fuco [] has joined #openttd
12:54-!-adf89 [] has joined #openttd
12:56-!-adf88 [] has quit [Ping timeout: 480 seconds]
13:01-!-glx [] has joined #openttd
13:01-!-mode/#openttd [+v glx] by ChanServ
13:01-!-Devroush [] has quit [Ping timeout: 480 seconds]
13:13-!-oskari89 [] has joined #openttd
13:27-!-frosch123 [] has joined #openttd
13:29-!-LeandroL [~leandro@] has quit [Ping timeout: 480 seconds]
13:29<andythenorth>it's oh so quiet
13:29-!-Devroush [] has joined #openttd
13:30<andythenorth>tech levels anyone? o_O
13:30<Eddi|zuHause>play civ :)
13:32<V453000>wet tech?
13:32<Eddi|zuHause>i think research/"tech levels" is too far of a gameplay change. you can't just put it on top of the current game. you invalidate too many current assumptions of the game internals
13:33<andythenorth>which assumptions?
13:33<andythenorth>shall we make a list? o_O
13:34<Eddi|zuHause>the whole foundation of what an "engine" is
13:34<andythenorth>you mean in the train sense, or the game sense?
13:34<Eddi|zuHause>in how the newgrf defines its properties
13:34<V453000>engine code: unlocked, engine sprites: unlocked
13:35<V453000>bugs in sprites: requires further research
13:35<andythenorth>V453000: no, you have to buy more in-game credits, for real €
13:35<andythenorth>"unlock your DLC"
13:35<andythenorth>or do 3 days pointless farming
13:36<andythenorth>"click 900 times to unlock a new crate"
13:36<+glx>of course xp gain is daily caped
13:38-!-LeandroL [~leandro@] has joined #openttd
13:39<andythenorth>the only problem I see - and it's a biggish one - is tech equivalence across sets
13:39<andythenorth>tech levels demands a GS to run it
13:39<andythenorth>and the GS has no fricking idea what the newgrf author intends
13:40<andythenorth>although it's a moot point probably, because we're not exactly drowning in GS authors
13:40<V453000>the only problem I see is that you easily have tech through introduction dates already :P
13:41<frosch123>what to do on 13-12-11 ?
13:42<Eddi|zuHause>the only way you can implement "tech levels" by interacting with current game mechanics is taking the introduction date and make it depend on some kind of achievement level. but that is pointless, because to make "useful" tech levels you need something to diversify, so you can focus more on diesel, or more on electric, more on speed, or more on power...
13:42<Eddi|zuHause>and that's all not possible with the way things work currently
13:43<Pinkbeast>It would be hard also to avoid "impossible" outcomes where you got Kings before Castles or something like that
13:43<Pinkbeast>... with real vehicle sets obv.
13:43<andythenorth>Eddi|zuHause: I had no concept of research
13:44<andythenorth>Pinkbeast: so what? :)
13:44<andythenorth>I just thought of doing unlocks against achievements, whilst also solving daylength
13:44<Pinkbeast>andythenorth: So someone playing with real vehicle sets probably cares, no?
13:44<andythenorth>well they are wrong by default
13:44<andythenorth>so we can ignore them
13:44<andythenorth>it' ok :)
13:44<andythenorth>anyway, two birds, one stone
13:45<@DorpsGek>Commit by translators :: r26156 trunk/src/lang/luxembourgish.txt (2013-12-11 18:45:11 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>luxembourgish - 4 changes by Phreeze
13:45<Eddi|zuHause>there's only two options: "realism" or "wetrails"
13:45<andythenorth>he he
13:45<Eddi|zuHause>there is no middle ground
13:45<andythenorth>do not go in the middle of the road
13:45<andythenorth>Pinkbeast I think that's a non-issue, unless the engines are in separate grfs
13:46<andythenorth>and if you don't like, turn off tech levels :P
13:46<Eddi|zuHause>i did that once
13:46<Eddi|zuHause>we were on vacation in austria, and our car broke down. it was late and no traffic whatsoever
13:47<Eddi|zuHause>and the police stopped me: "why are you going in the middle of the road" .. "well i'm bored"
13:47<Eddi|zuHause>i was about 12 or so
13:48<andythenorth>anyway meh
13:48<andythenorth>we probably have enough features
13:48<andythenorth>let's not have more :P
13:48<andythenorth>in fact can we remove any?
13:48<Eddi|zuHause>andythenorth: don't waste your energy on "tech levels", that is my opinion
13:48<andythenorth>I am +0.3
13:48<andythenorth>I just think GS is really crippled currently
13:49<andythenorth>and we could stop talking about daylenght
13:49<andythenorth>daylength *
13:49<andythenorth>and we could have vehicles be available at the same time when they need to
13:49<Eddi|zuHause>just look at how the first 5 years of newgrf development look "crippled" from current perspective
13:56<andythenorth>still does :D
13:57<andythenorth>except for trains :P
13:57<Eddi|zuHause>as soon as it does not, development stops :p
13:58<andythenorth>I have accepted defeat
13:58<andythenorth>I am now making a train set
13:58<andythenorth>you can only stay on a losing path for so long :P
13:58<andythenorth>it's the V453000 solution
14:00<George>Error: 500 Internal Server Error
14:00<George>Sorry, the requested URL ',' caused an error:
14:00<George>Internal Server Error
14:00<V453000>waaat :)
14:00<V453000>not my fault every idiot makes realizmFTW train sets
14:04<andythenorth>trains also have a better spec
14:06-!-Midnightmyth [] has joined #openttd
14:14-!-Alberth [] has joined #openttd
14:14-!-mode/#openttd [+o Alberth] by ChanServ
14:16-!-adf88 [] has joined #openttd
14:19-!-adf89 [] has quit [Ping timeout: 480 seconds]
14:28-!-gelignite [] has joined #openttd
14:33-!-LordAro [] has quit [Ping timeout: 480 seconds]
14:40-!-LordAro [] has joined #openttd
14:41-!-Superuser [] has joined #openttd
14:49-!-oskari89 [] has quit []
14:49-!-Wolf01 [] has joined #openttd
14:51<@Alberth>hi hi
14:55-!-LordAro [] has quit [Read error: Connection reset by peer]
14:56-!-LordAro [] has joined #openttd
15:05-!-valhallasw [] has quit [Ping timeout: 480 seconds]
15:05<LordAro>irc topic is outdated, btw ;)
15:06<Wolf01>a little... and my site's news too
15:07<andythenorth>one day
15:07<andythenorth>I will teach my text editor to auto-indent other people's code :(
15:07<Wolf01>mine does
15:07<andythenorth>soooo bored of tab and shift tab
15:11-!-valhallasw [] has joined #openttd
15:12<Wolf01>yay I got another google +1 on my site...
15:13-!-Elukka [] has joined #openttd
15:14*Alberth is happy for Wolf01
15:14<frosch123>@topic set 1 1.3.3
15:14-!-DorpsGek changed the topic of #openttd to: 1.3.3 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
15:16<Wolf01>it's the third one, one is mine, one is from a coworker, one I bet it is from a friend of mine :P
15:36-!-KritiK [] has joined #openttd
15:42-!-Haube [] has quit [Quit: Leaving.]
15:43-!-zydeco [] has joined #openttd
16:02-!-Sacro [] has quit [Ping timeout: 480 seconds]
16:03-!-DanMacK [] has joined #openttd
16:06-!-adf89 [] has joined #openttd
16:08-!-adf88 [] has quit [Ping timeout: 480 seconds]
16:10-!-Sacro [~ben@] has joined #openttd
16:20-!-Ttech [] has quit [Quit: Este é o fim.]
16:23-!-sla_ro|master [slamaster@] has quit []
16:24-!-Ttech [] has joined #openttd
16:43-!-Alberth [] has left #openttd []
16:44-!-DanMacK [] has quit [Quit: Page closed]
16:46-!-Lord_Aro [] has joined #openttd
16:47-!-LordAro [] has quit [Ping timeout: 480 seconds]
16:49-!-LordAro_ [] has joined #openttd
16:50-!-adf88 [] has joined #openttd
16:52-!-adf89 [] has quit [Ping timeout: 480 seconds]
16:52-!-LordAro [] has joined #openttd
16:55-!-dfox [~dfox@] has quit [Ping timeout: 480 seconds]
16:55-!-Lord_Aro [] has quit [Ping timeout: 480 seconds]
16:56-!-Pereba [~UserNick@] has joined #openttd
16:58-!-LordAro_ [] has quit [Ping timeout: 480 seconds]
16:58-!-Lord_Aro [] has joined #openttd
16:59-!-LordAro is now known as Guest8956
16:59-!-Lord_Aro is now known as LordAro
17:02-!-valhallasw [] has quit [Ping timeout: 480 seconds]
17:02-!-Guest8956 [] has quit [Ping timeout: 480 seconds]
17:03-!-andythenorth [] has quit [Read error: Connection reset by peer]
17:03-!-andythenorth [] has joined #openttd
17:04-!-andythenorth [] has quit []
17:10-!-dfox [~dfox@] has joined #openttd
17:10-!-stanek [] has joined #openttd
17:11<stanek>which vcs should I use to check out source code? I see there are svn, git, and hg mirrors, but which does the project recommend?
17:12-!-MNIM [] has joined #openttd
17:14<frosch123>that depends on what you want to do with it
17:15<frosch123>if you want to build them only without modifying the source, you likely want svn, because only svn has the releases and the nightlies are versioned according to svn
17:15<frosch123>if you want to change code, you are way better off with a distributed vcs, like git or hg
17:15<stanek>I want to do some development
17:15<@planetmaker>stanek, if you want to simply re-build an official version: use svn. If you want to toy around with source and patch etc, then use hg or git
17:15<frosch123>which actually support merging
17:15<stanek>ah ok.
17:16<frosch123>in this channel hg + mq is likely the most popular thing
17:16<stanek>I'm quite partial to git myself :)
17:16<frosch123>but some people insist on using git
17:17<frosch123>well, if you are used to git, just use it :)
17:17-!-Ristovski [~rafael@] has quit [Quit: Leaving]
17:19-!-Pereba [~UserNick@] has quit [Quit: (._. ) ( ._.) ( '-') ('-' ) Are you using AdiIRC? []]
17:20-!-Pereba [~UserNick@] has joined #openttd
17:22-!-retro|cz [] has quit [Ping timeout: 480 seconds]
17:25-!-gelignite [] has quit [Quit:]
17:25-!-Jomann [] has joined #openttd
17:27-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
17:28-!-stanek [] has quit [Quit: Leaving]
17:30-!-Progman [] has quit [Remote host closed the connection]
17:37-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:56-!-alluke [] has joined #openttd
17:56<alluke>whats the max image file size allowed on tt-forums
17:56<alluke>or is .gif allowed format
18:02-!-HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
18:12<Eddi|zuHause>i think max file size was 6MB
18:12<Eddi|zuHause>and what do you need .gif for?
18:12<Eddi|zuHause>is this the '90s?
18:12<NGC3982>If only.
18:13<alluke>i have an animated 19.8 mb screenshot
18:13<alluke>2 frames
18:14<Eddi|zuHause>yeah that won't work :p
18:14<alluke>fucking fuck
18:15<alluke>should i ask if owen gives me an exemption
18:15<LordAro>don't think he can
18:15<LordAro>just upload it somewhere else
18:16<Eddi|zuHause>alluke: file size is a server-wide configuration issue
18:16<alluke>i see if i can split the frames
18:16<LordAro>google gif compressors too
18:16<Eddi|zuHause>alluke: and why does it have to be animated?
18:16<Eddi|zuHause>just make two files?
18:16<alluke>builsings/trees on and off
18:17-!-Devroush [] has quit []
18:17<alluke>those ttrs skyscrapers cover too much stuff
18:17<Eddi|zuHause>and then cut each image into 4
18:17<+glx>ttrs is just out of scale
18:17<Eddi|zuHause>alluke: that is no reason to make things animated
18:18<Eddi|zuHause>why do you think i could see more in an image that flickers every 2 seconds than in one where it's steady all the time?
18:19<alluke>you see the changes without moving between two files
18:19<alluke>hold on
18:19<Eddi|zuHause>but i see the exact same changes by alt-tabbing two browser windows
18:20<Eddi|zuHause>doesn't have to force an animation down my throat for that
18:20<alluke> see yourself
18:21<Eddi|zuHause>yes exactly
18:22<Eddi|zuHause>i totally lose orientation while scrolling
18:22<Eddi|zuHause>because the image completely changes every 2 seconds
18:22<alluke>i ca cgange it to 5 or 10 seconds too
18:22<Eddi|zuHause>that does not help at all
18:23<Eddi|zuHause>unless you can make it so it only changes when pressing 'X', it's completely useless to combine the two pictures in one
18:23<alluke>split image is 9.3 mb per frame
18:23<alluke>i guess i need jpeg compression
18:23<NGC3982>I can't find any Glados sound pack from Portal.
18:25<alluke>i must if the filesize gets too big
18:25<+glx>jpeg tends to make signals hard to determine
18:25<Eddi|zuHause>jpeg tends to make screenshots bigger
18:25<alluke>they arent important in this case
18:25<Eddi|zuHause>and more blurry
18:26<+glx>oh and use internal screenshot feature :)
18:26<Eddi|zuHause>and png has better compression than gif
18:26<NGC3982>Also, make sure you do it on a modern computer
18:26<NGC3982>The bits are faster
18:27<+glx>but don't try a giant screenshot
18:27<+glx>(it's dangerous)
18:28<+glx>(eats all memory and swap a lot for a long time)
18:29<Eddi|zuHause>only if you try it on maps larger than 256x256 :p
18:29<+glx>256x256 is already a lot of pixels
18:30<NGC3982>Also, make sure to do it on a Mac
18:30<NGC3982>Since it's more enviromental
18:31<Eddi|zuHause>@calc 256*256*64*16*4
18:31<@DorpsGek>Eddi|zuHause: 268435456
18:31<Eddi|zuHause>@calc 256*256*64*16*4/1024**2
18:31<@DorpsGek>Eddi|zuHause: 256
18:31<Eddi|zuHause>256MB in uncompressed images should be handleable
18:31<alluke>single frame is 10.5 mb :(
18:32<Eddi|zuHause>alluke: so cut it in half
18:33<alluke>saved it again in preview and the filesize dropped to 8.6 for some reason
18:35-!-Midnightmyth [] has quit [Ping timeout: 480 seconds]
18:39-!-Pereba_ [~UserNick@] has joined #openttd
18:40-!-Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
18:40-!-Pereba_ is now known as Pereba
18:42<alluke>jpe'd them
18:42<alluke>haters gonna hate
18:43<alluke>thats the one with more compression
18:43<alluke>does it look horrible?
18:44<LordAro>assume yes
18:44<alluke>my metros look like turds on rails now :D
18:45<alluke>no more bright orange
18:46<alluke>good enough
18:46<alluke>how to name the pictures
18:46<alluke>(houses) on/off sounds a bit dumb
18:50-!-Hazzard [] has joined #openttd
18:59-!-alluke [] has quit [Quit: Page closed]
19:06-!-Pereba_ [bot@] has joined #openttd
19:08-!-xT2 [~ST2@] has joined #openttd
19:10-!-Supercheese [~Superchee@] has joined #openttd
19:12-!-Super_Random [] has joined #openttd
19:13-!-Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
19:13-!-Pereba_ is now known as Pereba
19:15-!-KritiK [] has quit [Quit: Leaving]
19:16-!-ST2 [~ST2@] has quit [Ping timeout: 480 seconds]
19:17-!-ST2 [~ST2@] has joined #openttd
19:17-!-zydeco [] has quit [Quit: Miscellaneous hardware exception error]
19:22-!-Alice3 [] has quit []
19:24-!-xT2 [~ST2@] has quit [Ping timeout: 480 seconds]
19:38-!-adf88 [] has quit [Quit: adf88]
19:41-!-treaki_ [] has joined #openttd
19:48-!-treaki__ [] has quit [Ping timeout: 480 seconds]
20:09-!-LordAro [] has quit [Quit: Leaving]
20:38-!-glx [] has quit [Quit: Bye]
20:53-!-yorick [] has quit [Remote host closed the connection]
20:53-!-wakou [] has quit [Read error: Operation timed out]
20:55-!-Japa__ [~Japa@] has joined #openttd
21:02-!-Japa_ [~Japa@] has quit [Ping timeout: 480 seconds]
21:17-!-Hazzard is now known as Hazzard_AFK
22:30-!-Superuser [] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.]
22:59-!-geoffreybeene [] has quit []
---Logclosed Thu Dec 12 00:00:29 2013