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#openttd IRC Logs for 2013-12-27

---Logopened Fri Dec 27 00:00:54 2013
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03:39<dihedral>to have had a merry x-mas everybody :-)
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04:00<andythenorth>V453000: flying RVs? o_O
04:00<andythenorth>best RV idea I've seen so far
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07:32<andythenorth>flying trucks
07:38<andythenorth>apart from the sprite theft issues, I like it :P
07:51<andythenorth>maybe I can use something like 'days since last service' to give trucks range
07:51<andythenorth>then some trucks could have sleeper cabs and large fuel tanks = longer range
07:52<@Alberth>nice idea :)
07:53<@Alberth>"Truck ran out of fuel, driver had to push it to the nearest depot" :)
07:54<andythenorth>1mph :P
07:55<Eddi|zuHause>speed may be cached, so it's not updated immediately
07:56<andythenorth>sounds a bit fiddly too
07:56<andythenorth>bit like all the stuff pikka has tried, and now thinks isn't essential
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08:00*andythenorth will think on
08:00<Wolf01>hi hi
08:06<andythenorth>I know too much about trucks
08:06<andythenorth>reality is no guide to a newgrf :P
08:07<andythenorth>and 'Britain' is absolutely the worst territory to devise a truck set for :(
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09:52<Pauli>hey guys, do you know how i can have the original fonts, with new graphics ?
09:55<LordAro>do you have an original TTD CD/download?
09:56<Pauli>yeah i got it
09:56<Pauli>i got it from my old floppy
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10:03<@Alberth>"new graphics" means you don't want to use the orginal baseset?
10:04<@Alberth>if so, you probably need to make a grf with the sprite font, and load it
10:05<@Alberth>(which makes your save game non-distributable due to not being able to provide all used grfs)
10:05<@Alberth>a better option may be to use a system font that you like, instead of the sprite font
10:07<Pauli>i'm not sure i am clear enough.
10:07<Pauli>i would like to use the open graphics, while using the font which was used in the original game
10:08<Pauli>I think I understood I could do this by modifying only one file
10:08<@Alberth>openttd.cfg doesn't contain actual sprites
10:09<@Alberth>the sprites are in the baseset, ie zbase or opengfx
10:09<@Alberth>(or the original base set)
10:09<Pauli>yeah, but i can now choose between 3 graphics: zbase, opengfx and original_game (or something like that)
10:10<Pauli>what i do is, I choose opengfx, and then I can modify the used font in openttd.cfg
10:10<FLHerne>Pauli: You can specify any Unicode fonts with openttd.cfg, but not baseset fonts different to the one in use
10:10<@Alberth>depends on what you have installed, but yeah
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10:11<@Alberth>baseset contains graphics + font sprites
10:11<Pauli>then, what would be the Unicade font used by the original game ?
10:11<@Alberth>at that time, unicode wasn't invented, mostly :p
10:12<Pauli>yeah of course :D
10:12<Pauli>when i read that:
10:12<@Alberth>but you can use any font that has all characters that your language uses
10:12<Pauli>i understand that I can choose which font to use
10:13<Eddi|zuHause>Pauli: you can try something like "Arial Bold" which may get close to the original font, but it won't ever be exactly the same
10:14<Pauli>All right, this is a particular one then, design by the game producers
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10:14<Pauli>Is there a way to mix the baseset ?
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10:15<Eddi|zuHause>except if you decompile the base set
10:15<@Alberth>yes if you want to do work
10:16<@Alberth>ie decompile the original base set, and either make a new grf with the font that overrides your baseset font, or add the sprites to opengfx, and make a new baseset
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12:52<fonsinchen>andythenorth, frosch123: to solve the refit problem?
12:57*andythenorth will test in a bit :)
12:57<andythenorth>right now, santa has brought me a server which is a little bit owned by naught people :(
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13:04<andythenorth>hm, some room for model progression here :P
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13:45<@DorpsGek>Commit by translators :: r26183 /trunk/src/lang (3 files) (2013-12-27 18:45:17 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>estonian - 9 changes by KSiimson
13:45<@DorpsGek>indonesian - 4 changes by abdu354
13:45<@DorpsGek>korean - 85 changes by telk5093
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16:02<Lo>Hi, does a train bring more money if it takes more distance from one station to the other?
16:05<Lo>'Ah, I got it:
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16:29<andythenorth>how do I grab a set of commits from github and apply to trunk?
16:29*andythenorth is being an idiot
16:29<andythenorth>been a long day :)
16:31*Alberth gives a pillow to andy
16:32<andythenorth>can't see anyway to curl diffs, nor clone the project
16:32<andythenorth>must be there
16:32<Eddi|zuHause>i'd say "hg export" but whatever :)
16:32<@Alberth>euhm, add .patch to the url?
16:32<@Alberth>it was something stupid like that
16:33<Eddi|zuHause> <-- for example
16:34<Eddi|zuHause>why doesn't it put the commit message in the diff, anywaY?
16:34<@Alberth>it's GIThub, assuming you use git :p
16:35<glx>github implies git yes
16:36<andythenorth>found the clone url
16:37<andythenorth>we have a big-ish project :)
16:38<@Alberth>nah, try zbase :p
16:45<andythenorth>ben1338 is my new favourite forum poster
16:45<andythenorth>I don't mean that in a mean way either
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16:52<@Alberth>an ambitious guy :)
16:52<andythenorth>I think the last comment was the nicest :)
16:55<andythenorth>fonsinchen: refit fix works ;)
16:55<andythenorth>I didn't test for any side effects
16:56<fonsinchen>thanks for testing
16:56<andythenorth>thanks for fixing ;)
16:56<andythenorth>one less issue with autorefit \o/
16:57<andythenorth>wonder if this fixes something else I found a while ago...
16:57*andythenorth tests
16:59<@Alberth>good night
16:59<andythenorth>bye Alberth
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17:00<andythenorth>nah, the other issue is not easily fixed :)
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23:38<Flygon>Anyone here mind if I ask a really dumb qu- right, right, the topic. Ahem, anyway
23:38<Flygon>Does FRISS work with the Metro vehicles in the 2CC set?
23:38<Flygon>For the Third Rail vehicles
23:39<Supercheese>could inspect the source
23:39<Supercheese>railtype labels will be the key, IF I'M NOT MISTAKEN
23:40<Supercheese>autofilter seems to have allcapsed that
23:40<Flygon>Eh, I'm lazy
23:40<Supercheese>I'll browse
23:40<Flygon>I'll just wait another... 10-20 years
23:40<Flygon>As in, ingame
23:40<Supercheese>see if I can find it
23:40<Flygon>I tried a brief search on my own, but it occoured to me I'm unsure what I am doing
23:41<Supercheese>ah, 2CC seems to be in NFO
23:42<Supercheese>so, no idea :S
23:42<Flygon>We'll find out x3
23:42<Flygon>Thanks, anyway
---Logclosed Sat Dec 28 00:00:55 2013