--- | Log | opened Sun Dec 29 00:00:58 2013 |
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03:00 | <juzza1> | Flygon_: what train newgrf(s) are you using, and what is the year you are expecting the electric rails to appear? |
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03:00 | <Flygon> | 2CC |
03:00 | <Flygon> | As in, the 2CC worldwide set |
03:01 | <Flygon> | Was expecting the electric stuff to appear largely in sync with how it did with NuTracks |
03:01 | <Flygon> | Buuuut, well |
03:02 | <Flygon> | Given what I've just figured out, 2CC stuffs out a lot of low speed electric sets early on, and the lowest electric rails in FRISS seems to be 140km/h :p |
03:03 | <Flygon> | (as in, the mainline ones) |
03:05 | <juzza1> | the electric rails in FRISS are generally introduced from the year 1968, unless an train which requires catenary appears earlier |
03:06 | * | Flygon nod, "Understood" |
03:07 | <Flygon> | Not as familiar with the history of Finland as I should be, sorry x3 |
03:07 | <Flygon> | Finnish rail, anyway |
03:09 | <juzza1> | i should change the props so that (at least) one electrified branch line is introduced as soon as the electrified mainline is introduced |
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03:11 | <juzza1> | should be changed in the next release |
03:11 | <juzza1> | *will |
03:15 | <Flygon> | I had to brb, sorry |
03:15 | <Flygon> | Alright, thanks :) |
03:15 | <Flygon> | This's my first FRISS game, that is all |
03:16 | <Flygon> | The 90km/h cap on Metro is mildly surprising, though, given a few sets go over that. But, then again, it is a Finnish rail set |
03:30 | <juzza1> | A parameter to disable that would make sense, considering speed limit for the best mainline can also be disabled |
03:31 | * | Flygon nod |
03:40 | <Flygon> | Also, for some reason, the Sand/Gravel and Gravel Base graphics are sharing the... same graphics, obviously. The Sand/Gravel changed to the same as Gravel when Gravel became available (the Sand/Gravel was the same as sand/gravel siding graphics) |
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03:44 | <Flygon> | Do note, though. At the start of the game, I accidentally set the GRF's to the wrong palette, and had to fix this later mid-game |
03:44 | <Flygon> | Which's, obviously, against guidelines |
03:48 | <@peter1138> | Which's, huh |
03:48 | <Flygon> | My English isn't the best, darnit @_@ |
03:49 | <Flygon> | All Australians are terrible at English! :D |
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03:59 | <juzza1> | yes, some of the railtypes do intentionally look the same, especially in later years. this could be somewhat fixed in a later release by changing the minimap colors for each railtype |
04:00 | <Flygon> | The problem is more that a railtype changed appearance, mid-game |
04:00 | <Flygon> | Without me doing anything to it |
04:01 | <Flygon> | And examination revealed that the railtype looked identical to the one that just got introduced |
04:01 | <Flygon> | But it looked different before the new railtype became introduced |
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04:04 | <juzza1> | it's supposed to mimic how it actually happened in finland (old ballast/sleepers getting replaced), so again, it's intentional, although i can understand the confusion |
04:05 | <Flygon> | Hmm |
04:05 | <Flygon> | Interesting |
04:06 | <Flygon> | Such things never really happened here. Track was assigned specific class, and ballast application never really changed in the many many years |
04:06 | <Flygon> | Let's rephrase that: The visual appearance didn't change. I'm really not used to Scandinavian/European practice. x3 |
04:07 | <Flygon> | Sorry for my... er... there's gotta be a word for this |
04:07 | <Flygon> | I'd say derpiness, but that sounds silly |
04:13 | <juzza1> | it has always been a bit weird, starting from the olden times when we adopted broad gauge because finland was a part of russia |
04:13 | <juzza1> | but I have to go now -> |
04:13 | <Flygon> | We're perpetually in Broad Gauge here :B |
04:13 | <Flygon> | Have fun! |
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05:25 | <andythenorth> | moin |
05:26 | <Rubidium> | moin mr thenorth |
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06:58 | <@Alberth> | moin |
06:59 | <Flygon> | Morning |
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07:09 | <@Alberth> | o/ |
07:11 | <andythenorth> | o/ |
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07:45 | <Xaroth|Work> | o/ |
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08:47 | <andythenorth> | meh |
08:47 | <andythenorth> | trying to figure out how to have less than 4 generations of trucks :P |
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09:10 | <Xaroth|Work> | andythenorth: metaclasses |
09:10 | <Xaroth|Work> | whatever it is, metaclasses |
09:10 | <andythenorth> | thanks |
09:10 | <andythenorth> | I shall keep that in mind |
09:12 | <Xaroth|Work> | I think, with a bit (read: crapload) of effort, grfs can be created from pure python code, rather than python => templates => nml => grf |
09:13 | <andythenorth> | they can |
09:13 | <andythenorth> | try it :D |
09:18 | <Xaroth|Work> | meh |
09:18 | <Xaroth|Work> | first libopenttd |
09:18 | <Xaroth|Work> | then maaaybe something for grfs |
09:19 | <Xaroth|Work> | mainly because I have no clue what-so-ever about the spec, so i'll have to investigate first |
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09:37 | <Wolf01> | moin |
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09:39 | <Taede> | ello |
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09:47 | <andythenorth> | Xaroth|Work: you'd rip most of the stuff from nml - the lexer, all of the constants etc |
09:48 | <andythenorth> | you'd still end up writing something that looked like templates, because you'd get bored of formatting strings of bytes directly |
09:48 | <andythenorth> | if you do it in C or something, it might actually be performative too :P |
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09:49 | <Xaroth|Work> | andythenorth: I was more likely to just rewrite it :P |
09:50 | <Xaroth|Work> | and with python's metaclass system, it can look pwetty |
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09:51 | <andythenorth> | do you actually have a plan? o_O |
09:52 | <andythenorth> | like, what would the interface be? |
09:52 | <Xaroth|Work> | you know a bit how metaclasses work in python? |
09:53 | <andythenorth> | vaguely |
09:53 | <andythenorth> | I have read articles on them |
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10:11 | <Xaroth|Work> | andythenorth: https://github.com/libopenttd/libopenttd/blob/master/test/test_simple.py |
10:12 | <Xaroth|Work> | basically, packets.Packet has a metaclass that adds some magic to it, so that we only have to describe packets, and the metaclass will build us a reader/writer for the raw data |
10:13 | <Xaroth|Work> | kinda like how Django does its ORM |
10:14 | <Xaroth|Work> | so for GRF building, people can just describe their GRF in form of classes (not sure how to do the conditionals, but I haven't looked at that -at all- yet) |
10:15 | <andythenorth> | I'm curious how you'd do varaction 2 switches (for example) |
10:15 | <andythenorth> | classes for the vehicles / objects / tiles etc is plausible |
10:15 | <Xaroth|Work> | I have -no- idea :p |
10:16 | <Xaroth|Work> | I don't know most of the specs to have any clue how to fix those |
10:16 | <andythenorth> | maybe something like a Switch class |
10:16 | <Xaroth|Work> | but idealisticly speaking, if nmlc can parse it from text, surely it can be built :) |
10:16 | <andythenorth> | with multiple Row classes, passed in an iterable, fixed order |
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10:17 | <Xaroth|Work> | but that said, I'm first going to work on libopenttd |
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11:22 | <Eddi|zuHause> | i have no clue what this saphire guy is trying to achieve... |
11:22 | <Eddi|zuHause> | he's somewhere between SkiddLow and andythenorth :p |
11:23 | <andythenorth> | he is somewhat having fun I think |
11:23 | <andythenorth> | pumping out awesome |
11:23 | <andythenorth> | Eddi|zuHause: hopefully you just described a full spectrum :P |
11:23 | <Eddi|zuHause> | i doubt that :) |
11:24 | <Eddi|zuHause> | at least not in the "knows what he wants" department :p |
11:27 | <andythenorth> | I dunno, I think skiddlow knows 100% what he wants |
11:37 | <andythenorth> | I always wondered what the term meant... http://en.wikipedia.org/wiki/Milk_run |
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11:43 | <Xaroth|Work> | http://i.imgur.com/IDTosfD.jpg |
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12:29 | <andythenorth> | 114 trucks in egrvts |
12:29 | <andythenorth> | covering 200 years |
12:33 | <andythenorth> | Alberth: you prefer to pick vehicles directly for a cargo where possible? No refitting? |
12:38 | <andythenorth> | nvm :) |
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13:45 | <@DorpsGek> | Commit by translators :: r26185 trunk/src/lang/norwegian_nynorsk.txt (2013-12-29 18:45:09 UTC) |
13:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:45 | <@DorpsGek> | norwegian_nynorsk - 137 changes by terjesc |
13:55 | <Macha> | Does anyone know how a bus would manage to lost 15x its running costs in a year? |
13:56 | <montalvo> | hello, sorry if this is a basic question but i just downloaded 1.4.0-beta1 and was told i had to update opengfx to a beta version, but i don't know where to find the download for that? |
13:56 | <Macha> | Go to download online content, and install OpenGFX from there |
13:56 | <Macha> | (In the game menu, you might need to restart after) |
13:57 | <montalvo> | thank you :) |
13:58 | <montalvo> | hooray! that worked |
13:58 | <montalvo> | thanks again |
14:00 | <Rubidium> | Macha: http://wiki.openttd.org/Negative_income_with_feeder_service |
14:03 | <Macha> | Rubidium: Thanks |
14:08 | <@planetmaker> | hello |
14:10 | <Xaroth|Work> | it lives |
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14:14 | <montalvo> | so speaking of basic questions |
14:14 | <montalvo> | is there a guide somewhere about how this new cargo distribution feature works? |
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14:17 | <Macha> | http://wiki.openttd.org/Cargodist |
14:17 | <Macha> | Basically, cargo ends up in your station, and then the destination is chosen from among all the reachable stations that accept that good. |
14:17 | <Macha> | You turn it on/off seperately for pax, mail, valuables and everything else. |
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14:18 | <Macha> | And stuff is smart enough to automatically transfer if you have no direct line route |
14:18 | <@planetmaker> | <Macha> Does anyone know how a bus would manage to lost 15x its running costs in a year? <-- NewGRF-provided vehicles can dynamically change running costs. The displayed value does not correspond to that in those cases. |
14:19 | <@planetmaker> | or more likely you use transfer orders where that vehicle gets a negative share of the overall profit |
14:20 | <Macha> | I don't use transfer orders, but stuff is transferring because of cargodist being on |
14:20 | <@planetmaker> | same thing then, I guess :) |
14:20 | <@planetmaker> | could, of course, also be both reasons |
14:20 | <Macha> | Yeah, I have UKRS trains and some UK bus set. |
14:21 | <@planetmaker> | they *do* dynamically change running costs |
14:21 | <Macha> | Ah, kk. |
14:22 | <montalvo> | Macha, thanks! |
14:28 | <montalvo> | so is this why my profits have dropped? because my mainline has loads of other stations along the way so passengers are getting off earlier? |
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14:36 | <Macha> | montalvo: Probably part of it |
14:36 | <montalvo> | boo |
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15:59 | <__ln__> | "Schumacher hospitalisé : hémorragie cérébrale, état critique" |
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16:09 | <@planetmaker> | sport ist mord |
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17:50 | <Eddi|zuHause> | hm, this is weird... steam had a crash problem, which i solved by updating wine, then it worked for a while, and now it crashes again on startup |
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22:16 | -!- | Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Read error: Connection reset by peer] |
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22:36 | <Wolf01> | 'night all |
22:36 | -!- | Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] |
23:14 | -!- | Pereba [~UserNick@187.113.80.131] has quit [Quit: Thumbs UP to AdiIRC 👍 [www.adiirc.com]] |
23:28 | -!- | gelignite_ [~gelignite@i528C38F1.versanet.de] has quit [Quit: http://bit.ly/nkczDT] |
--- | Log | closed Mon Dec 30 00:00:58 2013 |