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#openttd IRC Logs for 2014-01-05

---Logopened Sun Jan 05 00:00:11 2014
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04:20<NGC3982>Xaroth|Work: Hah.
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04:42<Xaroth|Work>o/ Alberth
04:44<@Alberth>so perhaps rename to "rollercoaster ant farm"? :D
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05:16<@DorpsGek>Commit by zuu :: r26226 trunk/src/stdafx.h (2014-01-05 10:15:57 UTC)
05:16<@DorpsGek>-Fix (r26212): Compilation in visual studio 2008 failed
05:20<@DorpsGek>Commit by zuu :: r26227 trunk/projects/generate.vbs (2014-01-05 10:19:59 UTC)
05:20<@DorpsGek>-Fix: [Windows] generate.vbs didn't include SSE source files
05:21*NGC3982 loves his time stopped game.
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05:48<@Alberth>hopefully the vehicles don't jump back to their starting position each year :p
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05:51<frosch123>these weird fs reports where people forget about their timetables always confuse me
05:58<NGC3982>Alberth: It doesn't.
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06:28<@DorpsGek>Commit by fonsinchen :: r26228 trunk/src/smallmap_gui.cpp (2014-01-05 11:28:31 UTC)
06:28<@DorpsGek>-Fix: missing variable initialization
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06:37<LordAro>morning all
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07:28<frosch123>hmm, was there a way to initialise an array of classes without default constructor?
07:28<frosch123>inside a ctor list
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07:30<@Alberth>wrap them in a function, like the widget parts?
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07:34<frosch123>ah, well let's just insert a '*' somewhere
07:35<Wolf01>a star?
07:35<LordAro>frosch123: new ClassName[n]();, iirc
07:36<frosch123>that's with default constructor
07:36<frosch123>and it's no member array
07:36<frosch123>there is a syntax in c++11 though, with {} initialiser lists
07:38<LordAro>ah right
07:38<LordAro>yeah, there's c++11 stuff, but ottd doesn't use that :p
07:39<@Alberth>Wolf01: X *x[10] instead of X x[10]
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11:01<DanMacK>Hey all
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15:05<Flygon>Crashed it
15:06<Flygon>Is it normal for OpenTTD to sometimes crash if you are converting a set of rails to another a crapload while the game state is paused?
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15:07<andythenorth>how will the new scenario format work w.r.t packaging things together, e.g. heightmap, grfs, GS?
15:07<peter1139>Yes, crashes are normal.
15:08<DanMacK>new scenario format? oh dear
15:08<@Alberth>andythenorth: mostly all in the tar, at least for the data of the scenario itself. Whether that should include grfs and gses, is an undecided matter
15:09<andythenorth>it would be nice to provide heightmaps for some FIRS economies
15:09<andythenorth>and then again Iron Horse and other grfs are also being matched to FIRS
15:09<andythenorth>and it's a lot of work for players to collate all of those via bananas
15:10<andythenorth>but I wouldn't want to prevent them changing grfs, parameters etc
15:10<@Alberth>yeah, the frontend needs more love
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15:12<Flygon>Alright, thanks peter
15:12<Flygon>Good thing for emergency save
15:12<DanMacK>Agreed - we don't want OzTrans type behaviour (certain grfs only work with certain others)
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16:27<andythenorth>horsey horsey horsey
16:27<Eddi|zuHause>why the fuck is firefox such a giant memory leak?
16:28<Eddi|zuHause>using 45% (of 12GB)
16:28<Eddi|zuHause>the next giant memory leak (okular) is "only" using 15%
16:29<andythenorth>I don't know, but it's been that way for about 5 years
16:29<andythenorth>you could try blaming Flash?
16:30<andythenorth>dunno if that helps though
16:30<andythenorth>do you use it as an actual browser?
16:31<Eddi|zuHause>only for javascript-heavy stuff
16:31<Eddi|zuHause>like google spreadsheet
16:31<andythenorth>I use Chrome for that
16:31<andythenorth>it's rubbish, but at least I can 100% blame Google
16:32<andythenorth>FF is just a web IDE :P
16:32<andythenorth>what happened to browsers? They seem to get performatively worse not better
16:32<andythenorth>maybe just the web gets 'more'
16:33<Eddi|zuHause>browsers got good in the first browser war, then they got bad after that, and then they got good again in the second browser war, and now they degrade again. seems to be cyclic
16:34<andythenorth>it's odd
16:34<andythenorth>they don't have all the crap any more, like email clients and calendars and all that stuff
16:34<andythenorth>maybe they're just not interesting to code
16:34<andythenorth>so nobody good is bothering
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16:35<Eddi|zuHause>all the "crap" is now a webpage, not a program
16:35<@Alberth>they have, it's just a big library with different front-ends, published under different names
16:37<@Alberth>and the webpage is horribly slow without proper hardware support :p
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16:41<DDR>Give a web designer a faster browser, and they'll make a slower web page.
16:42<andythenorth>and why shouldn't I add 1MB of javascript per page? :P
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16:44<frosch123>just use the web ide as browser
16:44<frosch123>if you use the same browser as the developer, you may be more lucky that it works
16:45<frosch123>speed is overrated
16:45<frosch123>better use stuff that works
16:46<DDR>Speed-wise, I made a test page the other day that was about 4x faster to run under Chrome.
16:46<DDR>I still use firefox for my browsing, though, since I like it better.
16:47<frosch123>i have no idea about chrome
16:47<frosch123>but i need my ff plugins
16:47<DDR>It's faster than Firefox.
16:47<DDR>But firefox has more plugins and features.
16:47<DDR>The majority of the load time is spent fetching the data, anyway.
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16:48<frosch123>something for whitelisting flash and blocking the rest, something to open any url as text in the browser, something to override the mime type from the server, something to check http headers, and something to fix tt-forums page titles
16:49<frosch123>sounds more like a dev ide, right? :p
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16:52<andythenorth>time for bed, no?
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16:55<@Rubidium>maybe the browsers are so much worse w.r.t. memory issues now because of those every month a new major release cycles, with a current stable, current fairly well tested, current tested and current development "branches"
16:57<@Rubidium>if user $X notices say version 24 uses much more memory than before, then developer Y$ says... yes, in version 27 there are some improvements to memory usage. However, those improvements never get into the stable release without adding lots of patches that 'use more memory', and as such it becomes fairly unmeasurable whether the fix solved all the issues introduced in version 24
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---Logclosed Mon Jan 06 00:00:13 2014