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#openttd IRC Logs for 2014-01-24

---Logopened Fri Jan 24 00:00:42 2014
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01:28<TheZonta>Hey Folks Is there a way to make a NewGRF for a new HQ but 3x3?
01:29<Pikka>no, there is not.
01:32<@Rubidium>unless the HQ isn't really a HQ and you use newobjects (but then it won't have the passenger acceptance of a HQ)
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01:41<Pikka>you could always make it an industry. :P
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03:46*LordAro morning
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10:33<TheZonta>So Pikka Do you have a tutorial to make a new industry?
10:35<Pikka>I don't, no. It's no harder than making a new anything else though. :)
10:35<TheZonta>I see
10:35<TheZonta>Is this possible also to add more color scheme?
10:37<Pikka>for the company colours?
10:38<Pikka>It's not possible to add more, but it is possible to change the existing 8bpp ones with newgrf.
10:38<TheZonta>Oh Good
10:39<Pikka>why, what did you want to do with the colours?
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10:42<TheZonta>Because i don't like some
10:44<TheZonta>Specially there 8 Color that nobody use because they are ugly
10:44<TheZonta>(on my server)
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10:50<Pikka>grfs which change the company colours are probably among the simplest
10:50<Pikka>since they require no graphics :P
10:50<Flygon_>Except everyone's allergic to coding
10:50-!-Flygon_ is now known as Flygon
10:50<Flygon>Especially Australians!
10:51<Flygon>Hyvaa yota coders!
10:51<Flygon>Good night everyone else!
10:51<Pikka>I'm an australian and I code all the time. :o
10:51<TheZonta>Morning for me
10:51<Flygon>I just dropped the f bomb
10:51<Flygon>I'm such a bogan :|
10:51<Flygon>Why did I forget who you are?
10:51<Flygon>You post on Railpage all the time
10:51<Flygon>PEACE OUT Y'ALL @_@
10:51<Pikka>I sure don't
10:52<TheZonta>So anyway got a tutorial for that or should i browse the wiki
10:52<Pikka>I've never posted on railpage :D
10:55<Pikka>goodnight Flygon
10:55<Pikka>there are no tutorials :D
10:55<Pikka>read up on recolour sprites, download and decompile a company colour grf off bananas
10:55*Pikka also bedward, it's 2am or something
10:55<Pikka>goodnight all
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10:59<Xaroth|Work>o/ Belugas
11:00<@Belugas>hello Xaroth :) damn frozen fingers..
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11:29<TheZonta>Can anyone tell me where are the grf of the compagnie color?
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11:32<lugo>TheZonta: there's a grf on bananas
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13:16<frosch123>hi kids
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13:22<@Rubidium>hi dad?
13:23<frosch123>i am not that old :(
13:23<frosch123>everyone is a kid, not everyone is a parent
13:25<Taede>could still be uncle
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14:53<andythenorth>why do something simple when you can do something complex? o_O
14:54<frosch123>i have a patch for that
14:56<frosch123> <- complicated enough?
14:57<frosch123>andythenorth: what does sprite 13492 do?
14:57<andythenorth>ho ho dunno :)
14:58<frosch123>i think i have to put operations into a single row, instead of 3
14:58<frosch123>maybe some colours
14:58<andythenorth>are you live inspecting the varact 2 chain? o_O
14:59<andythenorth>is that a time series, or just the results of the chain running once?
14:59<frosch123>kind of
14:59<frosch123>no, its a trace of a single run with the parameters entered in the editboxes
14:59<frosch123>sprite 13522 is easy, it checks for the callback id
14:59<frosch123>then 13492 does fancy stuff :p
15:00<frosch123>the scrollbar is non-operational yet, so no idea how long it goes on :p
15:01<frosch123>i think nml uses var 1a too often
15:02<andythenorth>var 1a is...? (couldn't see it in industry spec)
15:03<frosch123>it loads several constants in the row, and either dicards them immediately, or stores them in some register
15:03<frosch123>but since the callback has no specific result registers there is no point in storing constants
15:03<andythenorth>it's probably using it for default result
15:03<andythenorth>it may not be nml, it may be a straight conversion from FIRS nfo, where I did that a lot
15:03<frosch123>or my output is incorrect :p
15:03<andythenorth>"stay out of the nvar = 0 bearpit' :P
15:04<andythenorth>or something
15:04<frosch123>no, all of that is a single sprite
15:04<andythenorth>I can't remember
15:04<frosch123>all 13492
15:04*andythenorth is stumped in that case
15:05<andythenorth>nml is much faster, but the abstraction means I have much less understanding of the nfo internals :)
15:05<frosch123>well, we need some "map" file which links that output to nml code :p
15:05<frosch123>though it gets more complicated with every preprocessor inbetween :p
15:06<frosch123>so, maybe not particular feasible
15:07<frosch123>i wonder how to improve the windowlayout
15:07<frosch123>it's kind of big and statically sized
15:08<frosch123>we have no spliiter widgets to adjust column widths
15:12<andythenorth>hmm, how did he get 15% station ratings for fish?
15:12<andythenorth>not interesting enough to test it :P
15:38<frosch123>ah, those 1A thingies are the monthly reset of the deliveries
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15:40<frosch123> <- still not particular readable though :p
15:43<andythenorth>no :)
15:43<andythenorth>frosch123: it's of no use, but I built my own debug output - turn it on in parameters
15:43<andythenorth>solves a different goal, but maybe gives idea?
15:44<frosch123>does not work for vehicles though
15:44<andythenorth>it's totally limited
15:45<andythenorth>frosch123: so key things I would look for
15:45<andythenorth>- easy way for the eye to locate the start of a chain of output
15:45<andythenorth>- easy way to identify the significant values
15:45<andythenorth>either colour, or glyphs
15:46<frosch123>what is the start of a chain?
15:46<frosch123>what values are significant?
15:46<andythenorth>Enter Varaction 2 = start of a chain?
15:46<andythenorth>I am unsure :)
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15:46<frosch123>ah start of sprite
15:47<frosch123>yeah, i also consider highlighting that
15:47<andythenorth>possibly an indent of everything below?
15:49<frosch123>i could try layouting the stuff in proper columns
15:49<frosch123>then i could skip the spritenumber in the front for subsequent rows
15:49<frosch123>and align the other stuff
15:50<andythenorth>I really like numbers correctly aligned
15:50<andythenorth>much easier to scan
15:52<andythenorth>frosch123: can you change 'sperm' please :)
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16:12<andythenorth>processed graphics adds a whole extra layer of 'stuff' to a set compile :P
16:39<@DorpsGek>Commit by fonsinchen :: r26276 trunk/src/linkgraph/linkgraphschedule.cpp (2014-01-24 21:39:07 UTC)
16:39<@DorpsGek>-Fix [FS#5874]: Don't spawn link graph jobs for link graphs with only one node
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22:29<Pikka>but apart from that
22:45<Flygon>Hyvaa huomenta Pikka!
22:45<Flygon>Except it's actually 2:45PM
22:47<Eddi|zuHause>and it's english only
22:47<Eddi|zuHause>and you're missing an รค
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22:51<Pikka>1:45, actually :) or 1:50 now.
22:51<Flygon>Pikka: If you're in Brisbane, advocate to move Brissie to the NSW/Vic timezone :p
22:52<Flygon>Eddi: I'm lazy and I'm on a US keyboard @_@
22:52<Flygon>Everywhere I go, I upset the Finnish @_@
22:52<Pikka>Flygon: people complain that their curtains will fade and cows don't have watches
22:52<Flygon>I once got into an argument with a Finn over when it's acceptable to use the term 'an' over the term 'a'
22:53<Flygon>Pikka: Last I checked, urban Brisbane hasn't been rural farmland since 2005
22:53*Flygon runs away VERY quickly
22:53<Pikka>last I checked, Queensland isn't only Brisbane. :P
22:53<Flygon>Seriously though, I specifically meant Brissie and the Goldcoast
22:53<Flygon>Yes, but the area most hit by the DST difference is Brisbane
22:53<Flygon>Given how bloody close it is to the border
22:54<Pikka>and being in a different timezone from the rest of the state isn't going to cause even more problems?
22:54<Flygon>Depends on the Queenslander I speak to
22:55<Flygon>Most of the ones from the Gold Coast region I spoke to are all basically "Just stuff us into NSW/Vic timezone"
22:56<Pikka>but then you make a timezone border between GC and Brisbane
22:56<Eddi|zuHause>you always have timezone borders somewhere...
22:57<Pikka>so may as well leave it at the actual state border
22:58<Flygon>Eddi: The issue here is, is that half the year, QLD shares timezones with the rest of the East coast
22:58<Eddi|zuHause>ps: it's 4:58 here
22:58<Flygon>Stuffing the entire QLD into DST would result in absurdly long daytimes for everyone north of Brisbane
22:59<Flygon>And removing DST from NSW/Vic would be mildly annoying for Victorians
22:59<Eddi|zuHause>your country is just too large :p
22:59<Flygon>Your country is too small D:
22:59<Eddi|zuHause>yes, we thought that as well, but other people had something against it :p
23:00<Flygon>Ah, right
23:00<Flygon>Why did I think .de was Denmark
23:00<Flygon>Excuse me while I go derp in the backyard
23:00<Flygon>brb, feeding the chooks
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---Logclosed Sat Jan 25 00:00:44 2014