Back to Home / #openttd / 2014 / 01 / Prev Day | Next Day
#openttd IRC Logs for 2014-01-31

---Logopened Fri Jan 31 00:00:55 2014
00:05-!-namad7 [] has quit [Ping timeout: 480 seconds]
00:43-!-namad7 [] has joined #openttd
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
00:56-!-HerzogDeXtEr1 [] has quit [Quit: Leaving.]
01:17-!-Japa [~Japa@] has quit [Quit: Leaving]
01:25-!-NCommander [~mcasadeva@] has quit [Read error: Connection reset by peer]
01:25-!-Pecio [] has joined #openttd
01:25-!-NCommander [~mcasadeva@] has joined #openttd
01:47-!-Pikka [] has joined #openttd
01:54-!-Hazzard [] has quit [Quit: Page closed]
02:20-!-Japa [~Japa@] has joined #openttd
02:20-!-Morgan_Freeman [] has quit [Quit: Leaving]
02:35-!-Pecio [] has quit [Read error: Connection reset by peer]
02:36-!-adf88 [] has joined #openttd
02:36-!-Pecio [] has joined #openttd
02:44-!-sla_ro|master [] has joined #openttd
02:44-!-Pecio [] has quit [Ping timeout: 480 seconds]
03:10-!-NCommander [~mcasadeva@] has quit [Ping timeout: 480 seconds]
03:21-!-NCommander [] has joined #openttd
03:22-!-Virtual [~Virtual@] has joined #openttd
03:39-!-valhallasw [] has joined #openttd
03:40-!-NCommander [] has quit [Ping timeout: 480 seconds]
03:51-!-Defaultti [] has quit [Quit: Quitting.]
03:52-!-Defaultti [] has joined #openttd
03:53-!-tokai|mdlx [] has joined #openttd
03:59-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
04:06-!-johnrambo [] has joined #openttd
04:08-!-Pensacola [] has joined #openttd
04:12-!-jrambo [] has quit [Ping timeout: 480 seconds]
04:14-!-Japa [~Japa@] has quit [Quit: Leaving]
04:15-!-welshdragon [] has joined #openttd
04:17<dihedral>good morning
04:17<Elyon>good morning
04:17-!-wakou2 [] has joined #openttd
04:18<dihedral>you seem busy in a few channels there Elyon :-)
04:20<@planetmaker>don't distract him, dihedral ;)
04:20<@planetmaker>he's our new newgrf coding slave! :P
04:35-!-Cybertinus [~Cybertinu@2a00:6960:1:1::2442] has quit [Ping timeout: 480 seconds]
04:36-!-welshdragoon [] has joined #openttd
04:38-!-welshdragon [] has quit [Ping timeout: 480 seconds]
04:48-!-retro|cz [] has joined #openttd
04:49-!-welshdragon [] has joined #openttd
04:49-!-welshdragoon [] has quit [Ping timeout: 480 seconds]
04:50-!-welshdragon [] has quit []
04:51-!-welshdragon [] has joined #openttd
04:56-!-welshdragon [] has quit [Read error: Connection reset by peer]
04:58-!-welshdragoon [] has joined #openttd
05:03-!-Cybertinus [~Cybertinu@2a00:6960:1:1::2442] has joined #openttd
05:05-!-Taede [] has quit [Quit: leaving]
05:25-!-Japa [~Japa@] has joined #openttd
05:26-!-andythenorth [] has joined #openttd
05:33-!-Midnightmyth [] has joined #openttd
05:46-!-Japa [~Japa@] has quit [Read error: Operation timed out]
05:49-!-Japa [~Japa@] has joined #openttd
05:52-!-Taede [] has joined #openttd
05:53-!-Taede [] has quit []
05:58-!-Taede [] has joined #openttd
05:59-!-marp is now known as [steve]
06:05-!-andythenorth [] has quit [Quit: andythenorth]
06:06-!-andythenorth [] has joined #openttd
06:06-!-Elukka [] has joined #openttd
06:11-!-andythenorth [] has quit []
06:15-!-andythenorth [] has joined #openttd
06:19-!-andythenorth [] has quit []
06:32-!-tokai|noir [] has joined #openttd
06:32-!-mode/#openttd [+v tokai|noir] by ChanServ
06:37-!-welshdragoon [] has quit [Ping timeout: 480 seconds]
06:37-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
06:56-!-andythenorth [] has joined #openttd
06:59-!-Andreas [] has joined #openttd
07:06-!-Midnightmyth_ [] has joined #openttd
07:06-!-andythenorth [] has quit [Quit: andythenorth]
07:11-!-welshdragon [] has joined #openttd
07:12-!-Aristide [] has joined #openttd
07:13-!-Midnightmyth [] has quit [Ping timeout: 480 seconds]
07:15<Andreas>Is the "Disable infrastructure building when no suitable vehicles are available" function broken or am I not understanding the effect it should have correctly?
07:15<Andreas>or bettter said: It seems like it can't be turned off
07:15-!-welshdragoon [] has joined #openttd
07:16<@peter1138>doesn't affect railtypes
07:16<@peter1138>but does affect road/depots/rail/stations/docks/airports
07:18-!-Devroush [] has joined #openttd
07:18<Andreas>ah I see
07:19<Andreas>I was being misled by the word 'infrastructure there then I guess...
07:22-!-welshdragon [] has quit [Ping timeout: 480 seconds]
07:22<Andreas>does not make much sense to build railtypes with no available vehicles anyway I guess...
07:24<@peter1138>basically the railtype check was always there
07:25<@peter1138>the infrastructure check is a later thing and doesn't affect the railtype check
07:29-!-Tuhin [] has joined #openttd
07:31-!-Supercheese [~Superchee@] has quit [Read error: Connection reset by peer]
07:32-!-welshdragon [] has joined #openttd
07:32-!-Supercheese [~Superchee@] has joined #openttd
07:33-!-welshdragoon [] has quit [Ping timeout: 480 seconds]
07:41-!-oskari89 [] has joined #openttd
07:44*__ln__ is looking at map of germany with spanish city names...
07:46<__ln__>HanĂ³ver, Gotinga, Brunswick, Brema, Cassel, Colonia, Magdeburgo
07:46-!-Pecio [] has joined #openttd
07:48<Taede>brunswick is spanish?
07:49<@planetmaker>it's the English spelling of Braunschweig
07:49<Taede>makes more sense
07:50<@planetmaker>not only incidentially the same as the canadian province of new brunswick ;)
07:50-!-[1]Tuhin [] has joined #openttd
07:50<[1]Tuhin>Sukhoi Superjet-100 (SSJ-100) included in AV8?
07:51-!-SpComb^ [] has quit [Ping timeout: 480 seconds]
07:51<@planetmaker>maybe, maybe not? load ingame and look?
07:52<@planetmaker>might need a parameter. Documentation for av8 is quite extensive, I think
07:52-!-SpBot [] has quit [Ping timeout: 480 seconds]
07:56-!-Tuhin [] has quit [Ping timeout: 480 seconds]
07:56-!-[1]Tuhin is now known as Tuhin
07:58-!-yorick [] has joined #openttd
08:09-!-Andreas [] has quit [Ping timeout: 480 seconds]
08:13-!-andythenorth [] has joined #openttd
08:15-!-SpComb^ [] has joined #openttd
08:16-!-SpBot [] has joined #openttd
08:19-!-roboboy [] has quit [Ping timeout: 480 seconds]
08:20<__ln__>planetmaker: apparently also the spanish spelling
08:20-!-Andreas [] has joined #openttd
08:27<Pikka>there's no Sukhoi Superjet in av8, no.
08:33<Tuhin>Pikka, then it should be updated to add new aircrafts .. dreaminer is there?
08:33<Tuhin>777 dreamliner
08:33<Pikka>I'm not updating av8 any more
08:33<Tuhin>i didn't get time to play long enough to discover new plances
08:34<Tuhin>why Pikka?
08:34<Pikka>because I'm working on new things :)
08:34<Tuhin>take your time and add more stuff at a later date :)
08:35<Tuhin>just keep a "to add/to do ist"
08:35<Tuhin>which new things?
08:35<Pikka>av8's pretty done, I think. Next, I'll make av9. ;)
08:35<Pikka> has the complete list of what's in av8, btw
08:35<Tuhin>btw i really like the FAST planes in av8
08:42<Tuhin>nice train gfx u r working on Pikka
08:42<Tuhin>why chinese bots downloads stuff automatically? its new news to me...
08:43<Pikka>I don't know. Just bots or spammers scraping websites.
08:44<Pikka>I'd come up with a more elegant solution if I cared about Trainz, but I don't. :)
08:53-!-Randominty [~Randomint@] has quit []
08:53-!-Andreas [] has quit [Quit: HydraIRC -> <- The professional IRC Client :D]
09:02-!-Pecio [] has left #openttd []
09:03<andythenorth>mm AV9
09:04<andythenorth>the smaller edition
09:05<Tuhin>smaller edition?
09:06<andythenorth>slimline, bijou, reduced fat, lean
09:06*andythenorth bbl
09:07-!-andythenorth [] has quit [Quit: andythenorth]
09:07<Tuhin>Pikka, is there such a slim release?
09:07<Pikka>not yet
09:17-!-Ristovski [~rafael@] has joined #openttd
09:19-!-Morgan_Freeman [] has joined #openttd
09:23-!-Japa_ [~Japa@] has joined #openttd
09:23-!-HerzogDeXtEr [] has joined #openttd
09:24-!-gogoprog [~gogoprog@] has joined #openttd
09:25<gogoprog>I just played openttd 1.3.3
09:25<gogoprog>and I had trouble with road car auto repair
09:25<gogoprog>is there a bug or am I using it wrong?
09:26<@planetmaker>the problem description is *slightly* too vague to even attempt to answer that question in a qualified way :)
09:26<gogoprog>it was saying "autorepair failed due to money limit" all the time but I had money
09:26<@planetmaker>oh, that's normal. Check the money limit
09:27<@planetmaker>it's not >0 but >500k or something you set in adv. settings
09:29<gogoprog>thank you!
09:29-!-Japa [~Japa@] has quit [Ping timeout: 480 seconds]
09:40-!-luaduck_zzz is now known as luaduck
09:47-!-Haube [] has joined #openttd
10:09<slee>hmm..looking at the train/manager/replace window for the first time, it appears that the 'replace' function is to only replace an exisitng train with another model, do you not have the ability to replace the train with the same type engine?
10:10<slee>...i know you can manually send a train to a depot and replace it, but is there an 'auto' ability?
10:12<Aristide>For go to bellecour, I can take busline 37 (16:15), 69 (16:18), C26 (16:23), 37 (16:28), C26 (16:33) :D
10:12<Aristide>Good bye =)
10:12-!-Aristide [] has quit [Remote host closed the connection]
10:13<Pikka>slee, there's "autorenew", which will automatically replace it with the same type when it gets old
10:13<slee>thanks, i just found the article on it
10:23<slee>pikka, does the setting have to be set before you start a game? i existed my game, went into settings and enabled auto renew..went back into saved game and sent all trains to depot for maintainance, but it doesn't seem to have renewed my trains
10:23<Pikka>set it while the game is running
10:26<Pikka>it's a per-save setting and can differ between games, setting it on the main menu will set it for future games but won't affect existing saves
10:29<Japa_>planetmaker, you around, and preferably bored?
10:34<slee>pikka, i found my problem, i forgot i had trains set to not breakdown(while learning the game)
11:05-!-adf88 [] has quit [Ping timeout: 480 seconds]
11:17-!-slee [] has quit [Quit: Leaving]
11:20<Pikka>I'm wrong about it being a savegame setting too, aren't I? It's a per-player setting...
11:21-!-adf88 [] has joined #openttd
11:22-!-HerzogDeXtEr [] has quit [Quit: Leaving.]
11:28-!-Djohaal [~Djohaal@] has joined #openttd
11:33-!-Progman [] has joined #openttd
11:34-!-gogoprog [~gogoprog@] has quit [Quit: Leaving.]
11:34-!-andythenorth [] has joined #openttd
11:41<Pikka>hello again andythenorth
11:43<Pikka>"treacherous Australian terrain"
11:47<@planetmaker>Japa_, I'm hardly ever bored and prefer highlights which don't consist of meta-questions
11:50<Japa_>Won't do that again
11:51<@planetmaker>so what was your real question?
11:52-!-Djohaal_ [] has joined #openttd
11:55<Japa_>It was about your patch to NML, but very shortly after highlighting you, I realized that I have a lot of reading to do before I get to a point where I can ask meaninful questions about it.
11:56<@planetmaker>my patch to NML?
11:57<Japa_>about the grid stuff
11:57<@planetmaker>oh, you mean how to teach NML about a new action5?
11:58<Japa_>but then I realized I'd need to read more about how NML works before I can do that. maybe also read some python
11:59<@planetmaker>the important bit there the first hunk in nml/actions/
11:59-!-Djohaal [~Djohaal@] has quit [Ping timeout: 480 seconds]
11:59<@planetmaker>it adds one GUI sprite. And it adds the actual grid sprites as action5, type 0x17
11:59<@planetmaker>107 sprites overall
12:00<@planetmaker> <-- that one
12:01<@planetmaker>not sure what you mean with action5_table
12:01-!-HerzogDeXtEr [] has joined #openttd
12:02<Japa_>that's what's being modified
12:03<@planetmaker>ah, yes, right :D
12:03<@planetmaker>that's basically the only thing needed
12:03<@planetmaker>the rest in that patch is rather specific additions for the grid patch
12:04<Japa_>So I'd be adding 'LANDSCAPE_TILE_BORDERS' : (0x18, 300, Action5BlockType.OFFSET), to that, then
12:05<Japa_>this is pretty much how I should be defining the spright numbers, right?
12:07<@planetmaker>yeah. If there's a subsequent sprite, that needs adjustment, too
12:07<Japa_>I did that.
12:08<Japa_>So I got the sprites defined, and I got NML to make GRFs for them. Now I just have to make the sprites drawn and I can throw together a GRF to test it with... hopefully.
12:08<@planetmaker>wouldn't TILE_TRANSITION not be the better name than TILE_BORDER?
12:08<Japa_>Hm... likely
12:09<@planetmaker> <-- here with the terrain.xcf and terrain_32bpp.xcf you could likely create relatively easily some sprites by adding some proper transparency masks and then exporting the right layers
12:10<Japa_>I'm scared of doing sloped transitions :(
12:11<@planetmaker>you don't need to do all. For the patch it suffices to make a demonstration, I think
12:11-!-andythenorth [] has quit [Quit: andythenorth]
12:12<@planetmaker>for demonstration most of the 300 sprites could be 100% transparent
12:12<Japa_>It's more that slopes would multiply the sprite reservation by 19 or whatever the number of slope offsets there is
12:13-!-Fira [] has joined #openttd
12:13<@planetmaker>it's a sprite artist problem :P
12:14-!-valhallasw [] has quit [Ping timeout: 480 seconds]
12:15<@planetmaker>basically I'll need for each terrain type 4*19 transition sprites, right?
12:15<@planetmaker>when I consider all slopes
12:16<@planetmaker>well, all but one terrain type :D
12:17<Japa_>there's 32 possible transition sprites for flat ground
12:17<@planetmaker>how does that add up?
12:18<Japa_>there's one per each combination of 4 edges, that's 16 sprites
12:18<Japa_>then one per each combination of corners. that's another 16
12:18<@planetmaker>oh. make it simpler: draw one sprite for each edge
12:18<Japa_>2 are empty, though
12:19<Japa_>so it's down to 30
12:19<@planetmaker>hm... river dikes... that's 12 transition sprites: straight sides. curves with both sides filled. and small curves with only the edge filled
12:20<@planetmaker>so a river tile is composed such that
12:20<@planetmaker>a) water is drawn
12:20<@planetmaker>b) dikes are drawn: straight when adjacent is land
12:20<@planetmaker>c) dikes big corner is drawn when both adjacent are land
12:20<@planetmaker>d) dikes small corner is drawn when both adjecent are water and the diagonal is land
12:21<Japa_>Yeah, I'm probably doing this the hard way
12:21<@planetmaker>hm... maybe much of its code can even be generalized?
12:22<@planetmaker>sorry, didn't think of that before
12:27-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
12:29-!-Japa_ [~Japa@] has quit [Ping timeout: 480 seconds]
12:32-!-Japa_ [~Japa@] has joined #openttd
12:32-!-TheMask96 [] has joined #openttd
12:36<@planetmaker>I would probably use a single #define TRANSITION_SPRITES 4*19
12:37<@planetmaker>or 12*19? :D
12:38<@planetmaker>@calc 12*19*7
12:38<@DorpsGek>planetmaker: 1596
12:38<Japa_>@calc 30*19*7
12:38<@DorpsGek>Japa_: 3990
12:39<@planetmaker>and now temperate, tropical and toyland, too
12:39<@planetmaker>@calc 12*19*16
12:39<@DorpsGek>planetmaker: 3648
12:40<@planetmaker>in total for all climates, using snow transitions, grass, rock, rough, desert
12:40<@planetmaker>welcome to lands of insanity :D
12:41<Japa_>yeah, I'm removing rough grass and rocks. they'll just use grass transitions
12:42<@planetmaker>hm, nah
12:43<@planetmaker>especially for rocks I'd find that sad :)
12:44<@planetmaker>they need the transition
12:44<Japa_>fair enough.
12:44<@planetmaker>and it's easy to simply use the same sprites
12:44<@planetmaker>but much more difficult to change it later on
12:46<Japa_>anyway, now I sleep. It's late, and I have work tomorrow
12:46<@planetmaker>sleep well, Japa_
12:47<@planetmaker>I believe it would be helpful to discuss the possible technical paths maybe with a wiki page before much time is spent on coding
12:47<@planetmaker> <-- something analogue to this
12:49-!-Tirili [] has joined #openttd
12:50<Japa_>For now, have an animation I made while having entirely too much time on my hands at work
12:52-!-luaduck is now known as luaduck_zzz
12:53-!-ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has quit [Ping timeout: 480 seconds]
12:55-!-ccfreak2k [~ccfreak2k@] has joined #openttd
12:56-!-valhallasw [] has joined #openttd
13:00-!-Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd
13:00-!-mode/#openttd [+o Alberth] by ChanServ
13:07-!-valhallasw [] has quit [Ping timeout: 480 seconds]
13:21-!-Pinkbeast [] has joined #openttd
13:28-!-glx [] has joined #openttd
13:28-!-mode/#openttd [+v glx] by ChanServ
13:35-!-zeknurn [] has quit [Ping timeout: 480 seconds]
13:37-!-Lizz [] has joined #openttd
13:42-!-zeknurn [] has joined #openttd
14:12-!-Djohaal [] has joined #openttd
14:17-!-gelignite [] has joined #openttd
14:19-!-Djohaal_ [] has quit [Ping timeout: 480 seconds]
14:19-!-Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
14:24-!-frosch123 [] has joined #openttd
14:28-!-Wolf01 [] has joined #openttd
14:31<Wolf01>oh a Sacro :D
14:31-!-Aristide [] has joined #openttd
14:32-!-Progman [] has quit [Remote host closed the connection]
14:32<Pikka>does it?
14:35-!-KritiK [] has joined #openttd
14:37-!-Pensacola [] has quit [Remote host closed the connection]
14:39-!-valhallasw [] has joined #openttd
14:56-!-luaduck_zzz is now known as luaduck
14:58-!-retro|cz [] has quit [Remote host closed the connection]
15:06-!-andythenorth [] has joined #openttd
15:06<andythenorth>ho ho
15:06<@Alberth> hi hi
15:07-!-andythenorth [] has quit []
15:08-!-andythenorth [] has joined #openttd
15:11-!-Pereba [~UserNick@] has joined #openttd
15:12-!-FLHerne [] has joined #openttd
15:15<FLHerne>Is the svn-revision webinterface broken for everyone, or just me?
15:16<Pikka>seems broken to me
15:17*FLHerne wonders where to file website-bug tickets
15:19-!-Tuhin [] has quit [Quit: HydraIRC -> <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)]
15:19<@Alberth>trac being down is not a bug, it just happens every now and then ;)
15:20-!-Mucht [] has joined #openttd
15:21<FLHerne>Surely having links to broken things is always a bug? :P
15:23<@Alberth>if you want to report web-site bugs, use the normal bug tracker, at the top you can select other projects than openttd
15:27<FLHerne>Alberth: Ah, I see it now :-)
15:27<frosch123>FLHerne: use
15:27<frosch123>it's better anyway
15:28<Tirili>I am new to the game.
15:28<Tirili>Where can I send post cars to?
15:28<FLHerne>Other stations that supply mail
15:29<@Alberth>truck stations in a town
15:29-!-luaduck is now known as luaduck_zzz
15:29<FLHerne>Passengers and mail are bidirectional - buildings that produce them also accept them
15:29-!-luaduck_zzz is now known as luaduck
15:30-!-luaduck is now known as luaduck_zzz
15:31<Tirili>So I must build truck stations first?
15:31-!-luaduck_zzz is now known as luaduck
15:32<@Alberth>yes, at a place where you accept or supply mail
15:33<@Alberth>just like all other transports, first build a station, then send train/truck/bus etc
15:34-!-luaduck is now known as luaduck_zzz
15:34-!-luaduck_zzz is now known as luaduck
15:35-!-luaduck is now known as luaduck_zzz
15:35-!-luaduck_zzz is now known as luaduck
15:35<luaduck>sorry about that spam, trying to get nickserv to like me
15:38*FLHerne didn't see any spam
15:42*luaduck was doing nickswapping
15:42<luaduck>so if you've got nick changes disabled in your client, you probably didn't see it
15:44<FLHerne>Why would you *not* disable that sort of thing? :P
15:47<Tirili>Alberth: I have created three truck stations next to city centers, but the mail truck which is driving between them doesn't carry any packages. :(
15:50<@Alberth>we need pictures or a save game to say anything
15:50<@Alberth>without it, it's just random guessing
16:01-!-oskari89 [] has quit [Ping timeout: 480 seconds]
16:04-!-andythenorth [] has left #openttd []
16:13-!-Mucht [] has quit [Remote host closed the connection]
16:24-!-welshdragon [] has quit [Quit: Leaving]
16:24-!-welshdragon [] has joined #openttd
16:42-!-namad8 [] has joined #openttd
16:43-!-namad7 [] has quit [Ping timeout: 480 seconds]
16:54-!-Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd []
17:06-!-jjavaholic_ [] has joined #openttd
17:06-!-jjavaholic [] has quit [Ping timeout: 480 seconds]
17:07<Tirili>and what could be reasons for a train not leaving the depot, although is has well defined task?
17:10<Xaroth|Work>refusing to crash into another train, basically :P
17:11<Tirili>let me see
17:14<@planetmaker>good night
17:16<Elyon>Tirili: unpause?
17:16<Tirili>4 people just diead in my trains :(
17:17<FLHerne>Tirili: Did you force it past a signal?
17:17<Tirili>Is there a tutorial about sharing railwaytracks between multiple trains?
17:18<FLHerne>That's never a good idea - if it won't pass a signal, it almost always means passing it would cause a crash
17:18<Elyon>Tirili: look into signalling?
17:18<Tirili>It had the choice to go into another lane, but it didn't do so.
17:19<FLHerne>Tirili: Are you using block signals? Don't :P
17:21<Tirili>Thank you!
17:28-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
17:29<Elyon>Tirili: once you've got a basic network going, though, I'd advise you to go back to block (pre)signals
17:40-!-Cybertinus [~Cybertinu@2a00:6960:1:1::2442] has quit [Remote host closed the connection]
17:45-!-jjavaholic_ is now known as jjavaholic
17:48<Pikka>psh. PBS is all you need!
17:51<FLHerne>Elyon: Why? They're only useful in certain unusual situations
17:52<FLHerne>Great for prios or other regulation systems, but for signalling normal junctions and stations they just take up more space
17:53<Elyon>FLHerne: PBS takes time to decide sometimes
17:53<Elyon>which can severely slow down a main station, MSL, MSH and possibly mainline
17:53<Elyon>that's what made me go back to presignals
17:54<Elyon>for small pickup stations PBS is fine, but anything larger and I'd say presignals is better, gives you more control
17:55<Elyon>plus train choice
17:55<Elyon>minus decision delay
17:55-!-jjavaholic [] has quit [Remote host closed the connection]
17:56<Elyon>circumstantially PBS is fine or even awesome, but in general - and this might just be me (and others) - I'd use presignals unless there's a clear reason to use PBS over presignals in that specific case
17:57<Elyon>I used to think PBS was all you needed as well, though, until a few weeks back, mind you
17:57<V453000>Elyon, people are lazy and refuse to use brain :P
17:57<Elyon>I still use it for smaller pickup stations, and use the two-way PBS backwards to penalise paths although YAPF usually does that for me
17:58<Elyon>I was lazy and refused to use brain ;)
17:58<V453000>was :)
17:58-!-LeandroL [~leandro@] has quit [Ping timeout: 480 seconds]
17:58<Elyon>'text string' seems redundant
17:59<Elyon>'string' probably suffices
18:00-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:05-!-sla_ro|master [] has quit []
18:11-!-LeandroL [~leandro@] has joined #openttd
18:18-!-gelignite [] has quit [Quit:]
18:20-!-FLHerne [] has quit [Ping timeout: 480 seconds]
18:22-!-Knogle [] has quit [Quit: Hating people is like burning down your own house to get rid of a rat. -- Fosdick]
18:23-!-jjavaholic [] has joined #openttd
18:30-!-HerzogDeXtEr1 [] has joined #openttd
18:34-!-Progman [] has joined #openttd
18:36-!-HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
18:37-!-Ristovski [~rafael@] has quit [Quit: Leaving]
18:45-!-Progman [] has quit [Remote host closed the connection]
18:49-!-kais58_ is now known as kais58|AFK
19:00-!-Cybertinus [~Cybertinu@2a00:6960:1:1::2442] has joined #openttd
19:01-!-valhallasw [] has quit [Ping timeout: 480 seconds]
19:13-!-Elukka [] has quit []
19:22-!-adf88 [] has quit [Quit: adf88]
19:26-!-Haube [] has quit [Read error: Connection reset by peer]
19:27-!-Randominty [~Randomint@] has joined #openttd
19:27-!-Morgan_Freeman [] has quit [Quit: Leaving]
19:34-!-Djohaal [] has quit [Read error: Connection reset by peer]
19:36-!-HerzogDeXtEr1 [] has quit [Read error: Connection reset by peer]
19:43-!-KritiK [] has quit [Quit: Leaving]
19:43-!-HerzogDeXtEr [] has joined #openttd
19:50-!-Pikka [] has quit [Quit: Leaving]
19:52-!-roboboy [] has joined #openttd
19:58-!-Midnightmyth_ [] has quit [Ping timeout: 480 seconds]
20:01-!-kais58|AFK is now known as kais58_
20:10-!-luaduck is now known as luaduck_zzz
20:13<Aristide>Hop o/
20:13<Aristide>email to Sytral sended \o/
20:14<Aristide>On webpage about tramway line T5, Sytral website show a T5 extension map, but with ... T2 line name x)
20:18-!-Morgan_Freeman [] has joined #openttd
20:29<Tirili>Is there a way to save your standings in an online game and continue with your company one day later?
20:30-!-Hazzard [] has joined #openttd
20:30-!-Hazzard was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
20:30<Elyon>Tirili: just save your game?
20:30-!-Hazzard [] has joined #openttd
20:31<Tirili>But when I reload in some days later, what will happen to the other players? Being taken over by ai?
20:42<Elyon>oh, like that. No, they should still be in there
20:42<Elyon>assuming they have their own companies, the companies will persist and continue existing
20:54-!-yorick [] has quit [Remote host closed the connection]
21:16-!-glx [] has quit [Quit: Bye]
21:19-!-mek42 [] has joined #openttd
21:39<Tirili>Thank you!
21:40-!-Aristide [] has quit [Remote host closed the connection]
21:41-!-Japa__ [~Japa@] has joined #openttd
21:48-!-Japa_ [~Japa@] has quit [Ping timeout: 480 seconds]
21:52-!-Tirili [] has quit [Quit: ChatZilla [SeaMonkey 2.23/20131215180304]]
22:04-!-Pereba [~UserNick@] has quit [Quit: AdiIRC is waiting your review at]
22:22-!-Lizz [] has quit [Read error: Operation timed out]
22:23-!-Japa_ [~Japa@] has joined #openttd
22:30-!-Japa__ [~Japa@] has quit [Ping timeout: 480 seconds]
22:45-!-Hazzard is now known as Guest805
22:45-!-Hazzard [] has joined #openttd
22:49-!-Guest805 [] has quit [Ping timeout: 480 seconds]
23:31-!-Speedy` [] has joined #openttd
23:31-!-Speedy [] has quit [Write error: connection closed]
23:31-!-Speedy` is now known as Speedy
23:40-!-HerzogDeXtEr [] has quit [Quit: Leaving.]
23:44-!-xT2 [~ST2@] has joined #openttd
23:48-!-ST2 [~ST2@] has quit [Ping timeout: 480 seconds]
---Logclosed Sat Feb 01 00:00:59 2014