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#openttd IRC Logs for 2014-02-03

---Logopened Mon Feb 03 00:00:59 2014
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03:18<@planetmaker>moin
03:19<Elyon>godmorgen
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03:41<Elyon>note to self: shift-right by 0x0100 is a tad too much usually
03:42<Eddi|zuHause>i'm pretty sure shifting by more than the width is undefined behaviour
03:43<peter1139>maybe when you get that 512 bit CPU
03:44<Elyon>it'll happen
03:45<Elyon>:D
03:45<V453000>MARK HIS WORDS
03:45<V453000>or else
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03:57<LordAro>freenode is still broken??
03:57<LordAro>moin also
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04:02<@planetmaker>moin LordAro
04:02<@planetmaker>yes, seems so
04:02<LordAro>/o planetmaker
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04:07<Eddi|zuHause>random idea: when ignoring signals (first click), treat reservations as dead end (no safe waiting place), so train may pick another route
04:08<Eddi|zuHause>if no other route to a safe waiting place is found, train will only start up on the second click, like now
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04:24<LordAro>ah, it's a DDOS
04:24<V453000>GG
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12:37<Andreas>hi
12:37<Elyon>hi :)
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12:38<Andreas>can anybody explain to me why this code does not work (lists seems to stay empty):
12:38<Andreas>local sign_list = GSSignList();
12:38<Andreas> if (sign_list.Count() != 0){
12:38<Andreas> GSGoal.Question( 4, _company_id, GSText(GSText.STR_SIGNS), GSGoal.QT_INFORMATION, GSGoal.BUTTON_CLOSE) }
12:38<Andreas>if I place a sign nothing happens
12:39<Andreas>and yes, the function is run every few ticks
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12:44<Elyon>sorry, I can't help you with gamescripts
12:45<Andreas>too bad :p
12:46<Andreas>seems like the problem is with the list since changeing to == 0 does give a message
12:46<Andreas>thus the if-statement and message part is working as it should
12:51<frosch123>Andreas: the signlist is company aware
12:51<frosch123>if you set no company mode you will only get the global gs signs
12:51<frosch123>if you want all, you likely need to iterate over the companies
12:52<Andreas>ah that would explain a lot :)
12:52<Andreas>tnx :)
12:52<Andreas>indeed I was placing the sign with a company, not a gs
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13:06<Andreas>frosch123, probably a stupid question, but how do I switch back from company mode to gs mode?
13:07<frosch123>you let the variable run out of scope
13:07<frosch123>put all company scope stuff inside an extra { }
13:07<Andreas>ok tnx
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13:11<burty>Good evening, hope everyone is well on this wet and windy day... Other than the patch review channel (which looking at the logs seems to be mostly people joining and leaving) is there any guidance on how to make a patch trunkable? (also other than the coding guidelines)
13:12<+glx>we have a patche review channel ?
13:12-!-kais58_ is now known as kais58|AFK
13:12<@planetmaker>for when here is full, we do have #openttd.dev
13:13<+glx>ah right
13:13<@Alberth>coding guides are suprisingly hard to get right
13:13<@Alberth>also, implement the feature as a sequence of small steps, doing one change at a time
13:14<@Alberth>ie look at how small commits are
13:14<@Alberth>it also helps a LOT if you implement something that looks interesting to a dev
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13:15<Andreas>looks interesting to a dev sounds a bit subjective and thus a bit hard to do :p
13:16<@Alberth>it is subjective, no doubt about that
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13:16<@Alberth>I haven't figured out a good way around that so far
13:16*burty thinks my patch might not look so interesting
13:17<@Alberth>people generally think we are interested in everything, which is not really true at all
13:17<@planetmaker>"interesting for dev" is not necessarily the same as "interesting for player" :)
13:17<@Alberth>also, devs tend to have their own areas of interest
13:17<@Alberth>ie don't ask me anything train handling or newgrf :)
13:18<@Alberth>s/train/vehicle/
13:18<burty>I agree there Alberth... I'm more interested in econmic aspects hence my Shares patch :)
13:18<@Alberth>it's areas I don't know enough about
13:19<@planetmaker>it's about the 5% share patch?
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13:19<werebutt>werebutt gelignite @Alberth burty welshdragon +glx Andreas frosch123 TheMask96 Japa Progman DDR Haube dfox ChickeNES Devroush Virtual Pikka Kjetil Ristovski tokai|mdlx HerzogDeXtEr Supercheese yorick ivan` avdg namad8 Pereba Elukka Cybertinus sla_ro|master joho^_^ LordAro bdavenport Osai dotwaffle Elyon KouDy Eddi|zuHause Flygon__ TinoDidriksen Pulec gynter peter1139 KenjiE20 Stimrol PhoenixII zeknurn guru3_ Morgan_Freeman ST2 heffer efess
13:19<werebutt>MNIM __ln__ LSky jjavaholic Pinkbeast ccfreak2k Fira SpBot SpComb^ Taede johnrambo Defaultti George brambles lugo Xaroth NGC3982_ strohalm theholyduck kais58|AFK Sacro scshunt mikegrb Markk JGR_ UukGoblin luaduck Nothing4You _2rB tneo Hirundo ^Spike^ fonsinchen @planetmaker juzza1 TheIJ XeryusTC SpComb confound_ akuryou SmatZ tycoondemon TrueBrain ToBeFree Fuco Tanguy murr4y Prof_Frink EyeMWing Sanfred tyteen4a03 toker TheZonta @Belugas Va
13:19<werebutt>eQualizer jonty-comp Ttech lobster Born_Acorn @orudge blathijs @Rubidium krushia @Terkhen Xaroth|Work Ammler dihedral djgummik1h Yexo V453000 +michi_cc Mek Noldo_ @DorpsGek
13:20<yorick>werebutt: dud
13:20<yorick>e
13:20<+glx>@kick werebutt
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13:20<Japa>thank you/
13:20-!-johnrambo is now known as jrambo
13:20<burty>Yeah amongst other things which I think *should* (now) be split down to smaller chunks. (It's something TheJosh started a couple of years ago)
13:21<@Alberth>I somewhat fail to see the relevance of the patch, tbh
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13:22-!-werebutt [~werebutt@2a01:7e00::f03c:91ff:fe6e:fadf] has quit [autokilled: Please do not spam on IRC. Email support@oftc.net with questions. (2014-02-03 18:22:04)]
13:22<Japa>Alberth, don't forget that if a dev is interested in something, he or she's probably already working on it his or herself.
13:22<Japa>:P
13:23<@planetmaker>that's not true, Japa
13:23<@planetmaker>if I would work on everything I find interesting, the day would need 96 hours
13:23<Japa>But I jest.
13:23<Japa>hehehe
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13:23<Andreas>I understand the point about things that look interesting, somebody has to make the choises and changeing merely for the purpose of change is usually not a good idea
13:23<@Alberth>not necessarily, topics are often so broad there is room for others
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13:23<Andreas>by the way i beleive ottd allready has more functions than a sane person can use
13:24<@Alberth>also, if you make a patch, reviewing takes me less time than writing it myself
13:24<Andreas>but that is a different matter
13:24<@Alberth>Andreas: just don't use parts, like groups :)
13:24<burty>It seems like a lot of players don't see the relevance of the patch... The 5% part is probably irrelavnt but I think that the rest of what I've got planned/done is more useful/relevant... E.G. The dividends meaning that shares become more useful in MP and the next stage is to make it so someone has to buy the share when you sell... Hope that makes sense
13:25<@Alberth>I can see the idea in MP
13:25<@planetmaker>does it have the option to not sell shares?
13:25<@planetmaker>because having to pay divident without wanting to... I don't see
13:26<Andreas>the problem with dividends imo is that in the end it would be 'free money' for the one owning the shares right?
13:26<@Alberth>however, it may be better to first develop it further, and test the idea
13:26<Pinkbeast>I don't think it really works without selling shares replacing loans as the principal means by which you raise capital.
13:26<Pinkbeast>... which is quite a radical change.
13:26<@Alberth>^ interesting thought :)
13:26<burty>Yes planetmaker it does have the option to enable/disable to selling of shares
13:27<Pinkbeast>Alberth: Well, it's Railroad Tycoon 3, basically. :-)
13:27<@planetmaker>we have that option to disable them so far already, I think
13:27<@Alberth>it's ok to steal good ideas :)
13:27<@planetmaker>as it's free money for those who anyway have money
13:27<@Alberth>but just another source of money doesn't add much imho
13:28<@Alberth>replacement could be a nice idea
13:28<burty>Pinkbeast that was what my friend suggested and I was thinking that it might be the way to go as that was a planned idea to make it so the seller gets the money for the shares so you can raise capital
13:28<Andreas>burty, over what part are you planning to pay the dividends? income? profit?
13:28<Pinkbeast>burty: Well, in RRT3, the player is an individual tycoon, and tycoons own shares; companies don't own shares in each other. It's a very different game.
13:29<burty>Planetmaker we have the option at global level, I've made it so companies can individually toggle it... Andreas At the moment it's done on company value (no real logic on that one)
13:29<Pinkbeast>I would make it on something other than company value.
13:30<burty>Pinkbeast that is one issue I think we may have with the ability for OpenTTD mp to have many clients per company
13:30<Pinkbeast>A loan charges you a percentage of the loan, which turns into company value.
13:30<@Alberth>burty: imho you should run test games to see how it works in MP. You also probably want to move further to make it a useful feature. Once you have straightened out all the kinks, it could be interesting to add
13:30<@Alberth>although MP is a very small community
13:30<Pinkbeast>If a share issue charges you a percentage of the profit you can make on company value, that means the take loan/sell shares issue is non-trivial.
13:31<burty>SO you are saying that if your dividend payout is 100k then you get charged say 2k (example figures) so the recipent gets 98k?
13:32<burty>SOrry I see what you mean now... So when you sell shares you get charged a % so you only recieve 98% of the share value?
13:33<Pinkbeast>No. I mean on shares the dividend should be (percentage of company the shares represent) * (company profit or maybe capital gain this year) * (fixed fiddle factor)
13:33<burty>Ahh ok I see. I shall be back soon, need to go have food :) thank you all for your input it's been very useful :D
13:34<Pinkbeast>So if I'm unprofitable, I'd rather sell shares (if anyone wants them), paying no dividend. If I expect to make a large return on investment, I'll take a loan and pay the bank a flat 4% or whatever.
13:38<Andreas>Alberth, depends what you call 'small', Btpro has an average of 40-50 simultanius clients connected every day
13:38<Andreas>and that is jsut 1 community
13:38<@Alberth>you know there are an estimated 100,000 openttd users, right?
13:39<@Alberth>if you look at the server page, there are usually a few hundred online users
13:40<@Alberth>so my guess is that even if 100,000 is a gross overestimate, you're talking about a few percent at most
13:41<Andreas>I know the ammount of players that play MP is realtively small when compared to the total ammount of players. But I also think that the players that do play mp are on average may more active
13:42<Andreas>so if you view it in terms of "gameplay hours" the balance might be a lot different
13:42<@Alberth>could be, it's very hard to say
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14:08*LordAro appears
14:09<@Alberth>wizard or ninja?
14:09-!-Cybertinus [~Cybertinu@2a00:6960:1:1::2442] has quit [Ping timeout: 480 seconds]
14:09<LordAro>nija
14:09<LordAro>ninja*
14:10<@Alberth>ninja lord :)
14:14<V453000>uhmmmmmmmmmmmmmmmmmm how do you remove a repository from your pc if you created it wrongly with tortoisehg?
14:15<@planetmaker>just delete it?
14:15<V453000>it says it is being used by other program, am assuming tortoisehg but I did tell tortoisehg to remove it from registry
14:15<LordAro>Alberth: oh, totally ;)
14:17<V453000>ha, finally
14:17<V453000>no idea how I did it :D
14:17<V453000>windoze ftw
14:17<@planetmaker>close tortoise?
14:17<V453000>I did before too
14:17<V453000>strange stuff
14:19-!-Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd
14:19<@Alberth>hi hi
14:19<Wolf01>hello o/
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14:54<Pikka>hm
14:54<Pikka>so
14:54<Pikka>why is "town names" not on the map generation window, apart from no-one's put it there yet?
14:55<@planetmaker>you found exactly all reasons
14:56-!-skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd
14:59<Pikka>one could probably put the currency and rv driving side on there too. :o
15:02-!-HerzogDeXtEr [~flex@i59F6AEC7.versanet.de] has quit [Quit: Leaving.]
15:02<Andreas>imo those settings do not influence the map generation in itself while the other settings in world generation do...
15:03<Andreas>+ for new players the game has a steep enough learning curve as is, adding more buttons to the world generation will make this even worse I think
15:04<@planetmaker>currency, no. That's a per-user setting
15:04<Pikka>true
15:04<Pikka>okay. but town names, at least. :)
15:05<@planetmaker>driving side and townnames: yes
15:05<frosch123>Pikka: https://wiki.openttd.org/GUI_re-arrangement
15:06<frosch123>anyway, noone uses town names
15:06<frosch123>they are broken in stable releases for ages or so :p
15:07<V453000>frosch123: SHIT is the advanced sprite thing layout wtf awesome :0000000
15:07<V453000>certainly unicorn power included
15:07<frosch123>what are you doing with it?
15:07<frosch123>i mean it does not support palette transitions with registers or so
15:08<V453000>I actually have no idea :D station stuff
15:08<V453000>I am not coding it, Elyon iz
15:09-!-HerzogDeXtEr [~flex@i59F6AEC7.versanet.de] has joined #openttd
15:09<frosch123>is he doing the nuts cargo sprites for chips?
15:10<V453000>not for chips
15:10<V453000>for CATS :D
15:10<V453000>CATS Adaptive Train Stations
15:10<V453000>means they adapt like hell
15:10<V453000>the code :00000
15:10<frosch123>are you using chameleon for coding?
15:10<V453000>http://dev.openttdcoop.org/projects/cats
15:10<V453000>for now yeah
15:11-!-HerzogDeXtEr [~flex@i59F6AEC7.versanet.de] has quit []
15:11<Pikka>nuts for chips?
15:11<Pikka>how rare
15:12<V453000>is nuts for cats any better? :D
15:12<Pikka>hard to tell
15:12<Pikka>where are the screenshots? :D
15:12<V453000>not much yet
15:12<V453000>http://files.zachanima.net/cats-few-creatures.png the only one so far really (:
15:12<frosch123>http://dev.openttdcoop.org/projects/cats/repository/entry/sprites/graphics/cargoes_separate.png <- animals!
15:13<V453000>yeah that is all the sprites for flatbed cargoes
15:13<V453000>being put on the platforms by code :000 I just draw the cargoes
15:13<V453000>aint that amazing
15:14<V453000>he even claims more features to come from that like multiple various cargoes on 1 tile
15:14<frosch123>walking animals?
15:14<@planetmaker>I called that over-engineered today, V453000 ;)
15:15<V453000>why pm :)
15:15<@planetmaker>with 4 random bits, but requiring / using 11 is ... insane :D
15:15<@planetmaker>choice of 2048 per tile at least
15:15<frosch123>can the animals be piled on stacks?
15:15<frosch123>they are quite cubical
15:15<V453000>well if it outputs the awesome AND I dont have to EVER touch the code, win-win? :D
15:15<V453000>yeah they might stack frosch123
15:16<@planetmaker>of course :)
15:16<frosch123>space efficient livestock
15:16<V453000>^^
15:16<frosch123>though you cannot easily cut round sausages from them
15:16<V453000>LOL
15:16<Prof_Frink>Simple solution: Square sausage.
15:17<V453000>^
15:17<V453000>done
15:17<V453000>next customer
15:18<V453000>pm do you think it could wreck cpu stuff?
15:18<frosch123>https://www.google.com/search?q=d%C3%B6ner+tier&tbm=isch <- does that animal also exist in czech rep?
15:18<@planetmaker>not too badly, I think
15:18<V453000>great :)
15:18<@planetmaker>most tiles aren't stations
15:19<V453000>what the fecal matter is that frosch123
15:19<@planetmaker>dönertier?
15:20<V453000>yeah
15:20<V453000>kebap?
15:20<@planetmaker>never seen that :)
15:20<@planetmaker>yeah
15:20<frosch123>it's the "kebap animal"
15:20<V453000>aha right
15:20<V453000>well then :D
15:21<frosch123>it grows in that shape, in case you wondered about it
15:21-!-andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
15:22<Pikka>wotcha andythenorth
15:22<andythenorth>bon
15:22<andythenorth>soir
15:23<Pikka>http://pikkarail.com/ttd/TaI_Industry_Chain.pdf
15:23<Pikka>not that I'm doing industries any time soon
15:24<Pikka>but did I forget anything? :D
15:24*andythenorth looks
15:25<andythenorth>hmm
15:25<andythenorth>you don't have a Stuff Mine
15:25<Pikka>I'm getting valuables out of the ore mine
15:25<Pikka>that's pretty stuffy
15:26<andythenorth>good point
15:26<andythenorth>shall we have a bet on who is the first person to point out that bricks aren't made from grvl?
15:26<andythenorth>there has been a bit of that around recently
15:26<andythenorth>mostly happening to george :P
15:26<andythenorth>bit unfair
15:27<Pikka>I could change the name of either industry
15:27<Pikka>or the cargo
15:27<frosch123>21 industries, 18 cargos?
15:27<andythenorth>I'd just leave it as is - it's a honeypot for rivet counters
15:28<andythenorth>do banks ship valuables to each other?
15:28<Pikka>yes
15:28<andythenorth>and can I increase the total supply of valuables in game? o_O
15:29<andythenorth>i.e. will they circulate the valuables received from mines?
15:29<andythenorth>or do they lock them away? :P
15:29<Pikka>no, they'll output based on town population :P
15:29<Andreas>would be nice if you could make the brickworks make bricks that can only be shipped to towns that are growing
15:29<Andreas>or the other way arround: require bricks to grow the town
15:30<andythenorth>not the job of the industry newgrf :)
15:30<Pikka>too fiddly :)
15:30-!-Progman [~progman@p57A1B1B5.dip0.t-ipconnect.de] has joined #openttd
15:30<Pikka>also, "goods". you make "goods" out of stone
15:30<Pikka>and then you make engineering supplies out of the goods
15:31<Pikka>and farm supplies
15:31<andythenorth>is that good or bad?
15:31<Andreas>oh well, I don't see a problem with the goods, because who can define what goods are? XD
15:31<Pikka>you can make tractors out of gravel, right?
15:31<andythenorth>I'm kind of fine with it
15:31<andythenorth>yes
15:31<andythenorth>well known
15:31<andythenorth>nappy tractor: http://media-cache-ec0.pinimg.com/736x/58/32/7b/58327b9e3a3d1706db6d66eedbe40144.jpg
15:32<andythenorth>there is no newgrf with nappies
15:32<Pikka>sounds like a job for toyland
15:32<andythenorth>yet it turns out they are a major commodity
15:32*andythenorth considers a 'parenting' economy
15:32<Andreas>I'm sure that tractor would increase production on any farm XD
15:32<andythenorth>Pikka: only suggestion I have is to add a port
15:32<andythenorth>for laughs
15:33<andythenorth>it's amusing to short cut the chains
15:35<frosch123>hmm, twitter looks different suddenly
15:36<frosch123>width or something
15:38<andythenorth>they've cut some of the chrome off
15:38<andythenorth>and the menu bar is wider
15:41*Ristovski comes to life
15:41<Ristovski>Who dares to highlight me
15:41*Ristovski growls and returns to hibernation
15:43<frosch123>2.5 hours boot time?
15:43*Xaroth|Work eyes Ristovski
15:44*Ristovski morphs into a sharp pen and stabs Xaroth|Work
15:44<Xaroth|Work>Bit hard to stab somebody if you have no means of generating momentum
15:46<Ristovski>Xaroth|Work: I got that solved, don't worry
15:46<Ristovski>Xaroth|Work: instead of stabbign you the old fashion way, I just teleport myself inside of you
15:46<Ristovski>stabbing you like that
15:46*Ristovski magician
15:47<Xaroth|Work>see, now that's plausible
15:47<Ristovski>:3
15:48*Ristovski uses the magic powers of Absinthe to teleport and morph into objects
15:49-!-Flygon__ is now known as Flygon
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15:52<slee>hello, my 2 track network isn't able to handle all the trains efficiently, so i'm guessing i need to go to a 3-4 track system? is there a term for this so i can research it and see how 3-4 track systems work?
15:53<frosch123>LL_RR and such
15:53<frosch123>it encodes track directions and empty tiles or so
15:55<@Alberth>http://wiki.openttdcoop.org/Category:Basic_networking
15:55<frosch123>stuff like "L_L_L_L10R_R_R_R" :p
15:56<@planetmaker>do you know the #openttdcoop wiki, slee ?
15:56<@Alberth>and if you want to scare yourself http://wiki.openttdcoop.org/Category:Advanced_Networking :D
15:56<slee>planetmaker, i've been to the site before
15:58<frosch123>though personally i would recommmend to not build silly big junctions
15:58<frosch123>imho the key to multiline junctions is to not make every line go to every output direction
15:58<frosch123>but already use the train destination for sorting trains onto the lanes
15:59<@Alberth>I usually just lay a track next to the existing ones :)
15:59<frosch123>there is no point in making 4 lane 4 way junction between A, B, C and D if there is no cargo flow from C to D
16:00<frosch123>or yes alberth's approach: don't bother about the layout in advance, but just add tracks where trains queue
16:00<frosch123>power to the asymmetry!
16:01<slee>this is my map atm, flatmap... http://imgur.com/jAnfZ44
16:01<@Alberth>it's much more fun, as you need to do more rebuilding, and thinking (all junctions are unique)
16:02<slee>50 trains on that network, only getting slower as i add more
16:02<frosch123>build more diagonal tracks :)
16:03<andythenorth>build more canals
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16:07<Ristovski>http://i.imgur.com/FWVEn1O.jpg
16:07<Ristovski>^ firefox with alot of plugins
16:10<@DorpsGek>Commit by frosch :: r26294 trunk/src/newgrf_engine.cpp (2014-02-03 21:10:04 UTC)
16:10<@DorpsGek>-Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts.
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16:29<andythenorth>bye
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16:36<MNIM>Ristovski: stop browsing user submitted and do something productive, dammit!
16:37<Ristovski>:O
16:37<Ristovski>How would you know
16:37<Ristovski>MNIM best spy #2014 award
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16:44<MNIM>Ristovski: I have my ways.
16:44<Ristovski>MNIM: aka looking at links and remembering you say it on reddit
16:44<Ristovski>#2spy4me
16:45<MNIM>Pretty much :d
16:45<MNIM>(i had just managed to stop for the day)
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17:06<__ln__>soir
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17:11<Andreas>anybody with some gs experience still here?
17:14-!-sla_ro|master2 [slamaster@95.76.164.39] has quit [Ping timeout: 480 seconds]
17:15<slee>what is gs?
17:17<Andreas>game script in an OTTD context :)
17:18-!-Haube [~michi@77-20-40-217-dynip.superkabel.de] has quit [Read error: Connection reset by peer]
17:20<+glx_>an old car in another context :)
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17:23<Wolf01>'night
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17:28<LordAro>why isn't nickserv responding to me?
17:29<Andreas>you were a ninja right?
17:29<LordAro>:p
17:30<Andreas>[23:29] LordAro is ~LordAro@213.138.101.13 CP
17:30<Andreas>[23:29] LordAro on #freerct #tycoon #openttd.dev #openttd
17:30<Andreas>[23:29] LordAro using weber.oftc.net Newark, NJ, USA
17:30<Andreas>[23:29] LordAro is connecting from host
17:30<@planetmaker>g'night
17:30<LordAro>Andreas: that's a whois, not what i want ;)
17:31<LordAro>g'night planetmaker
17:33<slee>woah, there's an openrct?
17:34-!-sla_ro|master [slamaster@95.76.164.39] has joined #openttd
17:34<slee>err..freerct
17:34<LordAro>:p
17:34<LordAro>indeed
17:34<ST2>LordAro: maybe nickserv gone couple hours to the pub, not working for me neither... but anyway, for me was only to be identified :)
17:34<LordAro>hmm
17:36<ST2>but saying to me: ST2 user has identified to services :|
17:36<LordAro>indeed
17:36<ST2>meh... but logout dnt work :S
17:37<LordAro>freenode's nickserv/chanserv appear to be fine
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17:53<Xaroth|Work>LordAro: there was a netsplit earlier
17:53<Xaroth|Work>so might be that you were on the end without services
17:55<LordAro>it would seem so
17:55<LordAro>i got a response now :3
17:58<Xaroth|Work>refractoring code, over and over and over again :|
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19:07<ccfreak2k>What's the one game that's like openttd but isn't openttd?
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19:42<ccfreak2k>Simutrains I think.
19:43<ccfreak2k>Simutrans, that's it.
20:11<Japa_>I thought it was railroad tycoon
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---Logclosed Tue Feb 04 00:00:05 2014