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#openttd IRC Logs for 2014-02-05

---Logopened Wed Feb 05 00:00:11 2014
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07:00<Eddi|zuHause>the "average" was 6.something yesterday
07:03<Eddi|zuHause>but i already have civ5 and the 1st expansion
07:04<Xaroth|Work>then you only have to pay a buck :)
07:04<Xaroth|Work>and I think a lot are going for the 15 buck combo deal
07:04<Xaroth|Work>to have all the DLC
07:05<Eddi|zuHause>yeah, but i could have gotten that at the christmas sale on steam...
07:07<SpComb>since when is paying more for more content referred to as "unlocking" :)
07:07<SpComb>but good on Sid Meier to have kept distribution rights for himself
07:11<Xaroth|Work>because that's how humble bundle works
07:11<Xaroth|Work>you pay how much you want
07:11<Xaroth|Work>and if you reach a certain amount, you 'unlock' more :)
07:13<SpComb>that's probably a valid distinction for how it originally worked, but the new model is presumeably somewhat more complicated :P
07:13<SpComb>and reminiscent of rather more traditional sales
07:13<SpComb>like having a fixed price for something ^^
07:13<SpComb>"pay $15 to unlock ..."
07:15<Eddi|zuHause>maybe "include" is a better word
07:15<SpComb>or just "buy" :P
07:15<SpComb>but then it wouldn't be as humble
07:16<Eddi|zuHause>i mean "if you pay x$ the bundle includes yyy"
07:16<SpComb>I am sure that many people have spent a significant amount of time deciding on the exact language to use there :P
07:16<SpComb>I shall not fall for their psychology!
07:18<SpComb>besides, where are the charities; they are going to be killing baby fur seals next for every dollar you pay
07:19<Eddi|zuHause>there's an explanation at the bottom
07:26<SpComb>I won't let the facts disturb my delicate mock outrage :P
07:28<Eddi|zuHause>we call that "esoteric"
07:29<Eddi|zuHause>when you advocate superstitions and dismiss every fact speaking against it
07:30<Eddi|zuHause>for example "if we add more surveillance, we get more security"
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09:56<Japa>You guys ever stop and think to yourself that you're in a very OTTD situation?
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09:59<Japa>That happened to me while the train I was in was waiting just outside of a terminus station that was clogged.
10:04<Eddi|zuHause>no, that never happens to us. you must be going crazy
10:05<__ln__>Japa: Yes I did stop thinking about that when a Zeppelin flew by my house.
10:05*Pinkbeast has certainly never got on a train thinking "I don't really know where I want to go, so I'll just get off at the next stop, wherever that is." :-)
10:06<Japa>Pinkbeast, that's because RL has cargodist.
10:06<Japa>Also, a thought occurred to me.
10:06<Japa>Can cargoes be customized in regards to cargodist?
10:07<Pinkbeast>Not AFAIK beyond turning it off/symmetric/async for the four classes of cargo
10:08<Japa>like, have a cargo type prefer short distances over long ones.
10:08<Japa>Or vice versa.
10:08<Japa>So you could have, say, express passengers that will always want to go several cities over.
10:09<Japa>and local passengers that have far more per car, but never want to go very long distance.
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10:09<Japa>I suppose that could also be done with cargo payment rates.
10:10<Japa>Local passengers don't increase the profit much with distance, but do decrease it quite a lot with time
10:11<Pinkbeast>AFAIK you can't do much but set the overall degree to which cargodist is affected by distance.
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11:42<Miauw>Ah, here we go
11:42<Miauw>I just downloaded the newest beta release
11:42<Miauw>But it's saying that I'm missing some GFX
11:43<Miauw>I used the installer and checked the right things in it.
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11:49<Eddi|zuHause>Miauw: the OpenGFX versions on the content download have not been updated yet, get the nightly version of those, or just ignore the message
11:49<Miauw>Oh, alright, cool.
11:50<Eddi|zuHause>Miauw: there will be some GUI buttons showing up as "?"
11:50<Eddi|zuHause>but nothing serious
11:50<Miauw>Alright, thanks.
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11:52<slee>hello, i was wondering if there was a script(whatever) to make trains a bit a train can sense if another(slower) train is ahead of it and slow down some so it doesn't just slam into the blocked section and come to a complete stop
11:53<Miauw>Generating a 1024^2 just for me...
11:54<lugo>slee: well there is/was a patch for that..
11:55<lugo>something ATC something..
11:56<slee>thanks, i'll see what i can find
11:57<slee>found it
11:57<slee>ATC Speed Control
11:59<Pinkbeast> was another attempt.
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12:13<Miauw>Gotta love towns that start with bridges to one-tile islands
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12:44<Miauw>hello Japa
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12:55<slee>that was cool..i just updated from 1.3.1 to 1.3.3...i didn't think of writing down the grf files i was curently using...but the game was smart enough to see my saved file i tried to load and show me what grfs i needed and grabbed them
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12:57<slee>i need to find out weho maintains the ubuntu(xubuntu) repository for openttd and ask them to update, repositiry has 1.3.1
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12:58<@Rubidium>nobody maintains that repository; they leech it from Debian
12:59<@Rubidium>and in Debian (testing/unstable) it's at 1.3.3
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13:24<slee>do the majority of you play on servers or standalone?
13:25<Pinkbeast>I don't know what the majority do. I play standalone.
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13:30<Wolf01>hello o/
13:32<@Rubidium>I reckon the majority plays stand alone
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13:36<MNIM>slee: ubuntu doesn't do such silly things as major updates for (non-system) apps.
13:37<slee>i recently swapped over to xubuntu, first time dealing with ubuntu
13:41<MNIM>if you haven't figured it out yet, you can download the latest .deb from the site and install it that way
13:42<slee>i did awhile ago, thanks
13:42<MNIM>ok. just checking ;)
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13:43<Miauw>How do I enable the cargodist overlay for the main viewport?
13:45<@DorpsGek>Commit by translators :: r26296 /trunk/src/lang (4 files in 2 dirs) (2014-02-05 18:45:18 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>frisian - 53 changes by Geoloep
13:45<@DorpsGek>indonesian - 3 changes by UseYourIllusion
13:45<@DorpsGek>korean - 27 changes by telk5093
13:45<@DorpsGek>marathi - 31 changes by rbarde
13:48<Miauw>I love how the passengers from this village say "xy passengers to any station"
13:48<Miauw>as if they want to go anywhere
13:48<Miauw>as long as it's not there
13:49<Pinkbeast>Maybe they live in Slough.
13:50<slee>or their town has turned blue
13:50<Miauw>They live in Sesningden Castle
13:50<Miauw>and the only other place to go right now is Gesbourne
13:52<Prof_Frink>As long as they don't want to go via Dawlish.
13:58<slee>i named one of my trains Justin Bieber...a trainwreck waiting to happen
14:00<Miauw>So, how do I enable the cargodist overlay on the main viewport?
14:00<Miauw>Kinda hard to see on the map
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14:04<slee>can someone tell me what grf file this is for graphics?
14:06<Miauw>Figured it out.
14:06<Miauw>Overloaded links are links that don't have enough busses, right?
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14:12<Miauw>there are over a thousand passengers at one of my stations
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14:18<Pinkbeast>Miauw: Cargodist games, especially once you build a big network, do generate a lot of pax.
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14:23<Miauw>alright, i figured out how to not have my
14:23<Miauw>"new transport company founded!"
14:24<Miauw>oh fuck i didn't want that
14:24<Miauw>no ai
14:24<Miauw>go away
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14:34<frosch123>go to console and type "stopai <company number>"
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14:37<Miauw>frosch123: I used cheats to switch to them and then made a volcano in the ocean
14:37<frosch123>well, that does not stop them immediately
14:38<slee>bah, i can't find it
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14:42<@Alberth>hi hi andy
14:42<andythenorth>hi hi
14:45<Miauw>Will going via a station also drop off passengers at that station?
14:45<Miauw>apparently not
14:45<slee>Alberth, andythenorth : could either of you possibly tell me what graphics file these buildings are in? i've googled/images to try and find out, but i'm not finding it:
14:46<frosch123>total town replacement set
14:46<MNIM>slee: I think it's TTRS
14:46<slee>thanks, i'll check it out
14:46<frosch123>you could just have asked for the set which consists only of skyscrapers :p
14:54<@Alberth>I only use "via" with a waypoint
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15:43<slee>is there a way to increase font size? in map, the legend font is super tiny for me, i'm on a 27" monitor...1920x1080
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15:45<slee>i tried the 'big gui' grf, that didn't help
15:47<frosch123>you can use 72pt comic sans if you want
15:48<@Alberth>then the images are too small :p
15:49<MNIM>somewhere a graphic designer is screaming in sudden terror
15:49<slee>frosch123, thanks
15:50<frosch123>MNIM: how about Dom Casual then?
15:51<frosch123>when i was about 10 that was the coolest font on laserjet 4 or something
15:51<frosch123>though i never understood whether it was built-into the printer, or into the word 5 printer driver
15:52<MNIM>Presumably that was from before the truetype fonts?
15:54<frosch123>it was either a postscript thingie or something forgotten by now
15:55<frosch123> <- but apparently it predates pcs or so
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16:35<andythenorth>Pikka chops
16:36<andythenorth>how art thee?
16:36<andythenorth>that's northern talk btw, not some hobbity wank
16:36<Pikka>ai is fun
16:37<Pikka>I definitely do artist programming though
16:37<andythenorth>what evil now?
16:37<Pikka>AILog.Info("Bugger this for a game of buses; better luck next year, perhaps.");
16:37<Pikka>good times
16:38<andythenorth>you've branched out? or there was no-one to play with?
16:38<andythenorth>or does this ai just do your testing?
16:38*andythenorth wonders about writing an AI to regression test FIRS
16:38<andythenorth>I never bother testing any more, just release it :P
16:38<Pikka>it's a towncar-type AI, I've been meaning to do it for a while
16:39<andythenorth>oh one of those
16:39<andythenorth>is traffic good?
16:39<Pikka>and I got tired of rerendering sprites with new lighting for the nth time
16:39<Pikka>I haven't got to the towncars yet :) so far I'm making local bus services, to (hopefully) keep it afloat
16:40<andythenorth>oh it needs money :P
16:40<andythenorth>how tiresome
16:40<Pikka>it builds an hq, and a depot, and some bus stops, and some buses, so I guess it's going fairly well so far.
16:40<Pikka>well, also local bus services are nice
16:40<Pikka>grow towns the player hasn't got to, and such.
16:40<Pikka>it's also going to build roads between the towns, so it needs money for that
16:40<andythenorth>just search for a signed integer bug in the game somewhere, then it can have free money
16:41<andythenorth>sounds like an AI I might actually use
16:41<Pikka>and in the unlikely event it ever ends up with more money than it knows what to do with, it will do roadworks. just to be evil.
16:41<andythenorth>I often feel lonely on my maps :(
16:41<andythenorth>sad times
16:41<Pikka>should get peter1139 to host servers again
16:41<andythenorth>at least two of them
16:42<andythenorth>time I have not much
16:42<andythenorth>do you have industries yet?
16:42<Pikka>I don't have anything
16:43<andythenorth>well there's always FIRSes
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16:43<Pikka>I will have trains when I finish them, which will be.. eventually
16:43<Pikka>there is always FIRSes
16:43<andythenorth>lots of FIRSes
16:43<andythenorth>I have unfinished trains
16:44<Pikka>AI is more fun to test than newgrfs
16:44<Pikka>no waiting for ten minutes for compile, you just save the script then hit the button in OTTD to reload
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16:47<@planetmaker>debugging them likely is a far bigger PITA, though
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18:08<__ln__>less complex in practice
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18:46<Eddi|zuHause>it was very confusing when i was in cologne for the first time, and they used "U" for the tram
18:46<Eddi|zuHause>well actually i was in cologne only once
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19:40<Flygon>U-class Trams haven't run here for yeeaaaars :B
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20:12<slee>oooh, new NOVA tonight
20:12<slee>roman catacombs
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23:31<slee>have you ever been watching a video on openttd and catch yourself trying to move the map with your mouse?
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---Logclosed Thu Feb 06 00:00:11 2014