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#openttd IRC Logs for 2014-02-06

---Logopened Thu Feb 06 00:00:11 2014
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06:17<__ln__>does anyone know of a firewall/router device (aimed at small companies) that could take advantage of more than one static, public wan ip?
06:17<Xaroth|Work>Draytek has a few
06:17<Xaroth|Work>even with dual interfaces
06:17<Xaroth|Work>we use one in the office here
06:17<Xaroth|Work>2 adsl connections, save us from bad connections
06:18<__ln__>can it take advantage of e.g. five public ips?
06:18<SpComb>__ln__: you mean as a NAT pool?
06:18<SpComb>I've heard good things about the ubnt edgemax, if you're prepared to use the cli to config it
06:18<__ln__>SpComb: yes, preferably something like 1:1 NAT for computers A,B,C,D, and the last ip could be used for all the rest.
06:19<SpComb>no idea about your specific reqs
06:19<SpComb>__ln__: OpenWRT if nothing else; if you're prepared to get dirty on the cli
06:20<__ln__>i'm not even sure how specific my reqs are, but i'm a bit frustrated about how difficult it is to do something useful with so many ips through one device.
06:25<Xaroth|Work>__ln__: iirc one of our customers has an IP pool on their draytek
06:25<Xaroth|Work>not sure how they have it configured though
06:35<__ln__>Xaroth|Work & SpComb: thanks, i'll look at DrayTek and Edgemax.
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12:27<Miauw>How do I pop up the console?
12:28<Eddi|zuHause>key above tab
12:29<Miauw>Had to delete AdmiralAI
12:29<Miauw>Because I forgot to switch it off properly
12:38<Miauw>What the fuck
12:39<Miauw>Something is making implicit orders in my order list that shouldn't be there
12:39<Eddi|zuHause>implicit orders appear when you don't have "non stop" set
12:39<Eddi|zuHause>it automatically logs all stations the train stops at
12:40<Miauw>Oh, I see
12:41<Eddi|zuHause>they have no effect on where the train actually goes, it just records where it has been
12:41<Eddi|zuHause>this data is used for cargodist, to know where people can go
12:42<Miauw>I was getting weird links
12:42<Eddi|zuHause>otherwise it just sits there lookng pretty
12:42<Miauw>I've set up a passenger line
12:42<Miauw>And I want it to be pretty and line-ish
12:42<Miauw>None of this branching stuff
12:42<Eddi|zuHause>if you rely on implicit orders for cargodist, you should avoid sending to depot randomly
12:43<Eddi|zuHause>i.e. use explciit depot orders
12:43<Eddi|zuHause>otherwise trains skip stations while searching for a depot, and this messes everything up
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12:44<Miauw>Oh, alright
12:44<Miauw>Not relying on implicit stops, though
12:44<Miauw>Marking them all myself
12:48<Eddi|zuHause>then use non-stop orders
12:49<Eddi|zuHause>(you can set non-stop as default)
12:50<Miauw>Yeah, I just did that
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13:36<Miauw>Ugh, all my busses are clustered togheter. Is there any good way to advoid that?
13:38<Zuu>It requires some effort, but time tables can help with that.
13:39<Zuu>Use autofill and then add extra time to the stops so that buses that run late can recover.
13:39<Zuu>Ctrl+click on set start time to distribute the start times for all vehicles.
13:40<Miauw>I'll try
13:43<__ln__>so tram depots are called road vehicle depots. why's that?
13:45<@DorpsGek>Commit by translators :: r26297 /trunk/src/lang (3 files in 2 dirs) (2014-02-06 18:45:18 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>frisian - 1 changes by Rubidium
13:45<@DorpsGek>hebrew - 97 changes by oofnik
13:45<@DorpsGek>korean - 10 changes by telk5093
13:50<@DorpsGek>Commit by zuu :: r26298 trunk/src/script/api/script_story_page.cpp (2014-02-06 18:50:25 UTC)
13:50<@DorpsGek>-Fix: [nogo] Invalid DoCommand return callback for method returning bool
14:03<@DorpsGek>Commit by zuu :: r26299 trunk/src/command.cpp (2014-02-06 19:03:04 UTC)
14:03<@DorpsGek>-Fix: [nogo] CmdRemoveStoryPage does not use the string parameter
14:03<@DorpsGek>Commit by rubidium :: r26300 /trunk (5 files in 3 dirs) (2014-02-06 19:03:15 UTC)
14:03<@DorpsGek>-Prepare: 1.4.0-beta4
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14:12<@DorpsGek>Commit by rubidium :: r26301 tags/1.4.0-beta4/ (2014-02-06 19:12:25 UTC)
14:12<@DorpsGek>-Release: 1.4.0-beta4
14:15<Miauw>Nothing like building a tram network and then having the local authorities refuse to let you build a tram stop
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14:17<Zuu>Miauw: Best is to build stations first
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14:17<Miauw>I'll keep it in mind. It's not like I'm making immense losses or anything
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14:24<@DorpsGek>Commit by zuu :: r26302 trunk/src/script/api/script_story_page.hpp (2014-02-06 19:24:01 UTC)
14:24<@DorpsGek>-Doc: [nogo] ScriptStory::Remove does remove both the page and its elements
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14:25<@DorpsGek>Commit by zuu :: r26303 /trunk (10 files in 5 dirs) (2014-02-06 19:25:39 UTC)
14:25<@DorpsGek>-Add: [nogo] ScriptStoryPageList() - a list of all story pages
14:30<Miauw>Autofill doesn't seem to be working, for whatever reason
14:33<@Alberth>vehicle has to be at the first order before it starts filling
14:36<@DorpsGek>Commit by zuu :: r26304 /trunk/src/script/api (4 files in 3 dirs) (2014-02-06 19:36:19 UTC)
14:36<@DorpsGek>-Fix (26303): Forgot to add new files
14:37<__ln__>Supercheese: how's the translation?
14:38<Supercheese>Lente progreditur
14:38<Miauw>Alberth: Oh, okay.
14:38<Miauw>This is gonna be very neccesary, I'm making huge losses with my road vehicles
14:38<Miauw>Luckily I have a *very* profitable trainway
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14:41<andythenorth>Pikka: when do you sleep, is what I wonder
14:41<Pikka>andythenorth, from approximately 8 hours ago til approximately now
14:42<@DorpsGek>Commit by zuu :: r26305 /trunk (15 files in 6 dirs) (2014-02-06 19:41:56 UTC)
14:42<@DorpsGek>-Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
14:42<andythenorth>oh how normal :P
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14:42<Pikka>well, that was today
14:42<Pikka>today was unusual
14:43<Pikka>because I slept during hours of darkness?
14:44<andythenorth>all hours are dark in the UK right now :P
14:44<andythenorth>sleep, wake, meh
14:45<andythenorth>I should move to Brisbane
14:45<Pikka>I just walked around the side of the house for the first time since the beginning of summer, I had to open the gate because apparently someone's coming to paint the gables today.
14:45<Pikka>there's a bag of potting mix round there which has a tree growing out of it, I should probably do something about that some time...
14:45<andythenorth>no rush
14:46<Pikka>It'll be easier if I get rid of it before it breaks the bag, but yeah, probably got a month or two...
14:48<andythenorth>will I draw pxls
14:48<andythenorth>or will I moan about my head cold
14:48<Pikka>all three!
14:48<@DorpsGek>Commit by zuu :: r26306 /trunk/src (6 files in 3 dirs) (2014-02-06 19:48:19 UTC)
14:48<@DorpsGek>-Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
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14:49<Miauw>My passenger line takes over a year to traverse for double decker busses
14:49<andythenorth>poking at this
14:49<Miauw>Very old doubledecker busses, anyway
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14:49<Pikka>still faster than old northern road in peak hour, then
14:50<Miauw>"This time table will take 1,036 days to traverse (not fully timetabled)"
14:50<@DorpsGek>Commit by zuu :: r26307 /trunk/src (16 files in 5 dirs) (2014-02-06 19:50:34 UTC)
14:50<@DorpsGek>-Add: [nogo] Allow GS to hide story page date
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14:53<Miauw>"Son, you will now go through our rite of passage"
14:53<Miauw>"You must take the bus from our hometown, Stanningville, all the way to Bonchester Falls."
14:53<Miauw>"If, after ten years, you return from this perilious journey, you will truely be a man"
14:54<andythenorth>Pikka: you couldn't quickly draw that thing for me could you? I have some starting sprites :P
14:54<Pikka>that thing?
14:54<andythenorth>linky above
14:54<Pikka>oh, that thing
14:54<andythenorth>it'll take you like 2 hours
14:54<andythenorth>or something
14:54<Pikka>I dunno, do you want 32bpp superduperrenderedmodels?
14:55<andythenorth>I could paint it in
14:55<andythenorth>quite a bit of FISH is renderised and painterised
14:55<andythenorth>mostly isometric not dimetric or whatever
14:55<andythenorth>so all the lengths are wrong
14:55<andythenorth>but meh, ships
14:55<Pikka>why painterise when you can not painterise?
14:55<andythenorth>do you have a newsletter I can subscribe to?
14:57<andythenorth>dan paintered one, but I have been repaintering it
14:58<Pikka>is this that?
14:58<Pikka>is that this?
14:58<andythenorth>it might be unfinished
14:59<Pikka>I could have a go, but it won't match other fishies
15:00<Pikka>firstly, a breakfast
15:00<andythenorth>other fishies don't match each other
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15:01*andythenorth could actually play the game for an hour :o
15:03<FLHerne>andythenorth: Good. You've made, like, half of it :P
15:03<andythenorth>lo Belugas
15:03<@Belugas>andy :)
15:03<@Belugas>Alberth :)
15:04<@Belugas>how is it going people?
15:05<Wolf01>hello Belugas
15:05<@Belugas>yeah, the old whale is still alive
15:06<Miauw><Mloc> i think that sums up openttd pretty well
15:06<andythenorth>Belugas: but are you playing ottd? o_O
15:07<Eddi|zuHause>andythenorth: who really does? :p
15:07<andythenorth>FLHerne does
15:07<andythenorth>simon smith does
15:07<Miauw>i am
15:08<andythenorth>of course, FLHerne maybe just be a sock puppet
15:08<@Belugas>andy, i would lie if I say i do :(
15:09<@Belugas>my guitare playing and family is taking way too much time
15:09*FLHerne is definitely not a sock-puppet. No, no, definitely not, those stiches over there are a trick of the light...
15:09<Eddi|zuHause>next thing you say is you've been in Bielefeld
15:10*andythenorth is a sock puppet
15:10*andythenorth is a snot monster
15:11<@Belugas>ive tried the android OpenTTD, andy, and honestly... it sucks
15:12<Xaroth|Work>it does :|
15:12<@Belugas>these days, im monre on my tablet than any other machine, apart my work machine, of course of course
15:12<Xaroth|Work>controlling a mouse -that- small is annoying
15:12<@Belugas>quite, xaroth
15:13<Xaroth|Work>might work on a bigass tablet with a pen
15:13<Xaroth|Work>but other than that, no thanks :|
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15:13<@Belugas>note that it's not took bad using a real mouse
15:13<Xaroth|Work>yeh, then it's just small :P
15:13<@Belugas>i have a 10", so i'm happy
15:14<FLHerne>It's fun on a 3.0" Xperia :P
15:14<andythenorth>sometimes you look at a newgrf you're making
15:15<andythenorth>and have utter boredom with the whole thing :P
15:15<FLHerne>Not actually playable, but trying to hit the right tile is a game all of its own :D
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15:15<FLHerne>andythenorth: Play the thing instead, then :P
15:15<andythenorth>that will just remind me how unfinished the newgrf is :P
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15:21<FLHerne>You don't have to play with the thing you're working on, then you can see all the gaps it's meant to fill
15:21<andythenorth>nah, that wastes Valuable Testing Time
15:21*andythenorth is not being helpful
15:22<andythenorth>also how do you play a game without Squid or FISH :O
15:22<FLHerne>o/c, with mine I've got stuck at a point where it's "finished" enough to play with, but not to dump on an unwary public, so I'm too lazy to finish it :-/
15:23<andythenorth>the 'problem' is that I have really nice graphics from two main contributors, which don't match :)
15:23<FLHerne>andythenorth: Well, NewShips is okay, but yours are still better than everything else put together
15:23<andythenorth>NewShips is actually pretty fun
15:23<andythenorth>the original grf
15:23<FLHerne>Does that matter? Noting in OTTD matches anyway...
15:23<andythenorth>matters to me ;)
15:24<andythenorth>looking down a buy menu that is a hotch potch is ugly
15:25<FLHerne>FIRS, NewShips, Sailing Ships and WSF already fail to match rather well
15:25<FLHerne>I doubt SQUID not matching itself would really change that
15:30<andythenorth>you use Other Sets
15:30<andythenorth>how quaint :)
15:32<FLHerne>andythenorth: Variety! Massive deliberately-induced complexity! :P
15:33*FLHerne is of the 'deliberately buy one of everything' school, except when distracted by multiplayer
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15:35<@Rubidium>so FLHerne is using a patched OpenTTD ;)
15:36<@Rubidium>after all, you need to load one of every NewGRF, AI and game script
15:36<FLHerne>Rubidium: I am, of course. No AIs though, they build too much random spaghetti
15:39<Zuu>You should try IdleMore then, it doesn't build any random spaghetti :-p
15:41<Zuu>It doesn't do anything. So it won't build any spagehetti :-)
15:42<@DorpsGek>Commit by rubidium :: r26308 /trunk/src (industry_cmd.cpp town_cmd.cpp) (2014-02-06 20:42:09 UTC)
15:42<@DorpsGek>-Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
15:44<FLHerne>How is actively avoiding doing anything better than just not doing anything?
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15:45<Pikka>it's for opening company slots for the player to switch between, innit?
15:46*Pikka returns to AIing, ships are for later, sorry andythenorth
15:47<Zuu>FLHerne: It was sort of a joke to use IdleMore if you are tired of the other AIs building too much spaghetti.
15:51<@DorpsGek>Commit by rubidium :: r26309 trunk/src/landscape.cpp (2014-02-06 20:51:01 UTC)
15:51<@DorpsGek>-Codechange: instead of memsetting a byte array with zero, use a set for marking the flow area of a river
15:55<@DorpsGek>Commit by rubidium :: r26310 trunk/src/town_cmd.cpp (2014-02-06 20:55:49 UTC)
15:55<@DorpsGek>-Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
16:01<@DorpsGek>Commit by rubidium :: r26311 trunk/src/town_cmd.cpp (2014-02-06 21:01:50 UTC)
16:01<@DorpsGek>-Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
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16:05<@DorpsGek>Commit by rubidium :: r26312 trunk/src/industry_cmd.cpp (2014-02-06 21:05:00 UTC)
16:05<@DorpsGek>-Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
16:07<@DorpsGek>Commit by rubidium :: r26313 /trunk/src (4 files) (2014-02-06 21:06:59 UTC)
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16:07<@DorpsGek>-Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
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16:30<Eddi|zuHause>"in 2013, 54 people in germany died from gunshot wounds. in the US, that is 88 people per day"
16:36<@Rubidium>Eddi|zuHause: but... that's because people in the US are way more depressed due to the sun shining there must less often than in Germany
16:36<Eddi|zuHause>that must be it
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16:39<FLHerne>Rubidium: But comparing with the UK comes out the same, and we have worse weather than them
16:39<andythenorth>and the superior German mental health system
16:40<andythenorth>which identifies and catches all crazies
16:40<andythenorth>because it's crazies that kill people, not guns
16:40<Eddi|zuHause>maybe it's because the USA are so much more densely populated
16:41<andythenorth>what I find bizarre
16:41<andythenorth>is that the same people who maintain the right to bear arms against an intrusive government
16:41<FLHerne>Eddi|zuHause: Whuh?
16:41<andythenorth>also call for more and more government intervention
16:42<andythenorth>turning schools and public spaces into fortresses
16:42<andythenorth>arming government employees
16:42<MNIM>FLHerne: Even i, as a rare lurker know not to ever take Eddi seriously! >.<
16:42<andythenorth>intrusive mental health checks for 'early detection'
16:42<andythenorth>:O I always take Eddi|zuHause seriously
16:42<Eddi|zuHause>MNIM: i was just picking up on Rubidium's level of seriousness
16:45<@Rubidium>what, was I not serious?
16:47<SpComb>it's the low broadband speeds
16:47<SpComb>not enough cat videos on youtube are being consumed, hence more gunshot fatalities
16:49<Eddi|zuHause>SpComb: germany is "stone age" of internet speeds, compared to scandinavia
16:50<FLHerne>SpComb: Are you suggesting that Germans watch 600x more cat videos per capita than the USA? :-/
16:53<Kjetil_>why so seriousssssss?
16:54<Pikka>there's a pretty simple mental health check imo, andythenorth
16:54<Pikka>"do you want a gun?"
16:55<@Alberth>maybe they apply the check incorrectly :p
16:55<Pikka>how does one AI parameter, I wonder?
16:55<Pikka>it's in AIInfo, found it.. don't panic!
16:56<@Alberth>I was thinking to suggest to pick a random AI with parameters, and find out by looking at the source :)
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16:58<SpComb>Eddi|zuHause: dunno, it's not necessarily perfectly awesome super4k-cat-streaming-speeds here either
16:58<SpComb>there's a lot of "we have this awesome 3G thing, so we can rip all the old cabling out"
16:58<SpComb>going on
17:01<__ln__>yeah, the whole damn finnish internet connectivity strategy relies on wireless 3G and 4G.
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17:03<__ln__>there are places where you could get ADSL earlier, and then the isp decided to indeed rip away the cables. so no wired telephone or adsl to those clients anymore.
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17:07<Eddi|zuHause>they tried this here as well, i think it was vodafone that announced it wants to replace all ADSL connections with LTE
17:07<Eddi|zuHause>it didn't really catch on i think
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17:08<__ln__>they gave people a choice? that's the mistake.
17:08<Eddi|zuHause>i almost would have taken such an offer back when i only had "DSL light", but they only offeret ridiculous tariffs with like 5GB per month
17:09<Eddi|zuHause>i was like "hey cool, i'll have fast internet for two days!!"
17:09<Eddi|zuHause>half a year later the local monopolist offered 16k DSL
17:10<__ln__>16k.... seriously?
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17:12<SpComb>16k what?
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17:14<+glx>"up to 16k"
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17:24<@DorpsGek>Commit by frosch :: r26314 trunk/src/toolbar_gui.cpp (2014-02-06 22:24:02 UTC)
17:24<@DorpsGek>-Fix [FS#5899]: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones.
17:24<frosch123>damn, missed a "not"
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17:33<FLHerne>frosch123: How big is 'ludicrous'? And what, if any, relationship does it have to plaid?
17:35<frosch123> <- no plaid in there
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17:40<FLHerne>frosch123: A fair amount of it in the middle there...
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17:51<frosch123>oh there
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18:30<Supercheese>Wow, that tool is cool
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20:02<Eddi|zuHause><SpComb> 16k what? <-- 16k kbit/s obviously :p
20:03<Eddi|zuHause><glx> "up to 16k" <-- i have not noticed any significant speed drops...
20:04<+glx>here it's up to 24mbps ATM (20mbps IP)
20:04<+glx>but I have only 4mbps in Re-ADSL
20:05<+glx>when lucky I can get 8mbps in ADSL2+, but the line is very bad
20:15<Eddi|zuHause>well obviously upload is slower than download, hence the "A" of ADSL
20:15<Eddi|zuHause>i think i've got around 1mbit up
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20:17<+glx>1mbps up when I can sync in ADSL2+ yes, but as I'm almost always in ReADSL I have only 600kbps
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21:23<Pikka>oh for...
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21:24<Pikka>I just spent an hour trying to work out why my AI couldn't build buses... I'd just forgotten to tell it to borrow money before it tried, so it couldn't afford them.
21:27<Pikka>muahaha... CivilAI shall rule the world!
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---Logclosed Fri Feb 07 00:00:17 2014