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#openttd IRC Logs for 2014-02-17

---Logopened Mon Feb 17 00:00:56 2014
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02:50<dihedral>good morning
03:07<Xaroth|Work>o/
03:11<Supercheese> Amazing what sort of havok a simply obiwan error can wreak...
03:11<Supercheese>simple*
03:14<@planetmaker>moin
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09:13<__ln__>http://yle.fi/uutiset/bohccuide_darkkuhuvvon_sleggoncirggaldas_galga_eastadit_johtolatvahagiid/7093013
09:20<SpComb>__ln__: is that saami?
09:20<SpComb>so confusing
09:25<MNIM>perkele!
09:25*MNIM flees for the satan moose.
09:29<MNIM>domain would suggest finnish, but google can't make heads or tails of it
09:30<__ln__>SpComb: it is, northern sami.
09:30<SpComb>my tax money q_q
09:31<MNIM>what's it about, anyway? apart from satan moose, I suppose
09:32<SpComb>it's someone paying the government media monopoly many monies to produce content for the third official minority language spoken by perhaps 10k people or something, of which perhaps a dozen have internet connections, and those who do, probably understand finnish anyways
09:32<SpComb>[citation needed]
09:33<MNIM>ahah.
09:33<__ln__>MNIM: reindeer owners are testing reflecting spray paint to make reindeers more visible, to avoid traffic accidents.
09:34<MNIM>ahah.
09:34<MNIM>explains satan moose, I suppose.
09:34<__ln__>SpComb: it's the first official minority language.
09:35<MNIM>Sure to make them stomp on the brakes and reverse in terror, I suppose, so it would make it safer for the reindeer. :P
09:40<__ln__>who would be afraid of a friendly little reindeer
09:43<MNIM>well, when that friendly little reindeer has demonic glowing eyes and antlers...
09:45<SpComb>friendly reindeer butt through your windshield at 80km/h
09:46<SpComb>they are very optimally structured, with low-mass supports holding the main mass at a suitable height
09:47<SpComb>and then somebody goes and builds a road right through their living districts
09:48<__ln__>you realize that their living district is tens of thousands of square kilometers, right
09:50<__ln__>bigger than the netherlands
09:50*MNIM shrugs
09:50<MNIM>finland is bigger than the netherlands
09:50<MNIM>considerably so
09:50<__ln__>yes, but there aren't reindeers in the whole of finland
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10:42<Eddi|zuHause>they are not?!? crazy world...
10:43<Eddi|zuHause>__ln__: but i'm quite convinced that the netherlands have more roads than the reindeer area
10:44<Xaroth|Work>bold statement
10:46<@Rubidium>Xaroth|Work: Eddi's statement isn't that bold; you'll only see reindeer in the zoo (if at all)
10:48<Xaroth|Work>Rubidium: it wouldn't be the first time people dragged dead animals into the country that were normally extinct here.
10:51<Eddi|zuHause>Xaroth|Work: well the netherlands have pretty much one of the densest road networks in the world.
10:52<Xaroth|Work>yep
10:52<Xaroth|Work>and still traffic jams up the wazoo
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13:45<@DorpsGek>Commit by translators :: r26352 /trunk/src/lang (3 files in 2 dirs) (2014-02-17 18:45:17 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>afrikaans - 7 changes by R2dical
13:45<@DorpsGek>marathi - 20 changes by rbarde
13:45<@DorpsGek>turkish - 8 changes by wakeup
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15:24<andythenorth>countable and uncountable suggestions
15:25<@Alberth>so many that you lost count? :)
15:34<andythenorth>I'm definitely not counting any right now ;)
15:39<@Alberth>most players favor full FIRS? :o
15:40*Supercheese favors full FIRS
15:40<Supercheese>I subscribe to the Theory of Moar
15:40<Supercheese>Moar cargoes, moar industries, moar grfs
15:40<@Alberth>but less is more!
15:40<Supercheese>Moar!
15:40<Supercheese>:P
15:41<Supercheese>Heart of Darkness is a very close second
15:41<Supercheese>feels very mercantile
15:41<@Alberth>do you connect all industries?
15:42<Supercheese>I usually play small maps, 512x512 or less, so I'll often have everything connected if it's 256x256 or 512x256
15:42<@Alberth>rule of moar doesn't hold for map-size apparently :)
15:42<Supercheese>for full 512², I often stop playing before everything is conencted
15:43<Supercheese>but yeah, I do not subscribe to the hueg map size philosophy
15:43<Supercheese>fast forward speed goes all to crap at higher map sizes
15:43<Supercheese>and autosaves start taking longer and longer
15:44<@Alberth>I agree, bigger than about 512x512 tiles is mostly useless
15:44<Supercheese>plus you'll never even touch some parts of the map
15:44<Supercheese>:S
15:44<Supercheese>and Av8 range kills your planes ;)
15:44<@Alberth>I recently started 512x1024, but it soooo laarge !!!
15:45<@Alberth>I don't use planes
15:45<Supercheese>I always end up using zeppelins, because zeppelins are awesome
15:45<@Alberth>airport throughput isn't big enough :)
15:46<Supercheese>use international airports, their throughput seems highest
15:47<Supercheese>or commuters if you're pressed for land area
15:48<Supercheese>but then small planes only...
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15:49<Supercheese>I haven't played with vanilla planes in so long I don't even remember what their capacities are
15:49<andythenorth>Alberth: it's ok, most players are wrong, so whatever they favour is probably wrong ;)
15:50<@Alberth>:)
15:51<@Alberth>I am an industrial cargo mover, as they have nice cargo chains
15:51<andythenorth>I usually play 'Basic'
15:51<andythenorth>anything else makes my head hurt
15:51<V453000>dying
15:51<andythenorth>everything is...
15:53<V453000>I iz reviving nuts naow
15:53<andythenorth>just delete 50% of it
15:53<V453000>LOL :D
15:53<andythenorth>then declare it 'done'
15:54<V453000>I dont do your approach andythenorth :P
15:54<Supercheese>O_O
15:54<frosch123>ah, so the poll was about what to delete
15:54<andythenorth>I am considering binning about one third of Squid right now
15:54<andythenorth>because the graphics aren't done, or aren't right :P
15:54<V453000>:D:D:D:D:
15:54<V453000>.D
15:55<andythenorth>closing ticket as 'no longer valid' is my favourite resolution
15:55<V453000>perfect! :D
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16:30<andythenorth>hmm
16:30<andythenorth>how to unpick a fucked up hg repo?
16:30<andythenorth>I had local changes, uncommitted
16:30<andythenorth>then I went back a rev
16:30<andythenorth>then another
16:30<andythenorth>now I have hideous merge conflicts trying to get to tip
16:30<andythenorth>a *lot* of them
16:31<Wolf01>'night
16:31<@planetmaker>hg up again the revs
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16:31<@planetmaker>and commit / or shelve the changes
16:31<@planetmaker>it's generally a bad idea to update to another rev with uncomitted changes, though
16:31<andythenorth>indeed
16:32<andythenorth>I need to learn to use shelve
16:32<andythenorth>maybe I just bin my changes in this case
16:32<@planetmaker>hg diff > file ?
16:33<andythenorth>that's probably what I'll do
16:33<andythenorth>then manually put back anything useful
16:33<andythenorth>it wasn't compiling with the changes anyway :P
16:33<andythenorth>the reason I went back was to see if previous rev compiled
16:34<andythenorth>bad move :)
16:34<@planetmaker>hard to check with uncomitted changes
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16:34<@planetmaker>andythenorth, instead of shelve you can also simply commit
16:34<@planetmaker>and then go back the revs.
16:34<@planetmaker>and then update to tip again. continue to modify. and use hg commit --amend
16:34<andythenorth>I don't like committing broken :(
16:34<andythenorth>oh, amend :)
16:35<andythenorth>or dump it on a branch
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16:35<@planetmaker>make your default phase as secret
16:35<@planetmaker>[phases]
16:35<@planetmaker>new-commit = secret
16:35<@planetmaker>^ in ~/.hgrc
16:36<@planetmaker>then the new commits by default are not pushed. Unless you change phase to draft or public
16:37*Alberth makes another clone instead of shelving
16:38<@planetmaker>that's actually not a bad idea at all ^
16:39<@Rubidium>patch queue?
16:39<@Alberth>the downside is that you end up having 30 copies of the openttd repo :p
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16:40<@planetmaker>that doesn't really matter. hg works on filesystems which support it with file system links
16:40<@planetmaker>thus everywhere except on windows
16:41<@Alberth>as usual :p
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16:47<@Alberth>good night
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16:54<andythenorth>meh
16:54<andythenorth>FIRS supplies are a boring way to grow industry production
16:55<andythenorth>at least until planes are available
16:55<andythenorth>"Something must be done"
16:56<frosch>build trams
16:56<frosch>no aircraft
16:57<frosch>maybe increase the amount of supplies produced and needed
16:57<frosch>so mass transport becomes more viable
16:57<frosch>instead of silly planes
16:57<andythenorth>it makes routing really fiddly and boring
16:57-!-Lizz is now known as Lisbon
16:57<andythenorth>and primary industry clusters, which makes it even worse :)
16:58<andythenorth>have to build loads of reverse feeders to distribute supplies :(
16:58<frosch>that makes trams just more viable
16:58<frosch>farm clusters are a tram paradise
16:58<frosch>it's actually the part i enjoy most about firs
16:58<andythenorth>oic :)
16:59<andythenorth>happy to help
16:59<frosch>it's "different" to the usal
16:59<andythenorth>unless you just really hate the rest of FIRS :P
16:59<andythenorth>oops
16:59<frosch>i played years with transporting mass cargo
16:59*andythenorth gets spanked by lack of python deep copy
16:59<andythenorth>again
17:00<frosch>farm clusters are an extension to that
17:00<@planetmaker>I agree with frosch there. Supply chains for farm(cluster)s are a part which I quite enjoy with firs
17:00<Xaroth|Work>andythenorth: qoi?
17:00<Xaroth|Work>python has deepcopy :|
17:01<andythenorth>Xaroth|Work: yes, but you have to use it in your code
17:01<andythenorth>I didn't :P
17:01*Xaroth|Work shrugs
17:03<andythenorth>hmm
17:03<andythenorth>someone has profiled and found a list comprehension is speedy
17:03<Xaroth|Work>the entire reason of list comprehension :p
17:04<Xaroth|Work>make simple for loops faster
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17:15<frosch>night
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17:16<andythenorth>Pikka: so I am trying CivilAI
17:16<andythenorth>but oopsie, I forgot I can't bulldoze competitor roads :)
17:17<andythenorth>now I can't build my canal :D
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17:31<Andreas>just forcefully close him andythenorth, then you can XD
17:32<Andreas>or cheat to change company XD
17:33<andythenorth>:)
17:36<@planetmaker>g'night
17:40<andythenorth>bye
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17:44<Eddi|zuHause>uhm wtf? i just moved a file, it disappeared at the old location, but didn't appear at the new location
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17:47<Supercheese>You must've been using a socks proxy, the kind of socks that disappear in the laundry machine
17:48<Supercheese>Where do the socks go, nobody knows...
17:48<Andreas>I saw a picture of an ecaping soch caught in action a few days ago
17:48<Eddi|zuHause>there must be a parallel dimension where always new socks appear
17:48<Andreas>*sock
17:48<Andreas>it was halfay behind the filter
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20:03<Eddi|zuHause>http://drdawgsblawg.ca/2014/02/constructing-venezuela-protests-a-photo-gallery.shtml
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---Logclosed Tue Feb 18 00:00:57 2014