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#openttd IRC Logs for 2014-02-22

---Logopened Sat Feb 22 00:00:02 2014
---Daychanged Sat Feb 22 2014
00:00<Pappy55uk>I have a bunch of things that are aging quickly but i want to replace them with the same type which the manage/replace vehicles wont allow to to do. only upgrade or downgrade
00:05<Hazzard>I think this will be useful:
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00:11<Pappy55uk>ahh ty
00:11<Pappy55uk>just seen it in game now i did not set it to show advanced options
00:12<Pappy55uk>this is the first time i have realy plated TTD since my 486
00:13<Pappy55uk>i forgot how damn addictive it is
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05:28<@planetmaker>did we have an overview over previous runs of games with the GS 'silicon valley'?
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05:33<@Alberth>I think so
05:36<@Alberth>the trouble is where did I hide it :p
05:38<@Alberth> oh this one, but it's not SV
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05:42<@planetmaker>oh, indeed. I must have been thinking of that one
05:42<@planetmaker>thank you
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05:48<@Alberth>SV is much more complicated probably
05:49<@Alberth>:O mars industries compiles with a switch in it :)
05:49<@planetmaker>well. Possibly. Yet some statistics on SV wouldn't hurt. :)
05:54<@Alberth>not working :(
05:57<@planetmaker>what do you try?
06:00<@Alberth> adding a stockpile graphic, but even without switch it fails, so something else is wrong
06:01<@planetmaker>I would try the approach to use one spriteset and give the sprite as parameter
06:04<@planetmaker>does it show a tile at all?
06:05<@Alberth>it looks like it does, the colour of the ground is different from the environment
06:08<@Alberth>remember to look at the right industry when checking :D
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06:09<@planetmaker>I have an unknown tile name: 1, 0: ore_mine_tower_tile;
06:11<@planetmaker>if I ignore that, I indeed get piles :)
06:11<@planetmaker>but... strange alignment :)
06:12<@Alberth>yeah, they aren't aligned at all currently
06:14<@Alberth>hmm, right, computer does what I told it, but I told it the wrong thing :p
06:20<@Alberth>how does your idea work?
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06:21<@planetmaker> <-- like that
06:21<@planetmaker>using temporary storage
06:21<@planetmaker>and giving parameter to spriteset
06:21<@planetmaker>the result is a bit different. But that's probably due to wrong value in temp. variable still
06:22<@planetmaker>(I get now the small rather than the big pile)
06:23<@planetmaker>but maybe I just put sprites in wrong order
06:24<@Alberth>I had sprite 43 as smallest pile for testing, which is rather large
06:25<@planetmaker>but I think this variable access into spriteset avoids a lot boiler plate
06:25<@Alberth>it does, no doubt about that
06:26<@planetmaker>no worries
06:26<@planetmaker>I usually use a #define for the variable numbers to make it better readable
06:27<@planetmaker>if one uses more than one it will otherwise get pretty easily unreadable otherwise
06:28<@planetmaker> <-- for instance when considering slopes and ground type
06:28<@Alberth>maybe it's time for some sort of overview of the state of the mars graphics?
06:31<@Alberth>the main problem for me is that the nml manual is more of a reference than a learning manual. It's probably in there, but I either miss it, or I don'realize how I can use and combine things
06:32<@Alberth>but quite happy otherwise :)
06:32<@planetmaker>yes, it's a reference manual indeed
06:33<@planetmaker>a good tutorial with everything... hard. There's one at But I'm not sure it covers this
06:33<@planetmaker> maybe
06:47<@Alberth> initial alignment is not that bad, even :)
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06:57<@planetmaker>not to say, it's perfect, Alberth :)
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07:39<andythenorth> o/
07:41<@Alberth>hi hi
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08:01<@Alberth>nml believes the spriteset has just 1 sprite :(
08:02<@Alberth>and offset 0 also fails
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08:14<frosch123>i think we should play a game with silicon valley
08:14<frosch123>maybe pm does not confuse them then :p
08:25<@planetmaker>hm, maybe I indeed confuse them a lot :D
08:26<frosch123>planetmaker: we played nocargoal yesterday
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08:30<Eddi|zuHause>"they all look the same to me"
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08:36<@planetmaker>olala... why the hell did I think we played SV?
08:39<@planetmaker>then I'll add that info to the right page :D
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09:18<frosch123>yay, for fs references in commit logs
09:21<frosch123>how to put both Fix and Revert in a single commit message?
09:22<frosch123>"-Fix [FS#5922], Revert (r25550): ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867." <- currently i have that, looks weird :p
09:23<@planetmaker>-Fix / Revert [FS#5922] (r25550): ...
09:23<@planetmaker>but might not be as accurate
09:25<frosch123>found some examples in the logs :)
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09:26<@DorpsGek>Commit by frosch :: r26360 trunk/src/video/win32_v.cpp (2014-02-22 14:26:07 UTC)
09:26<@DorpsGek>-Revert (r25550) / Fix [FS#5922]: ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867.
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11:03<efess>Anyone know if it's possible to have openttd save a game before automatic restart?
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11:38<rubenwardy>What is new about 1.4.0?
11:39<LordAro>many things
11:41<MNIM>it's released?
11:41<MNIM>I suppose that's new
11:41<@Alberth> and a few more in the other betas 2-4
11:42<LordAro>MNIM: it hasn't been released yet
11:42<MNIM>nothing new, then
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12:16<Wolf01>hello o/
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13:45<@DorpsGek>Commit by translators :: r26361 /trunk/src/lang (catalan.txt unfinished/marathi.txt) (2014-02-22 18:45:11 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 2 changes by arnau
13:45<@DorpsGek>marathi - 7 changes by rbarde
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14:04<slee>wooo woooooooooo
14:09<rubenwardy>For some reason my train building menu is disabled (on top of screen, track icon, greyed over)
14:09<rubenwardy>What are the possible causes?
14:10<Wolf01>grf which disable trains or you started with a too early year
14:11<rubenwardy>I moved the years forward, and now there are only electric trains
14:12<rubenwardy>"BROS" removed the trains
14:13<rubenwardy>What newgrfs do you guys recommend?
14:14<@Alberth>depends on your style of playing
14:15<rubenwardy>I like trains
14:15<rubenwardy>Complicated networks
14:15<slee>try FIRS
14:15<@Alberth>nuts sounds like a good option then
14:16<@Alberth>simpler industries is the opengfx+industries
14:16<slee>*true, but he asked for complicated
14:17<@Alberth>depends whether "networks" are industry networks or train networks :)
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14:17<@Alberth>but dirs is definitely worth trying
14:18<@Alberth>start with a basic economy as parameter setting though, the default is full firs, which is A LOT
14:20<slee>did anyone catch the PBS documentary a couple weeks ago about Flagler building his railroad tracks from Homestead, FL to the western tip of the Florida Keys? it was very interesting
14:23<slee>you can watch it free on the PBS website ( )
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14:35<@DorpsGek>Commit by rubidium :: r26362 trunk/src/widget.cpp (2014-02-22 19:34:57 UTC)
14:35<@DorpsGek>-Fix [FS#5906]: reset the default window size icon size just like all the other cached icon sizes (based on patch by MJP)
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14:49<slee>oh, for those of you that can't connect to freenode(it's under another ddos attack) is up and running fine
14:49<Wolf01>again :(
14:52<@DorpsGek>Commit by rubidium :: r26363 trunk/src/station_cmd.cpp (2014-02-22 19:52:13 UTC)
14:52<@DorpsGek>-Codechange [FS#5894]: make it clearer that drive through road stops need an Axis in CmdBuildRoadStop and the non drive through stops need a DiagDir
14:53<@Rubidium>another reason not to go back to freenode?
14:55<slee>the attacks are getting more frequent there
14:57<LordAro>it does seem that way :/
14:58<SpComb>the DDoSen have seem to be fairly active recently, and not just on freenode
14:58<SpComb>reflection attacks are really picking up in popularity
15:04<LordAro>oh, is that who's doing it?
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16:12<@DorpsGek>Commit by rubidium :: r26364 trunk/src/newgrf.h (2014-02-22 21:12:28 UTC)
16:12<@DorpsGek>-Fix [FS#5892]: writing out of the bounds of the rail type map
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---Logclosed Sun Feb 23 00:00:09 2014