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#openttd IRC Logs for 2014-03-05

---Logopened Wed Mar 05 00:00:31 2014
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06:50<TheStevens>whatever happened to OzTrans?
06:50<TheStevens>he used to be a cool guy
06:53<Pinkbeast>Did he catch a dose of Simuscape?
06:54<TheStevens>What is Simuscape? Have I been gone that long?
06:58<Pinkbeast>JFGI, but it's a site that isn't tt-forums (OK) which for reasons I don't understand some users of pull their content from Bananas
06:58<TheStevens>If SAC is involved, that makes sense.
06:58<Pinkbeast>... and some users of which uploaded new "versions" of their GRFs to Bananas which didn't actually contain the GRF but just advertised Simuscape, which (rightly, in my view) caused a certain amount of vexation to be expressed.
06:58<TheStevens>last time I was a frequenter of the forums she was pretty much lynch-mobbed out of the community because a lot of her was stolen iirc
06:58<V453000>afaik OzTrans left simuscape?
06:59<TheStevens>I love when people try and bring politics in to a game.
07:00<V453000>if I know correctly, he left simuscape so the retards removed his newGRFs from there, and he is setting up his own website which doesnt quit exist yet atm?
07:00<V453000>or something similar?
07:00<V453000>but his newgrfs seem to be on bananas
07:00<Pinkbeast>V453000: I haven't been following it, although I'm glad to hear his stuff is (back?) on Bananas.
07:02<V453000>idk, perhaps it has some of the max openttd version or such?
07:02<V453000>I dont use his newgrfs,they seem to turn off in case X or Y, or they are simply bad
07:03<V453000>but then which train set isnt bad :)
07:03<TheStevens>It wouldn't surprise me that anything SAC is involved in turns retarded though
07:04<TheStevens>I'm surprised she still has anyone's support from the shit she's pulled over the last 8 or 9 years
07:04<V453000>I dont think she even released any newGRF in the past -time-
07:04<V453000>idk, somehow does probably
07:04<TheStevens>when Aegir was coding for her he did release some of her stuff
07:05<V453000>that is a long time ago. :)
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07:05<TheStevens>god yeah. But this pretty much goes back to the last time I was actually reasonably active in the community.
07:06<V453000>doesnt matter, I dont think simuscape actually produces anything useful so it is fully ignorable
07:07<TheStevens>certainly wouldn't, since I'd not even heard of it until just now.
07:07<V453000>hm :)
07:07<TheStevens>sounds a little bit tryhard.
07:08<V453000>and with the amount of newGRF variety on bananas, I doubt anybody needs to go elsewhere
07:08<TheStevens>That's it though
07:08<TheStevens>people are spoilt now. They can get pretty much everything they need without having to even close their game. Gone are the days of trawling through the graphics forum to find what you want
07:09<TheStevens>Something even further removed then that like Simuscape is pretty much doomed to fail.
07:10<TheStevens>But at the same time though
07:11<TheStevens>I do get a little sad looking at the shape the community is in these days. With all the good people and characters that have moved on.
07:11<TheStevens>that's the internet though, I guess.
07:12<V453000>things are still sane openttdcoop (:
07:15<V453000>but yeah, some people recycle, some stay, that is how it works :)
07:15<V453000>and not just the internet really
07:19<TheStevens>and at the moment I'm a bit of a retard and can't remember how to code wagon overrides.
07:20<V453000>nml / nfo?
07:20<V453000>I might be able to help with nml
07:21<TheStevens>all good
07:21<TheStevens>it's a bit differently laid out to how it was in nfo
07:22<V453000>you need the livery override, or?
07:22<TheStevens>figured it out now though.
07:22<V453000>IMO it is better to simple grab vehicle_type_id or how it was on PARENT and make wagons change sprites that way
07:23<V453000>I unfortunately dont remember why anymore, been a while since I coded anything
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09:41<Eddi|zuHause><V453000> but then which train set isnt bad :) <- *hüstel* :p
09:44<V453000>no husteling :)
09:45<Eddi|zuHause>translates to "*cough*" though :p
09:46<V453000>I know, I checked: )
09:46<__ln__>doesn't sound anything like cough
09:47<Eddi|zuHause>it's a diminutive of "*hust*"
09:48<V453000>I reject your coughing! :D
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11:18<Ben1338>I've joined here to learn how to.... code GRFs?
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11:52<Eddi|zuHause>good for you
11:53<Eddi|zuHause>read the tutorial, start, and then ask specific questions if you get stuck
12:12<Knogle>I'm here to learn how to cook.. and iron.
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13:25<frosch123>grfcrawler can decode grf into nml!
13:26<rubidium>I think you're four weeks early
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13:45<@DorpsGek>Commit by translators :: r26391 /trunk/src/lang (czech.txt indonesian.txt) (2014-03-05 18:45:14 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>czech - 1 changes by djst
13:45<@DorpsGek>indonesian - 1 changes by abdu354
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13:50<Ben1338>Hey, I've been reading and I was wondering about the custom string codes.
13:51<Ben1338>And referencing external files.
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14:16<Ben1338>hi planetmaker
14:17<Wolf01>hi o/
14:18<Ben1338>I have to say, coding for OTTD might not be harder then I initially anticipated.
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15:16<Wolf01>I just lost my mental sanity:
15:16<Wolf01>(warning, lego)
15:17<@Alberth>hi hi
15:17<Wolf01>hi Alberth :D
15:18<SpComb>such lego, much 3D, wow
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15:21<@planetmaker>I lost my sanity today as I visited the minature wonderland in Hamburg
15:22<@planetmaker>That's crazy. Just crazy
15:22<Wolf01>O_O /me wants too
15:22<@planetmaker>hundrets of sqm of landscape modeled there on two levels of the building
15:23<@Alberth>2 insane people after having logged in for 12 minutes here, that's not a good sign :p
15:23<@planetmaker>must be you :P
15:23<@Alberth>I am afraid so :(
15:24<@Alberth>you were able to finish your visit in one day?
15:25<@planetmaker>well... we spent a bit over 5 hours in that
15:25<@Alberth>I can imagine :)
15:25<@planetmaker>and it was an excellent decision to not go in the weekend. It was even full today
15:25<@planetmaker>but a really amazing level of detail
15:26<@planetmaker>all lights of vehicles and trains work
15:26<@planetmaker>and the niceties in the landscape...
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15:28<@planetmaker>in the scandinavian section I found pippi longstocking. A troll cave. There they had a real lock and ships travelling on real water...
15:28<@planetmaker>in Switzerland, there's rails which can serve both, narrow and standard gauge. There's rack rails. Working snow lifts...
15:30<@planetmaker>the DJ Bobo concert is visited by over 20k minature people. And on stage the figures themselves even move...
15:31<@planetmaker>they have a day and night cycle in the whole scenery, illuminated by 3-colour lights, making smooth transitions from day to night and vice versa
15:31<Wolf01>aahaaaaahahaha stop or I must /ignore you :D
15:31<@planetmaker>there've been a few 10k visitors from Italy already :P
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15:32<__ln__>ten kilo-italians
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15:33<@planetmaker>btw, Wolf01: they're currently building an italian scenery, 170m^2 additionally. To be finished mid 2015
15:35<@planetmaker>Btw, the Swiss thing spans both building levels. The mountains are really high :)
15:35*__ln__ adds the miniature wonderland on his list of things to see in Hamburg, besides the Airbus factory
15:36<@planetmaker>The control centre for the whole thing is insane... it runs on 64 control computers to run all stuff, the trains, the RV, the lights...
15:43<andythenorth>Everything is Awesome
15:52<Wolf01>too much awesome
15:59<TheStevens>I've spent the last week playing with the lego designer software a little bit much for my health myself...
16:06<NGC3982>Evening, gents.
16:06<NGC3982>And Eddi|zuHause.
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16:14<__ln__>Evening, people, animals, aliens, and NGC3982.
16:17<__ln__>NGC3982: what's the appropriate swedish translation for the word "author" in the sense "software author, person"?
16:17<NGC3982>I do not think we use a word per se, but i would suggest "utvecklare".
16:18<NGC3982>But that is also - And primary - Developer.
16:19<__ln__>close enough
16:19<NGC3982>We rarely use something else.
16:19<NGC3982>We rarely use anything else.
16:21<NGC3982>The literal translation of "Author" is really only used for literal writers of books or articles.
16:21<NGC3982>Like Mark Twain or the creator of this eminent website:
16:22<@DorpsGek>Commit by alberth :: r26392 trunk/src/window.cpp (2014-03-05 21:21:55 UTC)
16:22<@DorpsGek>-Fix[FS#5933] No need to call OnFocus twice (MJP)
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16:41<Heidistein>good day, I notice that the SVN site is down for some time. Are there trouble?
16:42<@planetmaker>the web frontend to svn is crappy and constantly ooms. Use instead
16:44<@planetmaker>and it crashes in a way that it cannot be caught as it doesn't crash completely
16:44<Heidistein>ah, kk. Thanks, ill use that.
16:44<Heidistein>lovely, cant nagios check it?
16:44<@planetmaker>that's the point
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16:49<Heidistein>hmm well. I can get the file i need. Hope you can fix it soon.
16:49<andythenorth>frosch123: btw I won my SV game :P
16:49<andythenorth>pretty good fun
16:50<andythenorth>+1 to goals, sandbox is boring for me
16:51<frosch123>what settings did you use?
16:51*andythenorth looks
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16:52<andythenorth>75 years, secondary, 10 industries, 250 / quarter, 9000 / quarter
16:52<andythenorth>the usual newgrfs :P
16:53<andythenorth>won it in 59 years
16:53<andythenorth>nice game lenght
16:54<andythenorth>length *
16:54<andythenorth>winning tactic was 'fund more primary industries'
16:54<andythenorth>got a bit boring for the last 2,000t - just build more farms, connect, repeat
16:54<andythenorth>cargo was Food
16:55<andythenorth>network was pretty simple
16:55<andythenorth>definitely fun
16:56<andythenorth>it would be nice to try a kind of inverse silicon valley
16:56<andythenorth>instead of concentrate all in one place, force coverage of the map
16:56<andythenorth>King of Coal or something
16:58<andythenorth>deliver x to every major city
16:59<andythenorth>provide every major city with industry type x producing n tonnes / quarter
16:59<andythenorth>similar mechanic to SV, just a subtle variation
16:59<andythenorth>I like cargo goals :)
16:59<andythenorth>frosch123: ^ ;)
16:59<frosch123>not every city has enough space
16:59<andythenorth>that's the challenge....
16:59<andythenorth>magic bulldozer? :P
17:00<andythenorth>or high enough city rating to demolish buildings...
17:00<andythenorth>I dunno
17:00<andythenorth>what I like about SV is that (I assume) you didn't have to spend ages balancing it
17:00<andythenorth>and the script doesn't have to actually do anything active in the game
17:00<andythenorth>it's just pure goal
17:01<andythenorth>not much to go wrong
17:01<frosch123>balancing? :p
17:01<frosch123>i leave most settings to the user
17:02<andythenorth>exactly :D
17:02<frosch123>the only thing the script does, is check town area
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17:02<frosch123>and it classifies cargos into primary and secondary
17:03<frosch123>it tries to pick a town which has just enough space for the industries
17:03<andythenorth>would it take much hacking to require n industries for every city where population > x
17:03<andythenorth>ha ha cities grow :)
17:04<frosch123>well, i don't like the "every city" approach much
17:04<frosch123>i think it gets boring for more than 3 cities
17:04<andythenorth>ok, good point
17:04<frosch123>improving something is fun, doing the exact same thing n times is boring
17:04<frosch123>networks with 4 lines are fun
17:04<frosch123>networks with 10 lines are borign
17:05<andythenorth>interestingly, my game had 4 lines, and 4 stations
17:05<andythenorth>I didn't end up with stupid number of trains, RVs or ships
17:05<frosch123>hmm, maybe "lines" was wrong, i mean "4 tracks per direction"
17:05<andythenorth>ah ok
17:06<andythenorth>previous SV game I had 100s of ships in one town
17:06<andythenorth>and maybe 1k RVs
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17:06<frosch123>i never understand why coop players do not fall asleep while building the 12th track with the same layout as the other 11
17:07<andythenorth>I'm not suggesting changing SV btw, I'm just interested if it can be forked for a variant
17:07<andythenorth>I would like to have the option to focus on 2 or 3 towns instead of just one
17:07<andythenorth>it requires a different kind of focus
17:07<frosch123> <- e.g. this one
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17:08<frosch123>4 tracks of that would be nice
17:08<andythenorth>copy-paste :P
17:08<frosch123>but i would fall asleep while building that
17:08<andythenorth>I would make subtle but dangerous mistakes :P
17:08<andythenorth>a few wrong signals :P
17:09<andythenorth>maybe what I want is Silicon Valleys
17:09<andythenorth>significant plural
17:10<andythenorth>different cargo for each
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17:12<frosch123>yeah, basically silicon valley multiplayer as single company :p
17:13<frosch123>i wonder though whether the towns should be nearby or far apart
17:13<andythenorth>no idea
17:13<andythenorth>could test it for you :P
17:13<frosch123>hmm, nearby would likely rather me "same town"
17:13<andythenorth>I'd probably just let it be random
17:13<@planetmaker>that's too similar to the town growth scripts then
17:14<@planetmaker>so random or distant
17:14<frosch123>yeah, distant
17:14<andythenorth>personally I'd set my transported goals lower
17:14<frosch123>i have an (in)appropiate background story in mind
17:14<andythenorth>it would mean building a more diverse network, instead of dumping in lots of the same cargo
17:14<andythenorth>test it with Heart of Darkness :P
17:17<frosch123>i think background stories are the most important part of gs :p
17:17<andythenorth>yes :)
17:17<andythenorth>mario is not about gameplay
17:17<andythenorth>'rescue princess'
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18:31<Aristide>One day before getting my oLinuxino <3
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---Logclosed Thu Mar 06 00:00:33 2014