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#openttd IRC Logs for 2014-03-10

---Logopened Mon Mar 10 00:00:46 2014
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02:02<Flygon_>Ever wish you could copy-pasta train stations?
02:02-!-Flygon_ is now known as Flygon
02:31<rubidium>nope... how realistic is it that there are two stations that are equal?
02:32<V453000>well done rubidium :D
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03:19<Flygon>rubidium: Depends on the area, really
03:20<Flygon>Urban areas can easily have copypaste being used
03:21<V453000>not like many newGRF sets dont use their own "copypaste" preset stations
03:25<Flygon>Hmm
03:25<V453000>e.g. japanese stations
03:25<V453000>many ISR stations for cargo
03:25<V453000>etc
03:29<rubidium>I've never been confused by two stations looking too much alike, and I've seen quite a lot of them
03:31<rubidium>the only time I got confused is when I was only shown the schematic tracks (without track names and such)
03:36<Flygon>Arf, sorry if I'm slow to reply
03:36<Flygon>Incredibly drained
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04:24<George>Hi, can anybody here help me with web translator error report?
04:24<George>Base lang string: {BLACK}You have won!{}You needed {WHITE}{NUM} year{P "" s} and {NUM} month{P "" s}{BLACK} to achieve the goal.{}That is worth {STRING}{BLACK}!
04:25<George>Translation: {BLACK}Поздравляем, вы победили!{}Вам потребовал{P ся ось ось} {WHITE}{NUM} {P год года лет} и {NUM} месяц{P "" а ев}{BLACK} для достижения цели.{}Результат: {STRING}{BLACK}!
04:25<George>Error: String parameter -1 is out of bounds for plural queries {P ..}
04:25<George>How to fix that?
04:25<George>In this case I have to use different words, not different endings
04:26<George>Year-> 1 год, 2 года but 5 лет
04:27<George>What to do?
04:30<George>Or there is an other reason for error?
04:35<@planetmaker>you need to give the positional information
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04:36<@planetmaker>possibly
04:36<@planetmaker>{P 0 "" s}
04:36<@planetmaker>{P 1 blubber blah}
04:36<@planetmaker>to reference the appropriate occurance in the base string
04:38<George>https://translator.openttdcoop.org/string/siliconvalley/ru_RU/STR_WON
04:39<George>Looks like the problem is that NUM goes after the {P }
04:39<George>As you can see removing {P ся ось ось} provides no error
04:40<George>so how should I show that I reffer next {NUM}
04:41<@planetmaker>iirc 0 should always be the first occuance of {NUM}
04:41<@planetmaker>1 the 2nd etc
04:42<George>Ok, I changed to 0 and now it does not report error
04:42<@planetmaker>Only if no explicit number is given, it should always refer to the preceeding one
04:43<George>Ok, hope it would work right in game :)
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06:15<@planetmaker>@logs
06:15<@DorpsGek>planetmaker: http://irclogs.qmsk.net/channels/openttd
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06:53<fjb_mobile>Moin
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14:04<andythenorth>o/
14:04<@Alberth>evenink
14:04<@planetmaker>\o
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14:11<andythenorth>where is game? o_O
14:12<andythenorth>or should I make an RV set first?
14:12<@planetmaker>I might need to setup new server if we want to play. V occupied our prozone one :P
14:13<andythenorth>:P
14:13<andythenorth>want to?
14:13<@Alberth>the last game was tooooo boring, waiting forever for building a few track tiles
14:13<andythenorth>needs the correct save ;)
14:14<andythenorth>do we need a checklist? :P
14:14<@planetmaker>would make sense to have one, yes
14:14<@planetmaker>could abuse (coop?)wiki for that
14:15<andythenorth>yup
14:15<@planetmaker>there's one for the typical publicserver games. But that's not suitable for the gamestyle discussed for these games
14:15<andythenorth>discuss here, or straight into wiki?
14:15<@planetmaker>just go straight for wiki
14:15<@planetmaker>it can be edited
14:16<@planetmaker>and a first version is always good to start a discussion
14:16<andythenorth>planetmaker: does wiki have SSO with anything else?
14:16<andythenorth>I have no account on it
14:16<@planetmaker>yes, single sign-on. With itself :P
14:16<@Alberth>:)
14:17<andythenorth>oic :P
14:17<@planetmaker>coop has no tru3brain to pull that off ;)
14:18<andythenorth>what is the right place to add it?
14:18<andythenorth>(the checklist)
14:18<andythenorth>http://wiki.openttdcoop.org/Map_Preparation
14:18<andythenorth>?
14:19<@planetmaker>yeah, that's the publicserver one
14:19<@Alberth>implement loading an height map for a game? :)
14:19<@planetmaker>How do we call this gamestyle?
14:19<@Alberth>andy's goals :p
14:20<@planetmaker>goal server?
14:20<@planetmaker>coop goal server?
14:20<@planetmaker>we never really play competitive, do we?
14:20<@Alberth>we don't, indeed
14:20<@Alberth>touchdown! server
14:21<@Alberth>a bit too cryptic perhaps ;)
14:21<@planetmaker>let's call it goal server. That's good
14:22<andythenorth>the publicserver guide is quite nice and detailed :)
14:23<andythenorth>but for this a tl;dr checklist would do
14:23<@planetmaker>agreed
14:23<@planetmaker>but thanks. I wrote that guide originally :)
14:27<LSky>was there a way for admins to move players/or the admin themselves to a company? that, or clear/change a company's password?
14:31<@planetmaker>rcon move X Y
14:32<@planetmaker>X and Y are clientID and companyID respectively
14:32<@planetmaker>companyID 255 is spectator
14:32<@planetmaker>clientID 0 is server itself
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14:35<LSky>thanks
14:37<LSky>are you sure server is 0, not 1?
14:37<V453000>666
14:37<@planetmaker>no, I'm not sure
14:38<Taede>server == 1
14:38<Kjetil>rcon move 666 0 "Gates of hell just open up near samville" "Supplies: Heat, Requires: Passengers"
14:39<@planetmaker>lool
14:39<@planetmaker>sounds like a nice idea for GS + NewGRF though :)
14:39<@planetmaker>andythenorth, where are thou? :D
14:39<Kjetil>:)
14:39<LSky>gotta be: rcon password "move 666 0" though
14:39<LSky>or it wont work
14:39<@planetmaker>yes.
14:40<@planetmaker>I always use soap irc<->openttd bridge and that spares me quotation marks
14:40<andythenorth>planetmaker: sounds like a pikka thing ;)
14:40<@planetmaker>down under is hell? Sounds about alright :P
14:41<LSky>yeah i havent figured out the admin functions of the irc bridge yet
14:41<andythenorth>hot as hell in brisvegas some days ;)
14:41<LSky>all in good time
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14:47<andythenorth>planetmaker: dumb question, how do I wiki?
14:48<andythenorth>I have never understood wikis :P
14:48<andythenorth>or specifically, how do I add a page?
14:48<@planetmaker>create an invalid link, follow it, edit
14:49<andythenorth>I can't edit the front page?
14:49<@planetmaker>that's right
14:49<@planetmaker>but every other
14:49<@planetmaker>I thought you just link from the map creation page you found
14:50<@planetmaker>A small sentence in the introduction like "For the goal server see special instructions [map settings goal server|here].
14:50<@planetmaker>"
14:53<andythenorth>will do ta
14:55<@Alberth>Apparently, nfo outputstream does borrow stuff from the binary output stream in nml
14:56<@Alberth>someone(tm) messed up the inheritance hierarchy :)
14:56<@planetmaker>he :P
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15:03<andythenorth>oh
15:03<andythenorth>no edit rights until I confirm my email :)
15:04*andythenorth stopped checking email christmas 2012
15:05<@Alberth>hmm, then you may have a few emails :)
15:05<@planetmaker>what's your login, andythenorth ?
15:07<andythenorth>I have checked mail
15:07<andythenorth>confirmed
15:10<andythenorth>http://wiki.openttdcoop.org/Goal_Server#Goal_Server
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15:13<andythenorth>lo fr
15:13<@Alberth>he osch123
15:14<andythenorth>frosch123: where is your GS results page?
15:14<@Alberth>https://wiki.openttd.org/NoCarGoal
15:14<@Alberth>that one?
15:15<andythenorth>yup
15:15<andythenorth>added it to the Goal Server page
15:15<andythenorth>will we make a game for play tonight?
15:15<andythenorth>time is ticking :)
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15:24<andythenorth>lo pikka boo
15:24<Pikka>might do
15:24<@Alberth>not for me
15:25<andythenorth>Pikka: is it game tonight? Or making?
15:25*andythenorth might do making
15:25<Pikka>making is always good
15:25<Pikka>I've been playing sillies in motion deux
15:26*andythenorth RV makings
15:26<Pikka>huzzah
15:26<andythenorth>we'll see
15:26<andythenorth>might be rubbish
15:27<Pikka>rubbishlorries.grf
15:27<andythenorth>yeah
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15:28<andythenorth>or making Squids
15:28<andythenorth>Pikka: do you want to draw this big bloody catamarran for me?
15:28<andythenorth>I really have no motivation to do it :P
15:28<Pikka>well
15:28<andythenorth>it's the only thing really blocking a release of Squid :P
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15:29<andythenorth>I could renderise, but I haven't CGIed for about 10 years
15:29<Pikka>didn't you have a bigbloodycatamaran already?
15:29<andythenorth>it's not good
15:30<andythenorth>https://dev.openttdcoop.org/projects/fish/repository/entry/src/graphics/mount_blaze_catamaran_ferry_0.png
15:30<andythenorth>I could just delete it from the set
15:30<Pikka>I could do it I suppose, but not right now.
15:30<@planetmaker>lol, Pikka :) yeah, I word it more strongly :D
15:31<@planetmaker>though I think the main problem that guy faces is: OpenTTD does not support TTDPatch savegames ;)
15:31<@planetmaker>but I'm not exactly sure what rules apply there with grfs... so... :X
15:33<rubidium>well, it does 'best effort, but no guarantees'
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15:35<andythenorth>do we think this 'ocean tiles' thing is a go?
15:36<andythenorth>I am about to change Squid to remove the issue...
15:36<andythenorth>which I think is a boring decision
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15:36<andythenorth>guess how I remove the issue?
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15:37<peter1139>DROP TABLE issues
15:37<andythenorth>correct approach :)
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15:42<Wolf01>hey all
15:42<andythenorth>o/
15:42<frosch123>ciao
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15:52<andythenorth>hurr
15:52<andythenorth>so my idea was to have RV rosters matching to Iron Horse train rosters
15:52<andythenorth>e.g. Brit, Euro, North American, etc
15:52<andythenorth>dunno if Brit and Euro RVs are sufficiently different
15:53<andythenorth>or rather, I do know, because I'm a truck nerd
15:53<andythenorth>but eh, does it matter?
15:53<andythenorth>maybe just Euro?
15:54<Wolf01>http://rt.com/news/virus-siberia-permafrost-france-776/ eh, it's like: "we don't know what it is, but let's revive it, what could happen?"
15:55<andythenorth>it's a low risk apparently
15:55<andythenorth>I like low risks
15:55<andythenorth>like chernobyl
15:56<Zuu>Hmm I need to teach PAXLink to not waste its inital loan on statues :-)
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16:29<andythenorth>oops
16:29<andythenorth>stuck on names :P
16:29<andythenorth>stupid blockers
16:29<andythenorth>Pikka: what shall I call them?
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16:31<Pikka>call whom?
16:31<andythenorth>road vehicles and such
16:31<andythenorth>normally I have some theme
16:31<andythenorth>like mountains or shipping areas or glaciers or whatever
16:31<Pikka>Hmm
16:31<Pikka>I have no idea! :D
16:31<andythenorth>for IH Dan did it
16:31<andythenorth>way easier :P
16:31<andythenorth>where is collaborator? :P
16:31*andythenorth hates working 100% alone
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16:38<Zuu>The cargodist minimap overlay is quite nice for visualizing the results from the pair optimzer in PAXLink :-)
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16:52*andythenorth finds names
17:10<andythenorth>Eddi|zuHause: how many pax is your ideal tram?
17:21<@planetmaker>depends on the tram?
17:21<@planetmaker>and the route?
17:21<andythenorth>Eddi normally has concrete answers for most stuff :)
17:24<Pikka>45
17:24<Pikka>for articulated or double-decker, imo
17:25<Pikka>30 for single car
17:25<frosch123>that's a bus size
17:25<frosch123>not a tram size
17:25<andythenorth>I am thinking quite a lot more
17:25<andythenorth>haven't used trams in ages though
17:25<frosch123>tram capacity should be right in the middle between a bus and a normal-sized train
17:25<andythenorth>I am thinking 60-100
17:25<frosch123>normal sized train being 5-7 tiles
17:26<Pikka>ridiculous
17:26<frosch123>100 pax sounds abuot right
17:27<andythenorth>ridilicous?
17:28<Pikka>well
17:28<Pikka>I think of trams as being buses, but if you want to think of them as light rail, I suppose it's reasonable :P
17:31<andythenorth>:)
17:32<andythenorth>ooh
17:32<andythenorth>a truck
17:32<andythenorth>in my game
17:32<andythenorth>how exciting
17:33<@planetmaker>usually a tram is also twice as long as a bus
17:33<@planetmaker>as one of the long busses, those with articulation
17:34<andythenorth>I can find 'realistic' UK capacities for double trams across a wide range :)
17:34<andythenorth>but for gameplay, 60 or 80 seems about right
17:34<andythenorth>and 30mph
17:34<andythenorth>this is 1940 or so
17:36<Pikka>planetmaker: these are not twice as long as an articulated bus
17:36<Pikka>http://www.brisbanetramwaymuseum.org/photoalbum.php
17:36<Pikka>but like I said, depends what you're thinking of as trams :)
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17:37<andythenorth>this kind of stuff http://en.wikipedia.org/wiki/List_of_tramcars_of_the_National_Tramway_Museum
17:38<frosch123>why would anyone build such a thing?
17:38<andythenorth>16-93 seats + standing
17:38<Pikka>realistic capacities, psh
17:40*andythenorth is shocked
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17:40<frosch123>16 seats :p
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17:43<andythenorth>when is trolley roadtype?
17:45<Pikka>when any roadtype, approximately
17:50*andythenorth sticks to diseasels
17:50<andythenorth>we can't just set a bit for powered tarmac? :P
17:50<andythenorth>and same for tram track?
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18:00<andythenorth>I need to get rid of all this train crap :)
18:00<andythenorth>my trucks are well over-complicated, they are made up of three parts :P
18:00<@planetmaker>o_O
18:02<frosch123>night
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18:02<andythenorth>I think next I need to unwrite a lot of code
18:02<andythenorth>maybe I should start from scratch :P
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18:18<juzza1>always a good idea
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18:18<@DorpsGek>Commit by zuu :: r26396 /trunk/src/script/api (11 files in 4 dirs) (2014-03-10 22:18:53 UTC)
18:19<@DorpsGek>-Add: [script] AI/GS APIs to get cargo waiting from/via other station
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18:43<Eddi|zuHause>looks like i just missed andy...
18:44<Eddi|zuHause><Pikka> I think of trams as being buses, but if you want to think of them as light rail, I suppose it's reasonable :P <-- a tram typically replace 3 busses
18:45<Eddi|zuHause>also, don't just consider seats, consider seats+standing for capacity
18:48<Eddi|zuHause>my CETS capacities per tile are 80/100/150 (express/normal/commuter), trams usually being narrower than trains should be something less than the commuter one, so 100-120 sounds reasonable
18:48<Eddi|zuHause>80 is the capacity of the default trains
18:49<Eddi|zuHause>(two wagons of 40 capacity fit on one tile)
18:50<Eddi|zuHause>for road vehicles you could use something like 60/90/120 (long-distance bus/city bus/tram)
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20:05<Wolf01>'night all
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---Logclosed Tue Mar 11 00:00:58 2014