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#openttd IRC Logs for 2014-03-15

---Logopened Sat Mar 15 00:00:31 2014
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01:07-!-mode/#openttd [+o Celestar] by ChanServ
01:17<rubidium>good morning Celestar ;)
01:19<Flygon>Hazzard: Change the advanced settings
01:19<Flygon>Search 'breakdown'
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02:28<@Celestar>good morning :P
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02:58<Eddi|zuHause>oh, i actually managed the 2048
03:04-!-andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
03:05<andythenorth>o/
03:08<@Celestar>:D
03:11<andythenorth>did anyone get 2048 yet?
03:16<peter1139>06:58 < Eddi|zuHause> oh, i actually managed the 2048
03:17<Eddi|zuHause>the problem with this game is, even if you employ a useful strategy, the randomness can get you into situations where it totally screws you over
03:17<peter1139>Yes
03:17<peter1139>Damn it, updated my pi, now it won't boot :S
03:20<peter1139>Err... put HDMI on it... and now it boots. wtf?
03:21<rubidium>DRM?
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04:06<andythenorth>hurr
04:06<andythenorth>I have to do offsets :(
04:06<andythenorth>I hate offsets
04:08<V453000>hahaaa
04:08<V453000>:P
04:08<V453000>I hate that tooo actually :)
04:10*peter1139 offsets andythenorth's offsets with V453000's offsets.
04:10<V453000>you could use my templates but hm! :D I got like 30 of them
04:15<V453000>the wetrail template is especially good! :P
04:16<andythenorth>do you have a big 'trucks' template? o_O
04:17<andythenorth>on the plus side all the offsets are already in HEQS
04:17<andythenorth>on the minus side, HEQS spritesheets aren't consistent :(
04:17<V453000>oh god you got bored with train newgrf already? :D
04:18<andythenorth>just have to set costs and fix the bugs
04:18<andythenorth>so yeah
04:18<andythenorth>no point doing either of those :P
04:18<andythenorth>it's good enough for MP games now
04:19<V453000>what is it good at? :)
04:19<V453000>me wants DESCRIPTION =D
04:19<V453000>fill me with information!
04:20<andythenorth>it's good at being trains
04:20<andythenorth>not too many
04:20<andythenorth>but more than none
04:20<V453000>something else specific? :D
04:21<andythenorth>not really
04:21<andythenorth>just another train set
04:21<V453000>hm.
04:24*andythenorth tries harder
04:24<andythenorth>good at
04:24<andythenorth>- not being too realistics
04:25<V453000>it actually looks quite good andythenorth
04:25<andythenorth>- trying to mostly have one obvious engine choice for any route
04:25<V453000>not just yet another
04:25<V453000>the trains improve over time, there is minimum of "useless" engines due to their bad numbers, only thing I am missing is fast modern trains
04:25<andythenorth>- having a choice of wagon types for most cargos, but one obviously best
04:25<andythenorth>there are some faster engines, but not until 2000 ish
04:26<andythenorth>and only 155mph
04:26<andythenorth>- auto-refit, but no broken auto-refits, and nothing that changes appearance stupidly
04:26<V453000>I see, 1990
04:26<V453000>yeah that is solid
04:27<V453000>no words bout autorefit :)
04:27<andythenorth>- matches Squid
04:27<V453000>yeah, nice simple little train set :)
04:27<andythenorth>V453000: are you -1 on wagon speed limits?
04:28<V453000>yeah I think train should set the speed, with wagon speed limits nothing else matters but power/TE
04:28<V453000>or at least, I am absolutely -1 on wagon speed limits for different cargoes in different values
04:28<andythenorth>all IH wagons come in generations
04:28<V453000>if something, then at least - 1st generation of wagons available together: 50kmh, 2nd generation: 60, ...
04:28<V453000>yeah I see that
04:29<andythenorth>there is one useless 3,300hp freight engine
04:29<andythenorth>it only does 80mph, so nobody would choose it
04:29<andythenorth>it's badly balanced, but I like the name :P
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04:30<V453000>the gridiron?
04:30<andythenorth>yeah
04:30<andythenorth>if the wagons were 80mph it would make sense
04:30<andythenorth>they used to be
04:30<V453000>hm I would make the screamer come later
04:30<andythenorth>but then either me and Dan made a decision, or I broke the codebase :P
04:30<V453000>like 2010
04:31<peter1139>freight weight multiplier!
04:31<peter1139>or 40-long trains
04:31<V453000>and gridirons, I would put them earlier so they are closer to vulcan/electra
04:31<andythenorth>the screamer is quite badass
04:31<andythenorth>but I get bored waiting for the good stuff
04:31<andythenorth>by 1990 I want all the big fast things + win
04:32<V453000>well then I would move the gridiron to lower date
04:32<andythenorth>1970 or so
04:32<andythenorth>I think freight cars should be 90mph
04:32<andythenorth>for that generation
04:32<peter1139>Don't you people all play with wagons peed limits off anyway?
04:32<V453000>I will just ignore speed limits :P
04:34<andythenorth>hmm
04:34*andythenorth back to trucks
04:34<peter1139>One of the reasons I didn't like the openttdcoop games :p
04:35<V453000>I dont see the problem with trains which run quick in the 200-300 km/h, which is fun
04:36<peter1139>Yup, it all depends how people want to play.
04:36<andythenorth>nml can now handle transparent pngs?
04:37<andythenorth>I never knew
04:37<andythenorth>:P
04:37*andythenorth ponders CanalRoadTypes
04:40<V453000>wetroads? :D
04:40<V453000>that isnt much of an answer peter1139 (:
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04:49<Celestar>wtf is 2048?
04:50<__ln___>http://gabrielecirulli.github.io/2048/
04:51<andythenorth>there goes your morning
04:52<__ln___>and evening
04:52<andythenorth>and tomorrow
04:55<__ln___>and next week
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05:15<SkeedR>Hello people
05:15<SkeedR>Is there a full change log for 1.4.0 from the previous stable version available anywhere?
05:15<@planetmaker>good morning
05:16<@planetmaker>SkeedR, no, there isn't. But mostly due to the fact that there is no 1.4.0 as of now
05:16<SkeedR>Well, ok, for up to Beta 5?
05:17<@planetmaker>SkeedR, did you look at the changelog.txt which ships with your OpenTTD :)
05:18-!-zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection]
05:18<SkeedR>aha, didn't realise that is part of the zip
05:18<SkeedR>Thanks planetmaker
05:18<@planetmaker>you're welcome. That was easy ;)
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05:20<SkeedR>Someone's finally fixed restoring the object build window to it's previous open state...
05:20<@planetmaker>no, not really. But you can store the size for most windows now
05:26<andythenorth>bloody 2048
05:29<@planetmaker>try 4096 :P
05:32<andythenorth>hmm
05:32<andythenorth>no :)
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05:34<andythenorth>http://alxndr.github.io/2-n/
05:35<__ln___>2048 ought to be enough for anyone
05:35<Flygon>Real men use 8192
05:35-!-Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd
05:35<Flygon>...man
05:36<Flygon>Playing an Oceania+Asia map @ 8912*8192 would be bitchin'
05:36<Flygon>...I'm allowed to say that word in a complimentary sense here, right?
05:36<@planetmaker>Flygon, real man would crash a 8192 map ;)
05:36<Flygon>Probably
05:36<andythenorth>2048 is not enough
05:36<Flygon>I've already crashed OTTD on a 2048 map
05:36<@planetmaker>or write a patch which would make it possible to acutally make them work
05:36<andythenorth>although I still haven't beaten 2048
05:36<Flygon>Probably because my PC is so very old
05:37<Flygon>Though
05:37<Flygon>If we're gonna do ultragiant maps on real world locations
05:37<andythenorth>I'm convinced I have the winning strategy, but I didn't win
05:37<Flygon>We're going to need a method of putting all three clients into one
05:37<Flygon>...
05:37<Flygon>climates
05:38<@planetmaker>that method needs a rewritten map array
05:38<Flygon>Which means we're boned?
05:39<@planetmaker>no
05:39<@planetmaker>it means it's more work than just 'add that one bit'
05:39<Flygon>Which means we're boned :P
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05:41<V453000>real men make CPU cry on 256x256
05:41<@planetmaker>at least!
05:41<Phreeze>lol
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05:44<Flygon>V453000: Easy
05:44<Flygon>Boats.
05:44<Flygon>65,000 boats.
05:44<V453000>I meant with trains only but yeah
05:44<Phreeze>why boats ?
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05:44<V453000>easy to spam them
05:45<V453000>and they eat shitload of cpu
05:45<Phreeze>ah yeah k
05:45<V453000>or at least used to
05:45<Flygon>Crapload of pathfinding needed
05:45<Flygon>Nah, they still do
05:45<Phreeze>for a boat ?
05:45<Phreeze>like..to go....1 direction
05:45<Flygon>It's how I crashed by 2048*2048 game
05:45<Phreeze>and dock on
05:45<Flygon>I should send you my Europe .sav
05:45<Phreeze>yoshi's new island arrived :>
05:45<Flygon>I'll do it later when I'm not working on art and streaming music
05:45<Phreeze>now i got 4 3ds games i haven't even started yet...NEED TIME
05:45<Phreeze>should stop going to work...
05:46<Flygon>Nuuu
05:46<Flygon>YOU MUST WORK
05:46<Flygon>FOR THE GOODNESS OF SOCIETY
05:46<Phreeze>for the goodness of myself, people should start thinking at work
05:46<Phreeze>i work in IT, and they always got the same shithead problems
05:46<Phreeze>even some like "my screen is black"
05:46<Flygon>Oh
05:46<Flygon>IT
05:46<Phreeze>"turn it on" . "i have" check cables - i have
05:46<Flygon>Yeah, mate
05:46<Flygon>Retire
05:47<Phreeze>going to the office...pushing cable completely in..win
05:47<Flygon>D:
05:47<Phreeze>i'm 30 ^^
05:47<Flygon>You got 9 years on me
05:47<Flygon>So I remember The Fresh Prince but not KITT
05:47<Phreeze>buhh
05:48<Phreeze>i was allowed to watch KITT, then go to bed :)
05:48<Phreeze>at 19h00 ^^
05:48<Phreeze>moreover: i played original TT ;)
05:48<Flygon>I er
05:48*Flygon glances at name
05:48<Flygon>Yeah
05:48<Phreeze>at the time, i was 11.
05:49<Flygon>So was I x.x
05:49<Phreeze>i wanted the game so bad, i played the demo like 100 times, no kidding
05:49<Phreeze>demo was limited to trains and 2 years of playing
05:49<Flygon>Oh man
05:49<Flygon>I remember playing AoEII demo extensively
05:49<Phreeze>i couldnt find the game in the local shops!!!!
05:49<Flygon>Why not mail order?
05:49<Phreeze>i asked my dad to buy it froma shop in germany, as there were always the ads in the computer magazines
05:49<Flygon>Oh man...
05:50<Phreeze>he said "that's dangerous, they could just keep the money and send nothing!"
05:50<Flygon>I'm old enough to remember mail order
05:50<Flygon>Australia was behind the times so baaaad
05:50<Flygon>Now we lead the world in... Facebooking
05:50<Flygon>We're a nation of mustached idiots
05:50<Phreeze>1 year later, i got it from a friend, it was in a bundle with theme park
05:50<Phreeze>best day of my life, no kidding
05:50<Phreeze>xD
05:50<Flygon>Buggered if I remember the best day of my life
05:50<Phreeze>wait... so you're going to bed in an hour or so ^^
05:51<Flygon>Er, don't take that literally
05:51<Phreeze>[10:50:59] Phreeze )) <--
05:52<Flygon>I just got the stupidest idea ever
05:52<Phreeze>orly ?
05:53<Flygon>Downloading files via those machines that reply back to your calls then tell you to talk after the beep
05:53<Flygon>Then you send the download via the phoneline like dial-up while the tape records it
05:53<Phreeze>rrr
05:53<Phreeze>....we live in 2014 not 1986
05:53<Flygon>And then you play the recording back to your computer
05:54<Phreeze>that's C64 style
05:54<Flygon>Nah man
05:54<Flygon>We do it VIC-20 style!!!
05:56<Flygon>WITHOUT RAM EXPANSIONS
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05:57<Flygon>I should feel evil for streaming music from a machine with two CPUs and over 64kbytes of RAM!
05:57<Phreeze>lol
05:57<Flygon>Good thing it's not a PC!
05:58<Phreeze>i feel evil for having 8 logical cpus and even with 2 games and 20 tab browser + ++ + + it's not even near half load xD
05:59<Flygon>I remember having a Celeron once
05:59<Flygon>2.4GHz Single Core
05:59<Flygon>Worst CPU ever
06:00<Flygon>It overheated without any of the P4's perks
06:01<Phreeze>was shit
06:01<Phreeze>first own cpu was a duron 650 OC at 950 ;)
06:01<Phreeze>was cool enough
06:01<Phreeze>later had athlon XP and the last AMD was an opteron
06:02<Flygon>Ah, yes
06:02<Phreeze>then AMD was so shitdete that i stuck to intel core2quad and more
06:02<Flygon>I had an Athlon XP before the Celeron (diff PC)
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06:02<Flygon>Eh, my PC life is long and convoluted
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06:05<@planetmaker><Phreeze> first own cpu was a duron 650 OC at 950 ;) <--- oh, that is extremely fast. Compared to my first own, a 12 MHz 286 intel one :P
06:05<Phreeze>i mean, the first i bought myself
06:06<Phreeze>first one we used was a 286, dont know how many mhz
06:06<Phreeze>first one i really used more was a 386 with 25mhz
06:06<Phreeze>then 486 dx50, which we had until my dad bought 3000euro P 133 !
06:06<Phreeze>i got the 486, which was fine for Transport tycoon and maaaaaaaaaaaaany dos games
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06:06<@planetmaker>we already had Euros back then?
06:07-!-Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd
06:07<Phreeze>civ, colonization, every sid meier game
06:07<Phreeze>indycar and nascar racing
06:07<Phreeze>(it was 125000 LUF )
06:07<Phreeze>smartie :P
06:07<Wolf01>hi hi
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06:30<andythenorth>ho ho
06:30<andythenorth>choosing names
06:31<V453000>:)
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06:43<andythenorth>hmm
06:44<andythenorth>maybe the ID should just read from the filename :P
06:46<andythenorth>hmm
06:46<andythenorth>__name__ is namespaced :P
06:46<andythenorth>makes sense
06:46<andythenorth>but not what I want
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06:51<andythenorth>quak
06:54<frosch123>moin
07:21<@planetmaker>quak
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07:35<fonsinchen>My old powerbook's stability apparently depends on a piece of cigarette filter I've used as insulation in the power supply. Every once in a while that thing deteriorates and has to be replaced. Great fun
07:38<@planetmaker>lol. That sounds like fun indeed
07:44<fonsinchen>Took me a while to find out why it had "good" and "bad" days.
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08:37<Phreeze>supercheese, supercheese. you're supercheesing
08:37<Phreeze>https://www.youtube.com/watch?v=QYHxGBH6o4M
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10:01<andythenorth>planetmaker: does ogfx+ trains have any refitting restrictions? http://www.tt-forums.net/viewtopic.php?f=26&t=70182
10:01<@planetmaker>of course it has refitting restrictions. It uses 'realistic' refits
10:02<@planetmaker>some work in stations, some in depots, some not at all
10:02<@planetmaker>some cost more, some cost less. Refits in stations don't change looks. Refits in depots can change it slightly
10:02<andythenorth>wondering if that's the cause of that report, or some other broken autorefit thing
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11:17<Zplinter>wow, i sure dident expect so much people here.
11:17<@planetmaker>all idling here :P
11:19<Celestar>no, I'm not
11:19<Celestar>I'm idling over there.
11:19<@planetmaker>oh right :P
11:20<Celestar>so how are the planets coming along, anyway?
11:20<@planetmaker>they grow. Even beyond the m-size and bouncing barriers. And there are many available :P
11:21<Celestar>pity that Kepler is basically dead :(
11:22<@planetmaker>'basically dead'?
11:22<Celestar>the space probe, not the human.
11:22<@planetmaker>oh, yeah
11:22<NGC3982>Seirosly.
11:22<NGC3982>%&ยค/%.
11:22<NGC3982>http://i.imgur.com/Jj9wTwO.png
11:23<NGC3982>This turned out to be -unsolvable-.
11:23<Celestar>haha
11:25<@planetmaker>looks like the manager has told all cars to stop. And the industry thus doesn't produce?
11:25<NGC3982>They are jammed in a direction where they can not turn
11:25<NGC3982>And i can't force them, since it's one way
11:25<NGC3982>And i can not remove the one-way.
11:25<@planetmaker>tja :)
11:25<@planetmaker>bad luck, eh? :)
11:26<Celestar>fire up a debugger and remove the vehicles :P
11:26<@planetmaker>lol
11:26<NGC3982>And it's a never ending multiplayer server map.
11:26<NGC3982>Sure, it's my own server. I guess i could bancrupt myself
11:26<@planetmaker>consider it extra expenses :P
11:26<Celestar>:P
11:26<Celestar>well you could hope for the industry to die
11:27<Celestar>since it is 'never ending' at some point it WILL die
11:27<NGC3982>It's a new company. I could build an expensive non-profit maglev that bancrupts me, so that i at least can start over.
11:28<Taede>its your server, just rcon reset_company <company-id>
11:28<NGC3982>That's no fun.
11:28<NGC3982>:D
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11:28<@planetmaker>yeah. bancruptcy allows to pass-on the problem to another company :P
11:29<Taede>you could put a random number 1-15 for company-id
11:29-!-Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd
11:29<@planetmaker>while (1) { sleep(random(1000000)); reset_company(random(15); }
11:29<@planetmaker>:P
11:30<NGC3982>That worked.
11:30<Celestar>:D :D
11:30<NGC3982>Hehe.
11:31<@planetmaker>back to canal shores
11:31<Celestar>well I'm off again ;)
11:32<@planetmaker>enjoy, Celestar
11:32<Celestar>U-2
11:33<@planetmaker>https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/art/textures/terrain/types/shoreline_stoney_a.png looks ok as canal shore?
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11:33<NGC3982>Very.
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12:44<commanderz>hi guys, is there any documentation on adding new settings to the game? This odd code generator thing wasn't there last time I was digging in the code years ago :)
12:47<Eddi|zuHause>commanderz: settings go into src/table/settings.ini. if you have old code to convert, you can match them to the template at the beginning of the file
12:48*andythenorth ponders building 2048 in the game :P
12:48<andythenorth>think it could be done
12:48<Eddi|zuHause>andythenorth: with logic trains? :p
12:48<andythenorth>something like that
12:49<andythenorth>Eddi|zuHause: good case for 'shunting'? o_O
12:49<Eddi|zuHause>hehe :)
12:49<Eddi|zuHause>but max length might be 128 vehicles
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12:51<commanderz>Eddi|zuHause: I'm adding a new one. I added it to the settings.ini file, but it doesn't show up ingame. And I can't figure out how do I specify where in the advanced settings tree is the setting being added.
12:52<Eddi|zuHause>commanderz: there is also settings_gui.cpp if you want to show it in advanced settings
12:52<Eddi|zuHause>(that part did not change with the generator)
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13:24<andythenorth>hmm
13:24<andythenorth>two objects, with repetitioj
13:24<andythenorth>repetition *
13:24<andythenorth>or two objects, plus a mixin. More 'stuff', less repetition
13:24<Eddi|zuHause>ask me in 3 days
13:30<andythenorth>can I have an answer in 2?
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13:32<andythenorth>I could do multiple inheritance, but ugh
13:32<@planetmaker>evenink
13:34<@Alberth>'oi
13:34<commanderz>Eddi|zuHause: Thanks, it works now.
13:34<@planetmaker>big 32bpp files are big...
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13:35<@planetmaker>landscape source file meanwhile at a size of 180MByte
13:39<@Alberth>woops :)
13:40<Eddi|zuHause>i feel so inferior with my 5MB of CETS :/
13:40<@planetmaker>but pota-ghat might now be in a state that it 'works' as first release
13:58<@planetmaker>hm. Push took 25 minutes
13:58<Eddi|zuHause>get faster internets
13:58<@planetmaker>yeah. not exactly fast what I have
14:06<@Alberth>good excuse for some tea :)
14:07<@planetmaker>actually, good excuse now to prepare some dinner. Which includes tea :)
14:07<@Alberth>even better :)
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14:45<@DorpsGek>Commit by translators :: r26402 /trunk/src/lang (croatian.txt welsh.txt) (2014-03-15 18:45:16 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>croatian - 1 changes by VoyagerOne
14:45<@DorpsGek>welsh - 8 changes by kazzie
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15:22<andythenorth>hmm
15:22<andythenorth>I can make a trailer mixin for the trailing parts
15:22<andythenorth>that will solve it
15:23*andythenorth waves at his teddybear
15:24<@Alberth>all teddybears wave back
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15:33*andythenorth reads about python multiple inheritance
15:35<andythenorth>"It is clear that indiscriminate use of multiple inheritance is a maintenance nightmare" :(
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15:44<Eddi|zuHause>why not give the trailer his own class, and make that a member of the vehicle class?
15:44<Eddi|zuHause>if vehicle has no trailer, member is None
15:45<Eddi|zuHause>if member is not None, generate articulated callback
15:45<andythenorth>hmm
15:45<andythenorth>you have given me an idea
15:45<Eddi|zuHause>otherwise handle trailing vehicles like normal vehicles, except give them no availability timeframe
15:45<andythenorth>there's no case for RVs, even articulated RVs, that haul multiple cargo types?
15:46<Eddi|zuHause>no.
15:46<Eddi|zuHause>(didn't we discuss that already?)
15:46<andythenorth>ok, I just put the common stuff on the consist
15:46<andythenorth>my problem was two classes, one for truck, one for trailer, both defining cargo refits etc
15:46<andythenorth>you just solved it, obliquely
15:47<Eddi|zuHause>in CETS, every trailer has its own entry in the tracking table, only the availability is set to "special".
15:48<Eddi|zuHause>otherwise it behaves like a normal vehicle
15:48<Eddi|zuHause>there is some code to add the vehicle's mass to the front vehicle, because the specs are stupid
15:48<Eddi|zuHause>and the front vehicle has a table entry which vehicle(s) get attached to it
15:49<Eddi|zuHause>it's really flexible, and takes only very little code
15:53<andythenorth>iirc I've magicked most articulated stuff away already in a similar fashion
15:53<andythenorth>seems to work so far anyway
15:55<andythenorth>yeah appears to just work
15:56<andythenorth>although I just ran into the road vehicle weight limit :P
15:56<andythenorth>newgrf spec
16:01<andythenorth>weight is a byte
16:01<andythenorth>which is slightly limiting for articulated consists, but not enough to whine about
16:05<Eddi|zuHause>which vehicle is more than 256t?
16:06*andythenorth tests
16:06<andythenorth>maybe it's an nml issue
16:07<@planetmaker>byte is a NewGRF restriction for vehicle weight
16:07<andythenorth>Eddi|zuHause: limit is 63t
16:08<Eddi|zuHause>ah. weird factors involved
16:08<andythenorth>1/4 tons
16:08<andythenorth>iirc
16:09<andythenorth>and it is a bit low - HEQS runs up against it, the larger trucks are too light for their power + capacity
16:09<andythenorth>but it's not enough to care
16:09<Eddi|zuHause>maybe $someone should implement weight (and cost) for articulated parts :p
16:09<andythenorth>Terkhen tried I think
16:09<andythenorth>and found some problem
16:09<Eddi|zuHause>see how many newgrfs ignored the specs and put something other than 0 for those values :p
16:10<@planetmaker>hehe :)
16:11*andythenorth may be guilty
16:11<@planetmaker>that's convenient. So should we ever need one, we now even have a scape goat
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16:37<@Terkhen>andythenorth: IIRC one of the biggest reasons for not implementing it was consistency with how the specs defined these values
16:37<@Terkhen>I don't remember any purely technical reasons for not giving articulated parts their own values
16:38<@Terkhen>in fact, I think that the improved acceleration for RV patch implemented those at some point
16:39<Phreeze>i wish there was a function that says: replace engine and remove 1 carriage
16:39<Phreeze>want to replace old loco by a turbine train
16:40<@planetmaker>just use that function?
16:40<@planetmaker>it exists for years
16:40-!-Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit []
16:42<@planetmaker>Phreeze, in the autoreplace window just check the box 'wagon removal' (lower right corner)
16:42<Phreeze>what the...
16:42*Phreeze checks
16:43<@planetmaker>rather button than check box. But well :)
16:43<Phreeze>nice....first time i saw that...
16:44<Phreeze>oops..^^ i feel stupid now
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16:47<@planetmaker>welcome to the many hidden features :)
16:50<__ln___>andythenorth: http://www.csie.ntu.edu.tw/~b01902112/9007199254740992/
16:52<Eddi|zuHause>yay, my second 2048
16:53-!-oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd
16:54<Eddi|zuHause>planetmaker: that's not even a "hidden" feature :p
16:54<Eddi|zuHause>hidden in plain sight maybe :)
17:02<Eddi|zuHause>27320 points
17:10<andythenorth>the capacity of the default RVs is too low
17:11<Phreeze>hm should replace those 2-10-4 Texas
17:12<Phreeze>but just cant :(
17:12<Phreeze>i miss those 5k PS
17:14<Eddi|zuHause>andythenorth: they're already higher than "realistic". a common truck loads around 5t
17:15<andythenorth>I know
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17:15<andythenorth>I spent too long worrying about realistic capacity for trucks :)
17:17<andythenorth>30t-40t is the right size for trucks (and train wagons) by 1980 or so
17:17<andythenorth>lower before 1950, just to make it different
17:17<Eddi|zuHause>it's one of those cases where gameplay should go before "realism"
17:17<andythenorth>+lots
17:17<andythenorth>I kind of think Zeph has it right in egrvts with 55t trucks
17:17<Eddi|zuHause>30t sounds fine, let it be a bit lower than a wagon
17:17<andythenorth>even though the spread is a bit odd
17:18<Eddi|zuHause>put the more exaggerated ones in HEQS :)
17:20<andythenorth>an approximate relation to RL seems to be: RL gross combination weight = in game capacity
17:27<Phreeze>inflation hits so hard
17:27<Phreeze>disabled it 5 years ago
17:28<Phreeze>just bought 2 concordes, no more money :D
17:28<Phreeze>i'm in year 2003, started in something like 1940 or so
17:29<__ln___>i'm at 4096
17:30<__ln___>(unrelated to what Phreeze said)
17:31<Phreeze>still playing that game ? i got bored after 2 tries
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17:39<Afdal>Hey anyone know if it's possible to bypass a
17:39<Afdal>"version mismatch" thing when joining servers
17:39<Afdal>game version mismatch, I mean
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17:42<Eddi|zuHause>download the right version
17:42<Eddi|zuHause>it's impossible to play on servers with different versions
17:42<Afdal>aww bummer
17:43<andythenorth>urgh, I wish I knew how to fix this python error handling :(
17:43<andythenorth>the error handling machinery errors :P
17:43<Afdal>The version mismatch is due to using a patch
17:43<Afdal>some people in this tt-forums thread are saying it's still possible to join servers with it though
17:43<Afdal>servers that aren't using it themselves
17:43<Eddi|zuHause>andythenorth: override the error handler? (*shudder*)
17:44<Eddi|zuHause>Afdal: in 99% of all cases, that is not true
17:44<Afdal>Well..
17:44<Afdal>https://www.tt-forums.net/viewtopic.php?f=33&t=45488
17:44<andythenorth>Eddi|zuHause: maybe :(
17:44<Afdal>They're saying it's possible in this thread D:>
17:45<Afdal>you risk desynching though
17:45<andythenorth>no idea how though, I guess I could learn how pdb works, then crash my program
17:45<andythenorth>although pdb with multiprocessing pool might be nuts
17:45<Eddi|zuHause>Afdal: in any case, it's not officially supported and we do not give advice on how to do it
17:46<Afdal>o-okay -_-
17:46<Eddi|zuHause>plus, for that particular patch, some servers consider it cheating
17:47<Afdal>well
17:47<Afdal>this is my own server
17:47<Afdal>I'm just wondering if I can play on it together with a group of friends without forcing them to download and install the same patch
17:48<andythenorth>oops
17:48<andythenorth>PicklingError: Can't pickle <class 'exceptions.TypeError'>: it's not the same object as exceptions.TypeError
17:48<andythenorth>caused by me not calling str(int) in something
17:48<andythenorth>but you'd have to be good at reading your own code to figure that out :P
17:49<andythenorth>because whatever and wherever the error is, you get the PicklingError
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17:55<Supercheese>sounds like you're in... a pickle
17:57<andythenorth>fricking pickles
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18:10<Eddi|zuHause>why do i never get such stuff?
18:17<andythenorth>what? Errors like the ones I get?
18:19<Eddi|zuHause>yes
18:22<andythenorth>because you are better at this than me :P
18:22<andythenorth>simples
18:39<Phreeze>k..i need a button, that doesn't exist ;)
18:39<Eddi|zuHause>this time for real? :p
18:39<Phreeze>"remove caboose from engines that do not need a caboose"
18:39<Phreeze>;)
18:40<Eddi|zuHause>yeah, there's no way to determine that, though :)
18:40<Eddi|zuHause>i never got around to trying "template based train replacement" patch
18:41<Phreeze>i think is must replace the whole train anyway...old wagons are too slow
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18:45<andythenorth>replace the caboose with a wagon
18:45<andythenorth>use groups to only do it where you want it
18:46<Phreeze>DAMN UFOS
18:46<Phreeze>wtf
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19:13<frosch123>night
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19:14<theholyduck>
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19:15<PhreeZZzzzZzzz><-
19:16<@planetmaker>oh please, no away nicks :S
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19:35<Wolf01>'night
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19:53<qwebirc27053>hey.. I have been having a lot of fun with openttd today :)
19:54<qwebirc27053>finally gave myself time enough to learn the game and the mechanics
19:54<qwebirc27053>really appreciated how polished it is -- tons of fun to be had here
19:57<qwebirc27053>the tutorial and the other wiki pages were super helpful too
19:58<Eddi|zuHause>thanks, but please type "/nick YourName"
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---Logclosed Sun Mar 16 00:00:33 2014