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#openttd IRC Logs for 2014-03-17

---Logopened Mon Mar 17 00:00:34 2014
00:35<Eddi|zuHause>uhm whut? 8192
00:46<Pikka>cheap at half the price
00:52<Eddi|zuHause>now at score of 112988
00:52<Pikka>I'm only playing it for the second time
00:53<Pikka>got to 1024 and 6416 the first time
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02:27<V453000>wat is the maximum (if any) length of an animation? for industries for example
02:31<Flygon>Depends on if you rewrite the graphics rendering engine to support generating fractals on the fly
02:41<Pikka>one should probably assume he doesn't
02:42<Pikka>it's 128 frames for houses, 256 for industry tiles and practically unlimited for vehicles
02:44<V453000>256 sounds nice enough
02:44<V453000>thanks
02:44<V453000>... any idea about the animation speed?
02:44<V453000>like frames per second?
02:45<Supercheese>I think there's a global animation counter you can use
02:45<Supercheese>so any integer multiple of its base unit
02:45<Supercheese>if I'm not mistaken
02:45<V453000>right :0
02:46<Supercheese>and there's also this http://newgrf-specs.tt-wiki.net/wiki/NML:Animation_speed
02:46<V453000>looks nice enough :)
02:47<Pikka>"global animation counter" is a vehicle variable
02:47<V453000>I know that one ... wondering about industries atm
02:48<V453000>:)
02:49<Pikka>industry tiles have the property "animation_info" and the variable "animation_frame", both a single byte
02:50<Pikka>+ the aforementioned animation_speed, and a callback to start or stop the animation
02:51<V453000>:>
02:51<Pikka>industries are a pain to code
02:51<Pikka>the only thing worse is stations
02:51<V453000>that I assumed so far :d
02:52<V453000>might still give it a try :)
02:52<V453000>imagez first though
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03:34<Supercheese>'night
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06:36<LordAro>mornings
06:41<Taede>mornin
07:06<LordAro>this was quite the amusing conversation: http://paste.openttdcoop.org/show/3182/
07:07<Xaroth|Work>LordAro: plz review my patch kthx
07:07<LordAro>oh, it's better than just that :)
07:09<Xaroth|Work>hahahaha
07:09<Xaroth|Work>fucking epic
07:10<LordAro>:D
07:13<peter1139>lol
07:17<Eddi|zuHause>why did you even reply to a random query?
07:17<gpsoft>lol that was funny
07:18<V453000>that is gold
07:20<LordAro>Eddi|zuHause: because getting random queries is not something i'm used to
07:20<LordAro>and judging by his attitude, "she" would've kept messaging me
07:21<LordAro>s/his/their/
07:23<peter1139>...
07:24<peter1139>why can't people take other people on face value about their gender?
07:24<peter1139>it's only something that matters if you're getting in to bed with them.
07:26<V453000>some "she" kinds apparently want to take advantage peter1139 :)
07:26<V453000>e.g. sac not even being female
07:28<LordAro>wait, really?
07:28<V453000>legal name is male
07:28<LordAro>huh
07:28<V453000>it showed when she put DMCA complaint on my dropbox claiming to have the stolen trees there
07:28<V453000>"she" :)
07:29<V453000>but who cares, I just found it interesting
07:29<__ln___>who's "sac"?
07:29<Pikka>is the right answer. :)
07:29<V453000>exact
07:30<peter1139>find it interesting all you like, that sort of accusation is unneeded and in some cases potentionally harmful
07:30<peter1139>+but
07:31<Pikka>__ln___'s was the right answer, I meant. and yes, peter1139.
07:31*LordAro puts stolen trees in his dropbox, to prove a point
07:31<peter1139>potentially, erm
07:31<V453000> /care
07:31<V453000>exactly LordAro
07:31<V453000>what strikes me is that anybody who just "claims" something without any reason can completely remove your whole dropbox just by one accusation
07:32<peter1139>V453000, that's "DMCA" for you.
07:32<V453000>I know
07:32<V453000>but what the fuck
07:33<LordAro>weird
07:33<Pinkbeast>Probably not just DMCA but that a cheap/free service can't spend any effort on wondering if you're in the right...
07:34<V453000>well yeah
07:34<V453000>but still
07:34<LordAro>why didn't i hear about this before?
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07:37<V453000>my specific case? I probably had no need to ventilate it and make a noise around it as I dont care :D
07:37<LordAro>but you usually make noises about everything :p
07:37<V453000>that isnt exactly true :)
07:38<LordAro>mostly true :p
07:42<V453000>ok maybe about things that matter and "dudes" know shit about
07:42<V453000>this matter doesnt :P
07:49<LordAro>:p
07:57<peter1139>So... i5 or i7?
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07:58<V453000>9
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08:02<peter1139>They didn't use the i9 name in the end :p
08:02<Pikka>i5 or i7 what?
08:03<Pikka>should you get?
08:04<Xaroth|Work>depends on which i5 and which i7
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08:18<Erdzengel>?
08:18<Pikka>probably
08:20<Erdzengel>Hm... Im Using IRC my first time and its... terrible... but i need help about the Terms of Conditions. Who can help me?
08:20<Xaroth|Work>what can possibly be requiring help with the T&C?
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08:22<Pikka>I guess we'll never know.
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08:22<Xaroth|Work>or maybe we will
08:23<Erdzengel>I want to know, if it is possible to make screen captured Videos of the Game for Youtube and if i can monetize them?
08:23<Erdzengel>Im sorry but IRC makes many problems on my System...
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08:24<Erdzengel>Or maybe someone knows where i can find the Information about capturing?
08:24<Xaroth|Work>I'm not at right to give that permission, so can't help you with that
08:24<Erdzengel>Who has the rights?
08:24<Xaroth|Work>that really depends who you ask
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08:27<Pikka>there he goes again
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08:42<LordAro>dat broken internets
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09:39<Celestar>hello ;)
09:43<Xaroth|Work>o/
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11:08<andythenorth>got 2048
11:08<andythenorth>can have my life back
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11:25<V453000>NO
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12:32<Eddi|zuHause>life is totally overrated
12:36<peter1139>Yours maybe :)
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13:33<Eddi|zuHause>things that are overrated (according to grep): animations, comments, developing, employment, food, internets, life, money, nights, shutdowns, sleep, that, truth, university, work
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13:50<frosch123>hmm, quite interesting log today
13:50<frosch123>how unusual
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13:58<@planetmaker>quak :)
13:59<Supercheese>bau bau
13:59<Taede>mooooo
14:01<Eddi|zuHause>which animal makes bau bau in which country? :p
14:12<Eddi|zuHause>or did you mean http://wubwub2.ytmnd.com/
14:12<Supercheese>Dogs go "bau bau" in Latin
14:13<Supercheese>;)
14:13<Supercheese>And cattle, well, still muuuuu
14:13<Eddi|zuHause>unfortunately, latin is not a country.
14:13<Supercheese>You know what I mean
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14:32<Phreeze>haha Eddi|zuHause
14:33<Phreeze>that "work is ovverrated" has been said yesterday
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14:45<@DorpsGek>Commit by translators :: r26404 trunk/src/lang/unfinished/persian.txt (2014-03-17 18:45:11 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>persian - 91 changes by rkarimabadi
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14:54<Wolf01>woff
14:55<Phreeze>wau
14:55<Wolf01>oh, I'm sorry, I forgot to change the language processor :P
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14:59<andythenorth>o/
15:07<Wolf01>o/
15:31<Phreeze>steam down again
15:31<Phreeze>service sucks big a$$
15:35<@planetmaker>then let some steam off ;)
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15:53<@DorpsGek>Commit by frosch :: r26405 branches/1.4/ (2014-03-17 19:53:30 UTC)
15:53<@DorpsGek>[1.4] -Branch: Less excuses to not do stuff in trunk.
15:56<__ln___>*fewer
15:57<@planetmaker>we have uncountable many
15:57<@planetmaker>even fractional ones
15:57<@planetmaker>and irrational as well
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16:02<@DorpsGek>Commit by frosch :: r26406 /trunk (9 files in 6 dirs) (2014-03-17 20:02:30 UTC)
16:02<@DorpsGek>-Change: heading for 1.5 now
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16:05<andythenorth>not sure what to do now that 2048 is dead to me
16:05<@DorpsGek>Commit by frosch :: r26407 /trunk/bin (9 files in 2 dirs) (2014-03-17 20:05:38 UTC)
16:05<@DorpsGek>-Fix: __ln__ never read the script compatibility files.
16:05<andythenorth>I guess I have to write code
16:06<@DorpsGek>Commit by frosch :: r26408 /trunk/bin/baseset (8 files) (2014-03-17 20:06:16 UTC)
16:06<@DorpsGek>-Update: Baseset translations.
16:07<frosch123>andythenorth: ottd is dieing, there will be no more 1.4 nightlies!
16:07<andythenorth>sad times
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16:16<@DorpsGek>Commit by frosch :: r26409 /trunk (6 files in 6 dirs) (2014-03-17 20:16:05 UTC)
16:16<@DorpsGek>-Update: Version number in some more places.
16:28<__ln___>Eddi|zuHause: http://joppi.github.io/2048-3D/
16:28<@DorpsGek>Commit by frosch :: r26410 /trunk/bin (4 files in 2 dirs) (2014-03-17 20:28:48 UTC)
16:28<@DorpsGek>-Fix: Missing svn properties
16:30<andythenorth>"Farm tram" or "Agricultural tram"?
16:30<andythenorth>the direct analogue is Feldbahn afaict
16:33<@DorpsGek>Commit by fonsinchen :: r26411 /trunk/src/linkgraph (demands.cpp linkgraph.cpp) (2014-03-17 20:33:26 UTC)
16:33<@DorpsGek>-Change [FS#5941]: Use better distance metric for link graph (MildaIV)
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16:40<@planetmaker>andythenorth, 'Feldbahn' sounds military
16:40<frosch123>Feldbahn is the correct term
16:40<frosch123>drove a few myself
16:40<andythenorth>planetmaker: it definitely acquired military usage in WW1
16:41<andythenorth>but it dates to 1870s or so
16:41<andythenorth>most of the HEQS trams are feldbahn-ish
16:41<andythenorth>or decauville
16:41<@planetmaker>I confess to not have heard that word so far. But I'll believe frosch :P
16:41<andythenorth>the irony here is I need a reverse translation :)
16:42<andythenorth>anyway, it's a tram for farms :)
16:42<@planetmaker>"country-side tram" would fit better
16:42<andythenorth>rural?
16:42<@planetmaker>or rural. Yes
16:42<andythenorth>AgriTram would be the modern brand name :P
16:42<@planetmaker>AgriTram [TM] :DD
16:42<@planetmaker>and soon people would call it AgroTram ;)
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16:43<andythenorth>AgroTram Dynamic Haulage System TM
16:43<@planetmaker>And paint fear-imposing faces in the front with grafities
16:43<andythenorth>that's NUTS
16:43<frosch123>planetmaker: google for Feldbahntreffen
16:43<frosch123>it's like "Pfadfinder", just with trains
16:44<@planetmaker>:D
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16:44<@planetmaker>looks like
16:46<@planetmaker>are you in one of those clubs? :D
16:46<frosch123>not quite
16:47<frosch123>but the friends of my sister are running one, where i was also around as child (about 10 years)
16:48<andythenorth>neat http://www.lwl.org/pressemitteilungen/daten/bilder/39900.jpg
16:48<andythenorth>ha ha there really is a prototype for everythign http://zug-und-eisenbahn.blogspot.co.uk/2009/11/elektrische-feldbahn.html
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16:48<andythenorth>that's close to something in HEQS :P
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16:51<andythenorth>oh buy one on shapeways http://www.shapeways.com/model/834919/eimerkettenbagger-fur-feldbahn-in-1-87.html
16:51<@planetmaker>makes one wonder how many of those kind of vehicles are produced in that class :)
16:52<frosch123>well, they are about the same as mining trains
16:52<frosch123>same difference as with S and U bahn :p
16:52<frosch123>(assuming you get the quote)
16:54<frosch123>http://en.wikipedia.org/wiki/Feldbahn <- pff, english wiki also uses the german term :p
16:56<@planetmaker>reminds me: ubahn? sbahn? whatever-bahn? http://www.youtube.com/watch?v=_5hkR-IAnwQ - explained for brits :P
16:56<frosch123>exactly :)
16:57<frosch123>ubahn run under ground except where they run over bround; sbahn run over ground except where they run under ground
16:57<frosch123>same as with feldbahn and grubenbahn
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16:59<frosch123>http://commons.wikimedia.org/wiki/File:Foerdergeruest_Headframe_Ottiliae_Schacht_von_1876.jpg <- in the bottom right you see some tracks i helped with building
16:59<frosch123>though maybe also mostly standing in the way (age 10)
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16:59<andythenorth>:)
16:59<andythenorth>is that the Faller coal mine?
17:00<andythenorth>maybe not
17:00<frosch123>http://de.wikipedia.org/wiki/Ottiliae-Schacht <- mostly plum (long ago), some iron (even longer ago)
17:00<andythenorth>http://www.ebay.co.uk/itm/FALLER-EXCLUSIVE-MODEL-940-HO-H0-KIT-Coal-Mine-Hildegard-/260697190179
17:01<frosch123>http://www.industriedenkmal.de/zechen/bergwerke-harz-umland-hannover/schacht-ottiliae/ <- some more train pictures there
17:03<frosch123>but well, those are only those which do not run, the rest is inside ofc
17:04<andythenorth>hmm
17:04<andythenorth>mines
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17:04<andythenorth>glad I don't work down a mine
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17:06<andythenorth>hmm
17:06<andythenorth>what is a 'SimCity 4' ?
17:07<frosch123>it is said to be the best simcity so far
17:07<frosch123>though i have not played it since 2000
17:07<frosch123>s/it/the series/
17:07<andythenorth>looks quite compelling
17:08<andythenorth>I haven't played SimCity since 1994
17:08<frosch123>"simcity 5" is considered weird or so, and the latest from last year is not even worth mentioning
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17:10*andythenorth steers away
17:10<andythenorth>back to OTTD
17:11<LordAro>note to self, don't click on the changeset for a branch
17:12<frosch123>should be empty :p
17:12<frosch123>funnily ottd's changesets for tags or non-empty
17:12<LordAro>not on hg.openttd.org ;)
17:12<frosch123>hg?
17:12<LordAro>http://hg.openttd.org/openttd/branches/1.4.hg/
17:12<frosch123>what does it do? crash?
17:12<frosch123>oh. that one
17:13<frosch123>i thought trunk
17:13<frosch123>LordAro: i believe if you reverse that diff, you fix all bugs
17:14<LordAro>:D
17:14<LordAro>D:
17:15<LordAro>anyway, this means an RC1 build is in progress?
17:16<andythenorth>this newgrf compile is seriously slow :(
17:16<andythenorth>2s for templating just a few vehicles
17:16<andythenorth>and at least another 1s to compile
17:16<andythenorth>9s in total in fact
17:18<andythenorth>I need a faster computer
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17:44<andythenorth>mail / valuables trucks should always be non-articulated?
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18:02<@planetmaker>andythenorth, I sometimes see mail trucks with trailer. But for gameplay articulation is not needed, I guess
18:03<@planetmaker>Those mail trucks do the long-distance mail haul, though. On the motorway
18:03<andythenorth>ta
18:03<andythenorth>I have long distance trucks for mail ;)
18:03<andythenorth>these are for town stuff
18:05<andythenorth>'Express Truck' or 'Mail Truck' ?
18:05<andythenorth>refits mail, valuables, diamonds, gold etc
18:05<andythenorth>maybe goods and food, maybe not
18:06<@planetmaker>+-0 on the refit options :) Food or goods might make sense, though. Houses accept it
18:06<@planetmaker>What about "Delivery Truck"?
18:08<andythenorth>could work
18:08<andythenorth>Armoured Car?
18:08<andythenorth>Security Van?
18:08<andythenorth>Courier Van?
18:08<andythenorth>Post Truck?
18:08<andythenorth>Package Truck?
18:08<@planetmaker>My mail man certainly doesn't deliver with an armoured truck my letters :P
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18:09<@planetmaker>tbh, one door always seems to miss from those UPS trucks
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18:10<andythenorth>saves on the cost of a door
18:10<@planetmaker>all the armour would be wasted :P
18:11<Endymion_Mallorn>Hey all, dumb question. NewGRFs for 1.3.3 can be copied from a Windows machine to a Linux machine and used without a problem, correct?
18:11<andythenorth>I'll try Courier Truck and see if it looks odd
18:11<@planetmaker>Endymion_Mallorn, yes
18:12<Endymion_Mallorn>planetmaker: Thanks. You just saved my LAN party :-P
18:13<Endymion_Mallorn>Oh, btw, all you NewGRF makers - thanks! You really have changed my gaming pattern forever.
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18:24<andythenorth>'Tipper Truck' or 'Dump Truck' ?
18:25<andythenorth>I guess en-GB and en-US for each
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18:26<@planetmaker>dump truck is easier to understand. But that probably is just me
18:26<@planetmaker>'Muldenkipper' :)
18:27<andythenorth>that's a Mining Truck :)
18:27<andythenorth>also dump truck :P
18:27<andythenorth>English is probably, on average, less precise than German
18:28<andythenorth>oops http://static3.kleinezeitung.at/system/galleries_520x335/upload/6/5/6/3093422/Unbenannt-7.jpg
18:32<@planetmaker>wonder how they managed *that*
18:33<@planetmaker>that's a 'muldenkipper', yes. Did you mean something else?
18:35<andythenorth>on-road tippers - specifically more like the kind for grain etc ;) https://www.flickr.com/groups/1328238@N22/pool/page30/
18:36<@planetmaker>Kippwagen or Kipplaster then
18:37<@planetmaker>dict.cc seems to offer tipper truck <--> Kippwagen and dump truck <--> Muldenkipper
18:37<andythenorth>makes sense
18:38<@planetmaker>so tipper truck
18:39<@planetmaker>getting these names right is already difficult in the native language :)
18:41<andythenorth>yeah :)
18:53<@planetmaker>good night
18:53<andythenorth>bye planetmaker
19:02<Eddi|zuHause>i wouldn't use "-wagen" for a truck
19:03<Eddi|zuHause>althoug technically both "Laster" and "Wagen" could be short for "Lastkraftwagen" ("LKW")
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19:04<Eddi|zuHause>i'd rather use "-laster" instead of "-wagen"
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19:23<Eddi|zuHause>__ln___: i think that's way eaaier
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19:29<Wolf01>'night
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20:03<Eddi|zuHause>__ln___: got a 4096 and a 2048 with 65772 points on my first game
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20:32<peter1139>Eh... game ends at 2048 :S
20:32<peter1139>Oh, there's a keep going. Ok.
20:54<Eddi|zuHause>i got a 8192 on the normal one
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21:01<_habnabit>in subtropical, if a city says 'growing every N days' after food/water have been delivered, and a month goes by where the city doesn't get food/water, does the counter for growth reset? or does it count down just on months where the city is watered/fed?
21:01<_habnabit>i'm not entirely sure how city growth happens
21:06<Eddi|zuHause>it stops at the current value and then continues
21:07<_habnabit>ah okay
21:07<_habnabit>just as long as it doesn't reset, haha
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---Logclosed Tue Mar 18 00:00:36 2014