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#openttd IRC Logs for 2014-03-21

---Logopened Fri Mar 21 00:00:40 2014
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04:23<maddy_>how's the openttd community doing?
04:27<@planetmaker>probably well with food, drinks, keyboard, mouse and chair :P
04:27<maddy_>good :)
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04:34<Pikka>where's mine?
04:34<__ln___>some mines were banned by the ottawa treaty
04:37<@planetmaker>others were just enlarged or closed
04:37<@planetmaker>whatever type, minesweeper will clear them ;)
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05:34<Eddi|zuHause>what about the khitomer treaty?
05:52<__ln___>that one banned subspace weapons, i think.
06:03<Eddi|zuHause>that might have been the 2nd khitomer treaty
06:07<__ln___>there was a second one?
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06:08<Eddi|zuHause>i believe they said something like this in Star Trek IX
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06:24<Flygon>I love you guys
06:24<Flygon>Don't ever change
06:26<Eddi|zuHause>too late...
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09:31*peter1139 ponders pizza for lunch.
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10:47<NGC3982>I need some assistance in signal logic
10:47<NGC3982>I want the electric track to always be the one on first priority.
10:48<NGC3982>That is, the non-electric rails should always stop if there is a train on the way.
10:48<NGC3982>I guess it's a job for entry-exit?
10:51<V453000>certainly not pbs
10:52<NGC3982>That "works", but i have no idea if it's "right". :)
10:52<V453000>the entry signals have nothing to detect
10:53<V453000>you need an exit signal which tells them to be red
10:53<V453000>anyway I got to go :D friday at work ended
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11:57<__ln___>could there be some kind of "templates" that could be used to build an intersection with proper signals with one mouse click?
12:00<Pikka>the short answer is no
12:01<Pikka>the long answer is nnnnnnooooo. or possibly copy&pastepatch.
12:01<__ln___>can't get much shorter than that
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13:15<MJP>__ln___: I wrote a patch that does save/load templates, it's somewhere on dev tt-forums, feel free to test
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14:45<@DorpsGek>Commit by translators :: r26417 trunk/src/lang/luxembourgish.txt (2014-03-21 18:45:09 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>luxembourgish - 4 changes by Phreeze
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15:55<Wolf01>hi hi
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17:08<Natio>Hello! Thank you a LOT for reviving my favorite game! You guys rock!!!
17:11<frosch123>you're welcome :)
17:11<frosch123>it's also our favorite game :p
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17:12<Natio>Often i ask myself, what do i find so funny about building tracks and trains. I never answer the question tho. Not everything needs an explanation to be funny :>
17:12<Natio>Helle fdabbde
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17:23<Kjetil>Don't ask silly questions
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18:05<__ln___>Eddi|zuHause: yes, you were right:
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18:29<andythenorth>I come, he goes
18:29<andythenorth>what can you do :P
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19:21<Eddi|zuHause>__ln___: more often than not, i am :p
19:22<fjb>What is the meaning of ::X in C++? Someclass::X is clear, but what is it without the Someclass?
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19:27<+glx>fjb: it means it's global
19:28<fjb>Ah, no class before the :: means really no class, so it is global.
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19:31<_habnabit>is there any particular trick to maintaining a >90% rating on a station? the highest i can keep it is like ~82%
19:32<+glx>constantly have a vehicle loading
19:33<_habnabit>ah, so it's not good enough to have a vehicle stationed there? it needs to be loading too?
19:38<fjb>Thank you. glx.
19:39<fjb>_habnabit: Parking vehicles don't move anything, so nobody is happy about them.
19:40<+glx>stations don't like when cargo is piling up
19:41<+glx>they want it to board as soon as it arrives
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19:47<scshunt>an ALU is an arithmetic logic unit
19:47<scshunt>and oh boy was I scrolled up
19:48<Eddi|zuHause><fjb> Ah, no class before the :: means really no class, so it is global. <-- i'd say it's the "unnamed namespace"
19:49<Eddi|zuHause>_habnabit: we have a game mechanics page about station ratings
19:49<_habnabit>Eddi|zuHause, i've seen it, but i don't recall it having tips for sustaining high ratings
19:50<Eddi|zuHause>_habnabit: well you can deduct the (theoretical) maximum for each influence factor (speed, time, waiting, age, ...)
19:51<Eddi|zuHause>not sure :)
19:51<_habnabit>ah, right, speed of vehicles entering
19:52<_habnabit>my fleet is primary SH 40s
19:52<Eddi|zuHause>fjb: basically there is a semantic difference between "<namespace>::<ident>" and "<class>::<ident>"
19:52<_habnabit>and age......
19:52<fjb>Eddi|zuHause: C++ is quite obscure sometimes.
19:53<Eddi|zuHause>_habnabit: you could argue that vehicle age does not qualify for "maintaining"
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19:54<Eddi|zuHause>fjb: C++ is a giant pile of obscureness, but people have grown to live with it somehow
19:56<fjb>Eddi|zuHause: At least it is better than plain C.
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20:19<Wolf01>'night all
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21:22<Flygon>Let's all port OpenTTD to C anyway and get it to run on the 32x
21:22<Flygon>We can make 32*32 maps, right? :D
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21:27<Eddi|zuHause>wtf are you talking about?
21:28<Eddi|zuHause>and if you want "pure C" openttd, download 0.4.5-ish
21:35<skrzyp>it does not rely on language much
21:35<skrzyp>but more on quality code
21:38<+glx>language helps a little
21:39<Eddi|zuHause>the pre-C++ code was sprinkled with reimplementing C++ features like polymorphy and virtual methods
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21:40<Eddi|zuHause>that does really not do code quality any good :p
21:40<+glx>yeah full of ugly hack
21:40<Eddi|zuHause>WP macro and stuff *shudder* :p
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---Logclosed Sat Mar 22 00:00:41 2014