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#openttd IRC Logs for 2014-03-31

---Logopened Mon Mar 31 00:00:26 2014
---Daychanged Mon Mar 31 2014
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03:09<dihedral>good morning
03:13<Supercheese>good night
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05:14<supermop>how's it going
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07:12<Pikka>apparently hippo birdies are due to peter1138
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08:30<@peter1138>oh aye
08:30<Eddi|zuHause>"russian military takes over control of ukrainian war-dolphin and -sealion unit"
08:33<Eddi|zuHause>"there are only two places where dolphin units are trained: Sewastopol and San Diego, both projects were started in the 1960s"
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08:34<Pikka>there he is now, get him!
08:37<Eddi|zuHause>"under ukrainian control, the unit was heavily underfunded, and it allegedly sold 30 trained animals to iran, including 3 cormorants and 1 beluga"
08:38<Pikka>iran has... militarised cormorants?
08:38<Pikka>what do they do?
08:38<Pikka>build nuclear reactors?
08:39<Eddi|zuHause>it's probably search and surveillance
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08:40<@peter1138>Hmm, something in my PC squeaks if a USB cable (unplugged both ends) touches the side of it.
08:40<Pikka>mine did that
08:40<Pikka>except it didn't squeak so much as completely lock up
08:41<Eddi|zuHause>mine did that when the mouse moved
08:41<Pikka>I ended up disconnecting the front panel from the motherboard
08:41<Eddi|zuHause>peter1138: sounds like something's not properly grounded
08:41<Pikka>I think my old computer made noises when you moved the mouse, yes
08:41<@peter1138>Sounds like the harddrive doing something odd
08:42<@peter1138>But the cable is ... free floating. What.
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08:59<Pikka>aren't we all?
09:04<heffer>oh well. i've updated Fedora rawhide NML to 0.3.0 and now opengfx 0.4.7 stopped building -.-
09:05<heffer>looks like i have to push opengfx to a nightly then
09:10<@planetmaker>hm... need a new official release, heffer ?
09:11<heffer>would be nice :D doesn't need to be that soon though
09:11<heffer>whenever you see fit
09:11<@planetmaker>I've been postponing it due to the (lack of) amount of changes. But was planning to do for weeks
09:11<@planetmaker>changes visible to the user that is
09:11<rubidium>planetmaker: if you want one for 1.4.0, then you probably need to hurry ;)
09:12<rubidium>although... having said that... what about grfcodec?!?
09:12<@planetmaker>uh.... yeah
09:13<@planetmaker>I guess I can just tag tip of opengfx as 0.5.0. And grfcodec... could just get a next minor release, too?
09:15<heffer>i'm refreshing the openttd buildstack anyway atm
09:15<heffer>so if you say there will be new releases on the horizon i might wait a bit more
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09:16<@planetmaker>well, you can update it with the nightlies of opengfx and grfcodec. I shall prepare releases for those
09:16<@planetmaker>then the update should be minimal which you then need to get the official releases
09:16<@planetmaker>I can't promise today, but I'll try
09:17<@planetmaker>If things go smooth that might work
09:17<heffer>okay. thanks a lot :)
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12:18<mg_>hello, if i start playing 1.4.0-RC1, will my save be final-stable version compatible?
12:24<Taede>should be
12:25<Taede>future releases will retain compatibility to load saves made with older versions
12:25<mg_>good, thx
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12:34<M3Henry>Hello, I'm having some trouble compiling OpenTTD
12:37<M3Henry>More specifically, I can't seem to run make with zlib
12:40<rubidium>what's the exact error you're getting, and what environment are you using
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12:43<andythenorth>thousands of hours? :o
12:43<andythenorth>there are that many grfs?
12:43<andythenorth>@calc 1000/24
12:43<@DorpsGek>andythenorth: 41.6666666667
12:43<andythenorth>that’s more than a solid month of downloading grfs, with no sleep
12:43*andythenorth considers trying it
12:44<M3Henry>I'm using msys on windows 7. I'm not exactly getting an error, rather, it's spitting out what appears to be a bash script into stdout.
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12:53<M3Henry>This is the output
12:59<rubidium>what makes you think that it's showing an error?
12:59<rubidium>looks like more or less normal behaviour to me
13:00<M3Henry1>well when I go to configure libpng, it then says zlib isn;t installed
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13:02<rubidium>then I have no clue, but I'm not using Windows/MinGW
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13:45<@DorpsGek>Commit by translators :: r26438 /trunk/src/lang (brazilian_portuguese.txt turkish.txt) (2014-03-31 17:45:13 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>brazilian_portuguese - 2 changes by Tucalipe
13:45<@DorpsGek>turkish - 2 changes by wakeup
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14:10<Wolf01>hi hi
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14:30<M3Henry1>@rubidium I found out why libpng wasn't compiling
14:31<M3Henry1>./configure was missing LIBS="-L/zlib" CPPFLAGS="-I/zlib"
14:32<@planetmaker>M3Henry1, it necessarily misses it, if zlib cannot be detected. Or if zlib isn't forced
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14:34<andythenorth>@seen pikka
14:34<@DorpsGek>andythenorth: pikka was last seen in #openttd 5 hours, 35 minutes, and 21 seconds ago: <Pikka> aren't we all?
14:36<andythenorth>V453000: I just invented a style called Pixel Punk
14:36<V453000>you get drunk and shit pixels on nearby wall?
14:36<andythenorth>dunno yet
14:36<andythenorth>I just do the names
14:38<SpComb>Punk Pixel IPA
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14:46<M3Henry1>Well now freetype is playing up...
14:47<@planetmaker>M3Henry1, that all sounds like you didn't properly install the deps, at least such that they're found in the expected paths
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14:49<M3Henry1>hmm, I didn't notice can be downloaded through the mingw installation manager
14:52<M3Henry1>yeah, that fixed libpng
14:55<M3Henry1>Still getting unknown type names "off64_t" and "off_t"
14:55<M3Henry1>Though it's not complaining about missing includes
14:55<andythenorth>freetype is a bastard
14:55<+glx>ICU is worse
14:56<M3Henry1>*much prefers compiling for avr*
15:04<dizzy__>oh my god
15:05<dizzy__>a +9, +9 longsword of draining
15:05<dizzy__>got rC++ too
15:05<@planetmaker>wrong channel
15:05<dizzy__>i thought iw as in ##crawl
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15:26<frosch123>maybe there should be a rpg train set
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15:26<frosch123>where wagons act like stuff you can put into your inventory to modify the train stats
15:26<andythenorth>with a GS? o_O
15:26<frosch123>wagon: +1 power, +1 envy
15:27<andythenorth>so I could have an industry that produces mods?
15:27<andythenorth>and then route trains there to collect mods?
15:27<andythenorth>and then my train has different properties?
15:27<andythenorth>can I combine this with Pixel Punk newgrf?
15:27<frosch123>envy wagons drive faster if there is a golden wagon in front
15:31<andythenorth>frosch123: I am serious :)
15:31<andythenorth>are you? o_O
15:32<M3Henry1>okay, So I found a solution to my problem with freetype, to change fram
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15:32<M3Henry1>from strict ANSI to not strict
15:33<M3Henry1>just how do I tell the compiler to use -std=gnu++11 in the makefile?
15:40<linuxman>M3Henry1:: CFLAGS
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15:58<@planetmaker>heffer, NML 0.3.0, OpenGFX 0.5.0 and grfcodec 6.0.4 should now be available
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16:16<dizzy__>i would totally play a rpg openttd with like looted trains and stuff
16:16<dizzy__>would that even be possible to make?
16:23<M3Henry1>fixed it, turns out zlib had some dodgy #defines
16:25<Phreeze>lol dizzy__
16:25<dizzy__>+3 bus of speed
16:32<M3Henry1>Woo, it compiles, now to see if my changes don't break openttd
16:34<andythenorth>still no new GS?
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16:57<M3Henry1>with cargodist, how do I show the main window link overlay?
16:59<M3Henry1>ah got it
17:03<M3Henry1>Well now to make a patch and post it on the forums :£
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18:05<supermop>good morning
18:06<LordAro>so, is 1.4.0 coming tomorrow?
18:07<LordAro>/later today, depending on timezone
18:10<Eddi|zuHause>or in 2 weeks?
18:10<Eddi|zuHause>nobody knows
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18:23<@planetmaker>tomorrow is even today. Who knows?
18:24<Xaroth|Work>LordAro: people will be too busy catching all the pokemon to releaes anything
18:24<Xaroth|Work>(google's new april first joke, for those who missed it: )
18:25<LordAro>ha :p
18:26<supermop>i wonder if pikka will have spurred a more wholesale shift to rendered sprites
18:27<supermop>i feel like one could make some nice EZ 8bit pixel art sprites with pixel tool
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18:28<@planetmaker>oh, one sure can
18:29<@planetmaker>I think he likes 32bpp now, though :)
18:29<@planetmaker>which is not bad really :)
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18:38<supermop>i like the full zoom 8bppp sprites in the polish set a lot
18:39<supermop>i wonder why we haven't seen any 32 bit pixel art
18:40<@planetmaker>well... you didn't look properly then:
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18:44<@planetmaker> <-- the files tend to get a bit...big :)
18:51<supermop>you are drawing that by hand?
18:52<@planetmaker>I took some textures and adjust and modify them or their alpha blending / layering so that the tiles look like I want them to look.
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18:53<@planetmaker>so yes, it's a pixel-for-pixel adjustment and work
18:54<@planetmaker>especially the rivers and the light effects
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19:06<supermop>sounds tedious
19:08<@planetmaker>well, if you have gimp you can get that file and see how I made those
19:08<@planetmaker>the river and canal is the real time eater. Would also be when modelling, I think
19:10<@planetmaker>and I got the textures; they are already great
19:10<@planetmaker>thanks to 0ad having nice graphics :)
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20:33<supermop>lunch time
20:33<M3Henry1>mm, due to my offset sleeping pattern, it's pretty much that for me too xD
21:02<dizzy__>so is there any reason to not just take out a huge loan and get planes
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21:24<Supercheese>Only if planes aren't available
21:24<Supercheese>they're still the best option otherwise
21:32<supermop>the only reason not to is that other vehicles are more fun
21:35<Supercheese>Nothing to stop you from building other vehicles once planes are flying, of course
21:36<Supercheese>but hey, it's OTTD, do whatcha want!
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---Logclosed Tue Apr 01 00:00:57 2014