--- | Log | opened Sun Apr 13 00:00:20 2014 |
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01:54 | <Eearslya> | Two part question; Can a single station only have one type of resource in it? If so, can I place two stations adjacent without connecting them as one? |
01:54 | <Eearslya> | Train stations, to clarify. |
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02:01 | <Supercheese> | You can have two adjacent stations that are logically separate (i.e. different station signs) |
02:01 | <Supercheese> | Hold ctrl while building and select separate station |
02:06 | <Hazzard> | Stations can hold multiple types of resources at once |
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02:10 | <Eearslya> | Well then I'm confused as to why this iron ore mine isn't giving up its ore D: |
02:11 | <@planetmaker> | moin |
02:12 | <@planetmaker> | Eearslya: does the wagon transport the wrong cargo? |
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02:13 | <@planetmaker> | ho andythenorth^Wearly |
02:14 | <andythenorth> | quite late :P |
02:14 | <andythenorth> | usually I’m up at 5.30 |
02:14 | <@planetmaker> | kids are like that, I always hear ;) |
02:14 | <@planetmaker> | I find 8am very early for Sundays. 7 even worse :) |
02:16 | <Eearslya> | Ahhhh I didn't realize I had to refit it... |
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02:16 | <rubidium> | well... my circadian rhythm wakes me up every day around the same time (07:00) |
02:20 | <@planetmaker> | :) not the worst thing (nor time) |
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02:33 | <andythenorth> | hmm |
02:33 | <andythenorth> | someone is wrong on the internet.... |
02:33 | <Supercheese> | zounds |
02:35 | <@planetmaker> | wrong on the internet? Impossible! |
02:35 | <andythenorth> | I don’t know how many times I can be arsed to correct this GPL crap |
02:35 | <andythenorth> | it’s only a game |
02:35 | <andythenorth> | do we really care about the legality of newgrfs? |
02:36 | <Supercheese> | Ehh, seemingly only for flagrant breaches of conduct |
02:36 | <Supercheese> | such as posting binaries without license on the official forums |
02:36 | <andythenorth> | kamnet is just talking shit here http://www.tt-forums.net/viewtopic.php?p=1114258#p1114258 |
02:36 | <andythenorth> | you don’t get to pick and choose bits of a license as you see fit |
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02:36 | <Supercheese> | although that's not newgrf |
02:36 | <@Alberth> | moin |
02:36 | <andythenorth> | moin Alberth |
02:37 | <@planetmaker> | hi Alberth |
02:37 | <@planetmaker> | andythenorth, I fear, it should be clarified there. Will you? |
02:37 | <andythenorth> | I don’t want to derail Phreeze’s thread :( |
02:37 | <andythenorth> | but it’s just plain wrong |
02:37 | <andythenorth> | Kamnet always _sounds_ so authoritative |
02:37 | <andythenorth> | but is seriously an armchair expert |
02:38 | <andythenorth> | Phreeze: going to derail your thread, sorry |
02:38 | <@planetmaker> | but then, not sure it's worth the effort here |
02:39 | <@planetmaker> | is cc-by-sa incompatible with gpl? |
02:39 | <andythenorth> | absolutely 100% |
02:40 | <andythenorth> | on both sides (I think) |
02:40 | <rubidium> | -nc definitely is incompatible with GPL |
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02:41 | <andythenorth> | https://www.gnu.org/licenses/license-list.html#ccbysa |
02:43 | <@planetmaker> | -nc and -nd undoubtly are incompatible for sure |
02:45 | <@planetmaker> | andythenorth, not worth. it's gplv2 on bananas ;) |
02:47 | <@planetmaker> | https://rhodecode.openttdcoop.org/pota-ghat/files/6d42aae1fb1f94ab4c14d02cf953b447174a5030/docs/license.txt <-- Am I at fault? :) |
02:47 | <Phreeze> | just woke up, and again a license discussion ^^ |
02:47 | <@planetmaker> | moin :) |
02:48 | <andythenorth> | planetmaker: dual-license? |
02:48 | <Phreeze> | i think some newgrfs are dual license |
02:48 | <andythenorth> | you’re not incorporating material solely licensed under one license into a project with incompatible licensing |
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02:48 | <Phreeze> | from what i've reda in their readmes at least ;) |
02:49 | <andythenorth> | dual licensing is *always* valid if you are are the copyright holder of the licensed work |
02:49 | <@planetmaker> | andythenorth, not exactly dual-licensed. The 32bpp there are only cc-by-sa |
02:49 | <@planetmaker> | there=with pota-ghat |
02:49 | <andythenorth> | the problems only kick in for stuff you’re not the copyright holder on |
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02:49 | <@planetmaker> | and I can't change the cc-by-sa for the textures. they're not mine. |
02:50 | <@planetmaker> | But found in the same license bundling in its original form |
02:50 | <Phreeze> | imo the SA says: credit that guy for exactly his parts |
02:51 | <@planetmaker> | that's the BY part. SA means share the stuff under the same conditions you got it |
02:51 | <Phreeze> | i think it's within the license, if you just credit all theguys |
02:51 | <Phreeze> | yeah, BY , never know what part ^^ |
02:51 | <andythenorth> | planetmaker: you’d have to do wavey-hands about the texturs being content, not part of the program |
02:51 | <@planetmaker> | there's grfstrip to get rid of the 32bpp here, too ;) |
02:52 | <@planetmaker> | Phreeze, anyhow, I think that there's not a problem for you but only in how kamnet understands licenses :) |
02:53 | <@planetmaker> | now back to more productive stuff.... |
02:53 | <andythenorth> | Phreeze: yes the issue was some 100% incorrect advice |
02:53 | <andythenorth> | licenses = boring :( |
02:53 | <@planetmaker> | 100% boring |
02:53 | <Phreeze> | yeah...should have defines that all newgrfs must be gpl ;) |
02:54 | <Phreeze> | *defined |
02:54 | <@planetmaker> | yes |
02:54 | <Phreeze> | afk feeding dog and taking a shower...damn it's before 9h00... |
02:54 | <Phreeze> | (and is still dont get it, why my PC woke up from sleep at 4h27 or so) |
02:56 | <andythenorth> | for the record :| |
02:57 | <andythenorth> | licensing isn’t particularly interesting, and it will never come to a court |
02:57 | <andythenorth> | but when people do it wrong, it causes boring forum drama |
02:57 | <andythenorth> | ‘artists’ get annoyed, other people issue cease-and-desist on our ISPs etc |
02:57 | <Supercheese> | license disputes are blergh |
02:58 | <Phreeze> | i think, ottd artists want others use their grf |
02:58 | <Phreeze> | but some want credit |
02:58 | <andythenorth> | they would be a non-issue if fuckheads would stop giving bad advice |
02:58 | <Phreeze> | therefore a CCBYSA...they don't care or know or think about getting others into a dilemma ;) |
02:59 | <Phreeze> | nevertheless, I've redrawn those CCBYSA pixel by pixel anway |
02:59 | <Phreeze> | it's not that much effort with those small sprites ;) |
02:59 | <Phreeze> | (*redrawn the parts i wanted to use |
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03:01 | <DanMacK> | Hey hey |
03:01 | <andythenorth> | hey Dan9550 |
03:01 | <@Alberth> | hi hi danmack |
03:01 | <andythenorth> | oops |
03:01 | <Flygon> | A rrelative who used to work at an ISP noted they got C&Ds daily from all sorts of companies (@ andythenorth) |
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03:01 | <andythenorth> | DanMacK :) |
03:02 | <Flygon> | The workers in the NOC would basically torrent everything they could |
03:02 | <Flygon> | It's baffling the ISP never got sued |
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03:04 | <Phreeze> | for those not familiar with this: C&D and NOC means WHAT ? :) |
03:07 | <Supercheese> | Cease & Desist, I presume |
03:07 | <Supercheese> | dunno about NOC |
03:09 | <andythenorth> | network operating centre or such |
03:12 | <Dan9550> | hello |
03:12 | <Supercheese> | My professor would be displeased; I've borrowed some translations from the Latin translation of Harry Potter |
03:12 | <Supercheese> | he never liked those books, for some reason |
03:14 | <Supercheese> | well, dormiturus sum, valete omnes |
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03:20 | <Eddi|zuHause> | <andythenorth> v is a diplomatist <-- is that a person who hates diplomats? |
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03:26 | <Phreeze> | paypal is great |
03:26 | <Phreeze> | at least for donations and for the economy, not for my account ^^ |
03:27 | <Phreeze> | i donated 3eur to wikipedia. If there wasn't that "click click done" method, e.g. a normal bank transfer, i'd be too lazy |
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03:32 | <Eddi|zuHause> | <Phreeze> how do you all sort your trains in newgrfs ? i'm not sure if i should sort by engine, then name <-- https://dev.openttdcoop.org/projects/cets/repository/entry/scripts/helper.py (basically: cargo, traction type, intro date, original company, name)) |
03:33 | <Eddi|zuHause> | name is like the least important to sort for |
03:34 | <Eddi|zuHause> | the "cargo" part is mostly for wagons |
03:34 | <andythenorth> | railytype, intro date, |
03:34 | <andythenorth> | except rail and elrail are same |
03:35 | <andythenorth> | just do what seems right and play test it tbh |
03:35 | <andythenorth> | there’s no golden rule |
03:41 | <andythenorth> | hmm |
03:41 | <andythenorth> | this is going to go badly |
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03:50 | <DanMacK> | ?? |
03:50 | <@planetmaker> | quite. I'll split that, andythenorth |
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03:57 | <andythenorth> | ta |
03:58 | <Phreeze> | hm i forogot to mention that the newgrf starts 1949 and that original trains are disabled. i should add a parameter for that |
03:58 | <@planetmaker> | no worries |
04:02 | <Phreeze> | are there bots that download Newgrf automatically ? |
04:03 | <Phreeze> | just seen that my old LUnames grf was downloaded nearly 41k .... can't imagine that people want luxembourgish town names ^^ |
04:05 | <@planetmaker> | people want everything |
04:12 | * | LordAro appearo |
04:12 | <Phreeze> | oh a Lord appears |
04:12 | <LordAro> | bow before me, peasant |
04:13 | <LordAro> | :p |
04:13 | <Phreeze> | can someone tell me, why in my ingame bananas, i always have 2 versions of Av8 ? |
04:13 | <Phreeze> | in my content_download, i have 1.81 and 2.21. the 1.81 has a NEWER timestamp |
04:14 | <Phreeze> | same goes for basemod 3.2.1 which was "updated" yesterday, and i have basemod 4.0 from 2012 |
04:14 | <Phreeze> | is it cause i use "older" versions in some savegame ? |
04:15 | <LordAro> | you downloaded the 1.81 after 2.21, as it was a dependency of a scenario or something |
04:15 | <LordAro> | i think |
04:15 | <@Alberth> | it may be because your openttd is too old? |
04:15 | <Phreeze> | 1.4.0 |
04:15 | <Phreeze> | i think it's cause of an older savegame |
04:16 | <Phreeze> | i just delete those, and start openttd and see what happens |
04:16 | <Phreeze> | OpenGFX_Industries-0.3.4.tar |
04:16 | <Phreeze> | OpenGFX_Industries-VERSION.tar |
04:16 | <Phreeze> | version ? :D |
04:16 | <@Alberth> | technically, you can have newer versions than 1.4.0, but it's unlikely |
04:16 | <Eddi|zuHause> | i think there's some old av8 addon set that has 1.81 as dependency |
04:17 | <Eddi|zuHause> | that's why it's also available |
04:17 | <Phreeze> | apache heliciopter perhaps, i got that one too |
04:17 | * | Phreeze wipes it |
04:17 | <LordAro> | why are you so concerned by it? |
04:17 | <Eddi|zuHause> | it has nothing to do with what you downloaded |
04:17 | <Phreeze> | i want to have it clean |
04:18 | <@Alberth> | ha ha :) |
04:18 | <Phreeze> | i want to select or deselt av8, not "err what's the latest av8 then...click click click ah that one" |
04:18 | <@Alberth> | it's an open source project, with distributed control. It's not ever going to be clean |
04:24 | <LordAro> | surely only the latest will be displayed in the 'select newgrf' list ? |
04:25 | <@planetmaker> | don't mention the $VERSION :P |
04:25 | <Eearslya> | Can I have a station be an intermediary for a resource? ie. Train picks up mail in city 1, drops it off at a station, and a road vehicle comes by to bring it the rest of the way to the city |
04:26 | <@planetmaker> | Eearslya, transfer orders are your friend. Also check the wiki for it |
04:27 | <@planetmaker> | Phreeze, I'm always amazed by the obsession of 'clean' folders people want. But gather zillions of unused mp3 or so which each is larger in size than the average grf |
04:27 | <@planetmaker> | worse gather unseend video files... |
04:27 | <@planetmaker> | *unwatched |
04:28 | <@Alberth> | Eearslya: http://wiki.openttd.org/Feeder_service |
04:28 | <Phreeze> | aaand found a bug ^^ a diesel that has a design date of 195 |
04:28 | <Phreeze> | ;) |
04:28 | <@Alberth> | planetmaker: perhaps the unclear mechanism is the problem? |
04:29 | <@planetmaker> | Alberth, of feeder services? |
04:29 | <@Alberth> | of wanting clean newgrf folders |
04:29 | <@planetmaker> | or of how grf deps work? :) |
04:29 | <@planetmaker> | maybe, yeah. dunno. I never got the idea to want a 'clean' folder there. The more less issue in trying to debug some crappy savegame ;) |
04:30 | <@planetmaker> | and the startup time is no concern even with ~1.5k grfs around on my hdd to search for |
04:33 | <@planetmaker> | but how to explain the 'mechanism'? What *is* the actual mechanism and the issue with it? |
04:33 | <@planetmaker> | OpenTTD - at least at one point in time - needed the stuff it put there or which you put there actively yourself |
04:34 | <@planetmaker> | and if you treasure your savegames, you'll need it again, most likely |
04:35 | <@planetmaker> | so... which actions convert water into land or vice versa? |
04:35 | <@planetmaker> | raising or lowering land. and levelling land. and clearing land. Anything else? |
04:35 | <@Alberth> | flooding |
04:36 | <@planetmaker> | oh, of course :) thanks |
04:36 | <@planetmaker> | building rivers, I guess |
04:36 | <@planetmaker> | or canals |
04:37 | <@Alberth> | :) |
04:37 | <Phreeze> | in fact, i dont want a clean folder, i want a clean list |
04:37 | <Phreeze> | as the in the GRF download, there are 2 av8 downloads |
04:38 | <@Alberth> | Phreeze: nobody ever looked at it from a user perspective in the general sense, just like all gui stuff |
04:38 | <@planetmaker> | probably needs a 'hide' button :) |
04:38 | <@planetmaker> | though we should call it 'delete' ;) |
04:38 | <Phreeze> | yeah hide ;) |
04:38 | <@Alberth> | "make it go away" :p |
04:38 | <Eearslya> | planetmaker: So from what I'm reading, it's not possib le to have the train drop off all its mail, then pick up coal at the same place, without also getting the mail back |
04:38 | <Phreeze> | i just deselected them and i use av9 ;) |
04:39 | <@planetmaker> | ho begone! ;) |
04:39 | <@Alberth> | Eearslya: correct, at least without cargodist |
04:39 | <Phreeze> | Eearslya: use 2 trains. Mail and coal on 1 train...hm bad idea, fast freight and slow freight combined |
04:39 | <@planetmaker> | Eearslya, that's possible, if you have *one* wagon which carries mail one-way, refit to coal and then loads coal |
04:39 | <@planetmaker> | but those wagons might not exist :) |
04:39 | * | Alberth hates coal dust on his mail |
04:40 | <@planetmaker> | :) |
04:40 | <@planetmaker> | refit includes cleansing of the wagon. It won't be coal-dusted. But soap-soaked ;) |
04:40 | <Eearslya> | Alright, well barring all that, can I just make this train stop accepting mail? The engines themselves can hold mail, so I can't exactly just remove it |
04:41 | <@Alberth> | can you refit the engine? |
04:41 | <@planetmaker> | Eearslya, can you refit the engine to *not* hold mail? you can't otherwise stop it |
04:41 | <Phreeze> | just leave those mail in it ^^ |
04:41 | <Phreeze> | like in real life "oh i'm sure that mail was delivered correctly!" |
04:42 | <Phreeze> | to be honest: do not use those engines to transport coal ^^ ever seen a TGV with coal wagons ? ;) |
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04:43 | <Eearslya> | I'm using it because it's currently the fastest I have |
04:43 | <Taede> | i have actually, in my old savegames |
04:43 | <Eearslya> | And yes, I could refit it |
04:44 | <Eearslya> | Will the station eventually stop collecting mail? |
04:45 | <@planetmaker> | no, it won't |
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04:46 | <andythenorth> | reift is awesomely powerful, it allows petrol <-> milk |
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04:47 | <Phreeze> | i failed hard :X |
04:47 | <Phreeze> | disabled default trains in grf |
04:47 | <Phreeze> | now i have no wagons ;) |
04:47 | <Phreeze> | gotta look up the ids for those hehe |
04:48 | <Eearslya> | I'm having fun with FIRS |
04:50 | <andythenorth> | which economy? |
04:52 | <Phreeze> | what version does the bananas read ? the one i indicate when uploading, or the: "version: 1;" from the source code ? |
04:53 | <Phreeze> | in the source code, i cant use 1.1 !? for some reason it wants an integer |
04:53 | <Eearslya> | Economy? |
04:53 | <Eddi|zuHause> | the version in the source code is for determining which one is newer |
04:53 | <andythenorth> | it’s a parameter on FIRS |
04:54 | <andythenorth> | hmm |
04:54 | <andythenorth> | why do we still call them parameters? |
04:54 | <andythenorth> | why don’t we call them options, or settings? |
04:54 | <Eddi|zuHause> | it does not need fancy sub-versioning |
04:54 | <andythenorth> | ‘parameter’ is exposing the implementation to user |
04:54 | <Phreeze> | ahhh ok, so i just increment by 1 in the source code, and in banas i call it 1.1 and so on |
04:54 | <Eearslya> | FIRS economy, whatever that may mean |
04:55 | <andythenorth> | Eearslya: that’s the really big one :) |
04:55 | <andythenorth> | I no longer like it |
04:55 | <Eearslya> | In what way? |
04:55 | <andythenorth> | too big |
04:55 | <Eddi|zuHause> | Phreeze: basically, whenever you upload your grf anywhere, the internal version must be higher than all before. |
04:55 | <@planetmaker> | Phreeze, source code versions are integer. How you call it for user purposes is up to you |
04:55 | <@planetmaker> | you can also call it monkey, zebra, zealot, frog, beaver.... |
04:56 | <Eearslya> | Why are my engines backwards D: |
04:56 | <Eddi|zuHause> | give it fibonacci numbers |
04:56 | <@planetmaker> | Eearslya, try ctrl+click? |
04:56 | <Phreeze> | i'll give them binary numbers...starting decimal 13424532 |
04:57 | <andythenorth> | Eearslya: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html |
04:57 | <andythenorth> | or better http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html |
04:57 | <Eddi|zuHause> | there are binary fibonacci numbers |
04:58 | <Eearslya> | FIRS is the one I like then, I added it to have more industries after all |
04:58 | <andythenorth> | he :D |
04:59 | <Phreeze> | bananas error: A pack should contain only one type. |
04:59 | <Phreeze> | what am i doing wrong ? |
05:00 | <Phreeze> | in the zip, i got the grf, tne PNGs and the readme.txt |
05:00 | <Phreeze> | and language and license |
05:01 | <Phreeze> | removed gfx...now it says Unknown file in pack: english.lng |
05:01 | <andythenorth> | don’t include the source? |
05:01 | <Phreeze> | k, with just text files and grf it works |
05:08 | <Eearslya> | It's amazing how 3 buses can turn a population 3000 city into a sprawling population 37000 metropolis |
05:08 | <Eearslya> | Just gotta give it 43 years |
05:08 | <Phreeze> | after years, yes ;) |
05:09 | <Phreeze> | i have a city like that, with a train station served by 2 trains and 3 buses with 10000 people waiting ^^ |
05:09 | <Phreeze> | i then realised that the town has become like 10times the size as before |
05:10 | <Eearslya> | Yeah, this was the first city I set up in, then moved away and spent 30 years getting my train system working proper..come back and see it's huge now |
05:10 | <Phreeze> | ^^ |
05:10 | <Phreeze> | gotta go, see you |
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05:14 | <andythenorth> | fricking autorefit |
05:14 | * | andythenorth can’t figure out why it’s failing |
05:14 | <andythenorth> | I have a vehicle with orders set to refit between pax and mail |
05:14 | <andythenorth> | fixed cargos |
05:14 | <andythenorth> | it does the first refit from pax -> mail |
05:14 | <andythenorth> | but then won’t refit mail -> pax |
05:14 | <andythenorth> | no feedback, no error mesages |
05:15 | <andythenorth> | just broken orders |
05:15 | <andythenorth> | there’s no cargo on the vehicle, nor any waiting |
05:16 | <andythenorth> | depot refit works |
05:18 | <andythenorth> | refit between mail and ENSP works |
05:18 | <andythenorth> | but won’t refit back to pax at stations |
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05:51 | <andythenorth> | present in tip too |
05:52 | <andythenorth> | I’m not running the autorefit cb |
05:52 | <andythenorth> | do I need to use that as well as the property? |
05:54 | <andythenorth> | specs say not |
05:54 | <@planetmaker> | refit in stations requires that afaik |
05:54 | <@planetmaker> | but not 100% positive |
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05:55 | <andythenorth> | weird that it would only be required for PAX? |
05:58 | <@planetmaker> | andythenorth, iirc, the refit *property* describes the possible refits in a depot |
05:58 | <@planetmaker> | if you want station-refit, you need to call the callback |
05:58 | <andythenorth> | nah |
05:58 | <andythenorth> | specs say set refit_cost to 0 |
05:58 | <andythenorth> | and set the flag |
05:58 | <andythenorth> | this is a bug with PAX |
05:58 | <andythenorth> | either in my code, or ttd, or nml |
05:59 | <andythenorth> | but my code…there isn’t any specific to this |
05:59 | <@planetmaker> | hm, good news... my job funding is safe beyond next year. Unless Russians kill access to the space station :P |
06:00 | <andythenorth> | :P |
06:01 | <andythenorth> | yeah autorefit is still just bugged |
06:02 | <@planetmaker> | ah, I wasn't aware of the "or prop 1C specifies zero cost" |
06:02 | <andythenorth> | I’ll have to make a save and post :P |
06:03 | <andythenorth> | think I’ve seen this before with ships too |
06:06 | <andythenorth> | planetmaker: if you fancied verifying…Iron Horse is on bananas. Tin Rocket (1998) auto-refits all freight cargo, won’t auto-refit to PAX |
06:06 | <andythenorth> | but depot refits are fine |
06:07 | <andythenorth> | this is at an empty station with no cargo waiting etc |
06:07 | <andythenorth> | and cdist set to manual |
06:07 | <andythenorth> | I wouldn’t rule out a bug in my code, but I suspect that auto-refit continues to have issues |
06:08 | <andythenorth> | every time it’s looked at, something is found :P |
06:08 | <andythenorth> | I have tested with compile of tip |
06:08 | * | andythenorth has to go do chores |
06:08 | <andythenorth> | bbl |
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06:25 | <Wolf01> | moin |
06:32 | -!- | kais58|AFK is now known as kais58__1 |
06:32 | <@planetmaker> | o/ |
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06:47 | <@DorpsGek> | TrueBrain: Commit by frosch :: r26460 /branches/1.4 (13 files in 3 dirs) (2014-04-13 10:47:39 UTC) |
06:47 | <@DorpsGek> | TrueBrain: [1.4] -Backport from trunk: |
06:47 | <@DorpsGek> | TrueBrain: - Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423) |
06:47 | <@DorpsGek> | TrueBrain: - Fix: Some road constructions used the rail sound effect [FS#5946] (r26422) |
06:47 | <@DorpsGek> | TrueBrain: - Fix: Goal GUI failed to shade [FS#5948] (r26420) |
06:47 | <@DorpsGek> | TrueBrain: (...) |
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06:51 | <@planetmaker> | uh, what? |
06:52 | <@planetmaker> | hm, looks like frosch using hgsubversion :P |
06:52 | <@DorpsGek> | TrueBrain: Commit by frosch :: r26461 /branches/1.4 (8 files in 5 dirs) (2014-04-13 10:52:19 UTC) |
06:52 | <@DorpsGek> | TrueBrain: [1.4] -Backport from trunk: |
06:52 | <@DorpsGek> | TrueBrain: - Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448) |
06:52 | <@DorpsGek> | TrueBrain: - Feature: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445) |
06:52 | <@DorpsGek> | TrueBrain: - Change: Use pkg-config for libpng as well (r26435, r26433, r26432) |
06:52 | <@DorpsGek> | TrueBrain: (...) |
06:53 | <frosch123> | planetmaker: no, why? |
06:53 | <@planetmaker> | time difference. But I guess the two hours is just the clock difference between dorpsgek and local time |
06:54 | <frosch123> | 10:47 UTC and 12:47 CEST look fine to me |
06:54 | <@planetmaker> | yup. But I first wondered. Then realized ;) |
06:54 | <@planetmaker> | first talk. Then think :P |
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07:18 | <LordAro> | dem TrueBrain highights |
07:20 | <TrueBrain> | @kick LordAro please dont highlight me unneededly; it is rude *trolls* |
07:20 | -!- | LordAro was kicked from #openttd by DorpsGek [please dont highlight me unneededly; it is rude *trolls*] |
07:20 | <TrueBrain> | he so had that coming :P |
07:21 | <@planetmaker> | don't mess with da FalseBrain ;) |
07:22 | <Pikka> | TrueBrain, "needlessly" or "unnecessarily" ;) |
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07:22 | <andythenorth> | lo bob |
07:22 | <LordAro> | :( |
07:22 | <@planetmaker> | :D |
07:22 | <Pikka> | lo bob andy |
07:22 | <TrueBrain> | Pikka: what can I say .. I am special :D |
07:22 | <andythenorth> | it is a pikka |
07:22 | <TrueBrain> | <3 Lord Aro |
07:23 | <Pikka> | isn't it |
07:23 | <andythenorth> | did anyone make a GS yet? |
07:23 | <Pikka> | did you? |
07:24 | <Pikka> | if not, then probably not. |
07:24 | <andythenorth> | no |
07:24 | <andythenorth> | looks like real programming |
07:24 | <andythenorth> | I’m not smart enough |
07:25 | <andythenorth> | also newgrfs |
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07:25 | <Pikka> | what of newgrfs? |
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07:26 | <andythenorth> | making |
07:26 | <andythenorth> | GS and newgrf can’t both be making |
07:26 | <andythenorth> | 12 degrees C here |
07:26 | <andythenorth> | must be summer |
07:27 | <Pikka> | must be |
07:28 | * | andythenorth considers a GS |
07:28 | <@planetmaker> | https://rhodecode.openttdcoop.org/pm-openttd/changeset/e8f54f5611363d6e0256f61a7a231e5829ab215f and https://rhodecode.openttdcoop.org/pm-openttd/changeset/78587412e6a7b94beb59c6078655fc39ae79681a might do the trick for caching of the GetClosestWaterDistance values |
07:28 | <andythenorth> | simple GS |
07:28 | <andythenorth> | after random number of years, it puts up message: “You won!” |
07:28 | <@planetmaker> | first player to build a HQ wins? |
07:28 | <andythenorth> | maybe also “You lost!” |
07:28 | <andythenorth> | as option |
07:29 | <@planetmaker> | might actually not be a bad idea, andythenorth :) |
07:29 | <andythenorth> | then game is over |
07:29 | <@planetmaker> | For players who need an ending, that's great :) |
07:29 | <andythenorth> | play until you’re dead |
07:29 | <andythenorth> | bit too realistic |
07:29 | <@planetmaker> | after 5 million years we'd not only be dead, but long de-composed |
07:29 | <Pikka> | can't be having realism |
07:29 | <@planetmaker> | unless you prepare your dead such that you'll be fossilised |
07:30 | <@planetmaker> | Like finding a good swampy marshland or so |
07:34 | * | LordAro attempts to rebase http://www.icosahedron.de/openttd/git/newmap.git/commitdiff/7e616d2388acaaa475b736fa476685d556c82eb5 against http://vcs.openttd.org/git?p=openttd/trunk.git;a=commitdiff;h=0566a6cfdaa3a4b1e28676b076e2f833bd39bd8f;hp=94d326dc7dcc3f5d8850f32a1e02b93fb233b710 |
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08:49 | <Pikka> | first player to build a HQ wins... hmmm... :) |
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08:59 | <andythenorth> | “And I would argue that a NewGRF falls under an artistic and entertainment work, and not software or documentation. “ |
08:59 | <andythenorth> | FFS |
08:59 | <andythenorth> | that’s just stupid |
08:59 | <Pikka> | all license arguments are stupid |
09:00 | <andythenorth> | well yes |
09:00 | <andythenorth> | anyway |
09:00 | <andythenorth> | maybe he’s right |
09:01 | <andythenorth> | planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup |
09:01 | <andythenorth> | so we should stop using GPL |
09:01 | * | Pikka stopped using GPL |
09:02 | <andythenorth> | well done Pikka :D |
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09:02 | <andythenorth> | is there food here? |
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09:02 | <Pikka> | only coffee |
09:02 | <andythenorth> | yes |
09:02 | * | andythenorth found rice |
09:02 | <Pikka> | I think you should keep using GPL |
09:02 | <Pikka> | or |
09:03 | <Pikka> | whatever |
09:03 | <Pikka> | no-one's going to court over newgrfs. being a good member of the community and being intellectually honest are higher priorities than legalismisms |
09:04 | <andythenorth> | the problem comes when we get takedown notices |
09:04 | <andythenorth> | and other crap |
09:05 | <Pikka> | what licence people use for their newgrfs isn't going to change that though |
09:05 | <andythenorth> | also I wanted to switch to http://www.wtfpl.net |
09:08 | <Pikka> | the real "problem" is that the plebs all want to reuse one another's sprites, and so that tricksy little viral GPL gets passed around. |
09:08 | <andythenorth> | might do that :P |
09:08 | <andythenorth> | I like that problem fwiw |
09:08 | <andythenorth> | means I can take stuff from anything |
09:09 | <andythenorth> | whereas all this ‘based on respect’ etc shit is meaningless |
09:09 | <Pikka> | yes |
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09:09 | <Pikka> | but so is the GPL if no-one's going to sue |
09:09 | <andythenorth> | yeah, but then I just ignore them |
09:09 | <andythenorth> | and they can’t start sending takedowns to our ISPs |
09:10 | <Pikka> | but they can |
09:10 | <andythenorth> | well yes |
09:10 | <andythenorth> | anyway, it’s all a bit la la la eh |
09:10 | <Pikka> | zacly |
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09:11 | <andythenorth> | mostly this is not licenses, mostly ‘someone is wrong on the internets' |
09:11 | <andythenorth> | bad andythenorth |
09:12 | <andythenorth> | is there food here? only eating coffee causes shakes |
09:12 | <Pikka> | I had a banana but I ated it |
09:13 | <andythenorth> | shame |
09:13 | * | rubidium still got a "the laughing cow" |
09:13 | <andythenorth> | you could have sent it to me |
09:13 | <andythenorth> | mmm |
09:13 | <andythenorth> | laughing cow |
09:13 | <andythenorth> | no proper cheese in France |
09:13 | <Pikka> | I have a bit of bert in the fridge |
09:13 | * | andythenorth considering starting a business, importing real cheese to France |
09:14 | <rubidium> | what is real cheese? |
09:14 | <rubidium> | "real American imitation cheese"? |
09:14 | <peter1139> | 14:01 < andythenorth> planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup |
09:14 | <peter1139> | Pretty much no GPL software does display a notification, heh. |
09:15 | <andythenorth> | rubidium: cheddar |
09:15 | <andythenorth> | the majority of proper cheese is cheddar |
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09:15 | <andythenorth> | there are others, but they are much less significant |
09:16 | <andythenorth> | ha ha |
09:16 | <andythenorth> | “If I don’t actually do what the fuck I want am I in violation of the terms of the license?” |
09:16 | <andythenorth> | from the FAQs |
09:19 | <andythenorth> | it is a very funny page |
09:19 | <andythenorth> | only andythenorth would find a licensing FAQ funny :( |
09:22 | <@planetmaker> | peter1139, also NewGRFs (can) display the license info ingame where it's nicely user visible |
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09:33 | <andythenorth> | V453000 is a bit quiet |
09:33 | <andythenorth> | is he here? |
09:33 | <V453000> | no |
09:33 | <frosch123> | if in doubt, he is drunk |
09:33 | <@planetmaker> | oh there |
09:33 | <@planetmaker> | in the beer barrel :P |
09:34 | <V453000> | rendering a fucking stone |
09:34 | <@planetmaker> | you didn't start with it? |
09:34 | <V453000> | with what? :D |
09:35 | <@planetmaker> | rendering? |
09:35 | <V453000> | wat |
09:35 | <andythenorth> | V453000: so farms = slave labour? |
09:35 | <V453000> | yes |
09:35 | <@planetmaker> | I'm asking you, what you render, V453000 ;) |
09:36 | <V453000> | oh, beginnings of yeti stone mine planetmaker :P |
09:36 | <andythenorth> | V453000: I kind of agree, I was hoping cdist would solve it :P |
09:36 | <@planetmaker> | he, nice :) |
09:36 | <V453000> | we have cdist - firs game on our prozone server atm, cdist isnt helpful. |
09:37 | <andythenorth> | worse than helpful |
09:37 | <andythenorth> | the opposite |
09:37 | <V453000> | :) |
09:37 | <andythenorth> | also you hate supplies generally? |
09:38 | <V453000> | no! |
09:38 | <andythenorth> | just farms |
09:38 | <V453000> | supplies are great but every industry needs to be able to contribute to supply produciton |
09:38 | <V453000> | farms are the problem in their number, you just have to build X times more in order to get the same (or less) than other industries |
09:39 | <andythenorth> | I have serously considered ‘farms’ = a single industry instance |
09:39 | <andythenorth> | instead of a cluster of 10 or so |
09:39 | <andythenorth> | worked in railroad tycoon |
09:39 | <V453000> | the clustering is just weird |
09:39 | <andythenorth> | much higher production, single drop off |
09:39 | <andythenorth> | weird in which ways? |
09:41 | <V453000> | In general for all industries: in multiplayer everybody needs everything to have firs work nicely. Having a cluster of an important industry only somewhere is only for the player who found it first. For farms: slave labour :) |
09:41 | <V453000> | if everything was spread over the whole map individually, it would get a lot more playable |
09:41 | <@planetmaker> | I don't think that's true for FIRS farms |
09:41 | <andythenorth> | hmm |
09:42 | <@planetmaker> | them clustering is one of the selling points for me |
09:42 | <andythenorth> | ^ main reason I never changed it |
09:42 | <V453000> | what I could see as a working option would be: 1. have e.g. FARMING / MINING area and 2. let ANY primary produce its own supplies |
09:42 | <@planetmaker> | FIRS generally might not be ideal for small to intermediate maps with multiplayer |
09:42 | <andythenorth> | +1 |
09:43 | <V453000> | what would that mean is, some players would not get to all industry types, but it would not hurt them |
09:43 | <andythenorth> | V453000: point 2 means what? |
09:43 | <V453000> | which hurts the system of firs majorly, too |
09:43 | <V453000> | point 2 means e.g. farms must be able to create farm supplies in all economies |
09:43 | <andythenorth> | ok |
09:43 | <andythenorth> | that was always ruled out, due to closed feedback loops |
09:43 | <V453000> | which isnt a problem only in the case of "each player gets something" but also in general |
09:43 | <andythenorth> | but Heart of Darkness does it….sky didn’t fall |
09:44 | <V453000> | in that case oil/iron ore/coal/... should not be able to create ES |
09:44 | <V453000> | which I would agree with |
09:45 | <andythenorth> | V453000: consider realism :P |
09:45 | <V453000> | ... |
09:45 | <andythenorth> | RL farms definitely don’t feed grain to cows |
09:45 | <andythenorth> | or use cowshit for growing crops... |
09:45 | <V453000> | see |
09:49 | <andythenorth> | original design had a farm supply depot |
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09:51 | <andythenorth> | V453000: you can’t just ignore the farms? o_O |
09:51 | <V453000> | exactly |
09:51 | <V453000> | you totally can |
09:51 | <V453000> | and you have no reason at all not to do so |
09:52 | <V453000> | which imo is wrong |
09:52 | <V453000> | the player should have some motivation to use everything |
09:53 | <@planetmaker> | <andythenorth> or use cowshit for growing crops... <-- they definitely do that |
09:53 | <@planetmaker> | heck, it's even recommended practise |
09:53 | <V453000> | yes, I think that would solve the farm self-insufficience |
09:54 | <andythenorth> | there is room to add an industry |
09:54 | <andythenorth> | grain, livestock -> FMSP |
09:54 | <andythenorth> | maybe fruit? |
09:54 | <andythenorth> | not milk :P |
09:54 | <andythenorth> | or wool :P |
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09:58 | <V453000> | can farms produce livestock poo as a new cargo? |
09:58 | <andythenorth> | no slots |
09:59 | <V453000> | :D |
09:59 | <V453000> | well how about letting towns grow only if you give them food, and grabbing FMSP from a supply depot near towns, town grows = moar FMSP |
09:59 | <V453000> | human shit? |
10:00 | <V453000> | sounds a lot like yeti though :P |
10:00 | <V453000> | perhaps grain farms could feed animal farms, and animal farms could poo on grain farms |
10:00 | <V453000> | that would actually be nice |
10:01 | <V453000> | or even demolish FMSP as a whole and let ES go to farms too |
10:01 | <V453000> | machinery, tractors, ... |
10:01 | <andythenorth> | just ‘supplies' |
10:01 | <V453000> | yea |
10:02 | <V453000> | it doesnt help the fact that farms couldnt make supplies tho |
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10:06 | <andythenorth> | that was by design originally |
10:06 | <andythenorth> | doesn’t make it right |
10:06 | <andythenorth> | but the idea was you had to connect up the whole economy to get food to grow towns |
10:06 | <andythenorth> | although growing towns is the most boring goal ever never |
10:13 | <pthagnar> | coca farms |
10:13 | <pthagnar> | the products of which cause towns to shrink |
10:13 | <@planetmaker> | shrink? Grow! |
10:13 | <@planetmaker> | citizens are angry / indifferent / happy / hippi ;) |
10:15 | <andythenorth> | hmm |
10:15 | <andythenorth> | ships can auto-refit pax <-> other cargos |
10:15 | <andythenorth> | wtf have I done wrong here :| |
10:15 | <andythenorth> | my trains just won’t do it |
10:25 | <andythenorth> | Pikka: got any trains that auto-refit pax <-> other ? |
10:25 | <Pikka> | I do not |
10:25 | <Pikka> | but I see no reason why it shouldn't work |
10:25 | <andythenorth> | me neither |
10:25 | <andythenorth> | works for ships |
10:26 | <andythenorth> | can’t see anything wrong in my code |
10:26 | <Pikka> | unless your fabulous 3-part-vehicles don't play well with autorefitting... |
10:26 | <andythenorth> | fabulouso |
10:26 | <andythenorth> | I shall abuse them |
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10:29 | <andythenorth> | dunno what I could do that would only affect PAX |
10:34 | <andythenorth> | seems not due to fancy 3 part vehicles |
10:51 | <Pikka> | dunno then |
10:52 | <Pikka> | I blame peter1139 |
10:52 | <LordAro> | who doesn't? |
10:59 | <peter1139> | What? |
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12:13 | <andythenorth> | spose I could try reading ottd src |
12:19 | <andythenorth> | why would PAX even have a special case in src? |
12:20 | <@planetmaker> | road stops |
12:20 | <@planetmaker> | town growth |
12:20 | <andythenorth> | for rail stations though? |
12:21 | <@planetmaker> | no :) |
12:21 | <andythenorth> | unless it’s an unintended consequence of something else :P |
12:21 | <andythenorth> | I kind of want it to be my grf, but I can’t find anything wrong |
12:27 | <andythenorth> | this is the nml for the vehicle http://paste.openttdcoop.org/show/3225/ |
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12:27 | <andythenorth> | someone find the code where I unintentionally blocked PAX auto-refit? |
12:27 | <andythenorth> | only thing I can think of is that it doesn’t find a capacity for PAX during the refit |
12:28 | <andythenorth> | and that’s just a bad guess going nowhere :P |
12:30 | <@planetmaker> | is pax default cargo? |
12:31 | <@planetmaker> | where does that vehicle have any capacity at all, andythenorth ? |
12:36 | <andythenorth> | tin_rocket_1_switch_cargo_capacity_by_cargo_0 |
12:36 | <andythenorth> | and similar |
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12:57 | <andythenorth> | been looking for auto-refit code in src |
12:57 | <andythenorth> | bit lost |
13:00 | <andythenorth> | wonder if there’s something that prevents going across classes |
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13:45 | <@DorpsGek> | Commit by translators :: r26462 /trunk/src/lang (5 files) (2014-04-13 17:45:28 UTC) |
13:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:45 | <@DorpsGek> | german - 3 changes by planetmaker |
13:45 | <@DorpsGek> | hungarian - 5 changes by Brumi |
13:45 | <@DorpsGek> | italian - 3 changes by lorenzodv |
13:45 | <@DorpsGek> | turkish - 4 changes by wakeup |
13:45 | <@DorpsGek> | welsh - 6 changes by kazzie |
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15:03 | * | andythenorth might play a game |
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15:09 | <Supercheese> | take care, the only winning move is not to play |
15:09 | <Supercheese> | ;) |
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15:22 | <@DorpsGek> | Commit by peter1138 :: r26463 /trunk/src (10 files in 2 dirs) (2014-04-13 19:22:23 UTC) |
15:22 | <@DorpsGek> | -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. |
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16:09 | <Bob_> | hi |
16:18 | <andythenorth> | NCG or SV? |
16:19 | <@planetmaker> | for what, andythenorth ? |
16:19 | <@planetmaker> | hi Bob_ |
16:19 | <andythenorth> | playing a game |
16:19 | <@planetmaker> | difficult choice |
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16:21 | <andythenorth> | SV I think |
16:21 | <andythenorth> | more depth |
16:21 | <@planetmaker> | :) |
16:23 | <Bob_> | how's it going guys? |
16:24 | <andythenorth> | setting up a game |
16:24 | <andythenorth> | takes about 10 mins :P |
16:39 | <Eddi|zuHause> | <andythenorth> planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup <-- neither programs need to be "interactive" nor is a requirement for GPL to show at startup. |
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16:41 | <frosch123> | Eddi|zuHause: read licence paragraph 2c |
16:42 | <andythenorth> | nah he’s right |
16:42 | <Eddi|zuHause> | frosch123: starts with a giant "IF" |
16:42 | <NucWin> | what is the bare minimum deps for a dedicated server? ubuntu wants to install mesa, pulse and lots of other packages i surely dont need |
16:42 | <frosch123> | well, the parantheses at the end are important |
16:42 | <frosch123> | if the program does, you have to keep it that way |
16:43 | <frosch123> | NucWin: if you compile yourself, do "./configure --enable-dedicated" |
16:43 | <frosch123> | that should remove the need for most X libs |
16:43 | <Eddi|zuHause> | frosch123: but again, NewGRF is not interactive in the first place, so the whole section doesn't apply |
16:44 | <NucWin> | so compiling myself will be the best route for dedicated? |
16:44 | <andythenorth> | do stations have PBS signals in or not? |
16:44 | <andythenorth> | I never figured out it |
16:44 | <frosch123> | it is unlikely that you find a dedicated-only package for ubuntu |
16:44 | <valhallasw> | andythenorth: no, just out |
16:44 | <NucWin> | thanks |
16:44 | <Eddi|zuHause> | NucWin: we don't offer precompiled dedicated servers, because there is not enough demand |
16:44 | <valhallasw> | andythenorth: PBS signals should be at a place where the train can stop |
16:44 | <frosch123> | i guess only gentoo may have such a use flag |
16:45 | <Eddi|zuHause> | andythenorth: no, stations don't have builtin signals |
16:45 | <valhallasw> | oh, 'in' like that |
16:45 | <andythenorth> | but a train won’t forward reserve past a platform where it is stopping? |
16:45 | <NucWin> | only get 10GB of space on my vps so dont want to go package crazy, i will build locally and upload :) |
16:45 | <Eddi|zuHause> | andythenorth: just trains that reverse check for a free path without a signal |
16:46 | <frosch123> | Eddi|zuHause: but, wouldn't it be appropiate for newgrf to print "absolutely no warranty"? |
16:46 | <Eddi|zuHause> | andythenorth: it will reserve beyond the platform to the next signal |
16:46 | <andythenorth> | trying to figure out if my metro stations need signals in front of them or not :P |
16:46 | <Eddi|zuHause> | frosch123: print to where? |
16:46 | <frosch123> | on all sprites |
16:46 | <Eddi|zuHause> | frosch123: do the sprites read interactive commands? |
16:46 | <frosch123> | in the vehicle details |
16:47 | <frosch123> | no warranty of any purpose for this vehicle |
16:47 | <andythenorth> | +1 |
16:47 | <andythenorth> | can we have a blink character code? |
16:47 | <frosch123> | Eddi|zuHause: nuts includes text in some sprites |
16:47 | <frosch123> | andythenorth: only in ttdp |
16:47 | <Eddi|zuHause> | andythenorth: just use an animated text colour? :p |
16:48 | <andythenorth> | good point |
16:48 | <frosch123> | ottd no longer uses text colour definitions from the baseset |
16:48 | <andythenorth> | fire cycle |
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16:56 | <@planetmaker> | 10GB is sufficient, if you don't do anything out of the ordinary. zlib, liblzma, lzo2, icu, dunno about fontconfig for servers |
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16:56 | <@planetmaker> | NucWin, unless you have the same system on the VCS as on your compile machine, it's going to be fun :) |
16:56 | <frosch123> | what do you want icu for? |
16:57 | <@planetmaker> | fancy text :P |
16:57 | <rubidium> | even lzo2 isn't really needed for servers |
16:57 | <NucWin> | both are ubuntu 12.04 x64 |
16:58 | <@planetmaker> | aye, ok. I still find it always easier to compile on server :) |
16:58 | <rubidium> | on the other hand, lzma requires pkg-config which might pull in quite a bit of gnome stuff |
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16:59 | <peter1139> | bah @ powercut |
17:00 | <@planetmaker> | https://packages.debian.org/de/wheezy/pkg-config seems small, rubidium |
17:00 | <rubidium> | and all it's dependencies? |
17:01 | <@planetmaker> | don't I understand the list that way? |
17:01 | <__ln__> | its |
17:01 | <rubidium> | you mean the architecture list with sizes? That's only for the package itself |
17:01 | <@planetmaker> | it lists with a red dot the deps |
17:02 | <NucWin> | dont think i have build stuff on my vps |
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17:02 | <rubidium> | yeah, which lists glib |
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17:02 | <NucWin> | if it fails this way i will just have to install it |
17:03 | <__ln__> | glib is not exactly "quite a bit of gnome stuff" |
17:03 | <frosch123> | gnu/gnome/gimp :p |
17:03 | <rubidium> | and glib is more or less the root library of GTK/GNOME/... |
17:04 | <rubidium> | a lovely 4 MB big library with a 8 MB data appendix |
17:05 | <andythenorth> | maybe I should stop station walking and build some trams |
17:05 | <__ln__> | it is, but it is a requirement for a lot of other software as well (including a lot of non-gui software), so i'm wondering if anyone has a system without glib installed already. |
17:06 | <__ln__> | for example, irssi depends on glib. |
17:07 | <rubidium> | seems like the gnome pulling capability of pkg-config is quite limited |
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17:09 | <@planetmaker> | good night |
17:10 | <peter1139> | glib is almost a standard library now |
17:21 | <andythenorth> | building these metros is faff |
17:22 | <Supercheese> | So many strings to translate |
17:25 | <frosch123> | night |
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17:25 | <andythenorth> | signals in tunnels anyone? :P |
17:26 | <Supercheese> | cirdan's NMF has that |
17:26 | <FLHerne> | andythenorth: And on bridges, and on underground railways |
17:26 | <Supercheese> | https://www.tt-forums.net/viewtopic.php?f=33&t=58420 |
17:26 | <Supercheese> | and much more |
17:27 | <Supercheese> | no signals on bridges yet it seems |
17:28 | <FLHerne> | And on station tiles (including the diagonal ones). Obviously they have to be restrictive and programmable and speed-limiting and act as waypoints too |
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17:41 | <andythenorth> | how do I fix a train that has no power? |
17:41 | <andythenorth> | can’t convert the railtype |
17:42 | <andythenorth> | crash another train into it? |
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17:42 | <+glx> | don't change newgrf in a running game ;) |
17:43 | <andythenorth> | I didn’t |
17:43 | <andythenorth> | some track got flooded |
17:43 | <andythenorth> | but that should have nothing to do with railtype |
17:44 | <andythenorth> | appears to be no solution :o |
17:45 | <andythenorth> | well that’s fucked my game :) |
17:45 | <Supercheese> | why can't you convert? |
17:46 | <andythenorth> | just can't |
17:46 | <Supercheese> | well fix that |
17:46 | <andythenorth> | train on it |
17:46 | <andythenorth> | can’t convert with a train on it... |
17:46 | <Supercheese> | oh, can't convert while the train's there eh |
17:46 | <Supercheese> | lame |
17:46 | <andythenorth> | yeah |
17:46 | <andythenorth> | so how did the train get there? o_O |
17:46 | <Supercheese> | patch that sh*t out |
17:46 | <+glx> | how train can be on a track where it has no power ? |
17:46 | <Supercheese> | :O |
17:47 | <andythenorth> | glx: is a good question eh? |
17:47 | <+glx> | that's why my first reaction was newgrf change |
17:47 | <FLHerne> | Can't you just leave it stranded there? |
17:48 | <andythenorth> | FLHerne: this is definitely the best way to fix bugs, yes |
17:48 | <Supercheese> | Crash another train into it |
17:48 | <Supercheese> | that'll remove it |
17:48 | <Supercheese> | :D |
17:48 | <andythenorth> | can't |
17:48 | <Supercheese> | awww |
17:48 | <FLHerne> | It's a feature, clearly. Discourages allowing your railway to flood by increasing the hassle :P |
17:48 | <andythenorth> | incompatible railtype |
17:49 | <Supercheese> | well, flood the train then |
17:49 | <+glx> | hmm so the flooding modified railtype ? |
17:49 | <andythenorth> | not sure |
17:49 | <Supercheese> | doesn't flooding destroy the train? |
17:49 | <FLHerne> | Are there no trains that %will% run on that railtype, then? |
17:49 | <andythenorth> | it destroyed one train |
17:49 | <Supercheese> | but not the other? O_o |
17:49 | <+glx> | what does say landscape info ? |
17:50 | <andythenorth> | says it’s standard railway track |
17:50 | <andythenorth> | not metro track |
17:50 | <andythenorth> | I’ve managed to connect more track and crash the train |
17:51 | <Supercheese> | huzzah |
17:51 | <andythenorth> | interesting issue |
17:51 | <+glx> | maybe you can try to reproduce it :) |
17:51 | <andythenorth> | ugh |
17:54 | <Supercheese> | Bug husbandry is a tough profession. Sometimes those issues just don't want to reproduce, despite all attempts at breeding |
17:56 | <Eddi|zuHause> | i always wondered what this word "husbandry" actually means |
17:57 | <Supercheese> | to wiktionary |
17:57 | <Supercheese> | huh, no etymology |
18:01 | <Eddi|zuHause> | well, for starters: which language is it derived from |
18:01 | <__ln__> | to OED -> etymology: HUSBAND n. + -RY suffix. |
18:01 | <Eddi|zuHause> | __ln__: recurse |
18:01 | <__ln__> | husband, n.: THe master of a house, the male head of a house. Obs. |
18:02 | <__ln__> | Etymology: Late Old English húsbonda , -bunda , < hús house + late Old English ? bónda , bonda , bunda , < Old Norse bóndi , peasant owning his own house and land, freeholder, franklin, yeoman; earlier búandi , bóandi , originally present participle of búa , bóa to dwell, have a household; but the Old English use answered immediately to Old Norse húsbóndi , a man of this rank in his capacity as head or master of the household |
18:03 | <Eddi|zuHause> | so, nordic |
18:04 | <Supercheese> | http://www.etymonline.com/index.php?search=husbandry |
18:05 | <Supercheese> | and yeah Norse |
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18:14 | <andythenorth> | bye |
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19:20 | <Wolf01> | 'night |
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19:48 | <FrenkyPohodar> | Good day to you. |
19:54 | <FLHerne> | FrenkyPohodar: Good (very early) morning :-) |
19:55 | <FrenkyPohodar> | In the Czech Republic, two in the morning :) |
20:01 | <FrenkyPohodar> | I found on the internet OTTD-web config for editing openttd.cfg but somehow it still does not. I'm going to ask for help. I guess I'm wrong path. I do not know how to specify the path there is a way to win C: \ Users \ Leviathan \ Documents \ OpenTTD \ content_download \ data but how to write for linux? I do not have the file data |
20:03 | <Supercheese> | According to http://wiki.openttd.org/Openttd.cfg |
20:03 | <Supercheese> | Linux : "~/.openttd" |
20:03 | <FLHerne> | On Linux, the equivalent path is ~/.openttd/content_download/data |
20:04 | <FLHerne> | And your guide may be outdated, because for manual installation you should just be using ~/.openttd/data |
20:05 | <FLHerne> | content_download should only be edited by the game, to store things downloaded with the in-game interface |
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--- | Log | closed Mon Apr 14 00:00:22 2014 |