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#openttd IRC Logs for 2014-04-17

---Logopened Thu Apr 17 00:00:06 2014
---Daychanged Thu Apr 17 2014
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04:26<peter1139>Heh, the OpenBSD team have stripped out 1/5th of OpenSSL's lines of code so far.
04:27<@planetmaker>they're pissed :) The custom malloc made it fail while using their 'own' it wouldn't have failed :)
04:28<@planetmaker>or something along those lines
04:28<peter1139>It would've failed differently.
04:28<SpComb>no, the custom malloc made it not fail, whereas their malloc would have failed :)
04:28<@planetmaker>well, yes ^
04:28<@planetmaker>critical vs. sub-critical
04:29<peter1139> < Easier to follow than their viewcvs crap.
04:29<SpComb>I think the OpenBSD guys view their CVS as a feature
04:30<SpComb>keeps all the normal people away
04:31<@planetmaker>omg, they really do use cvs?
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05:23<LordAro>i do hope this stuff gets included into actual openssl somehow
05:24<LordAro>actually, with that in mind, perhaps it's time to remove some of the ancient stuff in OTTD, like the BeOS defines, for instance ?
05:24<@planetmaker> <-- hehe :)
05:24<peter1139>LordAro, OpenTTD isn't a core security library.
05:25<LordAro>yeah, but it's essential ;)
05:25<__ln__>LordAro: what's ancient about BeOS defines?
05:26<LordAro>__ln__, in that the only place i've ever heard of it is in OTTDs (and openssl) source?
05:27<LordAro>just because OTTD has a different 'market', doesn't mean that the source can't be cleaned up also
05:27*blathijs thinks __ln__ means that people are still using those defines, so cleaning them up wouldn't be very nice
05:28<peter1139>LordAro, do you mind showing me where BeOS defines are spread all around our source?
05:28<LordAro>i never said that they were spread around the source, but they are in stdafx.h
05:29<LordAro>blathijs, who? who is still using them? :L
05:29<blathijs>Beos / Haiku users, I expect?
05:30*blathijs doesn't really know, thoguh
05:30<LordAro>do we have those? :L
05:30<LordAro>does SDL even work on those systems?
05:31<blathijs>LordAro: Well, we ported OpenTTD to Beos at some point, so I presume so
05:32<blathijs>LordAro: Those defines were intentionally created, not the result of some random copy-paste run
05:32<LordAro>many years ago though :L
05:32<LordAro>i don't doubt the openssl code was added for something, once
05:32<peter1139>SDL is intended to be cross-platform, so it's fairly likely.
05:33<peter1139>It should even work on OS X, but apparently we can't make it do so)
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05:33<blathijs>LordAro: Ok, so at least SDL worked on those systems many years ago, but that makes it likely it still works
05:33<blathijs>or at least reasonably possible
05:33<peter1139>SDL doesn't change much :-)
05:34<peter1139>Well, until you switch to 2
05:36<LordAro>quite :)
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05:38<LordAro>@commit 17606
05:38<@DorpsGek>LordAro: Commit by rubidium :: r17606 /trunk (8 files in 4 dirs) (2009-09-21 18:36:33 UTC)
05:38<@DorpsGek>LordAro: -Add: initial support for Haiku; a dedicated server with zlib and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
05:38<LordAro>perhaps not quite as old as i thought
05:38<LordAro>but still, that's haiku, not BeOS
05:41<__ln__>Haiku is API and ABI compatible with BeOS
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05:45<LordAro>i saw that they were related
05:45<LordAro>but the actual BeOS stuff hasn't been updated since before the C++ branch was merged
05:46<LordAro>so i doubt it actually works ;)
05:46<__ln__>i bet there are some defines for WIN32, which is something like 25 years old.
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05:58<peter1139>It contained more than that when they started, of course.
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06:00<peter1139>andythenorth, just stay the whole day already.
06:00<andythenorth>peter1139: flappy network :P
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06:04<V453000>bad country
06:04<V453000>not enough beer
06:05<peter1139>BAD FEATURES
06:05<andythenorth>BAD PETER!!39
06:08<LordAro>such shift-key
06:12<Eddi|zuHause>is he related to "nice peter"?
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06:41<Sacro>Gestern war Mittwoch, heute ist Donnerstag
06:41*Sacro hums
06:42<andythenorth>this FIRS economy has no FMSP
06:42<andythenorth>not good
06:42<Sacro>but if there's no FMSP doesn't that affect the DDBQ?
06:43<andythenorth>it’s TFU
06:44<V453000>already sketching a thing for you andy
06:44<andythenorth>Sacro: IGU
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06:45<Eddi|zuHause>Sacro: i thought the song was about fridays :)
06:46<Sacro>Eddi|zuHause: bank holiday tomorrow :P
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06:53<jack>I need a bit of help if you guys mind
06:54<jack>I'm looking for a file by the name AVC44AC1.dat it's a locomotion file
06:56<Sacro>long long register
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07:01<V453000>andythenorth: alive?
07:01<V453000>this is what I would do
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07:02<V453000>can easily add e.g. coal + oil + iron ore -> cars to towns + machinery to trading post -> supplies
07:02<V453000>k :D
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07:11<BlankInsanity>I need a bit of help, this may be the wrong channel but it's the closest I can get to the subject. I'm looking for a locomotion file by the name of AVC44AC1.dat
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07:39<LordAro>BlankInsanity, we heard you the first time ;)
07:39<LordAro>this is not really the right channel for be looking for locomotion stuff
07:39<LordAro>you could *try* #tycoon , but i doubt it
07:39<LordAro>the forums would most likely work better
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07:41<BlankInsanity>I can't seem to register on the forums, apprently I'm blocked by the spam filter
07:41<@planetmaker>BlankInsanity, we don't support locomotion here. And of course we cannot supply you with any files which can only be illegally obtained (as is the case for any locomotion files). Thus we can only recommend: buy the game, install. and play. contact its support if oyu have problems there
07:41<Pikka>And of course we cannot supply you with any files which can only be illegally obtained (as is the case for any locomotion files) <- wat
07:41<LordAro>planetmaker, i don't know locomotion, but it may just be a custom file
07:42<BlankInsanity>the file is custom, it's a mod but I can't seem to find it anywhere
07:42<@planetmaker>well, then :)
07:43<V453000>pm the anti-piracy warrior :D
07:43<@planetmaker>beware the priates. Your ships might vanish in the Bermuda triangle
07:44<@planetmaker>BlankInsanity, did you try another e-mail for registration with tt-f?
07:45<@planetmaker>BlankInsanity, how does it look like if an e-mail address "is rejected during registration"? What step fails? Creating the account at all?
07:50<Eddi|zuHause>i have a locomotion CD, but i never touched it
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08:20<andythenorth>V453000: not bad
08:20<andythenorth>I’d like it for a Wild West theme or something
08:21<andythenorth>I like how it is 10 industries only
08:21<V453000>ports solve all
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08:21<V453000>you can add chains, like 4 extra industries around steel mill
08:21<andythenorth>means you have to have water in your map :x
08:21<V453000>which would be very nice too
08:21<andythenorth>fuck steel, it’s boring
08:21<andythenorth>everyone has steel
08:22<V453000>I mean, ports dont need to be ports, it can be anything else too, like a land trading post :D
08:22<andythenorth>there are no steel millls on the wild frontier
08:22<V453000>call it however you want
08:22<andythenorth>this should be like Gold Rush or something
08:22<V453000>could be yes
08:24<V453000>I think systematically if you make it like this, it will be majorly awesome
08:34<andythenorth>they will never let me change Full FIRS :P
08:34<andythenorth>or BAD FIRS as we call it now
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08:47<V453000>they can also fuck off :)
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08:57<V453000>[14:40] == andythenorth [~Andy@] has quit [Quit: andythenorth] [14:43] == Snail [] has quit [Quit: Snail] [14:47] <V453000> they can also fuck off :)
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09:03<V453000>really wanky connection
09:23<peter1139>Do not feed RSA private key information to the random subsystem as
09:23<peter1139>entropy. It might be fed to a pluggable random subsystem.... What were they thinking?!
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09:47<andythenorth>it’s Pikka
09:47<andythenorth>or an impostors
09:56<Eddi|zuHause>i thought it was called "ood"
09:57<V453000>rotated poo?
09:57<Eddi|zuHause>use toilet paper both sides and the success is in your hands
10:02<V453000>but it rotates so quickly
10:05<Pikka>andy: I edited your poll, hopefully now it pleases everyone.
10:07<andythenorth>Pikka: I am outraged
10:07<V453000>:D me too
10:07<andythenorth>this is an exploit
10:07<Pikka>well okay
10:07<V453000>crime against humanity!
10:07<Pikka>hopefully now it outrages everyone
10:07<Pikka>either way, balance is restored
10:08<andythenorth>Pikka: I ignore your moderation with my own edit
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10:08<V453000>BAN HIM
10:09<andythenorth> would make my life easier tbh
10:09<Pikka>ban whom?
10:09<Pikka>oh, him
10:09<Pikka>yes andy, ban him!
10:13<andythenorth>I can’t ban him
10:13<Pikka>why not?
10:14<andythenorth>no power :(
10:14<Pikka>me neither
10:16<V453000> beginnings of future food processing plant
10:16<V453000>soon (tm)
10:16<Pikka>oh my
10:16<peter1139>Soylent Green
10:16<Pikka>32bpp ;)
10:17<V453000>Pikka: :P
10:18<peter1139>those white fences suck
10:18<peter1139>as does the canal
10:18<peter1139>but that's not yours
10:18<V453000>: D
10:19<peter1139>Good ol' CVS. So many different version numbers in a single commit...
10:19<@Alberth>V453000: an ufo crash landing site?
10:19<V453000>STONE MINE
10:20<V453000>I admit that the house aside isnt very industrial but lets fix that later :D
10:21<V453000>no house
10:22<peter1139>Oh that looks nice.
10:22<@Alberth>But there are already so many industries that produce or need stone.
10:22<peter1139>Not keen on the ladders, if that's what they're meant to be
10:22<V453000>not very nice yet
10:22<V453000>ladders are for YETIs to climb on the rock
10:22<V453000>(there will be animated workers)
10:23<@planetmaker>hm, the last version with the nearly subsided rock looks nice
10:23<@Alberth>I wonder why they bothered digging a hole around it. It seems higher than the ground
10:24<V453000>it fell from the sky
10:24<V453000>and yes it is sticking out (:
10:24<V453000>actually by more than the house :D
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10:25<V453000>but yeah :)
10:25<V453000>cya, off
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11:23<Eddi|zuHause><V453000> beginnings of future food processing plant <--- suggestion:
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11:44<andythenorth>is he banned yet?
11:45<DanMacK> is who banned?
11:45<andythenorth>and you
11:46<DanMacK>Hey Pikka
11:46<andythenorth>ban Pikka
11:46<andythenorth>hello DanMacK
11:46<andythenorth>have you got any vehicules?
11:46<andythenorth>I had another question, but it escapes me :P
11:48<DanMacK>I think I have the Ladysomething... lol
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11:48<DanMacK>I have a start...
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11:57<Eddi|zuHause>andythenorth: maybe if you ask the srotf "nicely" :p
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13:45<@DorpsGek>Commit by translators :: r26468 /trunk/src/lang (3 files) (2014-04-17 17:45:23 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 3 changes by arnau
13:45<@DorpsGek>czech - 4 changes by djst
13:45<@DorpsGek>english_AU - 2 changes by mrtux
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14:13<@planetmaker>quark :)
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14:29<andythenorth>we’re doing it wrong
14:29<andythenorth>remove all the non-realism
14:29<andythenorth>V453000: also we have to stop swearing, this was a nice channel
14:29<andythenorth>would you want your kids hanging out here?
14:34<frosch123>lol, the first topic i open on the forums today looks already promising :)
14:35<@planetmaker>which one is it?
14:35<frosch123>forum feedback
14:37<andythenorth>going well
14:38*andythenorth plays the game
14:40<peter1139>You read that junk? :p
14:41<frosch123>beer should be building material
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14:46<Wolf01>buonasera :)
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15:00<andythenorth>right now I really like this Iron Horse grf
15:00<andythenorth>how long before I declare it BAD?
15:00<@planetmaker>3 weeks usually
15:01<andythenorth>I should fix the broken before I get bored of it :
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15:05<Phreeze>beer should be valuables
15:06*Phreeze get's back drawing wagons..
15:07<@planetmaker>beer is liquid valuables
15:08<Wolf01> I think we could do this with minimal effort
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15:08<@planetmaker>c'est ci n'est pas un magritte?
15:09<@planetmaker>or is it an Escher?
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15:09<Wolf01>no, just an artist from Sweden
15:10<@planetmaker>cool, thanks for the link :)
15:10<Wolf01>I tried to play OTTD upside down on my laptop once, I won't do it again
15:11<Wolf01>the perspective is... weird
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15:15<Eddi|zuHause>reminds me very much of escher
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15:24<Phreeze>dumb photoshop
15:24<Phreeze>cant transger a selection from 1 file to another
15:24<Phreeze>(in fact: the select box..)
15:25<andythenorth>make a quickmask shape and copy that
15:25<Phreeze>dont know how quick masks work
15:25<andythenorth>press q
15:25<Phreeze>i select parts of my pic, then what ?
15:25<andythenorth>it’s a mask, but you draw in it
15:26<andythenorth>press q to enter quickmask, copy your pixels, press q to exit, switch, press q, paste
15:26<Phreeze>k i explain: i want to copy gravel sand etc from FILE2 to FILE1
15:26<Phreeze>just that the wagon in FILE1 is smaller, so i selected the content of the wagons in FILE1
15:26<Phreeze>and want that seletion to be taken over to FILE 2 where i just press CTRL C ;)
15:27<andythenorth>you want the selection shape, or the selected pixels?
15:27<Phreeze>the shape
15:27<Phreeze>last time , i think...i saved the selection
15:27<Phreeze>and loaded it in the other file...but i cant load it :(
15:28<andythenorth>use quickmask
15:30<Phreeze>i just copy paste it manually
15:31<Phreeze>it just does NOT work qith that useless mask
15:31<Phreeze>how do i transger the mask from 1 file to the other ?
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15:32<andythenorth>use quickmask
15:34*Phreeze slaps andythenorth around a bit with a large trout
15:35<andythenorth>that won’t move your mask
15:36<andythenorth>which of the instructions didn’t work?
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15:43<Phreeze>doesnt work >(
15:43<Phreeze>i cant trasnfer the shit
15:44<Phreeze>i can copy the first selection, fo to 2nd pic, press q, perss Ctrl-v, then i have the selection, in the quickmask, but as i get rid of the mask to be able to copy the stuff from that 2nd pic, the select disappears
15:46<Phreeze>cant transfer channel to anothe rpic...bullshit to do 34242 million things nobody uses...
15:47<andythenorth>yeah, it’s rubbish
15:47<Phreeze>i think its because i use indexed palette
15:47<andythenorth>go find another app
15:47<andythenorth>one that you don’t have to bother learning
15:47<Phreeze>ILL DO GFX ON MY IPHONE !!111 *TROLL*
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15:48<andythenorth>just use paint
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16:15<mg_>if i plan to play for a long time, lets say for thousands of years ,is it good to play with inflation on? i mean, after 1000 years it could be so that nothing is making profit because it's too expensive and running costs probably go as well
16:18<@planetmaker>inflation won't last longer than for 170 years
16:19<mg_>i thought it was going forever. thx
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16:24<idl0r>so, what "addons" do you guys use?
16:25<frosch123>everything that is not realistic
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16:35<Phreeze>inflation is shidddd
16:35<Phreeze>dont play with it, it will destroy you
16:35<Phreeze>trust me ;)
16:35<Phreeze>(and im out)
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16:36<peter1139>Inflation gives me a good reason to abandon a game other than 'I'm bored of it'
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17:43<idl0r>FIRS is really cool, it just needs 32bpp graphics
17:45<idl0r>i wonder how you create those objects
17:45<idl0r>but i guess it's mentioned in the wiki
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17:46<FLHerne>idl0r: The graphics? Industries? Newgrfs in general?
17:46<frosch123> <- idl0r: all the links you need
17:47<FLHerne>Ah, links now. :P
17:53<idl0r>ok, that looks more complicated than i thought
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17:54<FLHerne>idl0r: If you just wanted to draw graphics, someone else would almost certainly be willing to code the stuff
17:55<FLHerne>Or vice versa, but in that case 'someone' definitely wouldn't be me :-/
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23:46<Supercheese>FIRS Beer Economy
23:47<Supercheese>Heart of Drunkenness
---Logclosed Fri Apr 18 00:00:33 2014