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#openttd IRC Logs for 2014-04-18

---Logopened Fri Apr 18 00:00:33 2014
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02:08<V453000>I see the beer has taken severe impact
02:10<Supercheese>Beer is exactly the opposite of a BAD FEATURE
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02:28<V453000>:D
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03:39<@planetmaker>moin
03:40<@planetmaker>kein Bier vor vier
03:40<@planetmaker>Luckily it's always somewhere after 4 in the afternoon
03:49<peter1139>Morning.
03:49<Xaroth|Work>wait, that rule is for 4 in the afternoon?
03:49<Xaroth|Work>thought it was 4 in the morning :|
03:50<V453000>rock
03:50<Xaroth|Work>V453000: I'm not going to sing Tribute at work.
03:52<V453000>everything is rock
03:54<@planetmaker>peter1139, "kein Bier vor vier". In German it rhymes. And translates to "no beer before 4"
03:57<V453000>which makes it an incorrect rhyme
03:57<V453000>it doesnt make sense
03:57<@planetmaker>it's not a Czech rhyme, indeed :P
03:57<V453000>point
03:59<peter1139>planetmaker, err... I guessed. Bier is pretty obvious ;)
03:59<@planetmaker>:)
04:04<V453000>https://dl.dropboxusercontent.com/u/20419525/FPP_.png not nearly final, textures are wrong, but ... (:
04:04<V453000>guess what industry it is
04:04<V453000>wrong channel
04:04<V453000>beh
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04:14<peter1139>Too clean
04:14<peter1139>Also missing ambient occlusion
04:16<V453000>y
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04:18<@planetmaker>ho hat :)
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04:22<peter1139>What is this, TF2?
04:28<@Alberth>moin
04:28<@Alberth>just a guess, it's like XY3, but with different letters and numbers
04:30<V453000>team fortress 2
04:30<V453000>no idea what the game is though
04:30<V453000>some different-roles-kill-each-other-type-of-game
04:30<V453000>you can shoot people there.
04:31<Xaroth|Work>python you so silly :|
04:31<Xaroth|Work>having an enum type in the stdlib
04:31<Xaroth|Work>and having that start at 1
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04:34<peter1139>V453000, yeah it's that. It also has hats.
04:34<@Alberth>ieks :)
04:34<@Alberth>^ Xaroth|Work
04:36<Xaroth|Work>Alberth: which makes what I'm doing even more annoying :|
04:36<Xaroth|Work>I understand why python does it
04:36<Xaroth|Work>..but I don't agree :P
04:37<Xaroth|Work>(python enums are supposed to be non-false; an enum starting at 0 means the first object evaluates to a false)
04:37<@Alberth>makes sense
04:38<@Alberth>perhaps you should stop thinking enum values as being numeric :)
04:38<@Alberth>ie it's a set of unique values, and that's it.
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04:51<Xaroth|Work>Alberth: I could; but not with CFFI :P
04:53<@Alberth>just add a dict access to map values, in both directions :p
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04:57<Xaroth|Work>meh, too much effort :p
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06:46<frosch123>ottd gets the weirdest spam
06:46<frosch123>should we do some merchaindise plastic trains?
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06:50<@planetmaker>:)
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07:03<Eddi|zuHause>i've had plastic trains as a kid
07:05<Eddi|zuHause>i wonder if they still exist somewhere
07:05<Eddi|zuHause>that was long before we got legos
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07:39<@Alberth>we could sell some to you :p
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08:09<peter1139>bah
08:09<peter1139>don't pluralise lego :s
08:10<V453000>ogel
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08:17<juzza1>doing svn checkout from svn://svn.openttd.org is very fast, but the connection drops constantly with an error "svn: E185005: Compression of svndiff data failed" and then i have to do svn cleanup and svn update to continue downloading, anyone know how to fix it?
08:17<frosch123>http://paste.openttdcoop.org/show/3235/ <- while "predefined filters" is kind of generic, it is at least not overly complicated
08:18<frosch123>juzza1: don't checkout everything :)
08:18<frosch123>only checkout svn://svn.openttd.org/trunk
08:19<juzza1>ok, is it some sort of throttling mechanism with the server?
08:19<frosch123>no idea, but it would make sense :)
08:19<@planetmaker>not that I know. When I did that, it worked
08:19<frosch123>planetmaker: but you likely did not use svn://, but ssh
08:20<@Alberth>juzza1: it's just very busy deciding and compressing all data of all releases and branches, probably
08:20<@planetmaker>that's true
08:20<@planetmaker>juzza1, when you checkout all svn, the version detection on releases fails anyway
08:21<juzza1>ok
08:21<juzza1>didn't realize i can just checkout the trunk, will do that from now on :P
08:21<@Alberth>:)
08:22<@Alberth>you can checkout any directory
08:23<juzza1>ok :)
08:26<@planetmaker>frosch123, I guess that's ok
08:33<@DorpsGek>Commit by frosch :: r26469 trunk/src/lang/english.txt (2014-04-18 12:33:31 UTC)
08:33<@DorpsGek>-Fix [FS#5985, FS#5986, FS#5988]: Improve english strings.
08:38<rubidium>juzza1: it's probably the svnserve using too much memory because of checking out everytihng, and then svnserve gets killed because of that
08:42<Eddi|zuHause>dangit, i was so close to 16384 ;(
08:44<Eddi|zuHause>but i beat my highscore: 157936
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08:47<LordAro>Eddi|zuHause: you are much better at that game than i am
08:47<LordAro>i've got a 1024 before :3
08:47<Eddi|zuHause>this was the 3rd time i got a 8192
08:47<Eddi|zuHause>i get 2048 almost every time
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08:48<frosch123>i get bored after 3 turns and then only press in the same direction until it ends
08:48<frosch123>sometimes it takes surprisingly long to end nevertheless
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08:55<LordAro>alternatively: https://www.youtube.com/watch?v=NqKicHOVCaE
08:56<Eddi|zuHause>two directions get you almost 95% of the game
08:57<Eddi|zuHause>in some cases you need a 3rd directions, and if you need a 4th direction you probably lost
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09:09<frosch123>hmm, that was actually a strategy hint
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09:25<peter1139>:)
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09:44<V453000>https://dl.dropboxusercontent.com/u/20419525/stockyard_x1.png =D
09:45<V453000>bacics of 2 out of 16 industries done :D
09:47<frosch123>hmm, is that a stone construction yard?
09:47<Pikka>yes
09:47<Pikka>where they make stones out of ladders
09:48<V453000>stone mine
09:48<V453000>clear stuff
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09:49<frosch123>looks quite nice
09:49<frosch123>but the death plant lacks some piles of unidentifyable stuff
09:49<V453000>lots of details necessary, but as a beginning point it is sufficient :)
09:50<V453000>things will be visible when production starts
09:50<V453000>thing will animate and blood will flow
09:50<frosch123>zerg levels of blood?
09:51<V453000>+- yes
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09:58<DanMacK>Hey all
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10:26<andythenorth>o/
10:27<andythenorth>are we all on holiday?
10:27<andythenorth>Pikka doing an egg hunt?
10:27<Pikka>prob
10:28<andythenorth>define that
10:28<andythenorth>everything must be defined
10:29<Pikka>I am a german and what is "fun"? :)
10:30<andythenorth>you are undefinable
10:30<andythenorth>or maybe we should have a poll about tha
10:30<andythenorth>that *
10:30<andythenorth>Pikka: what are you actually *doing* ?
10:30<Pikka>just edit the old one
10:30<andythenorth>and whatever it is, work faster :P
10:31*andythenorth works faster at Facebook
10:31<Pikka>I don't know what I'm actually doing. It's either town houses, writing, or learning Unity
10:33<andythenorth>I am fixing my mess
10:33<Pikka>which one?
10:33<andythenorth>the horse one first
10:33<Pikka>such hoss
10:33<Pikka>define hoss
10:33<andythenorth>I have no idea why a train won’t autorefit to passengers
10:33<andythenorth>it will autorefit to all of its other refist
10:34-!-Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd
10:34<andythenorth>and from pax
10:34<Phreeze>boo
10:34<andythenorth>but not back to pax :P
10:34<Pikka>gotta grf and a sauce?
10:34<andythenorth>yes
10:34<andythenorth>hang ons
10:34<Pikka>oui
10:34<andythenorth>grf is on fancy bundles server http://bundles.openttdcoop.org/iron-horse/push/LATEST/
10:35<andythenorth>src is nml
10:35<andythenorth>you won’t like it
10:35<Pikka>I can more or less read it, even if I don't use it
10:35<Pikka>what vehicle isit
10:35<andythenorth>http://paste.openttdcoop.org/raw/3236/
10:35<andythenorth>Tin Rocket
10:35<andythenorth>or Slammer
10:36<andythenorth>it’s going to be an embarassing mistake :(
10:37<Pikka>hmm, decimals in a costfactors, how does that work then? :)
10:37<andythenorth>nml deals with it
10:37<andythenorth>like magic
10:37<Pikka>by just truncating it? :P
10:37<andythenorth>probly
10:38<andythenorth>I spose I could call int on it in the formula
10:38<andythenorth>tidy minds
10:38<Phreeze>what's that iron horse again ? ;)
10:38-!-DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed]
10:41<Phreeze>btw
10:41<Phreeze>http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/get_started.html
10:41<Phreeze>download iron horse points to FISH newgrf ;)
10:42<Pikka>well the orders work fine
10:42<Pikka>perhaps it's an OpenTTD bug? :)
10:42<Phreeze>the bug is in the HTML code ^^
10:43<Pikka>not you
10:43<idl0r>is it possible to remove just a signal?
10:43<idl0r>*just the
10:43<@Alberth>yes
10:44<@Alberth>press 'r', rectangle turns red, click at signal, it disappears
10:44<@Alberth>press 'r' again to switch back to adding signals
10:44<Phreeze>i think that didnt work in original TT
10:44<@Alberth>Phreeze: you thought correctly
10:44<andythenorth>Pikka: no such thing
10:45<@planetmaker>idl0r, select the normal build tool. Then select the bulldozer icon
10:45<@planetmaker>thus works also for signals
10:45<andythenorth>no bugs in openttd :)
10:45<@Alberth>planetmaker: hmm, right, that's the official way :p
10:46<idl0r>Alberth: thanks! :)
10:46<Pikka>andy: nice running costs :)
10:46<@planetmaker>yours is not less official
10:46<@planetmaker>just the shortcut way which requires keyboard :)
10:46<Pikka>sprite offsets still leave a little to be desired :o
10:46<idl0r>planetmaker: but it removes more than just the signal
10:46<idl0r>ah
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10:47<idl0r>ok, cool
10:47<@planetmaker>bulldozer != dynamite
10:47<idl0r>yeah, just noticed :D
10:47<idl0r>thanks to both of you then :)
10:47<@planetmaker>:)
10:48<andythenorth>Pikka: sprite offsets are on my ‘must do’ list :(
10:48<andythenorth>maybe today
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10:49<andythenorth>costs are calculated from power and speed etc
10:49<andythenorth>seems to work
10:52<andythenorth>Phreeze: I fixed the docs a bit http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/get_started.html
10:59<Snail>has anyone tried to compile ottd on Mavericks?
10:59<andythenorth>yes
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10:59<andythenorth>compiles fine with a bit of faff
11:01<Snail>hmm, I get errors
11:01<Snail>how do you compile, andy? what I’m doing is to get the trunk from svn, then run “./confugre” and “make bundle -j 4"
11:01<Eddi|zuHause>would be helpful to see which error...
11:01<Snail>and I get a few warnings first, and then an error
11:02<Snail>well, the text is very long
11:02<Eddi|zuHause>http://paste.openttdcoop.org
11:02<andythenorth>Snail: are you following the wiki guide for compiling on OS X?
11:03<andythenorth>https://wiki.openttd.org/Compiling_on_Mac_OS_X#Configuring_on_Mavericks
11:03<Snail>http://paste.openttdcoop.org/show/3237/
11:03<Snail>andy: say, I missed this one
11:03<andythenorth>snail you got latest XCode from app store?
11:04<@planetmaker>compilation succeeds. But linking fails:
11:04<@planetmaker>ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib
11:04<@planetmaker>thus you have the libs for the wrong architecture installed
11:04<Snail>ok, let me try one more time
11:06<andythenorth>fwiw I never use make bundle
11:06<@planetmaker>basically *every* library is i386 (32bit) while you compile x64 (64bit)
11:06<andythenorth>hmm
11:06<Snail>“WARNING: liblzo2 was not detected or disabled
11:06<Snail>WARNING: OpenTTD doesn't require liblzo2, but it does mean that
11:06<andythenorth>make bundle works
11:06<Snail>WARNING: loading old savegames/scenarios will be disabled.
11:06<Snail>WARNING: We strongly suggest you to install liblzo2."
11:07<Snail>means I won’t be able to load savegames??
11:07<@planetmaker>only some ancient ones not
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11:08<Snail>now I get this?
11:08<Snail>http://paste.openttdcoop.org/show/3238/
11:09<Snail>I’m probably missing some developer files… where can I get them?
11:09<Snail>bah I’m missing XCode. No wonder it didn’t work
11:10<@planetmaker>from Apple you get the sdk
11:11<@planetmaker>though 10.9 ships with that sdk, afaik
11:11<Snail>yeah I’m getting it from the apple store
11:11<Snail>wonder why they don’t install it by default with mavericks
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11:11<@planetmaker>why should they? 95% won't need it
11:18<andythenorth>Snail: it’s big :)
11:19<andythenorth>not a good use of bandwidth to install by default
11:19<Snail>well, 2gb is nothing in nowadays’ terms…
11:19<@planetmaker>2gb * all apple users is something
11:20<@planetmaker>add updates for those 2gb to that. And you have significant traffic costs
11:20<andythenorth>last I heard, it was 1 lump of coal per megabyte
11:20<andythenorth>Apple would have to build a lot more solar to meet their goals :P
11:21<@planetmaker>for the same reason we ship openttd without any base sets
11:21<@planetmaker>we just offer to also install them, but not necessarily
11:22<andythenorth>Snail: what CPU is in your mac?
11:23<Snail>2.6ghz i7
11:24<andythenorth>try -j13
11:24<andythenorth>should go faster
11:24<andythenorth>i7 has 4 thread units
11:24<@planetmaker>mine has 8...
11:24<@planetmaker>depends on which i7
11:25<@planetmaker>4 cores with hyperthreading. Only very few (any?) i7 don't have that
11:25<andythenorth>oh yeah
11:25<andythenorth>mine is laptop class
11:26<andythenorth>planetmaker: you have 8? In a 13” macbook?
11:26<@planetmaker>no. on my desktop
11:26<@planetmaker>which also is not a mac
11:27<andythenorth>oic :)
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11:32<Snail>I used -j 4 on my old 2006 macbook pro :p
11:32<Snail>that was a Yonah inter core duo...
11:32<Snail>so I figured I’d use the same here :) I’ll try with 13 next time
11:33<Snail>*intel not inter
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11:38<andythenorth>so does anyone want to tell me where autorefit code lives?
11:38<andythenorth>I have looked, in a half-arsed kind of way
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11:40<frosch123>economy.cpp and vehicle_cmd.cpp
11:40<andythenorth>ta
11:45<andythenorth>hmm
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11:46<andythenorth>I see nothing in economy.cpp specific to passengers for trains
11:46<andythenorth>I tried moving passengers to a different position in CTT
11:46<andythenorth>still bugged
11:46<Eddi|zuHause>what's the exact thing you think is a bug?
11:48<andythenorth>vehicle that won’t auto-refit to pax (fixed order at a station)
11:49<andythenorth>I think it’s a bug in my grf
11:49<Eddi|zuHause>i hope it's not road vehicles
11:49<andythenorth>no
11:49<andythenorth>road vehicles works
11:49<andythenorth>sorry, should have stated train
11:50<andythenorth>I see nothing specific to trains in economy.cpp
11:50<andythenorth>for refit
11:50<andythenorth>so must be my grf
11:50<andythenorth>think I found it
11:50*andythenorth crosses fingers
11:53<andythenorth>found it
11:53<andythenorth>yay for reading ottd src :)
11:53<frosch123>what was it? :)
11:53<andythenorth> if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
11:53<andythenorth>L1413 in economy.cpp
11:54<frosch123>mixed cargo types :p
11:54<andythenorth>lead vehicles in IH have 0 capacity, defaulting to pax
11:54<andythenorth>so following vehicles don’t refit
11:55<andythenorth>is there a valid null value for default cargo type?
11:55<andythenorth>nml wiki says not
11:57<frosch123>you always need some cargo type, for livery and bus/truck and such
11:57<andythenorth>hmm
11:57<andythenorth>I am puzzled how to fix this in that case :)
11:57<Pikka>andy: why does the lead vehicle not carry the cargo?
11:57<frosch123>in most cases settings the capacity property to 0 (not via callback) will result in treating like no cargo
11:58<frosch123>andythenorth: set capacity property to non-zero, and cb-capacity to 0 helps in almost all cases
11:58<andythenorth>ok I try these
11:58<andythenorth>Pikka: some reason, I forget
11:58<andythenorth>oh graphicses
11:59<andythenorth>loading / loaded states and crap
11:59<Pikka>oh
11:59<andythenorth>I could use switches, but meh
12:00<andythenorth>the 3-part vehicles thing is absolutely not worth the effort
12:01<andythenorth>except that I like to keep Dan happy :)
12:02<peter1139>giggidy
12:08<andythenorth>frosch123: tried your suggestions :) Didn’t solve it :(
12:09<andythenorth>I could invent a spurious cargo label
12:09<@planetmaker>GEAR?
12:09<frosch123>andythenorth: is the front refittable?
12:09<andythenorth>do I have to read the chart?
12:09<andythenorth>let me see
12:10<frosch123>did you set the same refit-cargo-classes and such?
12:10<andythenorth>it has no refits
12:10<andythenorth>all relevant properties blank
12:12*andythenorth checked the generated nml http://paste.openttdcoop.org/raw/3236/
12:12<andythenorth>tin_rocket_switch_cargo_capacity_by_cargo_0
12:12<andythenorth>also item(FEAT_TRAINS, tin_rocket, 1190) {
12:13<frosch123>don't make your life harder, give all artic parts the same refittability
12:14<andythenorth>let’s try that
12:19<Eddi|zuHause>why does the front matter for refitting anyway?
12:20<andythenorth>frosch123: setting unified refittability for articulated vehicle -> no change :)
12:21<andythenorth>I would guess from reading code, that as long as front unit is PASS, autorefit will be refused?
12:21<andythenorth>ha
12:21<frosch123>why would your front have a different cargo than the rest?
12:21<andythenorth>one more thing I can try
12:21<frosch123>if all vehicles have the same refittability, the will refit to the same
12:21<frosch123>don't mix cargos
12:22*andythenorth tries enabling autorefit for lead vehicle
12:23<andythenorth>nope, still fails
12:23<andythenorth>hmm
12:23<frosch123>maybe your test method is flawed
12:23<andythenorth>I wondered
12:23<andythenorth>test method is 4 orders
12:24<frosch123>are you changing grf in game or something?
12:24<andythenorth>yes
12:24<andythenorth>but rebuilding vehicle
12:25*andythenorth tries in fresh game - no change
12:25<andythenorth>one more thing I can try
12:29<andythenorth>\o/
12:29<andythenorth>ok, so if I give lead unit non-zero capacity it works
12:31<andythenorth>I guess I have to rethink
12:33<andythenorth>the fake cargo route won’t work
12:33<andythenorth>unless I define a cargo in this vehicle grf
12:35*andythenorth tries to think up hax
12:36<Eddi|zuHause>i think the code is probably overly strict and should be changed
12:36<Eddi|zuHause>but i have not looked at what the code actually does
12:37<Eddi|zuHause>frosch123: your argument is wrong. there is nothing in the specs that says "don't mix cargos"
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12:38<andythenorth>autorefit must care for a reason though?
12:39<andythenorth>it seems arbitrary to just add that otherwise?
12:40<andythenorth>why isn’t this check applied to depot refit order?
12:40<frosch123>you could try changing the code to test the first vehicle with non-zero capacity property or something
12:41<andythenorth>or to provide a warning to user?
12:41<frosch123>or you could add checks that declare every grf with inconsistent refittability as deprecated and disable it :)
12:42<andythenorth>I don’t like these silently failing orders :(
12:42<andythenorth>seems not-good
12:45<andythenorth>hmm
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12:47<andythenorth>frosch123: out of interest (because I might need to change some stuff), why do all units need same refittability?
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12:56<frosch123>just to make stuff easier
12:57<frosch123>ofc. you can choose the eddi route and try riding the magic train, but then please ask eddi for support :p
12:58<andythenorth>this might mean binning a couple of vehicles from Iron Horse :P
12:58<andythenorth>how do I actually ensure same refittability? I have to give every vehicle some cargo capacity to achieve that...
12:58<frosch123>i think the easiest method to code a vehicle set is to give all articulated parts the same id as the first part
12:58<frosch123>that way all parts have the same properties
12:58<frosch123>it should be almost as coding non-artic vehicles
12:59<frosch123>you can still use the capacity callback to give parts 0 capacity
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13:00<andythenorth>but then they don’t have the same refittability
13:00<andythenorth>I just proved that :)
13:00<frosch123>the capacity callback does not affect refittability<
13:01<frosch123>oinly the capacity property does
13:02*andythenorth tests again
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13:08<andythenorth>frosch123: \o/
13:08<andythenorth>thanks
13:21<Phreeze>i hate my PC setup
13:22<frosch123>why? that's like hating your left arm
13:22<Phreeze>PC-> cat6 cable -> wall RJ45 cat6.-> wallcable cat7 until patch panel cat6 -> gigabit cisco switch -> cat6 to patch panel back to my room -> cat6cable to gigabit NAS = 10 (TEN= MB/s
13:22<Phreeze>my PC says "gigabit"
13:22<Phreeze>nas says "gigabit"
13:23<Phreeze>something says "fuck you"
13:23<Phreeze>btw: i already had about 25-30MB/s transfers...
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13:25<Phreeze>ah and my NAS webaccess is down
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13:45<@DorpsGek>Commit by translators :: r26470 /trunk/src/lang (4 files) (2014-04-18 17:45:28 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 2 changes by juanjo
13:45<@DorpsGek>korean - 3 changes by telk5093
13:45<@DorpsGek>polish - 4 changes by wojteks86
13:45<@DorpsGek>gaelic - 29 changes by GunChleoc
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13:54<Phreeze>doing firmware update now...time to correct tls bug anyway ;)
13:55<Phreeze>when i see that old railbuses went 120kmh
13:55<Phreeze>and that actual dostos rarely go over 140kmh here...i'm happy to not live in the 50s
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14:05<Eddi|zuHause>10MB/s sounds like something thinks it's 100mbit
14:06<Eddi|zuHause>or your cable is broken
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14:09<Snail>strange
14:10<Snail>I’m still trying to compile ottd after downloading and installing xcode, but I get the same errors
14:11<DanMacK>Hey Snail
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14:12<Snail>hey DanMack, long time no see
14:12<DanMacK>likewise
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14:16<Snail>if it can help, this is the text I get after running “./configure” the way it’s specified on the wiki for Mavericks:
14:16<Snail>http://paste.openttdcoop.org/show/3239/
14:24<Phreeze>nope Eddi|zuHause, i checked the brand new cables with a cable tester :-/ it's so weird..
14:24<Phreeze>i tried everything, even MTU etc. (had enough of networking at the university...it's so weird.)
14:27<andythenorth>Snail: what’s the error? I might be mis-remembering, but I might have had to solve some crap with freetype or some other librarry
14:27<Snail>the error is in the link I sent before
14:27<Phreeze>why do they all want to compile openttd? cause of patches ?
14:28<Snail>looks like it compiles for i386 instead of for a mac
14:28<Phreeze>mac....
14:28<Phreeze>see the error ? :D
14:28<Phreeze>la vache...
14:29<andythenorth>Snail: if it’s any use, http://paste.openttdcoop.org/show/3240/
14:29<andythenorth>you could diff that against yours
14:29<@planetmaker>Snail, i386 or x64 does not mean it's not mac
14:29<@planetmaker>but you build for a 64bit system (which it is) but you have the 32bit libraries
14:29<+michi_cc>Phreeze: Some gigabit ethernet devices have power saving modes that automatically reduce speed when not needed, and some other devices utterly fail with that. Worth a check I'd say.
14:30<@planetmaker>Snail, thus you'll need universal libraries, which are both 32bit and 64 bit
14:30<Phreeze>yeah michi, but i dont think the qnap has that feature. and its already disabled on my puter. i nearly think it's limited by the weak qnap cpu
14:31<Snail>planetmaker: ok, so how can I use the 64bit libraries? do I have to change anything in the config?
14:32<@planetmaker>you have to install the universal (which contain i386 and x64) ones in the first place. Not just the i386 ones.
14:32<@planetmaker>dunno how you got your libraries or where from. brew? macports?
14:32<@planetmaker>then you need to tell them explicitly to install or build the univesal ones
14:33<Phreeze>michi_cc now i get about 20-23mb/s. cpu is at 100% .... fck...
14:34<Snail>planetmaker: what kind of libraries? gcc?
14:34<@planetmaker>icu, zlib, libpng,...
14:39<Snail>hmm
14:39<Snail>do you think I need to restart the system after installing XCode?
14:42<@planetmaker>it's not windows
14:42<@planetmaker>I think it would tell you, if it needs. And it shouldn't need
14:43<peter1139>@seen belugas
14:43<@DorpsGek>peter1139: belugas was last seen in #openttd 4 weeks, 2 days, 5 hours, 21 minutes, and 41 seconds ago: <Belugas> hello
14:43<peter1139>:/
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14:46<Snail>planetmaker: yes I thought so. Perhaps upgrading the “ports” in my macports would help?
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14:47<Eddi|zuHause>simple "update" is probably not what you're looking for. you need to change the architecture
14:49<@planetmaker>Snail, yes... but as Eddi|zuHause says. You want to install them with the option +universal or so
14:49<Snail>so, reinstall them basically
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14:53<Snail>hmm… what kind of port would be “ /opt/local/lib/libz.dylib “?
14:53<Snail>I’m trying to look for port “libz” , but can’t find it
14:53<idl0r>zlib?
14:55<@Alberth>zlib sounds like the expected place
14:56<Snail>ok, but one of the error messages I got read the following:
14:56<Snail>“ ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib “
14:57<@planetmaker>exactly
14:57<@planetmaker>that's why you need that library as universal library
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14:59<andythenorth>is libz part of lzo?
14:59<@planetmaker>no, different libs
14:59<@Alberth>unlikely, libz is much older
15:00<andythenorth>can’t remember what I had to install for compiling, but there were one or two things
15:00<andythenorth>maybe freetype
15:00<andythenorth>and libpng or something
15:01<andythenorth>seems snail has those already
15:01<Snail>well, I’m installing “zlib” as universal and now it’s installing a lot of stuff as well
15:01<Snail>guess it’s all of the dependencies...
15:02<idl0r>zlib shouldn't have much dependencies actually
15:06<andythenorth>ho
15:07<andythenorth>Snail: guess what :)
15:07<andythenorth>my compile fails
15:07<Snail>aw
15:07<andythenorth>with a linker error
15:07<@planetmaker>well, linker is not compiler error :)
15:07<andythenorth>using the ./configure pasted from wiki
15:07<@planetmaker>and yes, snail showed a linker error
15:07<Snail>what’s the error message? similar to mine?
15:07<andythenorth>yes
15:08<Snail>so it’s the wiki :D
15:08<andythenorth>maybe
15:09<andythenorth>I need to read all the traceback in my shell
15:09<andythenorth>there is definitely a valid ./configure in the history there
15:09<andythenorth>brb
15:12<andythenorth>./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" LDFLAGS="-stdlib=libstdc++"
15:13<andythenorth>Snail: haven’t proven that works yet, but that’s the last one I can see with a valid compile
15:13<andythenorth>I think --without-freetype is the significant flag
15:15<Snail>hmm
15:15<Snail>is the port “tiff” needed at all?
15:16<andythenorth>Snail: it’s installed for me, not sure if needed
15:17<Snail>ok
15:17<andythenorth>I added the ./configure I use to the wiki
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15:17<andythenorth>because it’s always good to have lots of things that might work, instead of one that definitely works :P
15:18<Snail>heh :p
15:18<Phreeze>lol
15:20<Phreeze>damn those Uerdingen Railbus are so fugly, i should have ignored them xD
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15:21<Wolf01>hello o/
15:21<@Alberth>evenink
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15:29<Snail>andythenorth: I tried installing zlib for x64 and using your ./configure line… but I’m getting the same error messages
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15:30<andythenorth>Snail: :(
15:32<Snail>zlib doesn’t get installed, because it finds an error while installing “tiff”...
15:32<Snail>so I try installing “tiff” by itself, but it finds an error and stops
15:33<andythenorth>are you using macports
15:35<Eddi|zuHause>i'd imagine tiff depends on zlib instead of the other way round
15:41<Phreeze>http://i.imgur.com/g5xWmFB.jpg
15:41<Phreeze>cruel world
15:44<Snail>andythenorth: I managed to install tiff and zlib now
15:45<Snail>I get a different error message when I try and compile ottd :p
15:45<Snail>now it tells me “/opt/local/lib/libicui18n.dylib” is i386 only and not x64
15:45<Snail>what port is it?
15:46<Snail>maybe it’s “icu"?
15:46<@planetmaker>yes
15:47<@planetmaker>you got basically a list of all libs you need in the first paste of yours
15:48<Snail>planetmaker: yes, but it’s not so easy to figure out the libraries’ names…
15:48<Snail>I only guessed that “libicui18n” actually meant “icu"
15:50<@planetmaker>yeah, it's not always a 1:1 translation
15:50<@planetmaker>it involves some guessing
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15:51<+glx>libicui18n is just one of the multiple libs from icu
15:53<Eddi|zuHause>it's easy, this name consists of 3 parts: <lib> <icu> <i18n>
15:54<Eddi|zuHause>where "i18n" is short for "internationalisation" (aka "long word starting with i and ending with n leaving out 18 letters")
15:55<+glx>on windows it's libicuin (for the 8.3 format)
15:56<+glx>but icu is silly on windows ;)
15:58<frosch123>Snail: icu is only needed for fancy languages like arabic or tamil
15:58<frosch123>try configure --without-icu
15:59<Snail>ok
16:00<+glx>lzma and xz are the same (hard to guess)
16:02<Snail>phew looks like it compiled now
16:02<Snail>need to run now, will try it later today. Thanks for your help guys :)
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16:10<peter1139>hmm, managed to make tmux monochrome :/
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16:30<Adamos>hi, i may have lame question, but i am starting to be tired too much by trying and googling.... I want to play CARST World Scenario on Chill's Patch pack, but i am not able to run game with Chills Patchpack.. anybody can help? thanks a lot :)
16:31<FLHerne>Adamos: Chill's pack can't load any games saved with trunk OTTD after about 1.1 (or 1.0?)
16:31<FLHerne>Since scenarios are really just another kind of savegame, it can't load those either
16:31<Adamos>i am stopped by error "failed to find a graphics set" even before game start
16:32<Adamos>i have that scenario cleaned from any NewGRFs, so it should run in any game supporting large maps, true?
16:32<FLHerne>Ah, right. Install one
16:32<Adamos>my "clean version" of classic OpenTTD 1.4.0 runs without problems...
16:32<FLHerne>According to section 4.1 of the Readme http://svn.openttd.org/tags/1.1.0/readme.txt
16:33<FLHerne>Oh, and you need the trafficlight files and the flat_blacktiles
16:33-!-sla_ro|master [slamaster@95.76.164.39] has joined #openttd
16:33<FLHerne>And possibly something else too
16:33<Adamos>i have read that and may misunderstood that, as that didnt help...
16:34<FLHerne>Have you also read http://www.tt-forums.net/viewtopic.php?f=33&t=47622#p864368 ?
16:34<+glx>maybe this patchpack also require specific grfs
16:34<Adamos>these files i have saved on 3 places - normal OpenTTD folder, Chills OpenTTD folder and that folder in Documents
16:38<Adamos>well, grf files from DOS_chipp_v13_5_needed_grfs_and_sources.7z i got installed too.. maybe it needs something more..
16:39<FLHerne>Ah, possibly "Your version of OpenGFX is too new to be used with the patchpack, placing OpenGFX 0.4.6(*) in the data folder shoud fix your problem IIRC."
16:39<FLHerne>^ from http://www.tt-forums.net/viewtopic.php?f=33&t=47622&p=1115407&hilit=OpenGFX#p1115407
16:40<+glx>quite possible as the patchpack is old
16:40<Adamos>hmm, sounds worth trying, thanks
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16:54<Snail>looks like I got lots of warnings during compilation
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16:55<andythenorth>I get those too
16:57<Adamos>thanks for help guys, Chills patch pack still doesnt work here... never mind. What is maximum map size for OpenTTD 1.4.0?
16:57<Supercheese>4096²
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16:59<FLHerne>Adamos: Chill's pack has been unmaintained for some years, most current ones are HardPack and the 2013 one
16:59<Supercheese>and cirdan's New Map Features
17:00<andythenorth>I never understood patch packs
17:00<Wolf01>'night all
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17:01<andythenorth>seems like you wouldn’t know if the newgrf bugs were due to your grf, or the patchpack
17:01<Eddi|zuHause>they're for people who prefer feature creep over stability
17:01<Eddi|zuHause>it's like if you prefer ubuntu over debian
17:02<andythenorth>¿ there are people who play for reasons other than testing newgrfs? :o
17:02<Adamos>FLHerne: okay, thanks for info
17:02*Taede plays for testing adminclient
17:02<Taede>im sure there are ppl in here playing for testing patches
17:02<FLHerne>Supercheese: That's not a patchpack as such, just an insane megapatch :P
17:03<Eddi|zuHause>Adamos: make sure the "newer" (incompatible) version of opengfx will not be found anymore
17:03<Supercheese>eh, semantics
17:04<Adamos>Eddi: you meant if i want to run some older patchpack, right?
17:06<Eddi|zuHause>yes
17:07<Pulec>have you ever imagined openttd visualizer as there is one for Dwarf Fortress?
17:07<Pulec>*openTTD
17:07<Pulec>**OpenTTD
17:07<Adamos>well.. as i reconsidered what i really wanted - it was to play World scenario (with size 8096x4028) with cargodist - and since that is already in the trunk, i just need to find some compiled version supporting larger maps :)
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17:08<Eddi|zuHause>if the scenario was created with a patchpack, it probably won't be loaded in a different patchpack
17:09<Adamos>Eddi - i managed to clear that scenario from all NewGRFs :)
17:11<FLHerne>Pulec: Why? We have 3D-ish view already
17:11<FLHerne>Well, 2.5D
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17:12<FLHerne>Adamos: Most packs will change other bits of the savegame format too, or use arbitrarily-chosen compatibility numbers, etc
17:13<FLHerne>It'll almost certainly moan about either chunk size or version, with the former not really being fixable
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17:16<Adamos>FLHerne: reason i believe that world scenario will work is, that other scenario from CARST, Europe, is 2048x2048 and this works (after cleaning of NewGRFs)
17:17*andythenorth hates fixing offsets
17:17<@Alberth>yeah, just make them right from the start :)
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17:18<andythenorth>ha
17:18<andythenorth>same difference ;)
17:18*andythenorth hates setting up offsets at the start :P
17:19<@Alberth>I usually have very little trouble with offsets in graphics by zephyris, he uses a standard size and layout for all his graphics
17:19<@Alberth>but it's probably to his use of automagic blendering graphics
17:19<@Alberth>*due
17:22<andythenorth>did someone else set them up initially
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17:48<Snail>guys, I’ve got another coding question for you
17:48<Snail>does grfcodec support the universal version of libpng?
17:48<Snail>I installed libpng as universal… now when I run grfcodec, it tells me, “dyld: Library not loaded: /opt/local/lib/libpng14.14.dylib
17:48<Snail> Referenced from: /Applications/grfcodec/grfcodec
17:48<Snail> Reason: image not found
17:48<Snail>make: *** [fset_s.grf] Trace/BPT trap: 5"
17:49<Snail>but I do have libpng installed...
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17:59<Snail>hmm I upgraded to grfcodec 6.0.4 and now it works?
17:59<Snail>weird :p
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18:26<@Alberth>perhaps the previous version used a different libpng?
18:27<Phreeze>snail there ?
18:27<Snail>yes
18:27<Phreeze>i thought about putting the 2 french sets together
18:27<Phreeze>afaik there were 2 ?
18:28<Snail>I don’t know… I’m working on one since around 2006 :p
18:28<Snail>but frankly I’m planning to draw all graphics and write all code myself
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18:31<Phreeze>i can provide you with at least 3 locos
18:32<Snail>thank you, but that’s not necessary :)
18:32<Phreeze>-_-
18:32<Snail>my point is, if you’re making your own set, that’s great
18:33<Snail>but mixing graphics with different style?… well...
18:33<Snail>but I can help you with technical info and details if you want
18:33<Phreeze>i have bought 2 books ^^
18:33<Phreeze>more details than i ever need^^
18:35<Phreeze>are you french btw ?
18:36<Snail>no, I’m from Italy. I only studied in Paris for a while
18:36<Snail>I was at Essec (Cergy-Pontoise)
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18:37<Phreeze>ah ok :)
18:37<Phreeze>https://de.wikipedia.org/wiki/SNCF_Z_5300
18:37<Phreeze>seen those in paris ?
18:37<Phreeze>if it was some time ago..
18:37<Snail>oh yes I remember those
18:38<Snail>what I was using in my daily commute, were the Z6400
18:38<Phreeze>i took them when i went to college^^
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18:38<Phreeze>6400 are newer i see
18:38<Snail>yes… the 5300 were on the RER C if I’m not wrong
18:38<Snail>some trains anyway
18:39<Snail>6400 were at the St-Lazare station
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18:42<+glx>they are still running
18:43<Snail>the 6400 right?
18:43<+glx>5300 too
18:43<Snail>I think the 5300 are no more...
18:43<Snail>really? wow
18:44<Snail>those are very long-lived trains
18:44<Phreeze>5300 were retired in about 2000 in Luxembourg. they used a 2part and 3part version
18:44<Phreeze>only on the main hour trains.. like 7h45
18:44<Phreeze>the train at 8h00 was a nice new modern train .....
18:44-!-Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving]
18:44<Phreeze>and those: http://www.rail.lu/im/g/3685.jpg
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18:45<Phreeze>was a really impressive train
18:45<Phreeze>then replaced by cfl2000 aka Z 11500 from SNCF -> http://fr.wikipedia.org/wiki/Z_11500
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18:47<Snail>oh, those were like the “flat irons” (fers à repasser) used in france
18:47<Snail>replaced steamers in the north-east after the war… they were nice engines
18:48<Phreeze>yes they were so called here too :)
18:48<Phreeze>quite powerful
18:50<Snail>my favorite though are the “maurienne” early electrics :)
18:50<Phreeze>http://www.rail.lu/materiel/sncf12000.html
18:50<Phreeze>french cousin ;)
18:50<Phreeze>theres even a C'C' version
18:51<Phreeze>time to go to sleep...cyas
18:51<+glx>yeah BB12000 BB13000 CC14000 and CC14100
18:51<Snail>bye
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---Logclosed Sat Apr 19 00:00:34 2014