Back to Home / #openttd / 2014 / 04 / Prev Day | Next Day
#openttd IRC Logs for 2014-04-18

---Logopened Fri Apr 18 00:00:33 2014
00:07-!-kais58|AFK [] has joined #openttd
00:08-!-kais58|A1K [] has quit [Ping timeout: 480 seconds]
00:11-!-Snail [] has quit [Quit: Snail]
00:12-!-Kurimus [] has joined #openttd
00:16-!-Pereba [] has quit [Quit: (._. ) ( ._.) ( '-') ('-' ) Are you using AdiIRC? []]
00:54-!-DanMacK [] has quit [Quit: Page closed]
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
02:03-!-LSky [] has joined #openttd
02:08<V453000>I see the beer has taken severe impact
02:10<Supercheese>Beer is exactly the opposite of a BAD FEATURE
02:10-!-montalvo [] has quit [Quit: Textual IRC Client:]
02:19-!-tokai|noir [] has joined #openttd
02:19-!-mode/#openttd [+v tokai|noir] by ChanServ
02:24-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
02:44-!-sla_ro|master [slamaster@] has joined #openttd
02:53-!-Progman [] has joined #openttd
03:02-!-Supercheese [~Superchee@] has quit [Quit: Valete omnes]
03:40<@planetmaker>kein Bier vor vier
03:40<@planetmaker>Luckily it's always somewhere after 4 in the afternoon
03:49<Xaroth|Work>wait, that rule is for 4 in the afternoon?
03:49<Xaroth|Work>thought it was 4 in the morning :|
03:50<Xaroth|Work>V453000: I'm not going to sing Tribute at work.
03:52<V453000>everything is rock
03:54<@planetmaker>peter1139, "kein Bier vor vier". In German it rhymes. And translates to "no beer before 4"
03:57<V453000>which makes it an incorrect rhyme
03:57<V453000>it doesnt make sense
03:57<@planetmaker>it's not a Czech rhyme, indeed :P
03:59<peter1139>planetmaker, err... I guessed. Bier is pretty obvious ;)
04:04<V453000> not nearly final, textures are wrong, but ... (:
04:04<V453000>guess what industry it is
04:04<V453000>wrong channel
04:09-!-Devroush [] has joined #openttd
04:14<peter1139>Too clean
04:14<peter1139>Also missing ambient occlusion
04:18-!-Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
04:18-!-mode/#openttd [+o Alberth] by ChanServ
04:18<@planetmaker>ho hat :)
04:22-!-Myhorta [] has joined #openttd
04:22<peter1139>What is this, TF2?
04:28<@Alberth>just a guess, it's like XY3, but with different letters and numbers
04:30<V453000>team fortress 2
04:30<V453000>no idea what the game is though
04:30<V453000>some different-roles-kill-each-other-type-of-game
04:30<V453000>you can shoot people there.
04:31<Xaroth|Work>python you so silly :|
04:31<Xaroth|Work>having an enum type in the stdlib
04:31<Xaroth|Work>and having that start at 1
04:33-!-retro|cz [] has joined #openttd
04:34<peter1139>V453000, yeah it's that. It also has hats.
04:34<@Alberth>ieks :)
04:34<@Alberth>^ Xaroth|Work
04:36<Xaroth|Work>Alberth: which makes what I'm doing even more annoying :|
04:36<Xaroth|Work>I understand why python does it
04:36<Xaroth|Work>..but I don't agree :P
04:37<Xaroth|Work>(python enums are supposed to be non-false; an enum starting at 0 means the first object evaluates to a false)
04:37<@Alberth>makes sense
04:38<@Alberth>perhaps you should stop thinking enum values as being numeric :)
04:38<@Alberth>ie it's a set of unique values, and that's it.
04:49-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
04:51<Xaroth|Work>Alberth: I could; but not with CFFI :P
04:53<@Alberth>just add a dict access to map values, in both directions :p
04:53-!-TheMask96 [] has joined #openttd
04:57<Xaroth|Work>meh, too much effort :p
04:58-!-Defaultti [] has quit [Ping timeout: 480 seconds]
05:02-!-Defaultti [] has joined #openttd
05:33-!-Progman [] has quit [Remote host closed the connection]
05:48-!-MJP [] has joined #openttd
05:48-!-fjb is now known as Guest6872
05:48-!-fjb [] has joined #openttd
05:49-!-oskari89 [] has joined #openttd
05:53-!-Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd
05:55-!-Guest6872 [] has quit [Ping timeout: 480 seconds]
05:56-!-valhallasw [] has joined #openttd
05:58-!-strohalm [~smoofi@] has quit [Ping timeout: 480 seconds]
06:03-!-Progman [] has joined #openttd
06:12-!-Progman [] has quit [Remote host closed the connection]
06:37-!-George|2 [~George@] has joined #openttd
06:37-!-George is now known as Guest6875
06:37-!-George|2 is now known as George
06:37-!-yorick [] has joined #openttd
06:42-!-Guest6875 [~George@] has quit [Ping timeout: 480 seconds]
06:44-!-Pensacola [] has joined #openttd
06:45-!-frosch123 [] has joined #openttd
06:46<frosch123>ottd gets the weirdest spam
06:46<frosch123>should we do some merchaindise plastic trains?
06:49-!-retro|cz [] has quit [Read error: Operation timed out]
07:02-!-Pikka [] has joined #openttd
07:03<Eddi|zuHause>i've had plastic trains as a kid
07:05<Eddi|zuHause>i wonder if they still exist somewhere
07:05<Eddi|zuHause>that was long before we got legos
07:22-!-strohalm [~smoofi@] has joined #openttd
07:25-!-HerzogDeXtEr [] has joined #openttd
07:33-!-Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Ping timeout: 480 seconds]
07:39<@Alberth>we could sell some to you :p
08:05-!-Speedy` [] has joined #openttd
08:05-!-Speedy` is now known as Speedy
08:09<peter1139>don't pluralise lego :s
08:10-!-Defaultti [] has quit [Ping timeout: 480 seconds]
08:15-!-Defaultti [] has joined #openttd
08:17<juzza1>doing svn checkout from svn:// is very fast, but the connection drops constantly with an error "svn: E185005: Compression of svndiff data failed" and then i have to do svn cleanup and svn update to continue downloading, anyone know how to fix it?
08:17<frosch123> <- while "predefined filters" is kind of generic, it is at least not overly complicated
08:18<frosch123>juzza1: don't checkout everything :)
08:18<frosch123>only checkout svn://
08:19<juzza1>ok, is it some sort of throttling mechanism with the server?
08:19<frosch123>no idea, but it would make sense :)
08:19<@planetmaker>not that I know. When I did that, it worked
08:19<frosch123>planetmaker: but you likely did not use svn://, but ssh
08:20<@Alberth>juzza1: it's just very busy deciding and compressing all data of all releases and branches, probably
08:20<@planetmaker>that's true
08:20<@planetmaker>juzza1, when you checkout all svn, the version detection on releases fails anyway
08:21<juzza1>didn't realize i can just checkout the trunk, will do that from now on :P
08:22<@Alberth>you can checkout any directory
08:23<juzza1>ok :)
08:26<@planetmaker>frosch123, I guess that's ok
08:33<@DorpsGek>Commit by frosch :: r26469 trunk/src/lang/english.txt (2014-04-18 12:33:31 UTC)
08:33<@DorpsGek>-Fix [FS#5985, FS#5986, FS#5988]: Improve english strings.
08:38<rubidium>juzza1: it's probably the svnserve using too much memory because of checking out everytihng, and then svnserve gets killed because of that
08:42<Eddi|zuHause>dangit, i was so close to 16384 ;(
08:44<Eddi|zuHause>but i beat my highscore: 157936
08:45-!-Brumi [] has joined #openttd
08:47<LordAro>Eddi|zuHause: you are much better at that game than i am
08:47<LordAro>i've got a 1024 before :3
08:47<Eddi|zuHause>this was the 3rd time i got a 8192
08:47<Eddi|zuHause>i get 2048 almost every time
08:48-!-Defaultti [] has quit [Ping timeout: 480 seconds]
08:48<frosch123>i get bored after 3 turns and then only press in the same direction until it ends
08:48<frosch123>sometimes it takes surprisingly long to end nevertheless
08:49-!-Defaultti [] has joined #openttd
08:53-!-valhallasw [] has quit [Read error: Operation timed out]
08:56<Eddi|zuHause>two directions get you almost 95% of the game
08:57<Eddi|zuHause>in some cases you need a 3rd directions, and if you need a 4th direction you probably lost
09:02-!-Defaultti [] has quit [Ping timeout: 480 seconds]
09:09<frosch123>hmm, that was actually a strategy hint
09:11-!-Defaultti [] has joined #openttd
09:27-!-valhallasw [] has joined #openttd
09:36-!-Defaultti [] has quit [Ping timeout: 480 seconds]
09:40-!-Defaultti [] has joined #openttd
09:42-!-retro|cz [] has joined #openttd
09:44<V453000> =D
09:45<V453000>bacics of 2 out of 16 industries done :D
09:47<frosch123>hmm, is that a stone construction yard?
09:47<Pikka>where they make stones out of ladders
09:48<V453000>stone mine
09:48<V453000>clear stuff
09:49-!-Snail [] has joined #openttd
09:49<frosch123>looks quite nice
09:49<frosch123>but the death plant lacks some piles of unidentifyable stuff
09:49<V453000>lots of details necessary, but as a beginning point it is sufficient :)
09:50<V453000>things will be visible when production starts
09:50<V453000>thing will animate and blood will flow
09:50<frosch123>zerg levels of blood?
09:51<V453000>+- yes
09:58-!-gelignite [] has joined #openttd
09:58-!-DanMacK [] has joined #openttd
09:58<DanMacK>Hey all
10:06-!-Natio [] has joined #openttd
10:18-!-yorick [] has quit [Remote host closed the connection]
10:26-!-andythenorth [] has joined #openttd
10:27<andythenorth>are we all on holiday?
10:27<andythenorth>Pikka doing an egg hunt?
10:28<andythenorth>define that
10:28<andythenorth>everything must be defined
10:29<Pikka>I am a german and what is "fun"? :)
10:30<andythenorth>you are undefinable
10:30<andythenorth>or maybe we should have a poll about tha
10:30<andythenorth>that *
10:30<andythenorth>Pikka: what are you actually *doing* ?
10:30<Pikka>just edit the old one
10:30<andythenorth>and whatever it is, work faster :P
10:31*andythenorth works faster at Facebook
10:31<Pikka>I don't know what I'm actually doing. It's either town houses, writing, or learning Unity
10:33<andythenorth>I am fixing my mess
10:33<Pikka>which one?
10:33<andythenorth>the horse one first
10:33<Pikka>such hoss
10:33<Pikka>define hoss
10:33<andythenorth>I have no idea why a train won’t autorefit to passengers
10:33<andythenorth>it will autorefit to all of its other refist
10:34-!-Phreeze [] has joined #openttd
10:34<andythenorth>and from pax
10:34<andythenorth>but not back to pax :P
10:34<Pikka>gotta grf and a sauce?
10:34<andythenorth>hang ons
10:34<andythenorth>grf is on fancy bundles server
10:35<andythenorth>src is nml
10:35<andythenorth>you won’t like it
10:35<Pikka>I can more or less read it, even if I don't use it
10:35<Pikka>what vehicle isit
10:35<andythenorth>Tin Rocket
10:35<andythenorth>or Slammer
10:36<andythenorth>it’s going to be an embarassing mistake :(
10:37<Pikka>hmm, decimals in a costfactors, how does that work then? :)
10:37<andythenorth>nml deals with it
10:37<andythenorth>like magic
10:37<Pikka>by just truncating it? :P
10:38<andythenorth>I spose I could call int on it in the formula
10:38<andythenorth>tidy minds
10:38<Phreeze>what's that iron horse again ? ;)
10:38-!-DanMacK [] has quit [Quit: Page closed]
10:41<Phreeze>download iron horse points to FISH newgrf ;)
10:42<Pikka>well the orders work fine
10:42<Pikka>perhaps it's an OpenTTD bug? :)
10:42<Phreeze>the bug is in the HTML code ^^
10:43<Pikka>not you
10:43<idl0r>is it possible to remove just a signal?
10:43<idl0r>*just the
10:44<@Alberth>press 'r', rectangle turns red, click at signal, it disappears
10:44<@Alberth>press 'r' again to switch back to adding signals
10:44<Phreeze>i think that didnt work in original TT
10:44<@Alberth>Phreeze: you thought correctly
10:44<andythenorth>Pikka: no such thing
10:45<@planetmaker>idl0r, select the normal build tool. Then select the bulldozer icon
10:45<@planetmaker>thus works also for signals
10:45<andythenorth>no bugs in openttd :)
10:45<@Alberth>planetmaker: hmm, right, that's the official way :p
10:46<idl0r>Alberth: thanks! :)
10:46<Pikka>andy: nice running costs :)
10:46<@planetmaker>yours is not less official
10:46<@planetmaker>just the shortcut way which requires keyboard :)
10:46<Pikka>sprite offsets still leave a little to be desired :o
10:46<idl0r>planetmaker: but it removes more than just the signal
10:46-!-kais58|A1K [] has joined #openttd
10:47<idl0r>ok, cool
10:47<@planetmaker>bulldozer != dynamite
10:47<idl0r>yeah, just noticed :D
10:47<idl0r>thanks to both of you then :)
10:48<andythenorth>Pikka: sprite offsets are on my ‘must do’ list :(
10:48<andythenorth>maybe today
10:48-!-kais58|AFK [] has quit [Ping timeout: 480 seconds]
10:48-!-lastleo85 [~lastleo85@] has joined #openttd
10:49<andythenorth>costs are calculated from power and speed etc
10:49<andythenorth>seems to work
10:52<andythenorth>Phreeze: I fixed the docs a bit
10:59<Snail>has anyone tried to compile ottd on Mavericks?
10:59-!-Djohaal [] has joined #openttd
10:59<andythenorth>compiles fine with a bit of faff
11:01<Snail>hmm, I get errors
11:01<Snail>how do you compile, andy? what I’m doing is to get the trunk from svn, then run “./confugre” and “make bundle -j 4"
11:01<Eddi|zuHause>would be helpful to see which error...
11:01<Snail>and I get a few warnings first, and then an error
11:02<Snail>well, the text is very long
11:02<andythenorth>Snail: are you following the wiki guide for compiling on OS X?
11:03<Snail>andy: say, I missed this one
11:03<andythenorth>snail you got latest XCode from app store?
11:04<@planetmaker>compilation succeeds. But linking fails:
11:04<@planetmaker>ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib
11:04<@planetmaker>thus you have the libs for the wrong architecture installed
11:04<Snail>ok, let me try one more time
11:06<andythenorth>fwiw I never use make bundle
11:06<@planetmaker>basically *every* library is i386 (32bit) while you compile x64 (64bit)
11:06<Snail>“WARNING: liblzo2 was not detected or disabled
11:06<Snail>WARNING: OpenTTD doesn't require liblzo2, but it does mean that
11:06<andythenorth>make bundle works
11:06<Snail>WARNING: loading old savegames/scenarios will be disabled.
11:06<Snail>WARNING: We strongly suggest you to install liblzo2."
11:07<Snail>means I won’t be able to load savegames??
11:07<@planetmaker>only some ancient ones not
11:08-!-retro|cz [] has quit [Ping timeout: 480 seconds]
11:08<Snail>now I get this?
11:09<Snail>I’m probably missing some developer files… where can I get them?
11:09<Snail>bah I’m missing XCode. No wonder it didn’t work
11:10<@planetmaker>from Apple you get the sdk
11:11<@planetmaker>though 10.9 ships with that sdk, afaik
11:11<Snail>yeah I’m getting it from the apple store
11:11<Snail>wonder why they don’t install it by default with mavericks
11:11-!-lastleo85 [~lastleo85@] has quit [Quit: Leaving]
11:11<@planetmaker>why should they? 95% won't need it
11:18<andythenorth>Snail: it’s big :)
11:19<andythenorth>not a good use of bandwidth to install by default
11:19<Snail>well, 2gb is nothing in nowadays’ terms…
11:19<@planetmaker>2gb * all apple users is something
11:20<@planetmaker>add updates for those 2gb to that. And you have significant traffic costs
11:20<andythenorth>last I heard, it was 1 lump of coal per megabyte
11:20<andythenorth>Apple would have to build a lot more solar to meet their goals :P
11:21<@planetmaker>for the same reason we ship openttd without any base sets
11:21<@planetmaker>we just offer to also install them, but not necessarily
11:22<andythenorth>Snail: what CPU is in your mac?
11:23<Snail>2.6ghz i7
11:24<andythenorth>try -j13
11:24<andythenorth>should go faster
11:24<andythenorth>i7 has 4 thread units
11:24<@planetmaker>mine has 8...
11:24<@planetmaker>depends on which i7
11:25<@planetmaker>4 cores with hyperthreading. Only very few (any?) i7 don't have that
11:25<andythenorth>oh yeah
11:25<andythenorth>mine is laptop class
11:26<andythenorth>planetmaker: you have 8? In a 13” macbook?
11:26<@planetmaker>no. on my desktop
11:26<@planetmaker>which also is not a mac
11:27<andythenorth>oic :)
11:29-!-Myhorta [] has quit [Quit: Leaving]
11:29-!-Pereba [] has joined #openttd
11:32-!-montalvo [] has joined #openttd
11:32<Snail>I used -j 4 on my old 2006 macbook pro :p
11:32<Snail>that was a Yonah inter core duo...
11:32<Snail>so I figured I’d use the same here :) I’ll try with 13 next time
11:33<Snail>*intel not inter
11:33-!-Myhorta [] has joined #openttd
11:36-!-Brumi [] has quit []
11:38<andythenorth>so does anyone want to tell me where autorefit code lives?
11:38<andythenorth>I have looked, in a half-arsed kind of way
11:39-!-Pereba [] has quit [Quit: Leif Eriksson uses AdiIRC. Shouldn't you? []]
11:40<frosch123>economy.cpp and vehicle_cmd.cpp
11:45-!-KWKdesign [] has quit [Read error: Operation timed out]
11:46-!-KWKdesign [] has joined #openttd
11:46<andythenorth>I see nothing in economy.cpp specific to passengers for trains
11:46<andythenorth>I tried moving passengers to a different position in CTT
11:46<andythenorth>still bugged
11:46<Eddi|zuHause>what's the exact thing you think is a bug?
11:48<andythenorth>vehicle that won’t auto-refit to pax (fixed order at a station)
11:49<andythenorth>I think it’s a bug in my grf
11:49<Eddi|zuHause>i hope it's not road vehicles
11:49<andythenorth>road vehicles works
11:49<andythenorth>sorry, should have stated train
11:50<andythenorth>I see nothing specific to trains in economy.cpp
11:50<andythenorth>for refit
11:50<andythenorth>so must be my grf
11:50<andythenorth>think I found it
11:50*andythenorth crosses fingers
11:53<andythenorth>found it
11:53<andythenorth>yay for reading ottd src :)
11:53<frosch123>what was it? :)
11:53<andythenorth> if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
11:53<andythenorth>L1413 in economy.cpp
11:54<frosch123>mixed cargo types :p
11:54<andythenorth>lead vehicles in IH have 0 capacity, defaulting to pax
11:54<andythenorth>so following vehicles don’t refit
11:55<andythenorth>is there a valid null value for default cargo type?
11:55<andythenorth>nml wiki says not
11:57<frosch123>you always need some cargo type, for livery and bus/truck and such
11:57<andythenorth>I am puzzled how to fix this in that case :)
11:57<Pikka>andy: why does the lead vehicle not carry the cargo?
11:57<frosch123>in most cases settings the capacity property to 0 (not via callback) will result in treating like no cargo
11:58<frosch123>andythenorth: set capacity property to non-zero, and cb-capacity to 0 helps in almost all cases
11:58<andythenorth>ok I try these
11:58<andythenorth>Pikka: some reason, I forget
11:58<andythenorth>oh graphicses
11:59<andythenorth>loading / loaded states and crap
11:59<andythenorth>I could use switches, but meh
12:00<andythenorth>the 3-part vehicles thing is absolutely not worth the effort
12:01<andythenorth>except that I like to keep Dan happy :)
12:08<andythenorth>frosch123: tried your suggestions :) Didn’t solve it :(
12:09<andythenorth>I could invent a spurious cargo label
12:09<frosch123>andythenorth: is the front refittable?
12:09<andythenorth>do I have to read the chart?
12:09<andythenorth>let me see
12:10<frosch123>did you set the same refit-cargo-classes and such?
12:10<andythenorth>it has no refits
12:10<andythenorth>all relevant properties blank
12:12*andythenorth checked the generated nml
12:12<andythenorth>also item(FEAT_TRAINS, tin_rocket, 1190) {
12:13<frosch123>don't make your life harder, give all artic parts the same refittability
12:14<andythenorth>let’s try that
12:19<Eddi|zuHause>why does the front matter for refitting anyway?
12:20<andythenorth>frosch123: setting unified refittability for articulated vehicle -> no change :)
12:21<andythenorth>I would guess from reading code, that as long as front unit is PASS, autorefit will be refused?
12:21<frosch123>why would your front have a different cargo than the rest?
12:21<andythenorth>one more thing I can try
12:21<frosch123>if all vehicles have the same refittability, the will refit to the same
12:21<frosch123>don't mix cargos
12:22*andythenorth tries enabling autorefit for lead vehicle
12:23<andythenorth>nope, still fails
12:23<frosch123>maybe your test method is flawed
12:23<andythenorth>I wondered
12:23<andythenorth>test method is 4 orders
12:24<frosch123>are you changing grf in game or something?
12:24<andythenorth>but rebuilding vehicle
12:25*andythenorth tries in fresh game - no change
12:25<andythenorth>one more thing I can try
12:29<andythenorth>ok, so if I give lead unit non-zero capacity it works
12:31<andythenorth>I guess I have to rethink
12:33<andythenorth>the fake cargo route won’t work
12:33<andythenorth>unless I define a cargo in this vehicle grf
12:35*andythenorth tries to think up hax
12:36<Eddi|zuHause>i think the code is probably overly strict and should be changed
12:36<Eddi|zuHause>but i have not looked at what the code actually does
12:37<Eddi|zuHause>frosch123: your argument is wrong. there is nothing in the specs that says "don't mix cargos"
12:38-!-Myhorta [] has quit [Ping timeout: 480 seconds]
12:38<andythenorth>autorefit must care for a reason though?
12:39<andythenorth>it seems arbitrary to just add that otherwise?
12:40<andythenorth>why isn’t this check applied to depot refit order?
12:40<frosch123>you could try changing the code to test the first vehicle with non-zero capacity property or something
12:41<andythenorth>or to provide a warning to user?
12:41<frosch123>or you could add checks that declare every grf with inconsistent refittability as deprecated and disable it :)
12:42<andythenorth>I don’t like these silently failing orders :(
12:42<andythenorth>seems not-good
12:45-!-sla_ro|master [slamaster@] has quit []
12:46-!-yorick [] has joined #openttd
12:47<andythenorth>frosch123: out of interest (because I might need to change some stuff), why do all units need same refittability?
12:50-!-DanMacK [] has joined #openttd
12:56<frosch123>just to make stuff easier
12:57<frosch123>ofc. you can choose the eddi route and try riding the magic train, but then please ask eddi for support :p
12:58<andythenorth>this might mean binning a couple of vehicles from Iron Horse :P
12:58<andythenorth>how do I actually ensure same refittability? I have to give every vehicle some cargo capacity to achieve that...
12:58<frosch123>i think the easiest method to code a vehicle set is to give all articulated parts the same id as the first part
12:58<frosch123>that way all parts have the same properties
12:58<frosch123>it should be almost as coding non-artic vehicles
12:59<frosch123>you can still use the capacity callback to give parts 0 capacity
12:59-!-glx [] has joined #openttd
12:59-!-mode/#openttd [+v glx] by ChanServ
13:00<andythenorth>but then they don’t have the same refittability
13:00<andythenorth>I just proved that :)
13:00<frosch123>the capacity callback does not affect refittability<
13:01<frosch123>oinly the capacity property does
13:02*andythenorth tests again
13:04-!-Natio [] has quit [Read error: Connection reset by peer]
13:04-!-Natio [] has joined #openttd
13:08<andythenorth>frosch123: \o/
13:21<Phreeze>i hate my PC setup
13:22<frosch123>why? that's like hating your left arm
13:22<Phreeze>PC-> cat6 cable -> wall RJ45 cat6.-> wallcable cat7 until patch panel cat6 -> gigabit cisco switch -> cat6 to patch panel back to my room -> cat6cable to gigabit NAS = 10 (TEN= MB/s
13:22<Phreeze>my PC says "gigabit"
13:22<Phreeze>nas says "gigabit"
13:23<Phreeze>something says "fuck you"
13:23<Phreeze>btw: i already had about 25-30MB/s transfers...
13:23-!-gelignite [] has quit [Quit:]
13:25<Phreeze>ah and my NAS webaccess is down
13:29-!-Stimrol [] has joined #openttd
13:37-!-Myhorta [] has joined #openttd
13:45<@DorpsGek>Commit by translators :: r26470 /trunk/src/lang (4 files) (2014-04-18 17:45:28 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 2 changes by juanjo
13:45<@DorpsGek>korean - 3 changes by telk5093
13:45<@DorpsGek>polish - 4 changes by wojteks86
13:45<@DorpsGek>gaelic - 29 changes by GunChleoc
13:46-!-retro|cz [] has joined #openttd
13:54<Phreeze>doing firmware update now...time to correct tls bug anyway ;)
13:55<Phreeze>when i see that old railbuses went 120kmh
13:55<Phreeze>and that actual dostos rarely go over 140kmh here...i'm happy to not live in the 50s
13:57-!-Pereba [~UserNick@] has joined #openttd
14:05<Eddi|zuHause>10MB/s sounds like something thinks it's 100mbit
14:06<Eddi|zuHause>or your cable is broken
14:09-!-Pensacola [] has quit [Remote host closed the connection]
14:10<Snail>I’m still trying to compile ottd after downloading and installing xcode, but I get the same errors
14:11<DanMacK>Hey Snail
14:12-!-Brumi [] has joined #openttd
14:12<Snail>hey DanMack, long time no see
14:14-!-bdavenport [] has quit [Quit: ZNC -]
14:16<Snail>if it can help, this is the text I get after running “./configure” the way it’s specified on the wiki for Mavericks:
14:24<Phreeze>nope Eddi|zuHause, i checked the brand new cables with a cable tester :-/ it's so weird..
14:24<Phreeze>i tried everything, even MTU etc. (had enough of networking at the's so weird.)
14:27<andythenorth>Snail: what’s the error? I might be mis-remembering, but I might have had to solve some crap with freetype or some other librarry
14:27<Snail>the error is in the link I sent before
14:27<Phreeze>why do they all want to compile openttd? cause of patches ?
14:28<Snail>looks like it compiles for i386 instead of for a mac
14:28<Phreeze>see the error ? :D
14:28<Phreeze>la vache...
14:29<andythenorth>Snail: if it’s any use,
14:29<andythenorth>you could diff that against yours
14:29<@planetmaker>Snail, i386 or x64 does not mean it's not mac
14:29<@planetmaker>but you build for a 64bit system (which it is) but you have the 32bit libraries
14:29<+michi_cc>Phreeze: Some gigabit ethernet devices have power saving modes that automatically reduce speed when not needed, and some other devices utterly fail with that. Worth a check I'd say.
14:30<@planetmaker>Snail, thus you'll need universal libraries, which are both 32bit and 64 bit
14:30<Phreeze>yeah michi, but i dont think the qnap has that feature. and its already disabled on my puter. i nearly think it's limited by the weak qnap cpu
14:31<Snail>planetmaker: ok, so how can I use the 64bit libraries? do I have to change anything in the config?
14:32<@planetmaker>you have to install the universal (which contain i386 and x64) ones in the first place. Not just the i386 ones.
14:32<@planetmaker>dunno how you got your libraries or where from. brew? macports?
14:32<@planetmaker>then you need to tell them explicitly to install or build the univesal ones
14:33<Phreeze>michi_cc now i get about 20-23mb/s. cpu is at 100% .... fck...
14:34<Snail>planetmaker: what kind of libraries? gcc?
14:34<@planetmaker>icu, zlib, libpng,...
14:39<Snail>do you think I need to restart the system after installing XCode?
14:42<@planetmaker>it's not windows
14:42<@planetmaker>I think it would tell you, if it needs. And it shouldn't need
14:43<peter1139>@seen belugas
14:43<@DorpsGek>peter1139: belugas was last seen in #openttd 4 weeks, 2 days, 5 hours, 21 minutes, and 41 seconds ago: <Belugas> hello
14:45-!-andythenorth [] has quit [Quit: andythenorth]
14:46<Snail>planetmaker: yes I thought so. Perhaps upgrading the “ports” in my macports would help?
14:46-!-bdavenport [] has joined #openttd
14:47<Eddi|zuHause>simple "update" is probably not what you're looking for. you need to change the architecture
14:49<@planetmaker>Snail, yes... but as Eddi|zuHause says. You want to install them with the option +universal or so
14:49<Snail>so, reinstall them basically
14:50-!-andythenorth [] has joined #openttd
14:53<Snail>hmm… what kind of port would be “ /opt/local/lib/libz.dylib “?
14:53<Snail>I’m trying to look for port “libz” , but can’t find it
14:55<@Alberth>zlib sounds like the expected place
14:56<Snail>ok, but one of the error messages I got read the following:
14:56<Snail>“ ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib “
14:57<@planetmaker>that's why you need that library as universal library
14:58-!-Supercheese [~Superchee@] has joined #openttd
14:59<andythenorth>is libz part of lzo?
14:59<@planetmaker>no, different libs
14:59<@Alberth>unlikely, libz is much older
15:00<andythenorth>can’t remember what I had to install for compiling, but there were one or two things
15:00<andythenorth>maybe freetype
15:00<andythenorth>and libpng or something
15:01<andythenorth>seems snail has those already
15:01<Snail>well, I’m installing “zlib” as universal and now it’s installing a lot of stuff as well
15:01<Snail>guess it’s all of the dependencies...
15:02<idl0r>zlib shouldn't have much dependencies actually
15:07<andythenorth>Snail: guess what :)
15:07<andythenorth>my compile fails
15:07<andythenorth>with a linker error
15:07<@planetmaker>well, linker is not compiler error :)
15:07<andythenorth>using the ./configure pasted from wiki
15:07<@planetmaker>and yes, snail showed a linker error
15:07<Snail>what’s the error message? similar to mine?
15:08<Snail>so it’s the wiki :D
15:09<andythenorth>I need to read all the traceback in my shell
15:09<andythenorth>there is definitely a valid ./configure in the history there
15:12<andythenorth>./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot CFLAGS="-isysroot /Applications/" LDFLAGS="-stdlib=libstdc++"
15:13<andythenorth>Snail: haven’t proven that works yet, but that’s the last one I can see with a valid compile
15:13<andythenorth>I think --without-freetype is the significant flag
15:15<Snail>is the port “tiff” needed at all?
15:16<andythenorth>Snail: it’s installed for me, not sure if needed
15:17<andythenorth>I added the ./configure I use to the wiki
15:17-!-montalvo [] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…]
15:17-!-Brumi [] has quit []
15:17<andythenorth>because it’s always good to have lots of things that might work, instead of one that definitely works :P
15:18<Snail>heh :p
15:20<Phreeze>damn those Uerdingen Railbus are so fugly, i should have ignored them xD
15:20-!-Wolf01 [] has joined #openttd
15:21<Wolf01>hello o/
15:24-!-andythenorth is now known as Guest6895
15:25-!-andythenorth [] has joined #openttd
15:26-!-FLHerne [] has joined #openttd
15:29<Snail>andythenorth: I tried installing zlib for x64 and using your ./configure line… but I’m getting the same error messages
15:30-!-Guest6895 [] has quit [Ping timeout: 480 seconds]
15:30<andythenorth>Snail: :(
15:32<Snail>zlib doesn’t get installed, because it finds an error while installing “tiff”...
15:32<Snail>so I try installing “tiff” by itself, but it finds an error and stops
15:33<andythenorth>are you using macports
15:35<Eddi|zuHause>i'd imagine tiff depends on zlib instead of the other way round
15:41<Phreeze>cruel world
15:44<Snail>andythenorth: I managed to install tiff and zlib now
15:45<Snail>I get a different error message when I try and compile ottd :p
15:45<Snail>now it tells me “/opt/local/lib/libicui18n.dylib” is i386 only and not x64
15:45<Snail>what port is it?
15:46<Snail>maybe it’s “icu"?
15:47<@planetmaker>you got basically a list of all libs you need in the first paste of yours
15:48<Snail>planetmaker: yes, but it’s not so easy to figure out the libraries’ names…
15:48<Snail>I only guessed that “libicui18n” actually meant “icu"
15:50<@planetmaker>yeah, it's not always a 1:1 translation
15:50<@planetmaker>it involves some guessing
15:51-!-montalvo [] has joined #openttd
15:51<+glx>libicui18n is just one of the multiple libs from icu
15:53<Eddi|zuHause>it's easy, this name consists of 3 parts: <lib> <icu> <i18n>
15:54<Eddi|zuHause>where "i18n" is short for "internationalisation" (aka "long word starting with i and ending with n leaving out 18 letters")
15:55<+glx>on windows it's libicuin (for the 8.3 format)
15:56<+glx>but icu is silly on windows ;)
15:58<frosch123>Snail: icu is only needed for fancy languages like arabic or tamil
15:58<frosch123>try configure --without-icu
16:00<+glx>lzma and xz are the same (hard to guess)
16:02<Snail>phew looks like it compiled now
16:02<Snail>need to run now, will try it later today. Thanks for your help guys :)
16:03-!-Snail [] has quit [Quit: Snail]
16:10<peter1139>hmm, managed to make tmux monochrome :/
16:19-!-KritiK [] has joined #openttd
16:22-!-mg_ [] has quit [Ping timeout: 480 seconds]
16:24-!-retro|cz [] has quit [Ping timeout: 480 seconds]
16:26-!-Adamos [~adam_pods@] has joined #openttd
16:29-!-Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd
16:30<Adamos>hi, i may have lame question, but i am starting to be tired too much by trying and googling.... I want to play CARST World Scenario on Chill's Patch pack, but i am not able to run game with Chills Patchpack.. anybody can help? thanks a lot :)
16:31<FLHerne>Adamos: Chill's pack can't load any games saved with trunk OTTD after about 1.1 (or 1.0?)
16:31<FLHerne>Since scenarios are really just another kind of savegame, it can't load those either
16:31<Adamos>i am stopped by error "failed to find a graphics set" even before game start
16:32<Adamos>i have that scenario cleaned from any NewGRFs, so it should run in any game supporting large maps, true?
16:32<FLHerne>Ah, right. Install one
16:32<Adamos>my "clean version" of classic OpenTTD 1.4.0 runs without problems...
16:32<FLHerne>According to section 4.1 of the Readme
16:33<FLHerne>Oh, and you need the trafficlight files and the flat_blacktiles
16:33-!-sla_ro|master [slamaster@] has joined #openttd
16:33<FLHerne>And possibly something else too
16:33<Adamos>i have read that and may misunderstood that, as that didnt help...
16:34<FLHerne>Have you also read ?
16:34<+glx>maybe this patchpack also require specific grfs
16:34<Adamos>these files i have saved on 3 places - normal OpenTTD folder, Chills OpenTTD folder and that folder in Documents
16:38<Adamos>well, grf files from DOS_chipp_v13_5_needed_grfs_and_sources.7z i got installed too.. maybe it needs something more..
16:39<FLHerne>Ah, possibly "Your version of OpenGFX is too new to be used with the patchpack, placing OpenGFX 0.4.6(*) in the data folder shoud fix your problem IIRC."
16:39<FLHerne>^ from
16:40<+glx>quite possible as the patchpack is old
16:40<Adamos>hmm, sounds worth trying, thanks
16:40-!-gelignite [] has joined #openttd
16:44-!-Adamos [~adam_pods@] has quit [Read error: Connection reset by peer]
16:50-!-rubidium [] has quit [Quit: leaving]
16:50-!-Rubidium [] has joined #openttd
16:51-!-andythenorth is now known as Guest6902
16:51-!-andythenorth [] has joined #openttd
16:52-!-Snail [] has joined #openttd
16:53-!-Rubidium [] has quit []
16:53-!-Rubidium [] has joined #openttd
16:54<Snail>looks like I got lots of warnings during compilation
16:54-!-Adamos [~adam_pods@] has joined #openttd
16:55<andythenorth>I get those too
16:57<Adamos>thanks for help guys, Chills patch pack still doesnt work here... never mind. What is maximum map size for OpenTTD 1.4.0?
16:57-!-Guest6902 [] has quit [Ping timeout: 480 seconds]
16:59<FLHerne>Adamos: Chill's pack has been unmaintained for some years, most current ones are HardPack and the 2013 one
16:59<Supercheese>and cirdan's New Map Features
17:00<andythenorth>I never understood patch packs
17:00<Wolf01>'night all
17:00-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:01<andythenorth>seems like you wouldn’t know if the newgrf bugs were due to your grf, or the patchpack
17:01<Eddi|zuHause>they're for people who prefer feature creep over stability
17:01<Eddi|zuHause>it's like if you prefer ubuntu over debian
17:02<andythenorth>¿ there are people who play for reasons other than testing newgrfs? :o
17:02<Adamos>FLHerne: okay, thanks for info
17:02*Taede plays for testing adminclient
17:02<Taede>im sure there are ppl in here playing for testing patches
17:02<FLHerne>Supercheese: That's not a patchpack as such, just an insane megapatch :P
17:03<Eddi|zuHause>Adamos: make sure the "newer" (incompatible) version of opengfx will not be found anymore
17:03<Supercheese>eh, semantics
17:04<Adamos>Eddi: you meant if i want to run some older patchpack, right?
17:07<Pulec>have you ever imagined openttd visualizer as there is one for Dwarf Fortress?
17:07<Adamos>well.. as i reconsidered what i really wanted - it was to play World scenario (with size 8096x4028) with cargodist - and since that is already in the trunk, i just need to find some compiled version supporting larger maps :)
17:08-!-lofejndif [] has joined #openttd
17:08<Eddi|zuHause>if the scenario was created with a patchpack, it probably won't be loaded in a different patchpack
17:09<Adamos>Eddi - i managed to clear that scenario from all NewGRFs :)
17:11<FLHerne>Pulec: Why? We have 3D-ish view already
17:11<FLHerne>Well, 2.5D
17:12-!-andythenorth is now known as Guest6904
17:12-!-andythenorth [] has joined #openttd
17:12<FLHerne>Adamos: Most packs will change other bits of the savegame format too, or use arbitrarily-chosen compatibility numbers, etc
17:13<FLHerne>It'll almost certainly moan about either chunk size or version, with the former not really being fixable
17:15-!-namad7 [] has quit []
17:16-!-namad7 [] has joined #openttd
17:16<Adamos>FLHerne: reason i believe that world scenario will work is, that other scenario from CARST, Europe, is 2048x2048 and this works (after cleaning of NewGRFs)
17:17*andythenorth hates fixing offsets
17:17<@Alberth>yeah, just make them right from the start :)
17:18-!-Guest6904 [] has quit [Ping timeout: 480 seconds]
17:18<andythenorth>same difference ;)
17:18*andythenorth hates setting up offsets at the start :P
17:19<@Alberth>I usually have very little trouble with offsets in graphics by zephyris, he uses a standard size and layout for all his graphics
17:19<@Alberth>but it's probably to his use of automagic blendering graphics
17:22<andythenorth>did someone else set them up initially
17:22-!-FLHerne [] has quit [Quit: Konversation terminated!]
17:29-!-Adamos [~adam_pods@] has quit [Read error: Connection reset by peer]
17:34-!-kais58|A1K is now known as kais58__
17:48<Snail>guys, I’ve got another coding question for you
17:48<Snail>does grfcodec support the universal version of libpng?
17:48<Snail>I installed libpng as universal… now when I run grfcodec, it tells me, “dyld: Library not loaded: /opt/local/lib/libpng14.14.dylib
17:48<Snail> Referenced from: /Applications/grfcodec/grfcodec
17:48<Snail> Reason: image not found
17:48<Snail>make: *** [fset_s.grf] Trace/BPT trap: 5"
17:49<Snail>but I do have libpng installed...
17:52-!-andythenorth [] has quit [Ping timeout: 480 seconds]
17:59<Snail>hmm I upgraded to grfcodec 6.0.4 and now it works?
17:59<Snail>weird :p
18:20-!-lofejndif [] has quit [Quit: gone]
18:23-!-Myhorta [] has quit [Ping timeout: 480 seconds]
18:26<@Alberth>perhaps the previous version used a different libpng?
18:27<Phreeze>snail there ?
18:27<Phreeze>i thought about putting the 2 french sets together
18:27<Phreeze>afaik there were 2 ?
18:28<Snail>I don’t know… I’m working on one since around 2006 :p
18:28<Snail>but frankly I’m planning to draw all graphics and write all code myself
18:28-!-Myhorta [] has joined #openttd
18:31<Phreeze>i can provide you with at least 3 locos
18:32<Snail>thank you, but that’s not necessary :)
18:32<Snail>my point is, if you’re making your own set, that’s great
18:33<Snail>but mixing graphics with different style?… well...
18:33<Snail>but I can help you with technical info and details if you want
18:33<Phreeze>i have bought 2 books ^^
18:33<Phreeze>more details than i ever need^^
18:35<Phreeze>are you french btw ?
18:36<Snail>no, I’m from Italy. I only studied in Paris for a while
18:36<Snail>I was at Essec (Cergy-Pontoise)
18:37-!-sla_ro|master [slamaster@] has quit []
18:37<Phreeze>ah ok :)
18:37<Phreeze>seen those in paris ?
18:37<Phreeze>if it was some time ago..
18:37<Snail>oh yes I remember those
18:38<Snail>what I was using in my daily commute, were the Z6400
18:38<Phreeze>i took them when i went to college^^
18:38-!-DanMacK [] has quit [Quit: Page closed]
18:38<Phreeze>6400 are newer i see
18:38<Snail>yes… the 5300 were on the RER C if I’m not wrong
18:38<Snail>some trains anyway
18:39<Snail>6400 were at the St-Lazare station
18:41-!-Devroush [] has quit []
18:42-!-LSky [] has quit [Ping timeout: 480 seconds]
18:42<+glx>they are still running
18:43<Snail>the 6400 right?
18:43<+glx>5300 too
18:43<Snail>I think the 5300 are no more...
18:43<Snail>really? wow
18:44<Snail>those are very long-lived trains
18:44<Phreeze>5300 were retired in about 2000 in Luxembourg. they used a 2part and 3part version
18:44<Phreeze>only on the main hour trains.. like 7h45
18:44<Phreeze>the train at 8h00 was a nice new modern train .....
18:44-!-Myhorta [] has quit [Quit: Leaving]
18:44<Phreeze>and those:
18:45-!-Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
18:45<Phreeze>was a really impressive train
18:45<Phreeze>then replaced by cfl2000 aka Z 11500 from SNCF ->
18:45-!-HerzogDeXtEr [] has quit [Quit: Leaving.]
18:47<Snail>oh, those were like the “flat irons” (fers à repasser) used in france
18:47<Snail>replaced steamers in the north-east after the war… they were nice engines
18:48<Phreeze>yes they were so called here too :)
18:48<Phreeze>quite powerful
18:50<Snail>my favorite though are the “maurienne” early electrics :)
18:50<Phreeze>french cousin ;)
18:50<Phreeze>theres even a C'C' version
18:51<Phreeze>time to go to sleep...cyas
18:51<+glx>yeah BB12000 BB13000 CC14000 and CC14100
18:59-!-Phreeze [] has quit [Ping timeout: 480 seconds]
19:04-!-Pikka [] has quit [Quit: Leaving]
19:13-!-KritiK [] has quit [Quit: Leaving]
19:21-!-valhallasw [] has quit [Quit: leaving]
19:30-!-montalvo [] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…]
19:33-!-yorick [] has quit [Remote host closed the connection]
19:46-!-Natio [] has quit [Quit: Leaving]
19:48-!-oskari89 [] has quit []
20:13-!-ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has quit [Ping timeout: 480 seconds]
20:14-!-ccfreak2k [] has joined #openttd
20:42-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
20:50-!-Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection]
20:59-!-DanMacK [] has joined #openttd
21:29-!-xT2 [~ST2@] has joined #openttd
21:34-!-ST2 [] has quit [Ping timeout: 480 seconds]
21:54-!-MJP [] has quit [Ping timeout: 480 seconds]
22:32-!-xT2 [~ST2@] has quit [Quit: On the rocks! ^^]
22:33-!-xT2 [~ST2@] has joined #openttd
22:33-!-xT2 [~ST2@] has quit []
22:39-!-ST2 [~ST2@] has joined #openttd
23:01-!-DanMacK [] has quit [Quit: Page closed]
23:04-!-glx [] has quit [Quit: Bye]
23:31-!-KWKdesign [] has quit [Read error: Connection reset by peer]
23:31-!-KWKdesign [] has joined #openttd
23:45-!-gelignite [] has quit [Ping timeout: 480 seconds]
---Logclosed Sat Apr 19 00:00:34 2014