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#openttd IRC Logs for 2014-04-23

---Logopened Wed Apr 23 00:00:40 2014
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01:27<Pikka>no, I'm just not in here
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01:33<andythenorth>DanMacK: hi hi
01:34<DanMacK>Hey Andy, you're up early :P
01:34<andythenorth>late actually :)
01:34<andythenorth>but I don’t usually go online
01:34<andythenorth>normaly get woken up about 5.30am
01:35<DanMacK>Well, YGM
01:35<andythenorth>you sawy my reply?
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01:35<DanMacK>Just now, yeah lol
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01:37<DanMacK>Just hit 1900 in my test game
01:38<andythenorth>I predict trams in your near future
01:42<DanMacK>lol, yeah
01:42<DanMacK>I've got an island map so FISH/SQUID is in play as well as IH
01:43<DanMacK>but I've only got one island big enough for rail
01:43<andythenorth>DanMacK: gtg - will talk about artic roster another time :)
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01:47<DanMacK>hey pm
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01:58<Flygon>DanMacK: So, you're gonna use a Metro system for rail- oh he went
01:58<Flygon>Anyway, time to go
01:58<Flygon>In the worst form of public transport there is
01:58<Flygon>The sedan!
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02:45<Supercheese>ack this is not whitaker's words
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03:10<__ln__>Supercheese: btw, is your roman empireish translation somewhere safe besides your hard disk?
03:10<Supercheese>Hmm, I should upload it somewhere, good point
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03:19<__ln__>also, i don't suppose openttd supports julian calendar?
03:23<Supercheese>Heh, I don't even support it ;)
03:23<Supercheese>how on Earth do you translate "cantilever"
03:30<Supercheese>apparently in Spanish it is "mensula" which is directly from Latin, but how that meaning was established I know not
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07:33<andythenorth>voxels \o/
07:35<andythenorth>you might :)
07:36<V453000>yeah that looks quite fun :D
07:38<V453000> (:
07:39<peter1139>"Profession voxel tools for design & development"
07:40<peter1139>^ and one of the demo images is of a blocky woman spreading her legs... very professional.
07:41<V453000>it is just demostration of complex shapes peter1139
07:41<peter1139>Yes yes
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10:43<DanMacK>hey all
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13:30<Phreeze>quiet here
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13:40<Phreeze>wazzup with the iron horse :)
13:41<Phreeze>are those cargo capacities serious btw ?
13:41<Phreeze>like "phenomenal" or so (not sure if spelled correctly...)
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13:47<Phreeze>whatever ;)
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13:53<Wolf01>hello o/
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14:09<Phreeze>whos that redirect left here ? :) he claimed to be worst behaved irc member ^^
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15:15<andythenorth>I should learn how to write shell scripts
15:17<frosch123>hmm, sounds like you have been doing that for years :)
15:18<peter1139>Phreeze, #tycoon
15:18<peter1139>not that he's ever on there
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15:19<Phreeze>refittable_cargo_classes: 0; <---- if i leave that away in the item of a train, is it coded automatically ?
15:19<Phreeze>i have 1 or more engines without that setting
15:19<Phreeze>refit_cost: 0; <-- but all have that one
15:20<frosch123>it is said you shall always define all properties
15:20<Phreeze>it seems that in a depot, i can regit my engine to all cargoes (even if it has 0 capacity ;) )
15:20<Phreeze>hm k
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15:37<chrswk>I was wondering if anyone knows this problem:
15:38<chrswk>I join a server, but then the client gets stuck on the screen where you can either join a company or spectate
15:38<chrswk>and I get a "The server didn't answer the request" message
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15:39<chrswk>It's only with a specific server, but other people don't seem to have a problem
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15:40<chrswk>sorry, direct link to image:
15:40<frosch123>maybe you are banned
15:41<chrswk>no, I've just talked to the admin
15:41<chrswk>he doesn't see anything in the logs
15:42<chrswk>I've had this problem for the last few days, and it would always work eventually, but now it doesn't seem to work at all
15:42<LSky>banlist is empty
15:44<chrswk>guess I will just wait this one out :P
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15:47<chrswk>and now it works again...
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15:47<chrswk>this is really strange
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16:13<@DorpsGek>Commit by rubidium :: r26482 /trunk/src (402 files in 28 dirs) (2014-04-23 20:13:33 UTC)
16:13<@DorpsGek>-Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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16:22<@DorpsGek>Commit by fonsinchen :: r26483 trunk/src/economy.cpp (2014-04-23 20:22:27 UTC)
16:22<@DorpsGek>-Fix: Allow single-vehicle consists to station-refit in a meaningful way.
16:23<@DorpsGek>Commit by fonsinchen :: r26484 trunk/src/linkgraph/demands.cpp (2014-04-23 20:23:22 UTC)
16:23<@DorpsGek>-Change: Remove demand calculation based on tiles.
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16:44<@DorpsGek>Commit by frosch :: r26485 /trunk/src (19 files in 12 dirs) (2014-04-23 20:44:42 UTC)
16:44<@DorpsGek>-Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
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17:12<@DorpsGek>Commit by rubidium :: r26486 /trunk/src (26 files in 9 dirs) (2014-04-23 21:12:09 UTC)
17:12<@DorpsGek>-Codechange: replace a number of snprintfs with seprintf
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17:17<@DorpsGek>Commit by rubidium :: r26487 /trunk/src (6 files in 3 dirs) (2014-04-23 21:16:58 UTC)
17:17<@DorpsGek>-Codechange: use lastof instead of lengthof/sizeof for script names
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17:20<@DorpsGek>Commit by rubidium :: r26488 /trunk/src/network (3 files) (2014-04-23 21:19:54 UTC)
17:20<@DorpsGek>-Codechange: perform the appropriate length checks when getting a client name
17:23<@DorpsGek>Commit by rubidium :: r26489 /trunk/src (10 files in 4 dirs) (2014-04-23 21:23:21 UTC)
17:23<@DorpsGek>-Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
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17:30<@DorpsGek>Commit by rubidium :: r26490 trunk/src/os/windows/win32.cpp (2014-04-23 21:30:32 UTC)
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17:30<@DorpsGek>-Fix (r26489): compilation under Windows
17:32<@DorpsGek>Commit by rubidium :: r26491 trunk/src/script/api/script_admin.cpp (2014-04-23 21:32:41 UTC)
17:32<@DorpsGek>-Fix: compilation failure when networking is disabled
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17:33<@DorpsGek>Commit by rubidium :: r26492 trunk/src/script/api/script_admin.cpp (2014-04-23 21:33:29 UTC)
17:33<@DorpsGek>-Fix (r26491): obviously it's too late
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17:51<andythenorth>fonsinchen: I played a few more hours with waybill
17:51<andythenorth>I think there’s some minor issue with capacity on ships, unrelated to the tile demand
17:52<andythenorth>otherwise nothing
17:52<andythenorth>it might not be specific to ships, but rather to slow vehicles
17:58<andythenorth>everything else continues to work as expected
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19:07<Samu>anyone here expert in conditional orders?
19:08<Samu>I'm trying to manage Oil Wells using conditional orders where the vehicle will stop inside a depot when no cargo is to be loaded
19:08<Samu>oil wells in temperate dry
19:09<Samu>but sometimes the station rating is too low and a vehicle might accidentaly stop in a depot when the Oil Wells are still there
19:09<Samu>how do I avoid this?
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19:15<Samu>Currently I have the orders like this:
19:21<Eddi|zuHause>set a minimum time it tries to load?
19:23<Samu>hmm how long?
19:23<Eddi|zuHause>industry production is every 256 ticks
19:23<Eddi|zuHause>74 ticks is a day
19:23<Eddi|zuHause>one loading step is 40 ticks
19:25<Eddi|zuHause>so 4 or 5 days should be enough
19:25<Samu>ok, that was my next question ,let me try
19:26<Eddi|zuHause>you can leave out entry 2, btw, it's redundant
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19:29<Eddi|zuHause>"the fifa world cup 2014 logo looks like a facepalm"
19:29<Samu>i missed a service if needed order at closest depot
19:29<Samu>added it after delivering oil
19:30<Samu>poor train had 40 breakdowns
19:30<ST2>well, we always hope that won't be a real "facepalm"
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19:30<ST2>time will say ^^
19:30<Eddi|zuHause>usually you'd want to service right before loading
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19:30<Eddi|zuHause>because the loaded train should have the highest reliability
19:32<Samu>first time I find Timetable useful
19:32<ST2>Eddi|zuHause, that depends always on trains reliability, how long tracks are, etc etc
19:32<Samu>well, useful to keep something from there working
19:33<Samu>thxs, it's working
19:34<Samu>i'd like to suggest small improvements to the conditional orders though
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19:35<Samu>you can click on an order to set where the train stops in a platform
19:35<Samu>something similar to that to conditional orders would be much faster
19:35<ST2>Samu, there's already a "More conditional orders" in tt-forums
19:35<Samu>than entereing an number
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19:37<Samu>each click would cycle through the different choices on the sentence
19:38-!-ST2 is now known as xT2
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19:39<Samu>"Jump to order 1 when Load percentage is equal to 0" - Jump to would cycle through Always Jump to and Jump to
19:40<Samu>Load percentage would cycle the other options
19:40<Samu>when clicking on that part
19:40<Samu>reliability, speed, age, etc...
19:40<Samu>you get my idea, right?
19:41<xT2>Samu, check server chat
19:41<xT2>or we'll repeat each other :|
19:42<Samu>ty st2
19:42<xT2>np :)
19:42<Wolf01>'night all
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---Logclosed Thu Apr 24 00:00:42 2014