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#openttd IRC Logs for 2014-04-24

---Logopened Thu Apr 24 00:00:42 2014
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00:42<@DorpsGek>Commit by rubidium :: r26493 /trunk/src (5 files in 3 dirs) (2014-04-24 04:41:54 UTC)
00:42<@DorpsGek>-Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
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03:06<supermop>fonsinchen: what is this 'waybill' mode
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04:57<peter1139>\azssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss vcccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
04:57<Sacro>well put
05:00<__ln___>hello peter1139's cat
05:01<Eddi|zuHause>STOP SNORING!
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06:35<__ln___>@seen peter1139
06:35<@DorpsGek>__ln___: peter1139 was last seen in #openttd 1 hour, 37 minutes, and 34 seconds ago: <peter1139> \azssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss (1 more message)
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08:06<mg_>hi. i want to replace a ship which is getting old. following this - (Manual replace). i send ship to the depot, sell it, buy new one and it doesnt have previous ships orders. does it not work for ships?
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08:27<mg_>i can clone this ship but i want to preserve its number. in my case its Ship 1 and so on
08:35<peter1139>You can only have one Ship 1.
08:38<mg_>yeah i know that. thats why i don't want to clone. just replace. but it does not seem to work for me
08:41<mg_>when i sell this ship and buy a new one, it is still "Ship 1", but without orders from ship that i sold
08:42<mg_>which that wiki page says it should have orders from sold vehicle. maybe its just not working for whips
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08:46<peter1139>Only if you buy it from the same ship depot.
08:49<mg_>it is from the same depot
08:49<mg_>its the first ship and first depot i built
08:50<peter1139>Dunno then.
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09:00<mg_>ok then, will have to reproduce routes manually
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09:28<Superuser>peter1139: THIS would be real flappy 2048
09:29<Superuser>we need some web developer type to make this!
09:31<peter1139>Never played flappy so...
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13:40<@DorpsGek>Commit by rubidium :: r26494 /trunk/src (3 files in 2 dirs) (2014-04-24 17:40:43 UTC)
13:40<@DorpsGek>-Codechange: replace some further usages of s(n)printf with seprintf
13:45<@DorpsGek>Commit by translators :: r26495 /trunk/src/lang (5 files) (2014-04-24 17:45:33 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 2 changes by juanjo
13:45<@DorpsGek>croatian - 1 changes by VoyagerOne
13:45<@DorpsGek>estonian - 2 changes by KSiimson
13:45<@DorpsGek>lithuanian - 3 changes by Stabilitronas
13:45<@DorpsGek>spanish - 1 changes by juanjo
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13:49<@DorpsGek>Commit by frosch :: r26496 /trunk/src (safeguards.h video/dedicated_v.cpp) (2014-04-24 17:49:31 UTC)
13:49<@DorpsGek>-Fix (r1547): Reading console input on dedicated server relied on unspecified behaviour.
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13:54<Wolf01>hi all
13:57*LordAro wonders if Rubidium has been following the libressl changes
13:57<LordAro>OTTD's changes almost seem similar :)
13:57<frosch123>peter is livereporting them
13:57<frosch123>hard not to follow
14:09<@DorpsGek>Commit by rubidium :: r26497 /trunk ( (2014-04-24 18:09:10 UTC)
14:09<@DorpsGek>-Fix: make sure the strgen and settingsgen code gets notified of changes to safeguards.h
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14:15<peter1139>"Make it compile again."
14:16<peter1139>- return (i};
14:16<peter1139>+ return (i);
14:16<peter1139>Some high quality stuff going on there...
14:19<Xaroth|Work>can't you see the change? pff :P
14:20<Xaroth|Work>(it took me only 3 tries :| )
14:21<@DorpsGek>Commit by rubidium :: r26498 /trunk/src (string.cpp string_func.h) (2014-04-24 18:21:32 UTC)
14:21<@DorpsGek>-Add: method for duplicating strings with similar behaviours as strecpy and strecat; give end pointer instead of a size
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14:37<@DorpsGek>Commit by rubidium :: r26499 /trunk/src (6 files in 2 dirs) (2014-04-24 18:37:39 UTC)
14:37<@DorpsGek>-Codechange: replace strndup with stredup
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14:40<@DorpsGek>Commit by rubidium :: r26500 /trunk/src (stdafx.h string.cpp) (2014-04-24 18:40:16 UTC)
14:40<@DorpsGek>-Cleanup: remove unused snprintf implementation
14:44<@DorpsGek>Commit by rubidium :: r26501 trunk/src/script/script_scanner.cpp (2014-04-24 18:44:29 UTC)
14:44<@DorpsGek>-Fix: Windows compilation error
14:44<@DorpsGek>Commit by rubidium :: r26502 trunk/src/video/cocoa/ (2014-04-24 18:44:38 UTC)
14:44<@DorpsGek>-Fix: OSX compilation error
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14:49<@DorpsGek>Commit by rubidium :: r26503 trunk/src/map.cpp (2014-04-24 18:49:24 UTC)
14:49<@DorpsGek>-Fix: compilation error with full debug build
14:51<@Alberth>hi hi andy
14:51<@Alberth>dorpsgek is spamming the channel a bit :)
14:58<@DorpsGek>Commit by frosch :: r26504 /trunk/src (game/game_text.cpp ini_load.cpp) (2014-04-24 18:58:47 UTC)
14:58<@DorpsGek>-Fix (r26499): Obiwan and his gang.
14:59<Eddi|zuHause>the empire should strike back!
15:02<Eddi|zuHause>is there actually a system behind the str<x>stuff?
15:02<NGC3982>Is the ctrl+click for station merge removed in 1.4.0?
15:02<NGC3982>Or is my ctrl button stuck in something.
15:02<Eddi|zuHause>there may be a setting to disable distant join
15:02<@planetmaker>there even is
15:03<NGC3982>Did not think of that.
15:04<Eddi|zuHause>this andrex guy is somewhat a prime example for why we have too many settings, and why we can't remove any of them
15:07<@Alberth>oh, you can remove all of them, just make whatever he uses the default :)
15:07<@Alberth>or rather, the only choice
15:08<Rubidium>Eddi|zuHause: str<stuff> doesn't check bounds, strn<stuff> does not always result in a string with termination (also, accounting for the n when s changes is "difficult")
15:09<@DorpsGek>Commit by frosch :: r26505 /trunk/src (game/game_text.cpp script/script_config.cpp) (2014-04-24 19:09:17 UTC)
15:09<@DorpsGek>-Fix (r23634, r26493): Incorrect usage of strecpy/strecat
15:09<Rubidium>so we already had stre<stuff> where you pass the last element of the buffer, now we're more or less forcing the unsafer versions to not be used
15:11<andythenorth>the thing is
15:12<andythenorth>that server owners
15:12<andythenorth>are like that kid
15:12<andythenorth>who says
15:12<andythenorth>come round my house
15:12<andythenorth>and play with my toys
15:13<@planetmaker>kids do that
15:14<andythenorth>is tuna and chips actually food?
15:14<andythenorth>my wife is out :P
15:14<frosch123>you ate all of her?
15:14<Eddi|zuHause>with "chips" you mean fries?
15:15<@planetmaker>tuna and chips sounds odd. But both is tasty. Not sure together, though :D
15:15<Eddi|zuHause>i don't remember ever eating tuna
15:15<andythenorth>tuna and potato is food
15:15<andythenorth>tuna and chips isn't
15:15<andythenorth>I have just tested
15:15<frosch123>it's is said to be the fish which is the least fishy
15:16<frosch123>but that did not convince me either :p
15:16<Eddi|zuHause>when i eat fish it's usually herring
15:16<@planetmaker>you miss so much then :)
15:16*andythenorth googles “germans don’t eat tuna”
15:16<andythenorth>wtf are theses smartquotes
15:17<frosch123>only » « quotes make you look smart
15:17<Eddi|zuHause>but are they » « or « »?
15:17<frosch123>Eddi|zuHause: yes
15:17<andythenorth>my favourite escape code
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15:18<andythenorth>so the server owners want one lot of settings ‘to make the game harder'
15:18<andythenorth>and then the foamers want another
15:18<andythenorth>for realisms
15:18<andythenorth>and then it takes us 40 mins to set up a credible MP game, and we often get it wrong
15:19<@planetmaker>that's why we have so many servers, andythenorth
15:19<@planetmaker>and yes, making a good map takes time
15:19<andythenorth>I don’t think there’s an answer
15:19<Eddi|zuHause>other people want settings where they actually get to play
15:19<@planetmaker>but if you do that often, with the same settings, it doesn't take that much time anymore
15:19<andythenorth>but eh, silly isn’t it
15:19<@planetmaker>basically one can set the cfg once and just call 'newgame'
15:19<@planetmaker>on the server
15:20<@planetmaker>or restart. or whatever the correct command was :)
15:20<andythenorth>after one has faffed with infrastructure costs and 90’ turns and station size and train length and costs and all the newgrf parameters
15:21<Eddi|zuHause>that is only a problem who have to change their minds every 5 minutes
15:21<andythenorth>but this game I have running is fun
15:21<Eddi|zuHause>*for people
15:22<andythenorth>or if you play a GS where someone has set impossible options
15:22<andythenorth>anyway, I think it’s non-solvable
15:22<andythenorth>the main thing would be to add a setting for which settings you see
15:23<Eddi|zuHause>we have that
15:23<andythenorth>we do?
15:23*andythenorth doesn’t go in settings much
15:24<Eddi|zuHause>at the very top: "basic settings"/"advanced settings"/"settings changed from default"/...
15:24<andythenorth>oh yeah, the thing that hides what I’m looking for :)
15:25<Eddi|zuHause>can't select what to show without selecting what to hide
15:26<frosch123>andythenorth: settings different to local default is likely the most useful one
15:26<andythenorth>is it just me, or do you all build HQ on top of mountain?
15:26<frosch123>noone wants to know whether a server runs with 90 degree turns, they want to know whether it is not what they are used to
15:26<@Alberth>andythenorth: I dont'
15:27<frosch123>i do not remember ever having it build on a mountain
15:27<frosch123>i build it on an island some times
15:27<@Alberth>most often I don't even build a HQ
15:27<frosch123>maybe an island is a mountain? :)
15:27<Eddi|zuHause>i hardly ever build HQ anymore
15:27<frosch123>usually i build it where people do not like me
15:27<frosch123>just to spoil them
15:27<@Alberth>hmm, I just boring put it next to some town, normally, if I build one
15:28<Eddi|zuHause>i guess it's a remnant from me playing TTO where you couldn't move the HQ, so it always ended up blocking your expansion
15:28*andythenorth has megalomania
15:28<Eddi|zuHause>which reminds me: can we (re)move statues yet?
15:28<@Alberth>frosch123: luckily the city counsil doesn't stop you :)
15:29<andythenorth>250hp doesn’t accelerate 100t very quickly
15:30<andythenorth>Road Hog is mostly playable btw
15:31<@planetmaker>andythenorth, I haven't built a HQ in ages...
15:31<andythenorth>if you don’t mind completely borked offsets
15:31*andythenorth always builds HQ :o
15:31<frosch123>Eddi|zuHause: it's the penalty for cheating
15:32<NGC3982>HQ is mandatory.
15:32<peter1139>What's an HQ?
15:32<Eddi|zuHause>for what? your e-penis?
15:34<Eddi|zuHause>hm, something's broken... crontab doesn't apply changes anymore
15:34<NGC3982>An HQ for my e-penis?
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15:51<@DorpsGek>Commit by rubidium :: r26506 /trunk/src (14 files in 7 dirs) (2014-04-24 19:51:45 UTC)
15:51<@DorpsGek>-Codechange: replace most of vsnprintf with vseprintf
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17:40<fonsinchen>andythenorth: The problem with your first waybill test (the one with the ship and the sandpit) is actually worse with waybill than with asymmetric.
17:41<fonsinchen>The difference is in large parts because the ships have "full load" orders and the trains don't
17:41<fonsinchen>With asymmetric the algorithm tries to force more cargo over the ship route which makes the ships run more often, increasing capacity
17:42<fonsinchen>With waybill it tries to adapt to the given capacity, with bad consequences
17:43<fonsinchen>I need to find a better estimate of capacity for links with "full load" for that to work.
17:45<fonsinchen>andythenorth: Have you played with my fixes from yesterday already?
17:46<andythenorth>are they in the forum patch?
17:47<fonsinchen>They're already in trunk
17:47<andythenorth>ok :)
17:47<fonsinchen>I've removed tile demands and fixed station-refit for single vehicle consists (such as ships)
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18:04<Wolf01>'night all
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18:33<peter1139>Hmm, silly router firmware... wonder if I can somehow get the ... source ...
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---Logclosed Fri Apr 25 00:00:43 2014