--- | Log | opened Thu May 08 00:00:03 2014 |
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01:56 | <@planetmaker> | kiz, it's a relatively new feature and the backward compatible way is to leave it off |
01:56 | <@planetmaker> | Though that's not an argument really to switch it on by default and only off for existing saves |
01:56 | <@planetmaker> | It just needs one default value |
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02:48 | <Eddi|zuHause> | you could easily default to "on" and switch it off in AfterLoadGame for old savegames |
02:50 | <Flygon> | Dumb question time: What're the recommended ship sets? I'm using FISH and Sailing Ships |
02:51 | <Flygon> | But unsure if those're the recommended choices nowadays |
02:51 | <Eddi|zuHause> | there are generally no "recommendations" for NewGRFs |
02:52 | <Flygon> | I know |
03:02 | <Supercheese> | I hear there's a fork of FISH in the offing |
03:02 | <Flygon> | Yeah, there is |
03:05 | <Eddi|zuHause> | there is also a never-officially-released update to newships |
03:05 | <@planetmaker> | the fork doesn't change much (so far), though |
03:05 | <Flygon> | newships, that's the one that doesn't appear in the GRF crawler |
03:05 | <@planetmaker> | that's the one with guaranteed unavailability ;) |
03:06 | <Flygon> | Yaaaay :P |
03:06 | <Flygon> | Anyway |
03:06 | <Flygon> | Time to try out a 1705 game for the hell of it |
03:06 | <Flygon> | Shame there isn't a town speed slower than Slow but not None |
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03:37 | <supermop> | if a newgrf, tram 0.1, defines one tram with one livery, and a new version, tram 0.2 defines exactly the same tram, but with an additional livery, can a game started with tram 0.1 use tram 0.2? |
03:45 | <supermop> | or, if tram 0.1 defines three liveries that are all the same (green with yellow stripe lets say), and tram 0.2 defines the three liveries with the same names but different colors, would that work? |
03:48 | <@planetmaker> | probably depends a bit on how that is handled by the NewGRF. It can work |
03:48 | <@planetmaker> | yet, in all honesty, do not worry too much about backward compatibility |
03:49 | <@planetmaker> | the only place really, IMHO, where backward compatibility is slightly important is for the author him- or herself when testing the NewGRF |
03:50 | <@planetmaker> | as player you usually never should update your NewGRFs in your games anyway. And you can't without disabling several safety belts |
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03:55 | <supermop> | ok |
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03:56 | <@planetmaker> | though generally, changing livery is not a game breaker, supermop. Worst which can happen - if it really only is livery - is that the vehicles in existing games look different |
03:57 | <@planetmaker> | if it changes stats along with livery, that's a different thing |
04:00 | <supermop> | ok |
04:01 | <supermop> | if i wanted to suggest an additional vehicle for ogfx+ trains, and drew a sprite for it, how likely would it be that it would be included by whoever maintains that set |
04:01 | <supermop> | i don't recall if that is you planetmaker or someone else |
04:04 | <supermop> | just a later diesel or so for temperate, maybe a MU for arctic... |
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04:08 | <@planetmaker> | I haven't done much with that trainset for ages tbh. |
04:09 | <@planetmaker> | I guess vehicles which would well complement the default vehicles, they could well be included |
04:09 | <@planetmaker> | They mostly should extend the time frame of the set, though |
04:09 | <@planetmaker> | as the default time is quite well covered |
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06:17 | <Samu> | good day |
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06:29 | <Samu> | music question: which of these formats would you be able to pack in openmsx if there was an alternative to MID? MP3, OGG, M4A, FLAC, APE, WMA |
06:30 | <Samu> | question is related about licenses or cross-platform |
06:33 | <peter1139> | MOD |
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06:35 | <Samu> | i was trying to find a mid to mod converter |
06:36 | <Samu> | not gonna be an easy converting task, it needs the mid soundfonts |
06:37 | <Samu> | so none of those formats? |
06:48 | <Eddi|zuHause> | isn't opus the new hype? |
06:51 | <Samu> | what's that? never heard of that before |
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06:53 | <Eddi|zuHause> | i don't know much about it either, allegedly it's an improvement over vorbis |
06:54 | <Samu> | i foudn it |
06:54 | <Samu> | http://www.opus-codec.org/ |
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06:56 | <Samu> | BSD license |
06:56 | <Samu> | is that good or bad? |
06:58 | <TinoDidriksen> | BSD is one of the most permissive license. |
07:00 | <peter1139> | OPUS is primarly designed as a real-time codec for streaming. |
07:04 | <Samu> | some games have audio libraries installed on their directory, is opus something similar? you'd have full control of the audio coming out of the game? |
07:13 | <peter1139> | No, it's 'just' a codec. |
07:14 | <peter1139> | I don't ever see anything other than Midi being supported, anyway. |
07:16 | <Samu> | mid needs to be better supported |
07:17 | <Samu> | don't you agree? the volume slider for midi affects the audio volume too |
07:19 | <Samu> | if the audio was under control by the game instead, that wouldn't be an issue |
07:20 | <Samu> | I was told audio playback is external to the game, not sure if it's related |
07:23 | <Eddi|zuHause> | Samu: depends on which driver is used. it's probably a wrong function being called/argument being passed |
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07:26 | <Samu> | can you say, hey play this mid at this volume at the start of each mid? |
07:26 | <Samu> | from openttd? |
07:27 | <Samu> | instead of being able to change volume during mid playback, it would start playback with the altered volume |
07:28 | <Samu> | shouldn't touch the sound effects volume that way, me thinks |
07:30 | <Samu> | not sure why it's a driver issue |
07:35 | <Samu> | just wondering: if openttd had an internal "audio mixer" and a way to convert mid to an audio stream that could be handled by that audio mixer, then it could manage to adjust volumes correctly, differentiating it from sound and music |
07:36 | <Samu> | then the audio would go out to the driver as one stream |
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07:49 | <Eddi|zuHause> | Samu: "driver" is exactly the thing that says "play this at this volume". what else would it be? |
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07:52 | <peter1139> | "a way to convert mid to an audio stream" ... feel free to come up with a lightweight good sounding MIDI synth. |
07:53 | <Samu> | that's something I'm trying to find |
07:54 | <Flygon> | Hint: It's not Roland |
07:57 | <Samu> | damn midis... they're hard to work with |
07:57 | <Eddi|zuHause> | Samu: i think you have a totally wrong opinion on how this works at all |
07:58 | <Samu> | yeah, I know, i'm not a programmer, but some one with ideas |
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07:59 | <Eddi|zuHause> | ideas are worthless if they don't fit the reality |
07:59 | <supermop> | not many good TA22s to be had in victoria |
08:00 | <Samu> | reality is, the driver sucks, from what I can gather |
08:00 | <peter1139> | There's multiple drivers. |
08:01 | <Samu> | midis also play different on different OS'es |
08:01 | <Eddi|zuHause> | music sheets also play different on different orchestras |
08:03 | <Eddi|zuHause> | midis are exactly that, a music sheet. "play this note with this instrument". how the instrument actually sounds depends on who is playing the instrument |
08:03 | <Samu> | my thinking logic was mixing music with sound effect in OpenTTD as "only one stream before it's sent out to the OS/driver". This last part here is what I'm not sure about |
08:04 | <Samu> | I don't know if that's what OpenTTD already do |
08:04 | <Eddi|zuHause> | and your logic is ill-founded because there are no sounds for music in openttd at all |
08:04 | <Eddi|zuHause> | or in any midi file, for that matter |
08:04 | <Samu> | i know midis aren't sounds |
08:04 | <Samu> | they have to be played |
08:05 | <peter1139> | And OpenTTD passes that playing off to the OS. |
08:05 | <Samu> | I see, that's where it loses control of the outcome |
08:06 | <Eddi|zuHause> | it does not "lose control" |
08:06 | <Eddi|zuHause> | it just might be misusing the control it has |
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08:08 | <peter1139> | Certainly adjusting music volume doesn't affect sound volume for me. |
08:08 | <Samu> | maybe it's a windows issue |
08:08 | <Samu> | brb |
08:09 | <Samu> | ok, max sound effects volume and max music volume. If I turn down sound effect volume, the music is still playing at the correct volume |
08:10 | <Eddi|zuHause> | (why am i even saying anything) |
08:10 | <peter1139> | Eddi|zuHause, bored? :D |
08:10 | <Samu> | just checking |
08:10 | <Samu> | it's the midi volume, it's acting as the global volume meter |
08:12 | <Samu> | I'm sorry to ask, my last question I promise, does it also happen in other OS'es? |
08:14 | <peter1139> | No idea, music volume is not implemented on Linux. |
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08:29 | <Samu> | http://osdl.sourceforge.net/main/documentation/rendering/SDL-audio.html#hardwareissues |
08:31 | <Eddi|zuHause> | that has nothing to do with whatever... |
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09:05 | <Samu> | http://sourceforge.net/apps/trac/fluidsynth/ |
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09:12 | <peter1139> | Samu, then, find a soundfont that is reasonable quality, isn't massive, and has a GPL-compatible license. |
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09:14 | <Samu> | they suggest two http://sourceforge.net/apps/trac/fluidsynth/wiki/SoundFont |
09:16 | <Samu> | SoundBlaster AWE 32 is where the Original TTD midis sounded best |
09:17 | <peter1139> | Neither of those qualify as "not massive" |
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09:30 | <Flygon> | Whelp |
09:31 | <Flygon> | I should feel proud for hybridizing a bay and through platform two-track railway line in the width of 4 tiles |
09:31 | <Flygon> | While having 6 platforms |
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09:46 | <Samu> | the smallest I could find |
09:47 | <Samu> | smallest soundfont - 3,95 MB (4.146.440 bytes) |
09:47 | <Samu> | from synthfont itself |
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09:54 | <Samu> | peter1139: it can be compressed to - 2,78 MB (2.917.288 bytes) |
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10:18 | <Xaroth|Work> | @calc (10**14)/(1024**4) |
10:18 | <@DorpsGek> | Xaroth|Work: 90.9494701773 |
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10:44 | <Samu> | The windows own soundfont file is 3,28 MB (3.440.660 bytes), but in another format, in .DLS |
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11:07 | <Samu> | I think i got what's needed. fluidsynth (1.1 MB) plus a soundfont (the one I found is 3.95 MB) This font is so far playing fine with the midis provided by openmsx |
11:08 | <Samu> | 5 MB - is that small enough of a compromise? |
11:08 | <Xaroth|Work> | for a single song? |
11:09 | <Samu> | no, for the ability to have openttd to play midis independently of external libraries or soemthing like that |
11:09 | <Samu> | it's for all midis |
11:11 | <Eddi|zuHause> | Samu: that would still double the size of openttd |
11:13 | <Samu> | the other option is to use the current OS's font, but that is pretty much how it is now |
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11:15 | <@planetmaker> | not sure... maybe sound fonts could something optional |
11:18 | <peter1139> | Bah, I had to move up :( |
11:19 | <Eddi|zuHause> | "public service mikado: who moves first, loses"? |
11:23 | <peter1139> | So now I have an 8 between a 256 and a 1024... |
11:23 | <peter1139> | Le sigh :p |
11:24 | <Eddi|zuHause> | that's medium difficulty |
11:31 | <Samu> | gotta be honest, they sound better with this font, and it doesnt' cut off the sound at the end of the songs like it currently does |
11:31 | <Samu> | the midis |
11:32 | <Samu> | the instruments are very much the same, very minor differences, at least to the one provided by windows |
11:33 | <Samu> | but reverbs, echo and some other effects are much better |
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11:49 | <Eddi|zuHause> | Samu: then write a driver in src/music/ |
11:49 | <Eddi|zuHause> | Samu: or load the sounfont into windows' midi emulator |
11:51 | <Samu> | oh man I wish I could help more than this |
12:03 | <Samu> | http://answers.microsoft.com/en-us/windows/forum/windows_7-pictures/how-to-change-windows-7s-soundfont-from-gs/fc7f6e06-a8b2-4cfc-8bbc-fd90a2f49d94 |
12:05 | <Samu> | there is no way to change the synth on windows 7, or if it is possible, it's not going to be easy |
12:07 | <Samu> | microsoft answer in a related question was to use a 3rd party synthesizer |
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12:19 | <peter1139> | I'm glad you've spent the whole day mulling this over... |
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12:20 | <V453000> | :) |
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12:29 | <@planetmaker> | nice. The Germany ministry for families and gender equality has been found guilty to violate gender equality regulations when it comes to hiring new employees :D |
12:35 | <Eddi|zuHause> | the weirdest part of movements like this is the individual groups fighting each other because they're not fighting hard enough |
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12:46 | <Samu> | are you guys serious about the midi issue or not? I'm listening to all midis to see if there's an issue with this font, so far everything's good |
12:49 | <peter1139> | We seriously don't care. |
12:50 | <peter1139> | It works as well as it needs to, there's no reason to expend time on it, seeing as most people's first action is to turn it all off anyway. |
12:51 | <@planetmaker> | might be a vicious circle, though :) |
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13:04 | <Samu> | Finished listening, all openmsx midis play fine, minor differences here and there, but they're not distortions |
13:04 | <Samu> | but ok, sorry |
13:04 | <Samu> | got too much enthused into this |
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13:19 | <Eddi|zuHause> | Samu: it's certainly not a bad thing to get enthusiastic over something, but as long as you don't get someone with programming knowledge equally enthusiastic, it's basically wasted energy |
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13:30 | <Eddi|zuHause> | Samu: i still think your volume issue is a matter of finding the right line to change |
13:36 | <peter1139> | I think it's probably a Windows driver issue. |
13:37 | <peter1139> | midiOutSetVolume((HMIDIOUT)_midi.devid, ...) |
13:38 | <peter1139> | Pretty umabiguous that it's dealing with only a MIDI device there. |
13:40 | <peter1139> | +m |
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13:45 | <Samu> | is this of help? http://msdn.microsoft.com/en-us/windows/desktop/dd798480(v=vs.100) |
13:46 | <@DorpsGek> | Commit by translators :: r26571 /trunk/src/lang (6 files) (2014-05-08 17:45:52 UTC) |
13:46 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:46 | <@DorpsGek> | croatian - 1 changes by VoyagerOne |
13:46 | <@DorpsGek> | finnish - 1 changes by jpx_ |
13:46 | <@DorpsGek> | hungarian - 1 changes by Brumi |
13:46 | <@DorpsGek> | italian - 1 changes by lorenzodv |
13:46 | <@DorpsGek> | lithuanian - 4 changes by Stabilitronas |
13:46 | <@DorpsGek> | slovak - 2 changes by Milsa |
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13:48 | <Eddi|zuHause> | peter1139: my uneducated guess is that it's muxed in the wrong place |
13:49 | <peter1139> | It's mixed by the OS/drivers and we have no control over it. |
13:49 | <peter1139> | If they get it wrong, that's not our fault. |
13:49 | <peter1139> | I don't see many bug reports from everyone having this problem. |
13:51 | <Eddi|zuHause> | maybe the midi emulator is "implementing" volume change by passing it on to the next higher volume filter |
13:51 | <Eddi|zuHause> | and at that point it's already muxed the audio streams |
13:51 | <peter1139> | What does that have to do with us? |
13:54 | -!- | Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd |
13:54 | <Wolf01> | hi hi |
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13:54 | <Eddi|zuHause> | you should know what the programs do that you're interfacing with :p |
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13:58 | <@Alberth> | hi hi |
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14:01 | <peter1139> | And we should know how any particular combination of hardware, OS, and drivers behave oddly? |
14:02 | <Eddi|zuHause> | yes |
14:06 | <peter1139> | Cool |
14:10 | <Samu> | most audio hardware out there is realtek nowadays |
14:13 | <Samu> | if the problem is the driver, i can try emailing realtek, but i have no idea how to expose the problem to them |
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14:18 | <@Alberth> | hai |
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14:20 | <andythenorth> | lo bob |
14:23 | <George> | [22:00:51] Alberth has no thoughts [22:01:55] planetmaker had none so far either - and what to do? Who can make a decision? |
14:26 | <andythenorth> | lskynl: so are you going to update the docs for Redfish? o_O http://bundles.openttdcoop.org/redfish/push/LATEST/docs/html/get_started.html |
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14:38 | <Samu> | Give me a bit of guidance, how to approach realtek about the changing volume issue. mailto:pctech@realtek.com |
14:39 | <Eddi|zuHause> | Samu: i doubt the issue is in their code |
14:39 | <Eddi|zuHause> | Samu: it's more likely in windows' midi emulator |
14:41 | <Samu> | i've been searching the microsoft forums, they removed the midi device selection from the sound control pannel, but it's still possible to change the device |
14:41 | <Samu> | hacking into the registry |
14:42 | <Eddi|zuHause> | what's that meant to solve? |
14:42 | <Samu> | to see if there was a way to change volume for midi only, and not make it act like it's a global volume |
14:43 | <Samu> | dont know the technical terms, I know there's commands you send to the device driver that will then carry on |
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14:44 | <Samu> | the emulator should be the device |
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14:45 | <Samu> | i also wonder if there's still a midi volume controler after all |
14:50 | -!- | valhallasw [~valhallas@80.112.160.213] has quit [Ping timeout: 480 seconds] |
14:59 | <Samu> | I give up |
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15:29 | <andythenorth> | I had three stupid GS ideas. I’ve forgotten them :( |
15:32 | <andythenorth> | one was a variation on “Win Now” button |
15:32 | <andythenorth> | I think I was going to make it random whether you won or lost :P |
15:33 | <andythenorth> | also I thought of a way for towns to really screw with you, but don’t remember how :P |
15:34 | <Samu> | "paint"-shop image: http://i.imgur.com/duTYTWE.png |
15:35 | <Eddi|zuHause> | next episode of "useless statistics that nobody ever asked for"? |
15:36 | <andythenorth> | Eddi|zuHause: that might be a good GS actually |
15:36 | <andythenorth> | ‘achieve arbitrary goals measured by pointless statistics' |
15:37 | <Eddi|zuHause> | andythenorth: i thought "randomly change volume" |
15:37 | <andythenorth> | also good |
15:37 | * | andythenorth considers a new version of NoCarGoal |
15:37 | <andythenorth> | but you don’t get told the target, you have to guess |
15:37 | <andythenorth> | and the feedback is ‘cold, warm, warmer’ etc |
15:39 | <Eddi|zuHause> | andythenorth: i've played a card game called "shadow hunter" where you're good or evil, and you don't know which other person is on your side |
15:39 | <andythenorth> | ha |
15:40 | <Eddi|zuHause> | and to mix it up there are neutral people who only fight for themselves |
15:42 | * | andythenorth considers Easter Egg GS |
15:42 | <andythenorth> | you get told there are 10 eggs |
15:42 | <andythenorth> | eggs are unlocked by connecting stuff |
15:43 | <andythenorth> | probably by providing service to a town or industry |
15:43 | <andythenorth> | Easter Egg Hunt * |
15:43 | <andythenorth> | my kids are obsessed with easter egg hunts, hours of free entertainment |
15:44 | <pthagnar> | Frimpthatton council announces a subsidy for mystery service from Undisclosed Location to Who Knows Where? |
15:47 | <@planetmaker> | sounds fun actually |
15:47 | <@planetmaker> | not hero quest. But transport quest |
15:47 | <@planetmaker> | treasure hunt à la OpenTTD :) |
15:47 | <@planetmaker> | find the secret subsidy and win a 100x bonus for 3 years on the route |
15:52 | <andythenorth> | hmm |
15:52 | * | andythenorth starts IE7 |
15:52 | <andythenorth> | let’s see how sad I’m going to be |
15:53 | <andythenorth> | quite sad |
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15:56 | <@planetmaker> | why would you start that ancient one? |
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16:01 | <@Alberth> | to feel sad? |
16:03 | <andythenorth> | because browser usage stats require me to support it :| |
16:10 | <andythenorth> | 10% :| |
16:11 | <@planetmaker> | some fossils die hard. But worth to care so much? |
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16:14 | <andythenorth> | no choice :P |
16:14 | <andythenorth> | contractual |
16:14 | <@planetmaker> | bah, sucks |
16:15 | <Samu> | what are you doing with IE7? |
16:15 | <andythenorth> | mostly I am watching how broken things are |
16:15 | <@planetmaker> | so it's not payment but pain and suffering money |
16:15 | <andythenorth> | then filing them under ‘level 2 support: don’t fix minor visual defects’ |
16:15 | <andythenorth> | planetmaker: yes |
16:15 | <Samu> | but why 7 if there's 11 |
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16:16 | <andythenorth> | because customers |
16:16 | <Samu> | and what is it that youre doing, a homepage? |
16:16 | <andythenorth> | not exactly |
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16:45 | <Eddi|zuHause> | "Band collects 20000 dollar from spotify for silent album 'sleepify'" |
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16:57 | <peter1139> | Old |
17:02 | <Wolf01> | 'night all |
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17:04 | <@planetmaker> | good night |
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17:46 | <Samu> | statistics! http://www.w3schools.com/browsers/browsers_explorer.asp |
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17:48 | <Xaroth|Work> | Samu: that's hardly representative.. as it's just that site's stats. |
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17:49 | <Xaroth|Work> | now if that was google's stats, then it'd hold some ground, but w3schools... |
17:50 | <Samu> | some other: http://gs.statcounter.com/ |
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17:53 | <Samu> | http://www.w3counter.com/globalstats.php |
17:55 | <Samu> | i dont think ie 7 is used all that much http://www.netmarketshare.com/browser-market-share.aspx?qprid=2&qpcustomd=0 |
17:57 | <Xaroth|Work> | Samu: I'm pretty sure most web developers agree that IE7 (and most of IE, for that matter) can die a slow, fiery death.. but if your contract tells you that it needs to support it, then support it you will |
17:58 | <Samu> | when i had windows xp, and i had it for quite a long time |
17:58 | <Samu> | the last supported IE browser is 8 |
17:59 | <Xaroth|Work> | You'd be amazed how many systems still run XP |
17:59 | <Samu> | they should be using IE 8 at least |
18:00 | <Samu> | microsoft forces that update |
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18:00 | <frosch123> | nah, they are probably behind a firewall |
18:00 | <frosch123> | and the admins block all dubious websites |
18:00 | <frosch123> | including some of your own company |
18:02 | <frosch123> | (like when subsidy complains to the ceo that they do not want to link to the website of another subsidy, because it is constantly infested with malware, and they do not want to send their customers there) |
18:03 | <Xaroth|Work> | heh |
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18:04 | <frosch123> | "if you return home from a business trip to that subsidy, and hand over your notebook immediately for cleaning, we will kill you - very slowly" |
18:05 | <frosch123> | +do not |
18:11 | <Xaroth|Work> | gheh |
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18:22 | <+glx> | most xp users were still on IE6 I think |
18:24 | -!- | luaduck is now known as luaduck_zzz |
18:24 | <+glx> | (and the black transparent background for png) |
18:25 | <frosch123> | night |
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18:41 | <Samu> | just throwing a random idea, have the full load indicator as a progress bar in the vehicle window title |
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18:44 | <Samu> | let me paint-shop the idea to better describe what I mean |
18:53 | <Samu> | here's how it looks like https://rupavq.dm2302.livefilestore.com/y2peHrWpSn9qJT4BIeAeHGDfQGsG6E9KaBmZ_6sU1SaZnWAwnbCu72lwmmifETGa-htLr-968uov4US0OtJzeFp1tA7D-4SkR-0qhJG2VSYtRI/vehicle%20window%20title%20load%20progress%20pain-shop%27ed.png?psid=1 |
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19:54 | <Eddi|zuHause> | Samu: you'll find it way easier to implement "Loading (x%)" as the status line |
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20:42 | <Samu> | do you mean have the load % bar at the status line instead of window title? |
20:44 | <Samu> | it was supposed to be a quick way to see how much is loaded while traveling, that's the difference - no need to head into the details sub-window |
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20:58 | <DabuYu> | Samu: instead of the complete window title color, how about a little bar similar as how is done in the stations list? |
20:58 | <DabuYu> | http://wiki.openttd.org/images/c/ce/StationList.png |
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20:59 | <DabuYu> | I like the idea |
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--- | Log | closed Fri May 09 00:00:05 2014 |