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#openttd IRC Logs for 2014-05-10

---Logopened Sat May 10 00:00:07 2014
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01:28<Supercheese>Any idea what license this set has? https://www.tt-forums.net/viewtopic.php?f=26&t=41132
01:30-!-Flygon_ is now known as Flygon
01:33<Flygon>"or when was the last time you saw a horse slip?"
01:33<Flygon>I am so tempted to reply to that
01:33<Flygon>Because I've ridden plenty of horses that've slipped @_@
01:33<Flygon>It's actually very common, especially at higher speeds
01:33<Flygon>That's why most riding arenas try to keep high quality sand
01:34<Flygon>Mud/damp dirt is not very good material for a horse to canter on
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01:54<Samu>bug or intended? - I cannot load a savegame from TTDLX on OpenTTD 1.4.0. It still lists the save name with gold color, I can select it, but the details on the right part say Unknown and the Load button is grayed.
02:01<Samu>oops, say information not available, not unknown
02:05<Samu>https://bugs.openttd.org/task/6013
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03:42<andythenorth>o/
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03:58<V453000>moo
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04:04<Taede>baaaa
04:04<Samu>hey
04:04<Samu>https://bugs.openttd.org/task/6013
04:05<Samu>i wanted to show Brumi a savegame of an AI from TTDX building a ship, then I found out OpenTTD no longer opens TTDX savegames
04:06<Samu>is there a way to open that save game?
04:12<Taede>did you try fonschinsen's suggestion?
04:12<@Alberth>o/
04:12<Samu>yes, just did it
04:12<Samu>it works
04:13<Samu>Now, where do I find Brumi? :o
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04:29<peter1139>TTDLX, TTDX or TTD?
04:29<peter1139>So many different letters for one game.
04:31<Samu>im also working on a save game showing Oil Wells from temperate not expiring
04:33<@Alberth>TTD(LX?)?
04:34<@Alberth>hmm, that's even wrong
04:35<Samu>deluxe
04:40<Samu>hmm when buying a competitor in ttdx, I also buy his debt
04:40<Samu>500k+100k of his
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04:42<Samu>had a loan of 600k, repayed all I could, but can't get back to 600k, only 500k
04:42<Samu>interesting
04:45<V453000>Samu you have too much free time, go draw some newGRF instead? :D
04:46<peter1139>TASOTTCODLX
04:46<peter1139>or TRTODX
04:47<peter1139>or if you do the sensible thing and only pick the first letter it's TTD...
04:52<Samu>the installer installs in C:\MPS\TTDLX
04:52<Samu>the exe file is TTDX.EXE
04:52<peter1139>I've never installed it :p
04:53<Samu>the batch file is TYCOON.BAT
04:54<Samu>that's what I'm told to type to run the game
04:55<Samu>tycoon.bat is just TTDX.EXE D:\
04:55<Samu>d:\ - the cd-rom drive with tycoon in it, :o
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05:25<Samu>oil wells production goes down on ttdx apparently, but it doesn't die out
05:27<Samu>nevermind, one just died on me
05:27<Samu>the sad truth - I was wrong :(
05:27<peter1139>You often are :p
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05:32<V453000>you win 10 points peter1139
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05:45<andythenorth>who is most wrong? Is there a leaderboard?
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06:07<Wolf01>hello
06:11<V453000>andythenorth: BAD
06:12<Eddi|zuHause><Alberth> TTD(LX?)? <-- should be TTD(L?X)?
06:14<Eddi|zuHause>andythenorth: i'll never be anywhere near the top of that
06:16<@Alberth>Eddi|zuHause: yes
06:21<andythenorth>Eddi|zuHause: annoyingly I have to agree with you
06:21<andythenorth>pride comes before a fall though :P
06:21<andythenorth>V453000: WRONG
06:22<V453000>BAD
06:22<@planetmaker>FEATURE?
06:22<V453000>EVERYTHING
06:22<andythenorth>WRONG EVERYTHING
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06:22<andythenorth>DELETE IT ALL
06:22<andythenorth>hmm
06:22<andythenorth>the forum argument is in the wrong thread
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06:24<George>nmlc says this is wrong (LOAD_TEMP(town_zone + 2) == 0) - variable parameter must be constant. How to solve this?
06:24<@planetmaker>use a constant variable parameter
06:25<@planetmaker>town_zone is a variable. Not a constant
06:25<@planetmaker>you can only use numbers there. No variables
06:26<peter1139>Use a switch block on town_zone with LOAD_TEMP(...) inside? Or am I barking up the wrong tree?
06:27<@Alberth>((town_zone == 0) ? LOAD_TEMP(2) : LOAD_TEMP(3)) == 0 for town_zones 0 and 1
06:27<peter1139>I don't know what values town_zone can have :)
06:27<@Alberth>me neither, hence the disclaimer
06:28<@planetmaker>0 ... 4 iirc
06:28<@Alberth>that's going to be a loooong expression :)
06:29<@planetmaker>switch (... town_zone) { ... }
06:29<Eddi|zuHause>George: wasn't there var7F or something?
06:29<andythenorth>constants? http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_town_zones
06:30<andythenorth>yeah, I know, evaluates to numbers
06:30<@planetmaker>those are constants, yes :)
06:31<andythenorth>generate the expression :P
06:32*andythenorth back to IE 7
06:32<Eddi|zuHause>George: looks like i was thinking of var7B
06:33<Eddi|zuHause>LOAD_TEMP is 7D?
06:33<@planetmaker>I pity you for that, andy :(
06:33<@planetmaker>there's LOAD_TEMP, STORE_TEMP and for some features LOAD_PERM and STORE_PERM
06:34<Eddi|zuHause>http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2#Variable <-- i'm reading this page
06:34<Eddi|zuHause>this information is awfully scattered in the specs
06:36<@planetmaker>quite. Can you structure it better? Would surely be helpful
06:36<andythenorth>planetmaker: it’s mostly ok :) The procedure is mostly ‘remove things from design until works’
06:36<andythenorth>it’s a variation on ‘delete code’, one of my favourite things to do
06:36*andythenorth is anti-programmer
06:36<@planetmaker>:)
06:37<Eddi|zuHause>George: this should look something like "[town_zone+2, var7B[...]"
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06:56<Samu>is brumi a user of this channel?
06:56<Brumi>yup
06:56<Samu>where could i find him in a server
06:56<Samu>nevermind
06:56<Brumi>sometimes :)
06:57<Samu>i have a savegame of an AI using ships on TTDX
06:57<Samu>do you want?
06:57<Brumi>yeah interested
06:57<Samu>https://bugs.openttd.org/task/6013?project=1
06:58<Samu>it's the attached save, you need to read details to load that game, there's a bug in openttd
06:58<Brumi>thanks :)
06:58<Brumi>I know I also had that problem 1.4.0 not loading some old games
06:59<Brumi>oh it's a different problem here
06:59<Brumi>for me it crashed with some games
07:01<Samu>the game started in 1956, it's that special scenario already with AIs on it
07:01<Samu>took about ~25 years to make only 1 ship, it's very rare
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07:06<Brumi>hm interesting
07:07<Brumi>(I got some calls incoming)
07:07<Brumi>and if I load up the start of that scenario the ship is not there
07:08<Brumi>did the old AI in openttd have code for building ships?
07:11<Brumi>it seems not
07:11<Brumi>judging from a comment in ai/default.cpp
07:11<Brumi>Ships are not implemented in this (broken) AI
07:11<Brumi>^ the comment
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07:18<Samu>im trying to see if the AI can build passenger ships or refit cargo ships
07:19<Samu>gonna take a while
07:20<@planetmaker>you could read the code?
07:20<Samu>me? nop
07:21<Samu>but if you know how to read that, it would be of help
07:21<@planetmaker>I've my own things to read, I'm afraid
07:21<@Alberth>it's mostly english words, with some math in between, how hard can it be?
07:22<Samu>doesn't it mean reverse engineering TTDX?
07:22<@planetmaker>blathijs, heffer, I published OpenGFX 0.5.1 and nml 0.3.1 which should ease your bundling woes a bit. Best used with eachother. For OpenGFX there's no user-visible change, for NML very little
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07:23<Samu>do you know what can the AI in TTDX do with ships?
07:23<peter1139>I don't play with TTD's AI, so I don't really care.
07:24<@Alberth>I'd be surprised if it could do anything with ships, tbh
07:24<Samu>it does
07:24<@planetmaker>I only played with it a decade ago. And all I recall was that it's not really smart
07:24<@Alberth>:o
07:24<Samu>but im trying to figure out if it's only oil
07:24<Samu>or if it can do something more
07:24<Samu>like passengers
07:24<Samu>refit ships
07:24<@Alberth>you can read openttd 0.6.3, it had the original AI
07:24<@Alberth>*has
07:25<Brumi>the openttd original AI surely doesn't have ships
07:25<Brumi>just had a look at 0.6.3
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07:32<Samu>while I'm at it, I'm checking if the AI also builds helicopters
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07:43<Samu>minor issue, the loaded TTDX savegame on OpenTTD will use the Original pathfinder for ships. Shouldn't it be YAPF?
07:46<Brumi>for ships the original pathfinder is the default
07:46<Brumi>for performance reasons
07:46<Samu>it no longer is
07:47<Samu>just checked, default: YAPF (recommended)
07:47<Brumi>true
07:52<andythenorth>90º turns :(
07:56<@Alberth>perhaps the original path finder handles some things differently than YAPF?
07:56<@Alberth>ie a change like that could cause failure of finding a route
07:59<Samu>max bridge length is 16 on ttd, or 16+2 with the header things
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08:09<andythenorth>LSky`: so going to change the newgrf name in docs? o_O http://bundles.openttdcoop.org/redfish/push/LATEST/docs/html/get_started.html
08:09<George>Eddi|zuHause: I did this way and it works
08:09<George>((town_zone == 2) & (LOAD_TEMP(4) == 0)) || ((town_zone == 1) & (LOAD_TEMP(3) == 0)) || ((town_zone == 0) & (LOAD_TEMP(2) == 0))
08:10<Eddi|zuHause>that's the more complicated and possibly slower way
08:10<George>Nad how to acces var 7B in NML?
08:11<Eddi|zuHause>http://newgrf-specs.tt-wiki.net/wiki/NML:Deprecated_syntax
08:11<Eddi|zuHause>so something like var[0x7B,0,0xFFFFFFFF,0x7D]
08:12<George>I know that. I means there is nothing like STORE_TEMP, LOAD_TEMP, STORE_PERM
08:12<Eddi|zuHause>yes
08:12<Eddi|zuHause>LOAD_TEMP is var 0x7D
08:13<Eddi|zuHause>STORE_TEMP is var 0x7C
08:13<Eddi|zuHause>or so
08:13<George>And there is nothing for 7B
08:13<Eddi|zuHause>which is given as the parameter to var 0x7B
08:14<Eddi|zuHause>the "correct" way would be to implement non-const parameter for LOAD_TEMP etc.
08:14<Eddi|zuHause>which may be 10 lines or 100 lines of code
08:17<Samu>brumi, i noticed the AI picks the most costly aircraft, not the one that loads the most cargo, like in SimpleAI
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08:33<Brumi>and is it the fastest?
08:33<Brumi>basically you either pick the largest or the fastest
08:34<@Alberth>iirc there were also newgrf flags aimed at the AI
08:35<@planetmaker>I think the flags are ignored and not exposed to AIs.
08:35<Samu>the slow aircraft also cost less, I don't know
08:36<Samu>it bought some FFP Darts on small airports when they became available
08:36<Samu>they crashed shortly after
08:36<@planetmaker>as they should
08:38<Samu>AI choices were, in order: bakewell Cotswald LB-3, the one with 30 passengers, not the one with 65
08:38<Samu>they cost the same
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08:38<Samu>then FFP Dart
08:39<Samu>then bakewell luckett LB-8, then Darwin 100, both cost the same, but when Darwin 100 became available, it prefered this one over the LB-8
08:39<Samu>then Darwin 300
08:39<Samu>and now I'm waiting
08:39<Samu>game is still progressing
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08:48<Samu>yate haugan is available, it's just been chosen by some AI
08:49<Samu>so, yeah... still picking the most expensive
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09:44<@Alberth>can a notepad++ user test this nml syntax file? http://devs.openttd.org/~alberth/nml_notepadpp.xml preferably using the old syntax file, which I renamed to dummy_test.nml http://devs.openttd.org/~alberth/dummy_test.nml and please check that all words are properly highlighted?
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09:51<Brumi>Alberth: I am a notepad++ user but I don't speak nml
09:51<Brumi>could you link an nml file to me?
09:52<Taede>dummy_test.nml seems to have the same content as the nml_notepadpp.xml you linked Alberth
09:53<@Alberth><Keywords name="Words1">abs acos alte versus <Keywords name="Words1">CMP LOAD_PERM LOAD_TEMP STORE_PER
09:54<@Alberth>ie very slightly different
09:54<@Alberth>so a simple file compare fails horribly
09:55<@planetmaker>http://bundles.openttdcoop.org/firs/push/LATEST/firs.nml @ Brumi
09:55<@Alberth>the question is if you load the dummy test file, and use nml syntax highlighting, do all names get the same colour?
09:56<@Alberth>I know it's not proper nml, but for syntax highlighting that doesn't matter
09:56<@Alberth>as notepad++ only looks at words, and not whether it is a sane nml program
09:56<Brumi>at least 3 colours
09:57<Taede>visual_effect, visual_effect_and_powered (line 17) are blue instead of red
09:58<Brumi>difficulty_level game_mode red instead of green
09:58<Brumi>line 21
09:58<Taede>line 21: difficulty_level, game_mode, traffic_side are red instead of
09:58<Brumi>rest looks ok
09:59<Taede>yup
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10:02<@Alberth>weird, visual_effect and visual_effect_and_powered are in the same place
10:05<@Alberth>oh, double entries!
10:08<@Alberth>but in both files, so apparently, something internal in notepad++ moves the words now
10:08<@Alberth>ok, thank you, now to figure out where the words belong :)
10:16<@Alberth>Taede: can you judge where the double words belong? I have 4 groups, and my program comes up with the following double entries
10:16<@Alberth>1 vs 2: set(['visual_effect', 'visual_effect_and_powered'])
10:16<@Alberth>2 vs 4: set(['difficulty_level', 'game_mode', 'traffic_side'])
10:16<@Alberth>ie exactly what you guys found. The question is now in which group do these names belong? Can you judge that?
10:20<@planetmaker>they might even belong in two groups...
10:22<@planetmaker>visual_effect_and_powered is both, a property name and a callback name
10:22<@Alberth>hmm, good point
10:23<@planetmaker>as is visual_effect
10:24<@planetmaker>game_mode otoh only is a general variable afaik. As are difficulty_level and traffic_side
10:24<@planetmaker>so they don't seem overloaded in meaning
10:25<@planetmaker>should show like climate, starting_year and openttd_version
10:26<@Alberth>traffic_side is in misc_grf_bits
10:26<@Alberth>(global_constants
10:26<@planetmaker>oh
10:27<@Alberth>keeping it as-is might be a good idea :)
10:28<@Alberth>assuming that notepad++ has internal magic to differentiate between the groups
10:40<@planetmaker>why do people keep using the terrible rar format?
10:41<pthagnar>is it
10:42<@planetmaker>it's one of the worst archive formats. Bad in compression, bad in general support
10:42<@Alberth>most people are clueless, and copy what everybody else uses
10:43<pthagnar>what is it optimised for
10:43<@Alberth>being annoying, imho
10:43<@planetmaker>money making for the manufacturer
10:43<pthagnar>oh those russian
10:43<pthagnar>s
10:50<Samu>comparing refits from OTTD vs TTDX
10:52<Samu>can't refit aircraft to mail in TTDX
10:53<Samu>hmm let me post screenshot
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11:07<Samu>ok, much better with a screenshot: http://i.imgur.com/CWMyrmj.jpg
11:08<Eddi|zuHause><planetmaker> why do people keep using the terrible rar format? <-- we should bring back ARJ!!!
11:09<Samu>there's rar5 now
11:10<Eddi|zuHause>planetmaker: but what do you mean with "general support"? certainly more people can extract rar than xz
11:10<@planetmaker>I just had to install unrar
11:11<Eddi|zuHause>which took you about 5 seconds?
11:11<Samu>rar5 is actually much much faster than 7-zip
11:11<@planetmaker>more than 5. Updating yum DB etc... :) But generally, yes
11:11<Samu>i still prefer 7-zip though
11:12<Eddi|zuHause>planetmaker: i still don't get your point
11:17<Xaroth|Work>planetmaker: rar is more wide spread than you think :P
11:18<Pinkbeast>I certainly don't understand multi-part rar archives. Weren't those for transfer on floppies originally?
11:18-!-Samu [~oftc-webi@po2-84-90-120-62.netvisao.pt] has quit [Remote host closed the connection]
11:19<Taede>or only having to re-download one file if your dialup suddenly disconnected
11:19<Taede>rather than the whole 'huge' archive
11:19<Pinkbeast>Mmm. Another major concern these days. :-)
11:20<Pinkbeast>Worse yet, multipart rar files of compressed video. What, we ask, is the point? :-/
11:20<Taede>iq-test?
11:21<Taede>cant view this unless you know how to work rar-files
11:21<Pinkbeast>I suppose I can't complain about that given that I appear to pass the test. :-)
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11:27<Eddi|zuHause>Pinkbeast: i used multipart rar when copying stuff on FAT32 disks, which are limited to 4GB filesize
11:28<Eddi|zuHause>certainly putting multipart rar into torrents is a stupid habit...
11:28<Flygon_>Don't multipart 7zs exist?
11:29<Eddi|zuHause>Flygon_: probably, but i have never seen any
11:29-!-Flygon_ is now known as Flygon
11:29<Flygon>If I wasn't so lazy
11:29<Flygon>I'd try to make one
11:32<Pinkbeast>Eddi|zuHause: Even in the floppy days I just used dd and cat but not everyone could
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11:33<Pinkbeast>... actually, no, I remember using an MSDOS equivalent for DOOM.WAD
11:33<Eddi|zuHause>DOS had backup/restore
11:34<Eddi|zuHause>but you could also "copy" several files together
11:34<Eddi|zuHause>not sure how splitting would have worked there
11:35<Eddi|zuHause>i remember that the first time i had a multipart ARJ, norton commander mangled it, so some files were broken (presumably those on the disk borders)
11:36<Flygon>Was Norton ever actually any GOOD?
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11:37<Samu>there's file split on 7-zip
11:38<Samu>multipart
11:38<Eddi|zuHause>Flygon: it was fairly handy, until win95 made it basically obsolete
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11:41<Flygon>I see
11:43<Eddi|zuHause>Flygon: this has nothing to do with "norton security" or whatever they produce nowadays
11:43<Flygon>Ah, right right
11:43<Flygon>I forgot they did other tools that actually worked
11:45<Eddi|zuHause>there was also "norton utilities" which included defrag and disk doctor and stuff
11:45<Taede>norton ghost
11:45<valhallasw>NU still exists, but now as Norton Crapware(TM)
11:46<Eddi|zuHause>they basically all stopped working the instant win95 hit the ground, because they required direct disk access, and were not capable of fat32
11:47<Eddi|zuHause>also, win95 came with similar tools builtin
11:48<Flygon>Hm, I understand
11:51<Samu>norton antivirus, the early ones
11:52<Samu>was okay
11:59<blathijs>planetmaker: Thanks! I'll do a big update round of the Debian packages tonight (and quickly upload 1.4.0 before 1.4.1 is released ;-p)
12:02<Eddi|zuHause>antivirus (any) is about as effective as the war on drugs
12:03<Eddi|zuHause>and we all know that drugs have been eradicated from the planet and the cia isn't using drugs to fund their black budgets
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12:04<andythenorth>is there actually a reason why config changes aren’t written more frequently?
12:04<andythenorth>e.g. last joined server (because of this stupid thread)
12:05<andythenorth>I appreciate that writing out an unstable config causes a loop of crashing
12:06<Eddi|zuHause>andythenorth: blasphemy!!
12:07<andythenorth>I accept that the obviously correct solution is to pile on yet more shit to solve the fundamental issue that something isn’t working as expected
12:07<andythenorth>but sometimes I like to propose something wrong
12:08<andythenorth>it certainly makes more sense to add yet more string to deal with the fact that ‘last joined server’ doesn’t survive a crash
12:09<andythenorth>adding more code absolutely never causes new problems, such as new bugs or maintanability problems, or blocking other useful features
12:10<Samu>check this out, how ttdx calculates refits on aircraft http://i.imgur.com/CWMyrmj.jpg
12:12<Samu>it wasn't possible to refit to mail, but there was more options
12:13<Eddi|zuHause>so?
12:13<Samu>just saying
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12:14<Eddi|zuHause>oooh a flamewar in the forums...
12:14<Samu>it's 85/4 = round to integer
12:14<Samu>21
12:15<Eddi|zuHause>this factor is still in openttd, depending on which callback is used to set capacity
12:15<Samu>the same aircraft on openttd is (85+10)/4 = round up?
12:18<Samu>here's a better example of rounding values
12:18<Samu>this one is 75/4 = 18
12:19<Samu>it cuts off any decimal, no rounding
12:22<Eddi|zuHause>Samu: the capacity possibly includes passengers and mail?
12:22<Eddi|zuHause>rounding may have been changed to prevent 0
12:25<Samu>no, it only counts passengers when calculating refit
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12:29<Samu>a comparable example is the guru x2 helicopter, 55 passengers + 20 mail = 75 capacity for openttd
12:29<Samu>it refits to 19 instead
12:30<Samu>the example used in ttdx was airtaxi a34-1000, with 75 passengers + 10 mail = 75 capacity for ttdx, refits to 18
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13:45<@DorpsGek>Commit by translators :: r26573 /trunk/src/lang (catalan.txt spanish.txt) (2014-05-10 17:45:19 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 17 changes by juanjo
13:45<@DorpsGek>lithuanian - 3 changes by
13:45<@DorpsGek>spanish - 32 changes by juanjo
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14:20<Samu>hey, the breakdown sound for ship is incorrect
14:22<Samu>it re-uses the train breakdown sound effect in ttdx
14:22<Samu>on ottd it is re-using the road vehicle breakdown
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14:24<@Alberth>o/
14:40<andythenorth>o/
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14:58<LordAro>wb Alberth
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15:20<alluke>belarus is shit too
15:21<alluke>but that stage is epic
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15:32<alluke>norway is shit too
15:33<Eddi|zuHause>norway sounds more like the first one i'd actually like
15:35<alluke>wtf
15:35<alluke>how was that teleportation made
15:38<alluke>mp3 is obsolete
15:38<alluke>aac ftw
15:40<alluke>dubstep xD
15:42<Eddi|zuHause>dubstep solves everything
15:44<alluke>thats so 2010
15:44<Eddi|zuHause>well there's also dubstep solves everything 2 and 3 :)
15:46<alluke>now tits
15:47<alluke>where are they
15:47<alluke>one pair
15:47<alluke>nice
15:51-!-luaduck_zzz is now known as luaduck
15:52<alluke>greece is pretty good
15:53<__ln___>no it isn't, you heard wrong
15:54<+glx>+1
15:54<alluke>beard lady now
15:54<alluke>i wonder what kind of genitals does it have
15:54<alluke>male or female
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15:56*andythenorth wonders same about alluke
15:57<alluke>and he/she has bigger beard than me
15:57*LordAro is assuming alluke is drunk
15:57<LordAro>or just trollish/stupid
15:58<LordAro>:p
15:59<andythenorth>oops
15:59*andythenorth has been confused for a week or so
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15:59<andythenorth>I started thinking of the suggestions forum as ‘things that might actually happen'
15:59<andythenorth>which is WRONG
15:59<alluke>germany is boring too
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16:00<andythenorth>has any feature ever escaped from suggestions forum into the actual code?
16:00<andythenorth>ever?
16:01<alluke>nope
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16:02<Supercheese>Vehicle subgroups?
16:02<Supercheese>they are now a thing
16:02<Supercheese>dunno if that was from suggestions forum though
16:03<Supercheese>https://www.tt-forums.net/viewtopic.php?f=32&t=69745&p=1108574
16:03<Supercheese>" the possibility to create sub-groups within a group"
16:03<Supercheese>@revision 26450
16:03<Supercheese>err
16:03<Supercheese>@version 26450
16:03<@DorpsGek>Supercheese: version takes no arguments
16:04<Supercheese>argh
16:04<Eddi|zuHause>haha, "highest note ever" :p
16:04<Supercheese>@commit 26450
16:04<@DorpsGek>Supercheese: Commit by peter1138 :: r26450 /trunk/src (11 files in 4 dirs) (2014-04-08 21:09:06 UTC)
16:04<@DorpsGek>Supercheese: -Feature: Hierarchical vehicle subgroups.
16:04<Eddi|zuHause>b-flat 5
16:05<Supercheese>what is this, Eurovision or something?
16:07<alluke>yes
16:07<alluke>sweden sucks but thats not new
16:07<alluke>ok the song is average but the show is boring
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16:15<alluke>russias song is above average
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16:22<Samu>lol eurovision, nobody watches that, it's always rigged for the eastwards to win
16:23<alluke>are denmark, norway, or germany east?
16:23<Rubidium>yup, that's definitely true. The last 5 winners were all east of the Netherlands
16:24<Rubidium>or maybe better defined as east of the prime meridian
16:25<alluke>finland now
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17:04<Eddi|zuHause>the german commenter: "they want to kill us" :p
17:04<Eddi|zuHause>when the fireworks went up :p
17:06<Eddi|zuHause>he actually said "oh shit" :p
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17:08<Rubidium>so... which country has to pay for that party next year?
17:08<Eddi|zuHause>that takes another hour?
17:09<+glx>probably not france ;)
17:09<Rubidium>congratulations glx ;)
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17:11<+glx>and I think NL won't have to pay
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17:33<Eddi|zuHause>i'm convinced austria is going to win :p
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17:46<alluke>so much booing :D
17:46<alluke>for russias 12 points
17:55<Eddi|zuHause>france 0 points so far
17:56<Eddi|zuHause>top very undecided
17:59<Samu>can you access this? It's a text document - https://onedrive.live.com/?cid=23b29f3de45f6f1f&id=23B29F3DE45F6F1F%21614
18:01<Samu>trying to get a list of company names generated by TTDX
18:01<Samu>when its' not the default "town name's transport"
18:01<Samu>or "manager name's transport"
18:03<Eddi|zuHause>my prediction holds so far :p
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18:20<Eddi|zuHause>germany doesn't even get points from mallorca...
18:21<Wolf01>'night all
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18:28<Eddi|zuHause>the commenter is constantly switching between "him" and "her"
18:33<alluke>xd
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18:57<peter1139>Eddi|zuHause, isn't that the point of a transvestite? :p
18:59<@planetmaker>Well. One of my students, he was quite a funky. After finishing the degree she works elsewhere
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19:00<peter1139>transvestite isn't the same as transsexual
19:01<@planetmaker>when I made his aquaintence I wasn't sure as to what category he fell into :)
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19:05<peter1139>Turns out the best way of knowing is to ask ;)
19:05<@planetmaker>possibly. But that didn't exactly looked appropriate
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19:06<@planetmaker>you hardly discuss your sexual preferences with your physics teacher ;)
19:24-!-Zonta [~Zonta@modemcable085.179-59-74.mc.videotron.ca] has joined #openttd
19:25<Zonta>Greetings fols
19:25<Zonta>folks*
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19:37<Zonta>I'm trying to install OTTD 1.4.0 on a debian wizzy and the only version they have is 1.3.3. When i try to install the .deb with the dpkg it missing lots of denpendancy
19:37<Eddi|zuHause><alluke> i wonder what kind of genitals does it have <-- assuming the beard is naturally grown would be a sure sign, but also consider that the performer's name is "Wurst" ("sausage")
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19:50<pthagnar>Eddi|zuHause: also 'conchita'!
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21:26<Zonta>Hey folks where are located the openttd.cfg under debian?
21:27-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
21:31<Zonta>nvm got it
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---Logclosed Sun May 11 00:00:09 2014