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#openttd IRC Logs for 2014-05-11

---Logopened Sun May 11 00:00:09 2014
00:16-!-Djohaal [~Djohaal@201.47.27.195.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer]
00:27<Zonta>Oh hum... I saw on the wiki hat if i setuped an admin password it should allow me on port 3977 but it not working anyone can help me to figure it out?
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02:28<peter1139>pom te pom
02:29<@Alberth>moin
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02:47<@planetmaker>moin
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03:03<supermop>hi all
03:04<@Alberth>all returns the hi
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03:12<supermop>thanks all
03:34<Taede>moin
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04:15<__ln___>is it cheaper to buy train tickets in advance on Czech railways?
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04:56<supermop>anyone here have a newish mouse they would recommend for cad or graphic work?
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04:58*Rubidium is happy with his Logitech MX51<something> mouse
04:59*Taede likes his logitech m705
05:00<Rubidium>though... I'm not doing CAD, the graphics work is mostly coding zbase sprites or resizing images... although LabView is somewhat mouse orientated http://www.ni.com/newsletter/51735/en/
05:00-!-Haube [~michi@77-20-0-12-dynip.superkabel.de] has joined #openttd
05:01<Rubidium>also... my mouse isn't that new anymore as all the stickers on the bottom have lost their ink
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05:18<peter1139>Remember when mice had balls?
05:19<peter1139>And gamers really hated the idea of optical mice...
05:21*Taede remembers always having to take the crud out
05:24<supermop>hmm i might get a logitech g502
05:24<supermop>looks like not yet available in australia
05:25-!-Eddi|zuHause2 is now known as Eddi|zuHause
05:25<Eddi|zuHause>mine says "M310", but it's somewhat mediocre-ish
05:27<Eddi|zuHause>i used to have a microsoft mouse, but it always crumbled in my hands to the point of unusability within half a year
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05:27<Eddi|zuHause>otherwise the only requirement i have is that it fits my hand (not too small)
05:28<Eddi|zuHause>the logitech one has some problems with certain surfaces, especially if the lense gets somewhat dirty over time
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05:28<Eddi|zuHause>unfortunately, one of those surfaces is my desk...
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05:29<supermop>hmm
05:30<Taede>is that an infrared or a laser mouse eddi?
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05:35<Eddi|zuHause>says "performance laser 848nm"
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05:50<Wolf01>hi hi
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05:52<peter1139>Can't remember what sensor mine uses. All the labels have worn off so I don't even know what it is.
05:54<Eddi|zuHause>oh, and i got mine warranty replaced because the LMB had some weirdness after a few years
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05:59<@DorpsGek>Commit by fonsinchen :: r26574 trunk/src/timetable_cmd.cpp (2014-05-11 09:59:30 UTC)
05:59<@DorpsGek>-Fix [FS#6006]: Don't reset current order wait time if it's timetabled.
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06:38<supermop>i am seeing decent mentions of some corsair gaming mouse - m65
06:38<supermop>the styling is a bit more understated than the logitech one at least
06:39<supermop>with the exception of the huge sailing ship logo
06:39<supermop>says it has a soft touch surface though - i tend not to like rubberized plastics as they don't age well
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07:16<Eddi|zuHause>yeah, that was the problem with the microsoft mouse, the mouse wheel had a rubber surface which just fell apart...
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07:51<supermop>ok ordered the logitech thing
07:52<supermop>unfortunately it appears to be covered in blue LEDs
07:53<Eddi|zuHause>what kind of monstrous rat are you buying?
07:54<Eddi|zuHause>and why is it called "shipping" even if it's flying or going by truck?
07:54<Eddi|zuHause>when was the last time i said english was weird?
07:58<Pinkbeast>Why is it the eisenbahn even when it's a wooden toy? :-P
08:03<@Alberth>wood is just a soft kind of steel
08:11<supermop>Eddi|zuHause: i would liken more to a cheesy late 90s space ship than a rat
08:12<Eddi|zuHause>it's suggested that a wooden skyscraper is as stable as one made from steel
08:13<Eddi|zuHause>Pinkbeast: the name doesn't come from the train itself, but from the rails it runs on.
08:14<Pinkbeast>Eddi|zuHause: I know.
08:15<Pinkbeast>But a Brio toy runs on wooden rails, not iron ones.
08:15<Rubidium>too bad it isn't plural for Eis (ice)
08:15<Eddi|zuHause>Pinkbeast: also compare "Straßenbahn" :p
08:16<Rubidium>but... die Autobahn isn't made of Autos
08:17<Eddi|zuHause>the joy of compound words... where it's randomly whether it's made from X, made by X, used by X, ...
08:18<Rubidium>don't forget used in X (Stadtbahn)
08:19<Eddi|zuHause>"Seidenstraße" (silk road) is neither made of silk nor is it a road
08:19<Eddi|zuHause>"Babybrei" does not contain baby
08:20<Eddi|zuHause>"Heiliges Römisches Reich" is neither holy, nor roman, and not really an empire...
08:21<Rubidium>Milchstraße ;)
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08:49<@DorpsGek>Commit by fonsinchen :: r26575 trunk/src/cargopacket.cpp (2014-05-11 12:49:51 UTC)
08:49<@DorpsGek>-Change [FS#5995]: Add an assert to catch underflowing action counts.
08:52<@DorpsGek>Commit by rubidium :: r26576 /trunk/src (4 files in 2 dirs) (2014-05-11 12:52:21 UTC)
08:52<@DorpsGek>-Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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09:07<@DorpsGek>Commit by rubidium :: r26577 trunk/src/network/network.cpp (2014-05-11 13:07:36 UTC)
09:07<@DorpsGek>-Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
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09:17<@DorpsGek>Commit by rubidium :: r26578 trunk/src/company_cmd.cpp (2014-05-11 13:17:21 UTC)
09:17<@DorpsGek>-Fix (r26576): network compilation got broken
09:17<Rubidium>hmm... or rather... non-network compilation
09:18<@Alberth>:)
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09:45<Zonta>Hey guys i setup an admin password for my dedicated server but i'm unable to connect on port 3977
09:51<@Alberth>firewall in your computer and/or router/switch/hub ?
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10:09<Zonta>Its a VPS
10:09<Zonta>And humm i did not need to config 3979 to play on
10:09<@Alberth>outgoing connection != incoming connection
10:10<Rubidium>did you shut down the server before changing the configuration file?
10:10<Zonta>I changed the config then i ran the server
10:10<Rubidium>if not, then closing the game server will overwrite the configuration
10:12<Zonta>do i need to set an ip in the server-bin address?
10:12<Zonta>bind*
10:12<Rubidium>no
10:12<Rubidium>it will then just bind to all addresses
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10:17<Zonta>when i run OTTD on linux is there a way when i enter my command to load a savegame directly?
10:18<Eddi|zuHause>-g
10:18<@Alberth>-h gives help
10:22<Zonta>when i try to connect on port 3977 it say : Error : Network-Game connection lost
10:44<@planetmaker>good evening
10:50<Eddi|zuHause>bloody stupid siemens... they have a "background colour" and a "fill colour" and then a "fill style" which can be set to "background only", "transparent only" or some mixture of background and fill, but not "fill only"
10:51*Eddi|zuHause searches new method of switching between two preset colours
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11:19<Zonta>Does OTTD support IPV6 because when the server start i saw that he try to contact the master server to announce it
11:19<Zonta>and it fail with : 101
11:19<Eddi|zuHause>yes
11:19<Eddi|zuHause>it'll announce both ipv4 and ipv6
11:20<Zonta>dbg: [net] [udp] sendto([master.openttd.org]:3978 (IPv6)) failed with: 101
11:20<Zonta>dbg: [net] [udp] advertising on master server successful (IPv4)
11:21<Eddi|zuHause>well i have no idea what error code 101 is
11:23<Zonta>Humm anyway the firewall port are on allow and i cannot connect on admin_port 3977. I receive : Error : Network-Game connection lost message
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11:27<andythenorth>o/
11:27<@planetmaker>\o
11:28<@Alberth>o/
11:28*Alberth should have a longer name
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11:31<Eddi|zuHause>i have a solution for that
11:32<Rubidium>DOS nick names?
11:33<Eddi|zuHause>when i first read the term 'DOS 8.3 filenames' i thought 8.3 was a version number
11:33<Rubidium>andyth~1, plane~1, alberth, rubidium, eddizu~1
11:34<@Alberth>:D
11:34<Eddi|zuHause>it would be planet~1
11:35<Rubidium>true, my mistake ;)
11:35<Rubidium>I can't count
11:35<Rubidium>but that's why I let my computer do most of the counting and I'd only check the magnitude
11:35<Eddi|zuHause>and eddizu~1 to eddizu~4 would be in an order that doesn't match Eddi|zuHause[2-4]?
11:36<Rubidium>depends... it's FIFO-ish
11:36<Eddi|zuHause>yes, in the order they appeared
11:36<Rubidium>so if you first make Eddi|zuHause, then Eddi|zuHause2, Eddi|zuHause3 and finally Eddi|zuHause4, then it'll be in the same order
11:36<Rubidium>but otherwise... nope
11:37<Rubidium>Zonta: you can't connect OpenTTD to the admin port. You need some (external) application/library for that
11:37<Eddi|zuHause>i have that problem with master of orion in dosbox
11:40<Eddi|zuHause>uhm... kwin has this annoying habit of pulling fullscreen apps to front when they get focus... where can i turn that off?
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12:02<peter1139>Stop using KDE..
12:03-!-Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving]
12:10<Eddi|zuHause>peter1139: the devil you know...
12:15<Zonta>Oh i see Thank you Rubidium
12:15<Zonta>So now about the goal system? Is there a page yet on the wiki
12:16<Eddi|zuHause>there's a forum section
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12:18<Zonta>Ok what library is the best to use the admin_port?
12:19<Eddi|zuHause>depends on whether you want to program in python or in java
12:19<@planetmaker>Zonta, depends. There's libottdadmin2 (python) and joan (java). soap is a client making use of libottdadmin2
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12:41<andythenorth>boring forum day
12:41<andythenorth>also boring irc day
12:41<andythenorth>is everybody out in the sun or something?
12:42<Eddi|zuHause>the 14.5°C hot sun?
12:44<andythenorth>yeah that
12:44*andythenorth has been working and children-minding
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12:53<Supercheese>I just woke up :P
12:54<Markk>It's raining outside.
12:54<Markk>Not even men.
12:54<Markk>Just dirty water.
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13:01<@Alberth>but it's coming from the heavens, how can it be dirty?
13:01<@planetmaker>fallout? :P
13:02<Eddi|zuHause>H2SO4?
13:02<@planetmaker>that only cleanses to the bone, Eddi|zuHause ;)
13:04<Eddi|zuHause>the phrase i heard recently was: "at least with HCl you feel something and get away from it. with NaOH when you notice it, it's already too late"
13:06<@planetmaker>maybe. Though HF is the really evil one
13:08<Supercheese>HF rain would etch your window glass prettily
13:08<Eddi|zuHause>i've only dealt with HCl and HNO3 in industrial scale so far...
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13:16<George>Hi
13:16<George>Di I understand it right, that this page is not correct?
13:16<George>http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
13:17<George>Heights run not from 2 to 29, but from 16 to 232?
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13:19<Eddi|zuHause>it's outdated
13:19<George>and where can I read the updated information?
13:20<Eddi|zuHause>although i don't know how it behaves now... refer to nfo specs if in doubt...
13:25<@Alberth>iirc I moved the silly * 8 into the nml compiler so the user isn't bothered with it, can\t find that number now though :(
13:26<Eddi|zuHause>Alberth: this whole snowline stuff was changed in grfv8
13:26<George>something is wrong
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13:26<George>I've added *16 in nml, but yet can't get snow removed
13:26<George>It's too low
13:26<@Alberth>Eddi|zuHause: oh, in that case all bets are off
13:27<George>At least I suppose it to be much higher
13:27<George>day_of_year( 7, 4): 16*16 should be no snow, right?
13:28<Eddi|zuHause>George: that overflows if it's a byte
13:28<Eddi|zuHause>so 16*16=256=0
13:29<Eddi|zuHause>although there should probably be a range check somewhere
13:30<Eddi|zuHause>also, make sure no other set changes snowline
13:30<@Alberth>https://dev.openttdcoop.org/projects/nml/repository/entry/nml/ast/snowline.py#L72 like this one :p
13:31<Eddi|zuHause>ah, so you can also write "100%"
13:31<@Alberth>I think everybody uses percentages
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13:32<@Alberth>with George being the exception to the rule :)
13:32<Eddi|zuHause>that's the problem with being "oldschool" :p
13:33<George>Am IO the only one tho reads docs? (http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line)
13:34<Eddi|zuHause>probably :p
13:34<@Alberth>When I wrote that, it was correct.
13:34<Eddi|zuHause>George: so apparently the value range is now "0% to 100%"
13:35<Eddi|zuHause>but i'm not updating that
13:35<@Alberth>you can do both forms afaik
13:36<@Alberth>George: if you multiply by 16, and the docs are correct, then 1*16 is almost 17, so pretty much fully snow already
13:37<@Alberth>did you try lower numbers without multiplication factor?
13:37<@Alberth>but sure, 0-100 % should work too
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13:41<@planetmaker>scale is either scaled from 0 ... 255 or in snow%
13:43<peter1139>Where does this *16 stuff come from? heh
13:43<Eddi|zuHause>someone wanted to prepare for more heightlevels
13:44<@planetmaker>hm.. scaled 0 ... 255 or not?
13:44<@planetmaker>code says 0 ... 255
13:46<@DorpsGek>Commit by translators :: r26579 /trunk/src/lang (6 files) (2014-05-11 17:45:49 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>simplified_chinese - 17 changes by ww9980
13:46<@DorpsGek>traditional_chinese - 2 changes by ww9980
13:46<@DorpsGek>lithuanian - 3 changes by
13:46<@DorpsGek>norwegian_bokmal - 2 changes by cuthbert
13:46<@DorpsGek>slovak - 2 changes by Milsa
13:46<@DorpsGek>spanish - 5 changes by juanjo
13:46<@DorpsGek>welsh - 50 changes by kazzie
13:46<@planetmaker>pretty sure 0 ... 255 is no scaling but actually gives height above sea level in tiles. Thus anything > 16 will be "no snow"
13:47<@planetmaker>as that's the nfo value
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13:48<Eddi|zuHause>"For GRF version 8 and above: The values can be any value between 0 and FFh. FF means 'no snow'; other values are scaled to the number of possible heightlevels of the map."
13:51<Eddi|zuHause>going in steps of 16 will mean that snowline makes large jumps if more heightlevels are used
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13:51<Eddi|zuHause>is there a "no snow" constant in nml?
13:52<@planetmaker>255 or 100 snow%. But no specific constant
13:52<Eddi|zuHause>i have a feeling we discussed once to set 100% as 0xFE, and a special constant for 0xFF
13:57<@planetmaker>that might actually be true. But 100 snow% sets the value to 255, thus means no snow. So it reflects that well. Just as expected actually
13:58<@planetmaker>and one could introduce a constant NO_SNOW defined as 255 - but that probably wouldn't be used anyway
13:58<@Alberth>I'd use 0 as no snow
14:02<@DorpsGek>Commit by rubidium :: r26580 /trunk/src (11 files in 4 dirs) (2014-05-11 18:02:11 UTC)
14:02<@DorpsGek>-Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
14:06<andythenorth>hmm
14:06<andythenorth>more torque needed
14:06<@planetmaker>Alberth, think of it as snowlineheight
14:06<@planetmaker>snow% is - indeed - a bit unfortunate naming
14:07<andythenorth>the problem is that putting in a motor with more torque chews the gears apart
14:07<@planetmaker>snowlineheight%
14:07<andythenorth>and destroys the frame
14:12<@Alberth>100% height still feels to me as fully snowed, as I am thinking from sea level :)
14:12<Eddi|zuHause>Alberth: 0 is all snow
14:12<@Alberth>Eddi|zuHause: confusing eh?
14:12<Eddi|zuHause>hysterical...
14:13<@planetmaker>0% of the heightlevels snowed
14:14<Eddi|zuHause>planetmaker: the difference is that 0xFE means you still have the half-snowed tiles at the hill tops, while with 0xFF they get removed as well
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14:31<@DorpsGek>Commit by rubidium :: r26581 trunk/src/economy.cpp (2014-05-11 18:31:38 UTC)
14:31<@DorpsGek>-Fix [FS#5989]: transfering cargo to a station doesn't give that station a rating and thus the cargo does not decay... until the first pickup happens
14:31<@DorpsGek>For cargo drops from industries/houses, the station gets a rating too so why not when cargo is dropped at the station from a train?
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14:35<@DorpsGek>Commit by rubidium :: r26582 /trunk/src (station_base.h station_cmd.cpp) (2014-05-11 18:35:34 UTC)
14:35<@DorpsGek>-Feature-ish: quickly decay cargo after about 21 months of not having picked any of the cargo, and prevent houses and industries providing more cargo
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14:44<Eddi|zuHause>maybe we should also have a rating per link?
14:46<@planetmaker>so... a hub station has 197 ratings?
14:46<@planetmaker>or simply not user-visible?
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14:46<@DorpsGek>Commit by rubidium :: r26583 trunk/src/ai/ai_gui.cpp (2014-05-11 18:46:42 UTC)
14:46<@DorpsGek>-Fix [FS#5974]: Game script could be changed in game by double clicking
14:47<Eddi|zuHause>something that helps me diagnosing why there are 4000 people waiting for <next hop>
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14:50<George>did anyone tried to specify snowline in ?
14:51<George>I get error "unexpected ;"
14:51<George>when I remove % compilation works
14:51<George>I've dounloded nml 0.3.1 and the problem remains
14:52<Eddi|zuHause>uhm... X? why do you use 4GB mem?
14:54<Eddi|zuHause>brb
14:55<@planetmaker>George, in what?
14:56<@planetmaker>the unit is "snow%". Not %
14:56<George>day_of_year( 1, 1): 29 SNOW%; ?
14:57<@planetmaker>snow%
14:57<@planetmaker>not sure whether case matters
14:57<Eddi|zuHause>it probably does
14:57<@planetmaker>probably yes
15:00<George>Thanks. that works
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15:23<andythenorth>bye
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16:16<@DorpsGek>Commit by rubidium :: r26584 /trunk/src (5 files in 3 dirs) (2014-05-11 20:16:37 UTC)
16:16<@DorpsGek>-Codechange: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 or 64 bits architectures
16:25<@DorpsGek>Commit by rubidium :: r26585 /trunk/src/script (3 files in 2 dirs) (2014-05-11 20:25:26 UTC)
16:25<@DorpsGek>-Fix/Feature [FS#5942]: don't truncate money to 32 bits
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16:53<frosch123>night
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18:21<NGC982>:l
18:24<Supercheese>?
18:25<NGC982>I just ate a Snickers.
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19:09<NGC982>So tired, also.
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21:35<Eddi|zuHause>man i was sooo close to my highscore... :/
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---Logopened Sun May 11 23:24:21 2014
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