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#openttd IRC Logs for 2014-05-14

---Logopened Wed May 14 00:00:14 2014
00:08*cosus is back (gone 00:41:08)
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00:30<pthagnar>an exciting lifestyle
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00:43<kiz>good thing he's letting us know, otherwise we might get worried
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02:20<Xaroth|Work>cosus: I really think nobody really cares
02:22<cosus>Not like it’s cause congestion. Well, I guess all those logging this might find this annoying on some level.
02:26-!-kais58_ is now known as kais58|AFK
02:27<cosus>And I’m too lazy to change the settings now. :/ Sorry man.
02:33<V453000>you probably arent very sorry if you cant even change some stupid setting :)
02:36<Supercheese>@votekick cosus
02:45<Xaroth|Work>cosus: I find it just as lame as afk nicknames.. the IRC protocol has some very nice tricks for people to see if somebody is active or not, pretending that people care whether or not you're around just shows how self-absorbed people can be :)
02:47<pthagnar>it tricks xchat into thinking people are saying things too
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03:00<kiz>IRC has /away for a reason
03:07<cosus>Alright, I’ll fix iy.
03:12<cosus>Back to silence still.
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03:22<Supercheese>Nunc est dormiendum; valete
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03:25<Xaroth|Work>if i google that line, the first result I get is him saying that a different time...
03:37<cosus>Can’t even tell what language.
03:38<Xaroth|Work>it's basically a farewell
03:39<cosus>I thought Romantic, but I didn’t see Latin. Rationalizing one’s self too much.
03:42<__ln___>Anyone been to Prague?
03:44<__ln___>what should a tourist see there?
03:45<V453000>beer and prostitutes
03:45<V453000>oh and some heaps of stone
03:46<__ln___>heaps of stone in the form of buildings?
03:47<V453000>when I googled what to see in prague, it throws me basically what I would tell you
03:47<V453000>but it misses out the b+p
03:49<__ln___>i've bought a flight to prague, and allocated 3 days to spend in czech, before exiting the country.
03:50<V453000>well the castle/charles bridge/st vitus cathedral/the astronomical clock are all like classic-shit-to-see
03:50<V453000>you can go through all that in one afternoon
03:50<V453000>just be careful about your valuables, there are crowds of people and getting robbed without noticing isnt uncommon
03:51<__ln___>i have survived barcelona
03:51<V453000>k :D
03:52<__ln___>are train tickets much cheaper if bought in advance online?
03:52<V453000>no idea, going by train in CZ is generally not the best way
03:52<V453000>bus > train here
03:53<V453000>usually also cheaper I believe
03:53<__ln___>:( but i like trains
03:53<V453000>mhm :D
03:54<peter1139>Aberdeen anus burgers
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04:45<cosus>“For the lovre of god and all that is holy my anus is bleeding!”
04:45-!-cosus [~cosus@2602:304:cdbe:13c0:1955:b3ef:fc5b:211e] has quit [Quit: שלים!]
04:47<peter1139>The 'smart' quotes made it.
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04:55<V453000>nice nuff
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05:17<Flygon>HOLY CRAP GUYS
05:17<Flygon><Hendikins> On a side note, an M set is the biggest and most expensive machine I've ever used to run Windows Calculator.
05:17<Flygon>They run Win2k as the OS @_@
05:17<Flygon>Not a joke.
05:19<Xaroth|Work>did somebody forget to take his pills again?
05:19<Samu>too caps, didn't read
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05:25<Flygon>I'm sorry
05:25<Flygon>But oh WOW
05:25<Flygon>World's most expensive Windows calculator right there
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05:33<LordAro>i know you can do logic gates with pre-signals, so you could make a calculator that way
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05:35<Samu>reporting a not-really-a-bug:
05:35<Samu>thx for fixing stuff for AIs
05:37<Samu>there's more discrepancies when configuring AIs via main menu vs via multiplayer game
05:38<Samu>but i believe they're hard to fix
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05:53<Samu>how do I calculate tiles per day?
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05:53<Samu>trying to translate km/h into tiles/day
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06:04<Samu>the wikipedia says this Internally OpenTTD works with a unit called "km-ish/h", which is equal to "mph/1.6". The conversion factor from km-ish/h to km/h is 1.00584, and the conversion factor from km-ish/h to mph is 1.6.
06:04<V453000>jesus fuck
06:04<V453000>why would you do that
06:05<V453000>like who cares how many tiles do you go in X days
06:05<Samu>is it correct?
06:05<Samu>if a ship is 70 mph, then to convert to km-ish/h I do 70/1.6?
06:06<Samu>seems wrong
06:06<V453000>I have no idea why would you care about that
06:06<Eddi|zuHause>Samu: each tile has 16 steps, each step has 256 substeps, "1 km/h-ish" means "1 substep per tick", each day has 74 ticks
06:08<Eddi|zuHause>so "1 tile per day" is 4096/74 km/h-ish
06:08<Eddi|zuHause>@calc 4096/74
06:08<@DorpsGek>Eddi|zuHause: 55.3513513514
06:09<Samu>to convert km/h-ish i multiply by 1.00584 or divide by 1.00584?
06:10<Eddi|zuHause>or ignore
06:10<Eddi|zuHause>@calc 4096/74*1.00584
06:10<@DorpsGek>Eddi|zuHause: 55.6746032432
06:10<Eddi|zuHause>because it makes no significant diffference at this low values
06:21<Samu>im doing something wrong
06:22<Samu>i have the hovercraft going 112 km/h
06:28<Eddi|zuHause>you do that backwards
06:29<Eddi|zuHause>the formula was (days per tile)*(conversion factor)=(km/h-ish)
06:29<Eddi|zuHause>so you now need (km/h-ish)/(conversion factor)=(days per tile)
06:30<Eddi|zuHause>@calc 112/(4096/74)
06:30<@DorpsGek>Eddi|zuHause: 2.0234375
06:30<Eddi|zuHause>err, "tiles per day" i mean
06:31<Samu>aha, that's it!
06:31<Samu>thanks again
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06:46<Samu>so this means 1 tile is 4096 km-ish size?
06:47<Xaroth|Work>that's some biiiiiiiiiig football stadiums then
06:49<V453000>welcome to counting utter bullshit Samu
06:49<V453000>there is no valid scale.
06:49<Samu>i need for forget the whole Km unit, so I need to convert it to what the game measures
06:52<peter1139>mph to km-ish/h is *1.6, not /1.6
06:59<Flygon>It'd be nice to see a realistically sized OpenTTD map
06:59<Flygon>As in, on-scale with the real world
07:00<Flygon>Only REAL issue is roads
07:00<Flygon>Also, bridges built with curves and gradients
07:00<Samu>the game has got 3 measure units that I can quantify for my excel calcs: tiles per day, tiles, day (km/h, km, h)
07:01<Samu>must abstract this crap into excel for some research i'm doing
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07:12<Eddi|zuHause> <Samu> so this means 1 tile is 4096 km-ish size? <-- no, because a day does not equal an hour
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07:14<Eddi|zuHause>if 55km/h means you travel a tile in a day, a tile has 55*24 km
07:14<Eddi|zuHause>@calc 55*24
07:14<@DorpsGek>Eddi|zuHause: 1320
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07:43<Eddi|zuHause>this xorg memory leak is mighty annoying...
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07:55<Samu>im doing something wrong yet
07:56<Samu>the timetable is filling in 16 days to travel a distance of 59 tiles
07:56<Samu>my calcs are telling me 29 days :(
08:03<Eddi|zuHause>hm, i might have forgotten a factor 2
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08:05<Eddi|zuHause>i.e. vehicles get moved twice per tick
08:05<Eddi|zuHause>so (2*74)
08:06<Samu>14,579 yeah, that's more likely
08:07<Eddi|zuHause>the real time will be higher because of acceleration delay
08:07<Phreeze>an doff again
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08:09<Samu> For trains and aircraft the raw speed is in km-ish/h, for road vehicles/ships in 0.5 km-ish/h. For trains and aircraft this step is done twice a tick, whereas ships and road vehicles do it once a tick.
08:09<Samu>so confusing
08:11<Eddi|zuHause>the 0.5 has the same effect as the double execution, so the formula doesn't change
08:12<Eddi|zuHause>it's just an implementation detail
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08:13<Eddi|zuHause>and do not go on reading about "old aircraft units" :p
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08:21<peter1139>Still on about units? Haha
08:22<Eddi|zuHause>he quit
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08:22<Samu>sorry, my internet connection dropped
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08:40<Samu>hmm it still does not corroborate
08:40<Samu>speed 32 km/h -> 32*(1/(4096/(2*74))) = 1,15625 tiles/day
08:41<Samu>travel 59 tiles -> 59/(32*(1/(4096/(2*74)))) = 51,027027027027027027027027027027 days
08:41<Samu>the autofill now gives me a lesser number of days
08:41<Samu>48/49 days
08:42<Samu>and it includes acceleration delay
08:42<Samu>somessing's missing
08:43<peter1139>Still on about units? Haha
08:46<Samu>how do I count the tiles between 2 docks facing opposite direction to each other?
08:47<Samu>gonna try 55 tiles
08:53<peter1139>Don't forget to include the bananas, glottal-stops and herring.
09:04<Samu>must use these results to calculate over the entire duration of a vehicle, 25 years, 30 years, it needs to be precise enough for an estimate
09:10<V453000>I dont even want to know why do you calculate that kind of thing
09:18<Samu>I'm pitting Hovercraft vs FFP Ferry
09:19<Samu>what would be the better choice over the entire lifespan of them both
09:20<V453000>excellent way how to waste a day§
09:20<Samu>why do you care
09:21<V453000>because the uselessness of your research makes me laugh
09:22<Samu>useless for you
09:22<V453000>for about everybody
09:25<Pinkbeast>... surely it comes down to a fairly direct comparison of running costs, speed, and capacity?
09:26<V453000>exactly, and mainly, often it can also be case of situation, different path could give different results
09:29<Samu>running costs over 25 years Hovercraft: 103900 GBP
09:30<Samu>running costs over 30 years MPS Ferry: 59040 GBP
09:31<V453000>now realize that money is completely pointless in OpenTTD
09:31<V453000>btw vehicle life (the 25 and 30 years) are also meaningless
09:32<Samu>running costs over 30 years FFP Ferry: 52500 GBP
09:33<V453000>how is that running cost impactful if a train makes that in one trip?
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09:34<Samu>FFP Ferry: 130 passengers delivered each ~24 days
09:35<Samu>Hovercraft: 100 passengers delivered each ~14 days
09:35<V453000>on a random track where different track could mean different ship is better
09:35<peter1139>V453000, it doesn't matter, it will still continue.
09:35<V453000>well done :)
09:35<Samu>it's for the same
09:35<V453000>peter1139: I know :)
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09:36<V453000>Samu: yes, but if your tracks is long as hell, faster ship will be better, if it is short so the fast one cant even get to full speed, slow one will be just fine
09:36<Samu>the distance was 56 tiles
09:37<V453000>it doesnt matter :D :D :D
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09:40<Samu>(365/24)*30 -> delivers 292 times 130 passengers over the entire lifetime. Now I need to find the payment for delivering 130 passengers 56 tiles away with a delay of 24 days :/
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09:44<V453000>Samu why dont you go do something useful
09:44<V453000>draw something, code something
09:45<V453000>or even play the game, build a big network? :D
09:55<V453000>ok stay retard :)
09:56<Samu>FFP Ferry profit: 524075-52500 = 471575 GBP
09:56<peter1139>Distance to the moon: 384403km
10:01<Samu>forgot to put the cost of the vehicle itself: 471575-28437 = 443138 GBP
10:02<peter1139>Hmm, my caps lock LED isn't working again :S
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10:19<Samu>i suck at math
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10:46<Samu>confused about that 31 with a comma afterwards
10:47<Pinkbeast>max (x,y) is the maximum of x and y
10:48<Samu>or 31*1/2^21?
10:48<Pinkbeast>Er, the brackets in that expression presumably function like ordinary brackets.
10:49<Samu>im terrible at math
10:49<Pinkbeast>So the 1/2^21 might just as well be between a and d
10:52<V453000>peter1139 wants to say well done
10:54<Samu>ok, thx anyway
10:54<Samu>think i got the formula I wanted
10:55<Samu>hovercraft ends up being better, for a distance of 59 tiles
10:55<peter1139>Cow&Gate or SMA?
10:56<Samu>Hovercraft: (365/(56/(112*(1/(4096/(1,00584*2*74))))))*25*1*39*59*(1-14*0,004-0*0,004)-(4156*25+37578) = 1.299.250,5146271875
10:56<Samu>FFP Ferry: (365/(56/(64*(1/(4096/(1,00584*2*74)))))*30*1,3*39*59*(1-24*0,004-(24-24)*0,004)-(4156*25+37578) = 1.088.408,7920507535714285714285714
10:56<Pinkbeast>Spurious precision, much?
10:56<Samu>the result is in GBP
10:57<Pinkbeast>I shall remember that next time I am looking for the spare .00000000000000000000000000000000005p in my wallet
10:57<Pinkbeast>... I trust we've accounted for loading times here?
10:58<Samu>nope, nor acceleration nor breakdown nor services
10:58<Pinkbeast>So the precision is _utterly_ spurious.
10:59<V453000>Samu you could make some psychiatrist some serious profit
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11:15<Samu>bug or intended? Can't build a bridge over a buoy?
11:16<Xaroth|Work>whatever you may want to call it
11:17<Samu>I could kinda use it to block someone from building bridges
11:19<Xaroth|Work>you could kinda use a lot of tricks to block someone from building bridges
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11:19<Xaroth|Work>like.. building a bridge
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13:45<@DorpsGek>Commit by translators :: r26587 trunk/src/lang/english_US.txt (2014-05-14 17:45:19 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>english_US - 3 changes by Supercheese
13:45<@DorpsGek>lithuanian - 3 changes by
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13:51<@Alberth>o/ Wolf01
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14:01<@Alberth>o/ andy
14:16<Samu>how many days is there in a year for openttd?
14:16<Samu>does it follow that formula?
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14:19<Xaroth|Work>Check the code?
14:20<Xaroth|Work>^ that
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14:48<V453000>got another robot animated for yeti ^_^
14:51<@Alberth>yetis have robots? :o
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14:51<V453000>of course the industries have robots doing things :)
14:52<V453000> basic preview of first 2 of them
14:53<V453000>but as there are more things happening around the belt, there are going to be more robots :) I have more already but not rendered :)
14:55<V453000>anyway, me be going
14:55<@Alberth>I had to watch this one for 10 times already :)
14:55<@Alberth>bye V
15:08<George>How to fix this string
15:08<George>{WHITE}{STRING} не стро{G "и" "и" "и" "ю"}тся в лесу
15:08<George>eints sais Error: String parameter 1 is out of bounds for gender queries {G ..}
15:08-!-Pereba [~UserNick@] has quit [Quit: - not made by microsoft.]
15:09<George>I suppose thats because a {sting} is before {G }, not after
15:09<George>How to apply it in such case?
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15:13<@Alberth>I always forget how P and G look for their parameter
15:13<@Alberth>but you can always add the number it should use explicitly {G 0 ... }
15:16<George>thank you
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15:31<Supercheese>Yeah I had to look that up too
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16:25<@planetmaker>good evening
16:27<frosch123>i sense many new planets
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16:53<Zonta>Any good wrapper except xShunter?
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17:29<Eddi|zuHause>__ln___: well obviously you must finish a book with the same word processor that you started it with :p
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18:34<Eddi|zuHause>man i never had this much trouble picking a quest reward... melee units gain city garrison promotion, or +3 diplomacy with all leaders, or +25 spy points per turn
18:39<pthagnar>openttd has changed a lot since the last time i ran it
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18:47<Eddi|zuHause>that must be it :p
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23:52<supermop>new mouse is here
---Logclosed Thu May 15 00:00:16 2014