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#openttd IRC Logs for 2014-05-18

---Logopened Sun May 18 00:00:21 2014
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04:22<George>Eddi|zuHause: Thank you, it works
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06:37<Wolf01>hi hi
06:45<@Alberth>giving a hint what we'll see when we click the link would be appreciated
06:46<__ln___>something sfw
06:46<@Alberth>nice link, thanks :)
06:47<Wolf01>ahah :)
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07:22<@DorpsGek>Commit by frosch :: r26595 /branches/1.4 (17 files in 6 dirs) (2014-05-18 11:21:59 UTC)
07:22<@DorpsGek>[1.4] -Backport from trunk:
07:22<@DorpsGek>- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
07:22<@DorpsGek>- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
07:22<@DorpsGek>- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)
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07:26<@DorpsGek>Commit by frosch :: r26596 /branches/1.4 (7 files in 4 dirs) (2014-05-18 11:26:09 UTC)
07:26<@DorpsGek>[1.4] -Backport from trunk:
07:26<@DorpsGek>- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
07:26<@DorpsGek>- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
07:26<@DorpsGek>- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
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09:04<LordAro>ooh, a bug
09:05<LordAro>i have 2 docks, and 2 ship depots, but according to the infrastructure tab i have 8 canals
09:05<LordAro>shall i FS is?
09:15<@Alberth>fixing would also be fine :p
09:16<Eddi|zuHause>LordAro: briges are counted as multiple rail pieces and stuff, so i don't think it's a bug, as it's intended to work like this. it's just a weird way of accounting for property
09:18<LordAro>Eddi|zuHause: the count isn't wrong (docks & ship depots are 2 tiles each)
09:18<LordAro>but the name "canals" is wrong, at least
09:19<Eddi|zuHause>you're free to suggest something that is generic enough, as specific as possible, and short.
09:20<LordAro>why aren't they split up into different types?
09:23<Eddi|zuHause>because of the nonlinear progression
09:23<Eddi|zuHause>which wouldn't work if you're splitting things up
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09:50<Eddi|zuHause>hey, ich hab mindestens 5 videos geschaut, wo es um ponys ging :p
09:51<Eddi|zuHause>und ich bin schonmal pony geritten :p
09:53<Rubidium>Ich verstehe nur bahnhof
09:55<Eddi|zuHause>wrong channel
10:03<LSky`>running into an issue, i have raw_industry_construction set to 1, but its not letting me fund ANY industries
10:03<LSky`>whereas I believe, according to this;
10:03<LSky`>it should allow me to build any industry i want, whereever i want
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10:34<@Alberth>lack of money?
10:34<@Alberth>industry doesn't like where you want to place it?
10:38<@Alberth>you started a new game after setting the raw_industry_construction ?
10:41<@planetmaker>good evening
10:42<@Alberth>it's not that late, I hope :)
10:42<@planetmaker>well... could also say good afternoon, indeed
10:43<@Alberth>fair enough, good afternoon, or evening to you as well :)
10:46<@planetmaker>I finished my afternoon activity, thus it's evening now for me :)
10:50<LordAro>o/ planetmaker
10:52<LSky`>Alberth, I got it worked out
10:52<LSky`>some newgrf setting was messing with the funding
10:52<LSky`>i hadnt realized that not allowing industries to open also means industries cant be opened
10:52<LSky`>oh well
10:53<LSky`>was doing some multiplayer scenario editing and got it resolved in a workaround
10:54<LSky`>just pausing the game makes sure no random industries pop up
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11:21<@DorpsGek>Commit by rubidium :: r26597 /branches/1.4/src/lang (62 files in 2 dirs) (2014-05-18 15:21:31 UTC)
11:21<@DorpsGek>[1.4] -Backport from trunk: language updates
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13:45<@DorpsGek>Commit by translators :: r26598 trunk/src/lang/korean.txt (2014-05-18 17:45:12 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>korean - 1 changes by telk5093
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14:30<@DorpsGek>Commit by frosch :: r26599 /branches/1.4 (7 files in 4 dirs) (2014-05-18 18:30:18 UTC)
14:30<@DorpsGek>[1.4] -Update documentation
14:32<@DorpsGek>Commit by frosch :: r26600 /tags/1.4.1-RC2 (3 files in 3 dirs) (2014-05-18 18:31:57 UTC)
14:32<@DorpsGek>-Release 1.4.1-RC2
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15:17<V453000>so what is BAD andythenorth ?
15:17<andythenorth>V453000 is BAD
15:17<V453000>not bad
15:17<andythenorth>and should be removed
15:18<andythenorth>incessant fricking daylength patch requests are BAD
15:18<andythenorth>why do they want the trains to go slower?
15:18*andythenorth doesn’t understand it :|
15:19<andythenorth>is it a realism thing?
15:19<@Alberth>soooo theeeeyyyy caaaannnn waaatttcccchhh theeemmmm looooonnnngeeeeer
15:19<andythenorth>then they’d just report that the speed wasn’t correct for the scale :P
15:20<@Alberth>we ask what scale they refer to :p
15:20<andythenorth>Alberth: I draw everything to a rigourous 1px per 2 meters
15:20<andythenorth>100% accurate
15:21<andythenorth>you could literally go and measure a real locomotive and it would be identical to my sprites
15:21<@Alberth>phew, I was so worried
15:21*andythenorth has not actually drawn any trains
15:22<LordAro>go and measure a real farm then? :p
15:23<@planetmaker>andythenorth, your HEQS vehicles definitely don't conform to that scale ;)
15:23<@Alberth>3x4 tiles is obviously the correct size
15:24<andythenorth>planetmaker: lies!
15:24<andythenorth>your game must be wrong
15:24<andythenorth>I demand a patch!
15:25<Rubidium>sorry... but you can already make trains (or vehicles in general) go slower or faster
15:25*planetmaker is a few patches behind :(
15:25<V453000>I dont even get what do the people DO if things are SLOWER
15:26<V453000>most people fast forward to get money quicker in the beginning to build nonstop
15:26<Rubidium>just zoom in to speed up and zoom out to slow down. They will move respectively faster and slower
15:27<andythenorth>V453000: I want a reverse daylength patch
15:27<frosch123>@topic set 1 1.4.0, 1.4.1-RC2
15:27-!-DorpsGek changed the topic of #openttd to: 1.4.0, 1.4.1-RC2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
15:27<andythenorth>ffwd no longer works for me
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15:52*andythenorth might play a game
15:52<andythenorth>too late for MP?
15:53*LordAro has been playing a game
15:53<LordAro>MP too
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15:55<andythenorth>no new FIRS economy
15:55<andythenorth>no new Iron Horse
15:55<andythenorth>no new Road Hog
15:55<andythenorth>stupid Squid Ate FISH
15:55<andythenorth>no new GS
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16:01<V453000>I made you an excellent suggestion for a FIRS economy :P
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16:02<V453000>community demands compensation
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16:18<andythenorth>docks on corner slopes?
16:20<frosch123>needs a new building interface
16:22<andythenorth>for the angle?
16:22<frosch123>for the direction
16:22<frosch123>same issue as with tunnels :)
16:23<frosch123>though for tunnels it would not be that bad
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16:36<@planetmaker> <-- can a windows user check whether that installer actually provides a working windows version of nml?
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18:02<Wolf01>'night all
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18:12<__ln___>interesting spring, it was snowing two weeks ago, and today +25 celsius
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18:14<Eddi|zuHause>sort of like here, minus the snow
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---Logclosed Mon May 19 00:00:22 2014