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#openttd IRC Logs for 2014-05-22

---Logopened Thu May 22 00:00:27 2014
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01:34<V453000>no hy
01:37<@planetmaker>yes hy ;)
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01:54<@planetmaker>very much indeed
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02:01<V453000>I disagree regardless
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05:14<Youbi>Hello, I can’t play the game musics with OpenTTD 1.4.0 on SalixOS (Slackware based distro), I only have the sounds (like horns etc). I get an error on the command line:
05:15<Youbi>"ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occured"
05:16<Youbi>When I open the ingame jukebox, I see the track titles appearing quickly one by one, but no song is played.
05:16<Youbi>Should I open a bug report ?
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05:18<LordAro>Youbi: do you have timidity installed?
05:18<Youbi>Hum, going to check that.
05:18<NeuhNeuh>France : ^^
05:18<Youbi>I used the package manager of the distro to install openttd, so I’d think it would have installed it from me -_-
05:19<LordAro>blame the maintainer :p
05:20<NeuhNeuh> For understand picture :x
05:22<Youbi>Going to do this é_é
05:22<Youbi>Are you bashing my lovely (beuah) country?
05:22<NeuhNeuh>Youbi: I'm French :')
05:22<NeuhNeuh>And its fun :D
05:25<NeuhNeuh> x)
05:26<Youbi>SNCF <3
05:31<NeuhNeuh>SNCF ? Source Nationale de Catastrophe Ferroviaire ( National Source of Rail Disaster )
05:34<Youbi>I often take the train (~4 times a month), and my train is *always* late.
05:39<NeuhNeuh>Youbi: I take only bus, tramway, trolleybus, or subway
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05:40<NeuhNeuh>Youbi: In live in Lyon ^^
05:47<Youbi>I do prefer my bike, it’s quite faster than the tramway and I don’t have to wait.
05:50<NeuhNeuh>Youbi: Yes but sleep on your bike is not very ... x)
05:51<Youbi>Aha, yep.
05:51<NeuhNeuh>Youbi: And here, I have 4 bus lines at my home (69, 37, C17, C26)
05:51<NeuhNeuh>And C17 / C26 are hight frequency (8/10mn)
05:51<NeuhNeuh>And 37 too (10/12 mn)
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05:52<Youbi>Here in Nice, we do have a tram every 5 mn :Þ
05:52<Youbi>Is there a way to get fonts bigger in openttd (jukebox fonts, vehicles profit description fonts, per example)
05:53<NeuhNeuh>Its a bus line :x
05:53<NeuhNeuh>Youbi: Sorry I don't know
05:54<Youbi> Found this
05:59<Youbi>Don’t have any *_font setting nor misc category
05:59<LordAro>i'd be surprised if you don't
06:00<Youbi>oh. Well. I actually have a misc category /o\
06:00<LordAro>ctrl+f is useful in these cases :p
06:01<LordAro>the default font is a fixed size, so if you want to change the font size, you'll have to define a different font as well
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06:01<Youbi>Oh, oki
06:02<Youbi>(in vim it’s not ctrl+f :Þ)
06:02<Youbi>(it was a Youbi problem)
06:03<NeuhNeuh>Time to lunch ^_^
06:06<Youbi>Well, I’ve fixed my font problem \o/
06:07<Youbi>Is it possible to turn the map while playing?
06:08<LordAro>what do you think this is? locomotion? :p
06:08<@planetmaker>you could turn your monitor, though ;)
06:08<V453000>I am actually considering to provide multiple rotations in yeti
06:08<TinoDidriksen>You can turn the map in 90 degree intervals.
06:09<@planetmaker>TinoDidriksen, uhm no?
06:09<Youbi>TinoDidriksen: really?
06:09<TinoDidriksen>No? Hmm...
06:09<LordAro>clearly someone should implement this feature
06:10<V453000>-> make newgrfs have 4 times more size, require rotations :D
06:10<TinoDidriksen>I thought for sure that was a feature. I guess I'm confusing it with SC2k.
06:10<@planetmaker>yes... Clearly someone should draw the required 3000 ... 4000 sprites first :)
06:10<@planetmaker>probably more like 3k than 4k. Don't remember. I once did the math
06:10<Youbi>Well, transparency is quite handy for now, when buildings hide something I want to see, but turning the map would be best.
06:10<LordAro>planetmaker: quite :p
06:10<TinoDidriksen>No need for new sprites for 90d rotations. You can trick that with mirroring.
06:10<@planetmaker>not to speak of breaking all industry and house and station grfs
06:11<@planetmaker>TinoDidriksen, no, you can't
06:11<LordAro>V453000: since everything's rendered 32bpp sprites now, i don't see how that matters :p
06:11<@planetmaker>give it a try and you'll quickly find out
06:11<V453000>LordAro: e.g. my industry set is probably going to have like 1gb or more already
06:11<V453000>times 4 is a lot :P
06:12<@planetmaker>anyway, ice cream time
06:12<V453000>and that is just 16 industries with nice animation
06:13<V453000>obviously, having 100 frame long animation is considerably different from other openttd animations
06:13<V453000>e.g. 3-frame thingz
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06:33<NeuhNeuh>Lol Youbi I have take many videos in bus x)
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06:35<NeuhNeuh>Youbi: ^^
06:37<V453000>looks like reality
06:38<V453000>complete shit
06:39<NeuhNeuh>V453000: ?
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07:10<dihedral>This reminds me of one of the devs:
07:12<V453000>wtf o_o
07:13<dihedral>I thought it had a similarity at least :-D
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07:17<V453000>I cant imagine anybody similar to this
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07:24*planetmaker is also clueless as to whom imagines to refer to :)
07:24<@planetmaker>*to whom d1h
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07:40<dihedral>i thought there was some resemblance with Rubidium :-P
07:42<@planetmaker>that resembles him as much as a pear resembles an apple. IMHO
07:43<dihedral>see, so there is some similarity
07:44<@planetmaker>bad selfie, btw :P
07:59<peter1139>Nice wide streets there, in that video...
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08:21<Youbi>Is it possible to share an airport with another company?
08:21<Youbi>In multiplayer (obviously)
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08:33<Eddi|zuHause>only oil rigs are shared
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09:03<@planetmaker>you can actually use oil rigs to transfer cargo to other companies. Fun ahead there :)
09:04<dihedral>are there capacity limits? :-P
09:05<Eddi|zuHause>there used to be a limit of cargo waiting at stations
09:05<Eddi|zuHause>not sure what happened to it
09:05<Eddi|zuHause>in other topics:
09:06<@planetmaker>I don't know of a limit. Sure, cargo starts to decay... but so what? :)
09:11<Eddi|zuHause>it was something about a soft limit, where no cargo would be added from industires, and a hard limit where even transfer cargo would just be dropped
09:13<@planetmaker>probably like MAX_INT and MAX_UINT or so :)
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09:28<Eddi|zuHause>planetmaker: i remember it more in the order of 4k or 16k
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09:31<@planetmaker>I've had large transfer stations with transiently > 30k waiting already
09:32<@planetmaker>the rating was abysmal, even though the individual passenger only waited way less than a game day
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10:03<Pinkbeast>Simutrans has a limit which lets you gum up the network in _really_ exciting ways.
10:05<Eddi|zuHause>planetmaker: well if the limit still exists, it might now be per-link
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10:31<Youbi>Is it possible to allow a client, in multi-player mode, to pause the game?
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10:31<Youbi>Because I’m sometimes leaving a multi-player game I’m running with a friend, and I would allow hiw to pause the game.
10:35<@planetmaker>give him rcon access
10:35<@planetmaker>or set the min_active_clients to the number that it only unpauses when you two (or at least one) plays
10:40<Youbi>Ok, I think I will do the first as we don’t log off the server.
10:41<Guest11323>would it be a good idea to change the default acceleration models to 'realistic'? I keep seeing people having them on original and complaining about it
10:45<Youbi>How can I give rcon access to a friend permanently?
10:45<Youbi>To avoid him having to type the passwd each time he wants to pause the game.
10:45<Youbi>If it’s possible ^^"
10:46<Eddi|zuHause>Guest11323: i suggested that years ago, when a bunch of default values were discussed, but it didn't make the cut.
10:47<Eddi|zuHause>i don't remember the reason, though
10:47<Guest11323>Youbi: IIRC, he can set up a shortcut containing the password
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10:56<@planetmaker>Guest11253, I would argue that 'realistic' accel is the better default, yes. Maybe during the next settings revision :P
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11:22<Guest11253>planetmaker: actually, guest11323, not me :P
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13:16<rubenwardy>My first junction:
13:17<rubenwardy>Incrediably unoptimised, because there is no waiting space
13:25<Pinkbeast>_First_ junction? :-)
13:25<@Alberth>and too many tight corners
13:25*Alberth never builds such symmetric junctions
13:26<Pinkbeast>I haven't felt the need to do that sort of thing since PBS, to be honest.
13:26<@Alberth>my land is never that flat :)
13:27<Pinkbeast>If I were doing that, I'd separate the tracks on the mainlines and do the right turns in the middle of the space thus opened.
13:28<Pinkbeast>But these days I build Y junctions and flyovers when they get congested, no more.
13:29<@Alberth>build when needed :)
13:29<rubenwardy>First fully organised junction
13:32<@Alberth>nice chaos :)
13:32<@Alberth>making and fixing those is much more fun :)
13:32<rubenwardy>I forgot to mark in the coal route
13:32<rubenwardy>oh well
13:35<rubenwardy>do i see a duck in that train?
13:35<@Alberth>rare catch :)
13:36<@Alberth>I am told nuts has more ducks, but I haven't seen another one yet
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13:38<rubenwardy>That is quite bad
13:39<@Alberth>why does that train in the middle-bottom go under the bridge?
13:39<@Alberth>wouldn't it be easier to split to the other direction before the bridge?
13:40<rubenwardy>True. I did it like that to tesselate with the other tracks, but that sounds more efficient
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13:46<@DorpsGek>Commit by translators :: r26605 /trunk/src/lang (8 files) (2014-05-22 17:45:52 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>dutch - 16 changes by habell
13:46<@DorpsGek>english_AU - 17 changes by mrtux
13:46<@DorpsGek>french - 17 changes by glx
13:46<@DorpsGek>german - 20 changes by planetmaker
13:46<@DorpsGek>italian - 17 changes by lorenzodv
13:46<@DorpsGek>korean - 22 changes by telk5093
13:46<@DorpsGek>russian - 1 changes by Lone_Wolf
13:46<@DorpsGek>slovak - 11 changes by Milsa
13:47<@Alberth>there are a lot of tight corners, trains move much faster if you avoid those
13:48<@Alberth>although close to a station it's not so bad, as they slow down anyway
14:01<@Alberth> another fairly old shot
14:02<@Alberth> and a new one with a junctions mess :)
14:04<@Alberth>as you can see, I rarely build with a plan, it's all just incremental fiddling until it works :)
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14:23<@Alberth>hi hi
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14:33<Wolf01>hi hi
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14:36<@Alberth>hi hi
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14:52<andythenorth>where is cat?
14:54<Xaroth|Work>next to tail
14:54<Wolf01>I don't know, but this is wolf if you need one
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15:03<@DorpsGek>Commit by frosch :: r26606 trunk/src/os/windows/win32.cpp (2014-05-22 19:03:14 UTC)
15:03<@DorpsGek>-Fix [FS#6022]: Filename capitalisation (NG)
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16:24<andythenorth>One day I’ll get banned
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23:52<LSky_net>I woke up to this, anyone have an idea what that relates to?
23:52<LSky_net>Message: Assertion failed at line 127 of .../src/core/smallstack_type.hpp: PooledSmallStack::CanAllocateItem()
---Logclosed Fri May 23 00:00:28 2014