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#openttd IRC Logs for 2014-05-30

---Logopened Fri May 30 00:00:39 2014
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02:36*Flygon holds his TRON disc up
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03:17<V453000>how do I make an image in forum signature give link to some url?
03:20<@planetmaker> <-- that's mine. the coop image is a link
03:21<@planetmaker>(first line)
03:21<V453000>:> ty
03:21<V453000>tis paste mainpage not a paste :P
03:21<@planetmaker>mind that also that counts towards the size which is measured in characters, not in pixels
03:22<@planetmaker>I should have hit enter ;)
03:22<V453000>just need a few links
03:24<V453000>aha I see just url=
03:26<@planetmaker>just like any link in any posting
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03:27<V453000>I never did any links in posting I just paste it :D
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04:05<@planetmaker>V453000, how wide in pixels is your image?
04:05<@planetmaker>k :)
04:05<V453000>x60 :P
04:05<@planetmaker>nice collage
04:05<V453000>thanks :)
04:05<V453000>I like it too
04:06<@planetmaker>I'm missing a link to the coop game server(s) though :D
04:06<V453000>I also like how the gears symbolize functionality
04:06<V453000>myeah I never had it there, true
04:06<V453000>might add later :D
04:06<@planetmaker>could be on the gears
04:06<@planetmaker>the big blue one
04:06<V453000>I knowz
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04:52<@Alberth>spiffy logo :)
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05:00<@Alberth>V453000: I thought of industry ratios, and you can have them without punishing the user too much
05:00<@Alberth>Say you have 2 cargoes, at 1:1 expected ratio. after eg 1 month you have A amount of the first cargo and B amount of the second cargo.
05:00<@Alberth>then produce min(A,B)*100% + (A-min(A,B))*50% + (B-min(A, B))*50% cargo outside the ratio does produce, but less, in my example 50%
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05:37<V453000>Alberth, yeah, but what if you have a multiplayer where each player has one island and one island has different ratio of industries than the other
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05:39<@Alberth>isn't that the same problem as not having each industry, or not at the same location? At some point geographic circumstances start playing a role too
05:40<@Alberth>but I'd keep the ratio of cargoes the same with each type of industry :)
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05:42<V453000>idk but making needless problems through any ratio requirements sounds dum :P
05:42<V453000>rewarding the player if he delivers multiple cargoes is good though (firs way of doing it)
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05:45<@Alberth>punishment is scalable, at 100% instead of 50% you don't care about ratio at all, at 0% you're accepting cargo outside the ratio without giving anything back.
05:46<@Alberth>you could also punish for bringing both cargoes :p
05:48<@planetmaker>could be parameters :P
05:48<@planetmaker>the 50% and 100%
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07:20<@Rubidium>V453000: for extra fun (or complexity) you should let secondary industries move to a just-in-time delivery, so they should get a small amount every day instead of a huge amount once every X days ;)
07:20<V453000>mhm >]
07:20<@Rubidium>or isn't the new set going to try to enhance NUTS?
07:20<V453000>kind of is
07:22<V453000>but yeah, producing over time is rather nice I think
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07:25<@Rubidium>no, not producing over time... only doing the production if both cargos are delivered on the same day, otherwise just trash the cargo
07:26<Eddi|zuHause>i certainly would not play that game...
07:31<@Rubidium>where day might be stretched a bit to 256 ticks (roughly half a week)
07:31<@Rubidium>Eddi|zuHause: but... that's effectively how many industries work this day
07:32<Eddi|zuHause>i know, and it makes the system unnecessarily fragile
07:32<@Rubidium>and don't we just *love* realism (queue Belugas)
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08:46<Samu>how do I start an AI to take over an existing company?
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08:46<Samu>to take command
08:47<Samu>let's say I'm in company 1, I move to spectator, then I want an AI to take control of company 1
08:47<Samu>is it possible?
08:47<@planetmaker>no(t really)
08:48<@planetmaker>unless company1 was an AI company from the start
08:48<@planetmaker>and you just cheated yourself into the AI company
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08:50<Samu>it would be an interesting feature to have an AI to take control of a company of someone when he leaves
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08:53<@planetmaker>it's a rejected feature, yes
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08:54<SpComb>would any AI even be able to deal with it
08:55<Samu>some basic maintenance AI
08:55<Samu>stops vehicles when they're not profiting, or too old, stuff like that
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08:57<SpComb>replace vehicle autoreplace with an autoreplace AI script
08:58<SpComb>have players run little AI helper scripts on their own company :>
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09:20<Eddi|zuHause>"tongue twisters in sign language are called finger fumblers"
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09:42<@Belugas>I am the monster of unrealism!
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09:47<@Alberth>hello monster
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10:10<V453000>buh buh
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13:45<@DorpsGek>Commit by translators :: r26621 /trunk/src/lang (finnish.txt unfinished/persian.txt) (2014-05-30 17:45:14 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>finnish - 2 changes by jpx_
13:45<@DorpsGek>persian - 17 changes by Peymanpn
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14:28<andythenorth>o/ o/ o/
14:29<@Alberth>\o o/ \o o/
14:29<LordAro> |
14:29<LordAro>/ \
14:29<andythenorth>have you made me anything?
14:30<andythenorth>any of you?
14:30<__ln__>LordAro: please put your clothes on
14:30*LordAro stuffs a cake in andythenorth's face
14:30<andythenorth>no you didn't
14:30<LordAro>__ln__: aw
14:31<LordAro>andythenorth: that was because the cake was a lie (is that too outdated yet?)
14:32<andythenorth>the cake is a pipe
14:32<andythenorth>the cake is a BAD FEATURE
14:32<andythenorth>shall we rework the UI or what?
14:33<andythenorth>otherwise I have to fix bugs or some crap
14:33<andythenorth>instead of making new bugs
14:33<LordAro>sorry, currently debugging a "assert(v->voxel_objects == this);"
14:33<frosch123>you could also play civ 1
14:33<andythenorth>a what?
14:33<frosch123>you can get to railroad before 1000 bc
14:34*andythenorth has never played civ
14:34<LordAro>frosch123: nah, civ2
14:34<andythenorth>considering buying Tropico
14:34<frosch123>i do not know civ2 :p
14:34<andythenorth>wtf do these people play daylength patches
14:34<andythenorth>it’s got to be crappy
14:36<andythenorth>can we make an open source version of Warcraft 1?
14:36<andythenorth>‘inspired by'
14:36<andythenorth>“my liege"
14:37<@Alberth>sure we can, might take a while
14:37<frosch123>we already have opendune
14:37<@Alberth>you can extend openra perhaps
14:38<andythenorth>that might be my evening disappearing
14:38<andythenorth>I never liked C&C enough though
14:39<@Alberth>although I got completely wiped off the map in a matter of minutes, in openra
14:39<Xaroth|Work>andythenorth: ever tried dune 2? :)
14:39<andythenorth>I saw original Dune on Amiga(?) never appealed
14:39<andythenorth>I like the book
14:39<andythenorth>the gameplay looked utterly crap
14:40<Xaroth|Work>dune 1 was a puzzler though
14:40<andythenorth>pick a flyer, fly around, do some boring mining
14:40<andythenorth>get killed
14:40<Xaroth|Work>yeh, the puzzler
14:55<andythenorth>it’s been a while since a FIRS release eh?
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15:01<andythenorth>ho ho
15:01<andythenorth>can we make a vanity ‘download counter’ for the website & bananas?
15:03<andythenorth>frosch123: are we fixing bananas sometime?
15:03<andythenorth>I have a VM but no idea what else to do
15:03<andythenorth>or how to develop on it :P
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16:04<Wolf01>hi hi
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17:23<steili>Are there normally any delays on the git revs? Curently I only get r26620 when pulling
17:24<frosch123>it randomly breaks from time to time
17:24<frosch123>it likely fixes itself on next commit
17:25<steili>frosch123: Ok, thanks :)
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18:44<Eddi|zuHause>why exactly is moo3 such a terrible game?
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20:59<anbaran>Anybody willing to take a quick glance at a station for me? I'm a total noob and I feel like my train shouldn't be waiting where it is.
21:02<anbaran>Here's the picture - I thought the trains should be able to enter either platform because of the path signals? doesn't seem to be happening though.
21:03<ST2>try change the 2 way pbs signals faced to the other side
21:04<ST2>only a suggestion
21:04<ST2>no idea if actually will work xD
21:04<ST2>(the ones closer to the station - 2 way pbs :)
21:04<anbaran>Alright! trying it out.
21:06<anbaran>Nah, now he just waits at the 1 way pbs
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21:10<anbaran>Oh damn I figured it out! It was the signals on the other side.
21:10<anbaran>They were both facing inwards so it must have goofed it.
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---Logclosed Sat May 31 00:00:40 2014