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#openttd IRC Logs for 2014-06-01

---Logopened Sun Jun 01 00:00:42 2014
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07:44<Eddi|zuHause>(somehow reminds me of a civilization playback)
07:49<frosch123>except there is no railroad in 1000 bc
07:51<@DorpsGek>Commit by frosch :: r26622 trunk/src/settings_gui.cpp (2014-06-01 11:51:24 UTC)
07:51<@DorpsGek>-Codechange: Construct settings tree on the heap instead of using static arrays.
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08:14<@DorpsGek>Commit by frosch :: r26623 trunk/src/settings_gui.cpp (2014-06-01 12:14:32 UTC)
08:14<@DorpsGek>-Codechange: Make SettingsEntry and SettingsPage polymorphic classes.
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09:18<@Alberth>hi hi
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10:31<MTsPony>does openttd use map comppression to send to clients.
10:34<Flygon_>frosch123: Real men build the Spaceship by 2000BC
10:34-!-Flygon_ is now known as Flygon
10:37<frosch123>i doubt you can do that without cheating :p
10:38<frosch123>even if you do coop with 7 tribes and trade everything
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12:22<MTsPony>is there a bridge set on bananas?
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13:45<@DorpsGek>Commit by translators :: r26624 /trunk/src/lang (czech.txt slovak.txt) (2014-06-01 17:45:14 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>czech - 23 changes by Eskymak
13:45<@DorpsGek>slovak - 5 changes by Milsa
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14:16<@Rubidium>frosch123: why is there no railroad back then? Maybe it wasn't of steel, but still around 0 BC:
14:20<Guest12027>that's track, not rail ;)
14:28<Eddi|zuHause>in roman times there existed both iron rails and steam engines, but nobody thought to combine them into a railway
14:29<Eddi|zuHause>and then europe fell into a dark age
14:29<Eddi|zuHause>lots of technology was forgotten
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14:30<@Rubidium>got any concrete examples of that? ;)
14:31<Eddi|zuHause>not sure where i heard that, maybe QI
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14:52<frosch123> <- that rather sounds like a toy
14:54<frosch123>or it's the first "rocket style jet engine"
14:56*andythenorth learns make
14:57<@planetmaker>good evening
14:58<@planetmaker>andythenorth, if you want a fast(er) make for NewGRFs you have to do like OpenTTD does: run a ./configure first and (re)use its output for paths, etc, so that make needs not do that every time
14:58<andythenorth>this is a work thing, but thanks anyway
15:03<@planetmaker>k :)
15:03<@planetmaker>maybe lordaro can teach you autoconf or so :)
15:03<@planetmaker>or cmake :)
15:03<LordAro>ew, autoconf
15:04<LordAro>for that matter, ew, cmake :L
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15:04<@planetmaker>what did you teach freerct?
15:05<@planetmaker>so we can conclude: *conf* or *make*: ewww :P
15:05<LordAro>it's not a hugely nice language, but it's unfortunately the "best" for cross-platform build support
15:09<andythenorth>I am wondering if I actually have a case for makefile
15:09<andythenorth>or if I’m just writing one to show off
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15:12<@planetmaker>what is your problem?
15:13*Alberth votes autoconf, as it's one of the few that actually works at pretty much every unix system and configuration
15:14<andythenorth>it’s a simple compilation of some less files into css, with some bundling into separate skins
15:14<andythenorth>also rendering docs
15:14<andythenorth>the only advantage of make is (1) showing off (2) make clean
15:15<@planetmaker>good enough reason :P
15:16<andythenorth>also I want the version number from git tag, and I didn’t want to have to engage with that in a Bash script (basic compile with bash script already exists)
15:16<andythenorth>I know how to pass stuff from make to python, so I was going to use that
15:16<andythenorth>but I think it’s over-engineering
15:18<@planetmaker>well, for version determination I actually introduced for NewGRFs a bash script :P
15:19<andythenorth>I was going to steal from that :)
15:19<andythenorth>I have to figure out how to apply it to git
15:20<andythenorth>I think this needs only a simple bash + python solution
15:20<andythenorth>which is good, because the users aren’t familiar with maintaining makefiles
15:24<@planetmaker>should work pretty simple with git, too. After all I only use hg's hash, too
15:24<@Alberth>if you're throwing python at it, just do everything in python rather adding bash
15:24<@planetmaker>and yeah :)
15:25<@planetmaker>if you use python, you could simply use it to also spanw the required git commands
15:25<@planetmaker>and obtain its output
15:27<andythenorth>bash is only in the mix because a compile.bash already exists, 90% doing what I need
15:27<@planetmaker>nml does it without any frills
15:27<@planetmaker>the way you might want
15:51<@Alberth>the python 2 version is a bit less nice
16:21<andythenorth>sometimes I think ships with multiple holds is a BAD FEATURE
16:21<andythenorth>then I do routes that need pax and mail carried
16:28<andythenorth>then I realise it’s a MISSING FEATURE :(
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---Logclosed Mon Jun 02 00:00:43 2014