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#openttd IRC Logs for 2014-06-07

---Logopened Sat Jun 07 00:00:50 2014
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00:48<Flygon>Eddi: Alright
00:48<Flygon>A bit annoyed by the lack of giant NZ scenario, and vaguely tempted to make one :P
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01:15<Supercheese>Better than Old Zeeland, which is not possible in OTTD as it's below sea level :P
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01:29<Flygon>Old Zeeland?
01:29<Flygon>Also, having 127 levels both above and below the 0m would be fucking awesome
01:30<Supercheese>Yeah, in the Netherlands
01:30<Flygon>...
01:30<Supercheese>http://en.wikipedia.org/wiki/Zeeland
01:30<Flygon>Er, excuse my Frennch
01:30<Flygon>Ah, right
01:30<Flygon>Sorry, got cofused because I mentioned NZ earlier x
01:30<Flygon>x3*
01:30<Flygon>But... yeah. I'd love 255 levels of depth, especially regarding oceans!
01:31<Supercheese>I'd love a lot of things ;)
01:31<Flygon>Though, you'd need some dedicated artists to handle the different water depth shadings and whatnot
01:32<Flygon>That, or the graphics renderer is 100% rewritten or something :U
01:32<Flygon>Yeah, let's totally build a clone of Alpha Centauri's graphics renderer :B
01:42<Supercheese>Import Alpha_Centauri.py
01:42<Supercheese>surely there's a lib for that somewhere
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01:51<Flygon>Supercheese: The game was largely coded in 86x ASM, C, and C++ iirc
01:51<Supercheese>I am completely joking :P
01:51<Flygon>I know the graphics renderer was a largely hand-done assembler (comes with being almost 100% voxel based in the late 90s, I guess)
01:51<Flygon>Ah, sorry
01:52<Flygon>srsly though, if I had like
01:52<Flygon>A million bucks
01:52<Flygon>And it was earmarked for OTTD
01:52<Flygon>I'd put a voxel renderer high on the list @-@
01:52<Flygon>Help along the way to like, getting rid of some limitations
01:52<Flygon>Such as height change limitations
01:55<Flygon>I just managed to get molten Malteser all over my cooling vent...
01:55<Flygon>Moral of the story: Don't put Malteasers near lappies
02:04<Supercheese>Mmmm, Maltesers
02:04<Supercheese>we only have Whoppers here in the States, which IMO aren't as good
02:05<Flygon>Whoppers are a type of candy? O_O
02:05<Flygon>Here, they're a Buger at Hungry Jacks
02:05<Flygon>A subsidiary of Burger King
02:05<Flygon>And by subsidiary, I mean, they sued Burger King
02:06<Supercheese>Yeah, they are that too
02:06<Supercheese>they are also a type of malt ball
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02:06<Flygon>Ahh, gotcha
02:06<Supercheese>http://en.wikipedia.org/wiki/Whoppers
02:06<Supercheese>US Maltesers, sort of
02:06<Flygon>Looks Pinky
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02:07<Flygon>OH
02:07<Flygon>MY
02:07<Flygon>GOD
02:07<Flygon>THERE'S WHITE MALTEASERS O_________O
02:07<Supercheese>accordin' to Wiki page
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02:07<Supercheese>just saw that myself
02:08<Supercheese>Crunchie Bars are the bestest candy though
02:08<Supercheese>they are so hard to find here :(
02:08<Supercheese>have to go to dedicated candy shoppes (which always seem to be shoppes and not shops for some reason)
02:12<Flygon>What I wish wasn't import-only here
02:12<Flygon>Are those Reeses things
02:12<Flygon>Reeses Pieces are hard to find
02:12<Flygon>But for some reason, my store sells those gigantic bars
02:12<Flygon>Lemme photograph
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02:14<Supercheese>Bleh, never mix chocolate and peanut butter
02:14<Supercheese>icky
02:15<kiz>False
02:16<Flygon>https://dl.dropboxusercontent.com/u/2651992/Art/Other/20140607_161329.jpg But
02:16<Flygon>It's only XL in American size
02:16<Flygon>The Cherry Ripe on the bottom is NORMAL size
02:17*andythenorth grumbles
02:17<andythenorth>consist management
02:18<Flygon>irl or ingame?
02:18<andythenorth>in game
02:19<Flygon>Gotcha
02:19<Flygon>I hate doing that myself
02:19<Flygon>That's one thing I really need in OpenTTD
02:19<Flygon>Nested groups to put vehicles into
02:20<Flygon>I'd like to put in geographic regions
02:20<Flygon>Then specific parts inside regions
02:20<Flygon>And then specific routes themselves
02:20<Flygon>And then possibly specific branches of routes
02:20<Supercheese>Nested groups are now a thing
02:20<Flygon>They are?
02:20<Supercheese>you can do that
02:20<Supercheese>aye
02:20<Flygon>Excuse my following language
02:20<Flygon>Motherfucking awesome! <3
02:20<Flygon>I AM SO HAPPY! <3<3,#
02:20<Flygon><3*
02:21<Supercheese>@commit 26450
02:21<@DorpsGek>Supercheese: Commit by peter1138 :: r26450 /trunk/src (11 files in 4 dirs) (2014-04-08 21:09:06 UTC)
02:21<@DorpsGek>Supercheese: -Feature: Hierarchical vehicle subgroups.
02:21<Flygon>SOOOOO AWESOME <3
02:21<Flygon>I love you guys, man
02:22<Supercheese>Indeed, no one can complain, "There have been no new features lately". :)
02:23<Flygon>Mm
02:23<Flygon>And that's one feature that was really needed
02:23<Flygon>I mean, my god...
02:23<Flygon>Nested vehicular management
02:23<Flygon>That's like
02:23<Flygon>Like
02:23<Flygon>A literal gamechanger
02:24<Flygon>I can have Tram networks with over 4,000 vehicles without it being a mess now O_O
02:24<andythenorth>busy work :P
02:24<andythenorth>organising
02:24<Flygon>Yeah, well
02:24<Flygon>I don't expect to be retrofitting old games, hahaha
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03:31<Wolf01>hi hi
03:32<Wolf01>mmh, today is no day, I only have the 32bit install disk for windows 7, and the serial for win 8 but the install disk of 8.1 :/
03:36<@planetmaker>I can give you the serial for debian 7 ;)
03:37<@planetmaker>or even a cracked version of it which requires no serial
03:37<Wolf01>or I can just go to the site and download it :P
03:38<Wolf01>like I'm doing with the official W7 iso from microsoft
03:38<Wolf01>but it's SP1, and I hope it's not like WXP-SP2 which didn't work with pre-SP1 keys
03:38<@planetmaker>my windows needs are fulfilled actually entirely by VMs provided by microsoft for free :)
03:40<Wolf01>the problem is to play games on virtual machines, I could have already installed ubuntu or something else
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04:03*andythenorth considers learning tcl
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04:13<Supercheese>'night
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05:14<andythenorth>o/ Alberth
05:14<@Alberth>hi hi
05:15<V453000>hyyyyyyyy
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05:19<V453000>what is new andythenorth ?
05:19<andythenorth>hrm
05:20*andythenorth has nothing :P
05:20<V453000>bad stuf
05:34<Wolf01>o/ Alberth
06:00<@Rubidium>moin
06:04<Wolf01>hello Rubidium
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06:32<Wolf01>quak
06:34<frosch123>ciao
06:35<@Rubidium>buongiorno
06:41<@Rubidium>... and arrivederci
06:42<@DorpsGek>Commit by frosch :: r26632 trunk/src/lang/english.txt (2014-06-07 10:42:17 UTC)
06:42<@DorpsGek>-Fix [FS#6037]: Incorrect usage of string commands in the order GUI.
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06:43<zydeco>I see this crash made it to 1.4.1
06:43<zydeco>https://bugs.openttd.org/task/5972
06:43<frosch123>obviously, it's not even fixed in trunk
06:44<Wolf01>mmmh what is so difficult in executing 3 commands in sequence, why things don't work?
06:44<zydeco>it's something I do a lot
06:45<frosch123>well, it has "OSX" in its title, so everyone skips it when browsing the bug list :p
06:45<frosch123>but i see that the diff does not touch osx code
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06:47<zydeco>haha
06:48<@planetmaker>well, if it's not OS-related, better don't put the OS in the bug title. frosch's statement is pretty near the truth, whether one likes it or not
06:48<@planetmaker>hello all, also :)
06:49<zydeco>but it's not very correct either, there are also times it should be able to delete the character
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06:52<andythenorth>frosch123: do my eyes deceive me, or is ship smoke in trunk?
06:52<andythenorth>(your enhanced patch)
06:53<frosch123>no, it's still on position 3 of my todo list
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06:53<andythenorth>my eyes need improving
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07:58<Wolf01>I'll retry to reinstall windows, bye
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11:21<andythenorth>stupid bunching ships
11:23<@Alberth>you can give them a minimal loading time in the time table, so they all stay the same amount of time at each dock
11:25<andythenorth>does that actually work? In my experience it doesn’t
11:25<andythenorth>it’s not an easy problem to solve
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11:36<Wolf01>back :D
11:40<Wolf01>I'm trying to figure out if starcraft recreates the registry keys automagically or I need to reinstall it
11:41<@Alberth>wb
11:41<Wolf01>it's patching, so I think it'll work
11:41<Wolf01>and now, OpenTTD :P
11:42<@Alberth>it will automagically recreate all registration keys that you need
11:46<Wolf01>I think I never installed it, at least in this pc, always used the nightlies :P
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11:55<@Alberth>sounds like a good idea :)
11:55<Wolf01>mmmh, dropbox doesn't connect
11:57<Wolf01>ok, I installed dropbox 1.1.3...
11:57<Wolf01>I need to cleanup the old installers
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13:42<TrueBrain>GENERAL NOTICE: for the next 48 hours openttd.org will most likely lose most of its IPv6 functionality
13:45<@DorpsGek>Commit by translators :: r26633 /trunk/src/lang (french.txt korean.txt) (2014-06-07 17:45:14 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>french - 1 changes by glx
13:45<@DorpsGek>korean - 1 changes by telk5093
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13:55<iamtakin1iteasy>hello, please take a look at this strace -f openttd log: http://paste.eientei.org/show/190/ (regular stack trace at the bottom). any hints on what is wrong?
13:55<iamtakin1iteasy>(aside from running from root)
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14:03<frosch123>try running it in gdb and check the gdb backtrace
14:05<iamtakin1iteasy>one moment, gdb is merging
14:10<iamtakin1iteasy>http://paste.eientei.org/show/191/
14:12<iamtakin1iteasy>one moment, i'll try to re-build openttd with debug symbols
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14:14<@planetmaker>iamtakin1iteasy, do you have any base set installed?
14:14<@planetmaker>*graphics base set?
14:14<iamtakin1iteasy>you mean like opengfx? i have opengfx 0.5.0
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14:15<@planetmaker>yes, like that
14:15<@Alberth>they are found around line 200 in the strace log
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14:16<@planetmaker>he... you play and build as root, iamtakin1iteasy ?
14:17<iamtakin1iteasy>http://paste.eientei.org/show/192/
14:17<iamtakin1iteasy>nah
14:17<iamtakin1iteasy>i a build with emerge and ran as root only whan it failed to run as user
14:17<iamtakin1iteasy>and it surely be at non-privilidget user once i'll get it working
14:19<iamtakin1iteasy>it just a testbox, anything can happen with it
14:23<iamtakin1iteasy>aha
14:23<iamtakin1iteasy>looks like empty md5sums are the problem
14:23<iamtakin1iteasy>it tries to read them and fails to do so
14:23<@Alberth>access rights on the files?
14:23<iamtakin1iteasy>yup
14:24<@planetmaker>iamtakin1iteasy, so is your opengfx.obg correct and contain the proper md5sums?
14:24<iamtakin1iteasy>planetmaker: nope
14:24<@planetmaker>of the grfs which belong to opengfx?
14:24<iamtakin1iteasy>it has blanks for md5sums
14:24<@planetmaker>it contains more than those, oh
14:24<iamtakin1iteasy>tried to place some random md5hash, segfault is gone
14:24<@planetmaker>that's bad :)
14:24<@planetmaker>so it's a error with the opengfx which gentoo ships
14:25<@planetmaker>and I should check its build process to fail horribly if that fails
14:25<iamtakin1iteasy>must be missing grfid executable
14:25<iamtakin1iteasy>from buld of opengfx
14:25<@planetmaker>very likely yes
14:26<iamtakin1iteasy>thank you guys, problem is located now
14:26<@planetmaker>thank you, too. It's still a bug. OpenTTD should not crash due to that either
14:26<@planetmaker>can you put that in our bug tracker so we don't forget, please?
14:27<iamtakin1iteasy>okay
14:36<Wolf01>reboot time
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14:47<@Alberth>wb v2
14:52<Wolf01>look how is clean my desktop now, time to restore the old icons
14:53<Wolf01>I can always clean up it with a double click, the magic of stardock fences :D
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15:24<andythenorth>for those not in the know
15:24<andythenorth>python SimpleHTTPServer is very handy
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15:54<frosch123>andythenorth: isn't that what eints uses?
15:55<andythenorth>eints is bottle iirc
15:55<@planetmaker>eints uses bottle
15:55<andythenorth>SimpleHTTPServer is stupidly useful
15:55<andythenorth>I’m using it to serve static html into windows VMs
15:55<andythenorth>otherwise I have to upload them somewhere, or dick around with shared volumes
15:56<andythenorth>cd to the dir you want as site root, then type: python -m SimpleHTTPServer
15:56<andythenorth>something I wish I’d known years ago
15:56<@planetmaker>sounds useful
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16:11<vb>does anyone know how to install openttd in knoppix?
16:11<@planetmaker>download, unzip, run
16:12<vb>hmm
16:12<vb>not working
16:12<vb>what file do i need exactly?
16:12<@planetmaker>http://www.openttd.org/download-stable
16:13<@planetmaker>the generic linux one
16:14<vb>doesn't start :(
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16:17<TrueBrain>best error description ever :D
16:18<@Rubidium>but... vb is quite fond of... "On Error Resume Next" ;)
16:18<TrueBrain>valid point :)
16:34<andythenorth>hmm
16:34<andythenorth>time to play ottd
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18:25<Wolf01>'night
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19:13<UukGoblin>imagine 3 single-tracked stations connected such that a train can get from any station to any other station. I'd like to have 2 trains that try to maximize the loading on the 3 stations...
19:13<UukGoblin>basically, if there's a train loading on station A, I'd like the train to move to B or C
19:14<UukGoblin>rather than have it wait for the one at A to finish loading...
19:14<UukGoblin>is this possible?
19:22<UukGoblin>I seem to need an order like "Go to A or B depending on which path is free"
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19:49<@planetmaker>such conditional orders are not possible
19:50<@planetmaker>though you can make quite elaborate conditional orders
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19:51<@planetmaker>there is no concept of a "free track" at the time the next order is decided
19:51<@planetmaker>it would also result in a chicken-egg problem
19:54<UukGoblin>any idea how to solve it then?
19:54<UukGoblin>like, the transfer of passenger between 3 nearby cities
19:55<UukGoblin>early in the game, when you don't have money to build elaborate structures
19:57<UukGoblin>I'm not even sure what to do between 2 cities... should I wait for a full load everywhere, just in 1 of the cities, or should I just move the vehicles as fast as possible?
20:08<@planetmaker>whatever fits the situation :)
20:08<@planetmaker>with two cities, I'll do full load in the bigger one
20:08<@planetmaker>with three, I'll have trains going ABCB back and forth
20:08<UukGoblin>kinda what I did... but then hardly any (mail) appears in the other one ;-)
20:08<@planetmaker>again with full load in the biggest
20:09<@planetmaker>I don't transport mail. At least not with the same trains as passengers
20:09<UukGoblin>nodnod
20:09<UukGoblin>no, I have separate trains for mail
20:09<UukGoblin>but mail is failing for me much more than passengers are
20:09<UukGoblin>I get hardly any.
20:10<@planetmaker>it's naturally less than pax
20:10<@planetmaker>and depends on which house set (if any) you use
20:11<UukGoblin>I don't think I use any... all looks like classic TTD
20:12<@planetmaker>well. And adopt the mail capacity to the actual supply. so that the full load doesn't take ages
20:12<@planetmaker>if it does, then the rating in the other towns would be too bad to be profitable
20:16<UukGoblin>nods
20:16<UukGoblin>kinda tried
20:16<UukGoblin>I'll steer away from mail for now ;-)
20:16<UukGoblin>coal is much easier ;-)
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---Logclosed Sun Jun 08 00:00:54 2014