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#openttd IRC Logs for 2014-06-14

---Logopened Sat Jun 14 00:00:00 2014
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09:35<@DorpsGek>Commit by fonsinchen :: r26646 /trunk/src (7 files in 3 dirs) (2014-06-14 13:35:39 UTC)
09:35<@DorpsGek>-Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
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13:13<@Alberth>hi hi
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13:46<@DorpsGek>Commit by translators :: r26647 /trunk/src/lang (3 files) (2014-06-14 17:46:15 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>polish - 11 changes by wojteks86
13:46<@DorpsGek>slovak - 6 changes by Milsa
13:46<@DorpsGek>welsh - 21 changes by kazzie
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14:06<Tramvai>Hey OpenTTD masters. :)
14:06<@planetmaker>but we're all slaves to the game ;)
14:06<Tramvai>Can't argue with that :|
14:07<Tramvai>I'm here for quick guidance... I've run into a problem I haven't seen before: my trains are not turning around in a two-way station.
14:07<@planetmaker>there's a setting for that in the adv. settings
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14:10<Tramvai>I'm not finding it
14:11<@planetmaker>vehicles->routing->disallow trains reversing in stations
14:11<@planetmaker>you might need to choose to show all (expert) settings and all setting types
14:12<Tramvai>Yeah, I got it now. :)
14:12<Tramvai>Awesome, thanks guys.
14:13<@planetmaker>you're welcome
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14:23*Alberth ponders sanity of dusting off grl, or perhaps make grl2
14:24<V453000>wtf :D
14:25<@Alberth>no worries V, it means "grf language"
14:26<@Alberth>sort of NFO:TNG
14:27<@Alberth>btw I like your "light green colour" idea for unranium, sounds very right to me
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14:41<V453000>:D cool
14:41<V453000>on that note, I am surprised how dead the 32bpp forum is
14:42<@Alberth>the entire forum is somewhat dead-ish
14:43<@Alberth>hardly any posts anymore
14:44<@Alberth>whether it's the time of the year, or people turning away from PC games, I don't know
14:46<V453000>could be both
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14:46<V453000>lets just hope there will be someone to play yeti :D
14:48<@planetmaker>hm... grl? Was that once a toy of yours?
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14:48<V453000>yes I often toy with grls
14:49<@planetmaker>yeah, that, too :P
14:49<@planetmaker>and re uranium: I concur about how to show that
14:50<@Alberth>prepare for a big flash-back, lots of ttdpatch gurus in that thread :)
14:51<V453000>that doesnt mean I know a single one Alberth :P
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14:52<Tramvai>How would I go about creating a two-way station with in-station turn-around disabled?
14:52<Tramvai>I guess I'd just have to go with two different stations, yeah?
14:53<@Alberth>two-way, as in coming from both directions?
14:53<@planetmaker>provide turn-around tracks at both sides
14:53<@planetmaker>but I'd simply activate that setting
14:53<@planetmaker>to the state that trains can turn in stations
14:53<V453000>probably some dumb ass server admin has it turned off I assume :P
14:54<@Alberth>it's "realistic" :p
14:55<@Alberth>although in all fairness, while playing TTD, I did find it looking weird, trains that turn around just like that :)
14:56<V453000>sure, part of the reason why I like 2-headed trains (:
14:56<@Alberth>oh yeah, playing with the newest nuts currently with double headed locs currently :)
14:57<@Alberth>it looks great :)
14:59<@Alberth>playing in sub-tropical is a bit of a nasty business, no city is big enough to accept goods
14:59<V453000>the unproblematic autoreplace is nice
15:00<@Alberth>I noticed you added some wagons to the shorter locomotives, didn't try autoreplace with them though
15:00<@Alberth>getting rid of the non-universal wagons was also a good move, imho
15:02<V453000>autoreplace works with every vehicle, to every vehicle
15:02<V453000>the wagons are there just to keep the lengths
15:02<@Alberth>yeah, very useful
15:02<V453000>the non-universal wagons can be obtained back by parameters, in case someone specifically needs to (can have super specific uage in FIRS)
15:02<Tramvai>It's off by default. :S
15:03<@Alberth>you need to refit the train anyway, in most cases
15:04<V453000>indeed, and in order to shorten the purchase menu, it makes the wagon menu only less than 40% of what it used to be
15:04<V453000>which is great already
15:04<V453000>if you add expiring vehicles, it is really nice
15:05<@Alberth>I also have a bigger diversity of engines running now, it seems
15:06<V453000>well the idea generally is to choose one and adapt the network to that, but you know :P
15:07<@Alberth>in the past, the choice was simple, "strong" for everything, except pax
15:07<V453000>for you perhaps :D but strong is really good almost always, that is true
15:07<@Alberth>but your double-head trains, and meow track types messed that up :)
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15:13<Tramvai>Hahaha, 1300 citizens in a city. 950 of them waiting in the bus station.
15:13<@Alberth>city population and number of waiting passengers are not much related :)
15:14<Taede>just wait till its the other way around
15:15<@planetmaker>Tramvai, that's nothing uncommon in touristy places. E.g. look at Stavanger, a place of 1000(?) inhabitants with cruise ships going there with 5000 on board. Several anchoring there regularily
15:16<Tramvai>That's true :)
15:16<V453000>-> REALISTIC
15:17<@planetmaker>it was so frigging crowded I fled that place as soon as I realised
15:17<@Alberth>taking a random cruise ship away from it! :)
15:18<V453000>taking a random slug?
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15:21<frosch123>hmm, maybe i should use grl syntax
15:22<V453000>grl syntax is quite hard to master
15:22<V453000>throws out random errors often
15:22<frosch123>not that random, usually 50% of the genetics are from her
15:23<@planetmaker>Alberth, no, those ships are not worth a crime ;)
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17:30<frosch123>has there been a new osx release?
17:30<frosch123>it's insane how often the same year-old bug is suddenly reported
17:32<Diablo-D3>not yet
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20:03<Supercheese>Oof, poor English
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---Logclosed Sun Jun 15 00:00:03 2014