--- | Log | opened Wed Jun 25 00:00:20 2014 |
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01:31 | <V453000> | =D https://dev.openttdcoop.org/attachments/download/6238/3-AA.wmv |
01:31 | <V453000> | asdf meant this :) https://dev.openttdcoop.org/attachments/download/6237/1-X.wmv |
01:32 | <Supercheese> | superlative :D |
01:32 | <Supercheese> | although it seems like the rocks come out larger than when they go in |
01:33 | <Supercheese> | perhaps they're just less dense |
01:33 | <V453000> | hm do thyey |
01:33 | <V453000> | yeah they do |
01:34 | <V453000> | well downsizing the output is minimal work :) |
01:34 | <V453000> | it barely fits on the final belt anyway :D |
01:36 | <V453000> | the stone also starts falling too quickly |
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02:47 | <Pikka> | have you cut these animations up into sprites yet? how big do they end up? |
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02:49 | <V453000> | I do have it rendered as png sequence, no coding yet though so didnt exactly cut them into industry sprites, but 128 1024x124 sprites like this have something around 100MB |
02:51 | <V453000> | at the current moment I have 5 animations like that |
02:51 | <Pikka> | cheap at half the price |
02:51 | <V453000> | which already is quite a newgrf size |
02:53 | <V453000> | what do you mean cheap at half the price? |
02:53 | <Pikka> | no idea |
02:54 | <V453000> | ok :D |
02:54 | <Supercheese> | Can't be as bad as zBase, eh |
02:54 | <Supercheese> | or can it? |
02:54 | <@planetmaker> | will be worse |
02:54 | <V453000> | size-wise it will be considerably worse |
02:54 | <V453000> | graphically I hope not :) |
02:55 | <Supercheese> | Meant size |
02:55 | <@planetmaker> | also good morning :) |
02:55 | <V453000> | size could exceed something above 1GB if all 16 industries are to get 128 frames of animation |
02:55 | <V453000> | hi pm |
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02:56 | * | Supercheese wonders how well .pngs can be compressed without killing quality |
02:57 | <@planetmaker> | Supercheese, not much at all. png *is* a compressed format |
02:57 | <Supercheese> | :( |
02:57 | <V453000> | ^ |
02:57 | <@planetmaker> | basically it is *.bmp.zip |
02:58 | <Pikka> | they can be optimised to compress smaller though |
02:58 | <Supercheese> | That... makes a lot of sense |
02:58 | <@planetmaker> | there's always some room for improvement, sure. But 5...10% is not much |
03:17 | <peter1139> | Also PNG is lossless, so you can whack it up to maximum compression with only a loss of speed. |
03:18 | <peter1139> | Dunno if it affects the speed of decompression, probably not. |
03:29 | <Xaroth|Work> | needs more jpeg |
03:32 | <Supercheese> | D: |
03:38 | <V453000> | jpeg isnt very good at alpha :P |
03:39 | <Pikka> | 16x extra zoom level! |
03:39 | <Pikka> | 2bpp! |
03:40 | <Pikka> | high-detail line drawings! |
03:40 | <Diablo-D3> | V453000: very good? more like non-existant |
03:40 | <V453000> | :) |
03:49 | <peter1139> | Pikka, diagram-game! |
03:50 | <peter1139> | http://photos1.blogger.com/blogger/501/753/1600/simscr06_947.png |
03:51 | <Diablo-D3> | are any of the AIs any good? |
03:51 | <Diablo-D3> | I dont care for the american road replacement |
03:53 | <peter1139> | http://pixelart.brosedesign.de/Images/simu-p96c-02.jpg |
03:53 | <peter1139> | That's quite nice... |
03:54 | <Diablo-D3> | so far my grf set is: 2cc 2, 8/32bpp trains 2cc, av9.8, egrvts 2, firs, fish 2, heqs, sewdish houses, swedish rails, swedish town names, tbrs for arrs, arrs, isr, ogfx+ trees, and newcc |
03:54 | <Diablo-D3> | peter1139: huh |
03:54 | <peter1139> | Huh what? |
03:54 | <Diablo-D3> | I usually dont like cell shaded stuff |
03:54 | <Diablo-D3> | but thats actually quite nice |
03:54 | <peter1139> | Ah |
03:54 | <@planetmaker> | hm, reminds me... comic houses... |
03:55 | <Diablo-D3> | planetmaker: yeah, cell shaded |
03:55 | <peter1139> | http://www.tt-forums.net/viewtopic.php?f=36&t=43192&start=0 Yeah |
03:55 | <Diablo-D3> | can I load multiple house replacements? |
03:55 | <Pikka> | lol av9.8 |
03:55 | <Diablo-D3> | Pikka: I wanna see if its worth using |
03:56 | <peter1139> | planetmaker, it's pre-4x zoom, right? |
03:56 | <@planetmaker> | maybe I should take up again comic houses, now that I don't need to do nasty palette conversions anymore |
03:56 | <Diablo-D3> | btw, it'd be interesting if a road replacement grf would change tile looks based on how well its traveled or what travels on it frequently |
03:57 | <@planetmaker> | peter1139, they seem to have a non-matchin tile size of 96px |
03:57 | <@planetmaker> | thus 1.5x zoom |
03:57 | <@planetmaker> | yes, the "existing" comic houses are pre-zoom and pre-32bpp grfs |
03:57 | <peter1139> | planetmaker, I mean the work you did already. Looks like it's pre-32bpp NewGRF too... |
03:58 | <peter1139> | Hmm, needs to be *2.666666666666666666666666666666 to go from 96 to 256 :( |
03:58 | <@planetmaker> | hm, also 192px available |
03:58 | <@planetmaker> | 64*1.5 = 96 |
03:58 | <Diablo-D3> | I assume thats not hand drawn and done with cg |
03:58 | <@planetmaker> | it's the -- diameter there |
03:58 | <Diablo-D3> | so whoever made them could just re-render them |
03:58 | <peter1139> | Pretty sure it is 'hand' drawn. |
03:58 | <@planetmaker> | I think so, too |
03:59 | <peter1139> | Easier to plop down an outline and fill, than to create a 3D model, texture it, render it, urgh... |
03:59 | <Diablo-D3> | cant I add game server grfs to single player? |
03:59 | <@planetmaker> | though there's 32, 96, 192 comic packs |
04:00 | <peter1139> | 32 ... that'll be A-Trains style then, heh. |
04:00 | <Diablo-D3> | hrm |
04:01 | <Diablo-D3> | hey guys |
04:01 | <Diablo-D3> | I remember a grf that made multiple types of road |
04:01 | <Diablo-D3> | like, a dirt road |
04:01 | <Diablo-D3> | it doesnt seem to be on bananas |
04:01 | <peter1139> | There's no road types yet. |
04:01 | <Diablo-D3> | well, it was just graphical I think |
04:01 | <peter1139> | TTRS did replace road graphics though. |
04:02 | <peter1139> | Cobble rather than dirt though. |
04:02 | <Diablo-D3> | I remember one that had brown dirt, and it was heqs or w/e oriented |
04:08 | <Supercheese> | Think that's now called North American Roads |
04:08 | <Diablo-D3> | yeah not on banana |
04:08 | <Diablo-D3> | newcc seems to rape the gui colors, donotwant |
04:09 | <V453000> | isnt nit canadian roads or something? |
04:09 | <Supercheese> | "North American Roads & Trams" |
04:09 | <Supercheese> | on B&N&N&S |
04:09 | <V453000> | newCC rapes more than just the gui :) |
04:09 | <V453000> | right :) |
04:09 | <Supercheese> | e.g. http://binaries.openttd.org/bananas/newgrf/North_American_Roads__Trams-1.0.tar.gz |
04:09 | <Supercheese> | errr |
04:09 | <Supercheese> | i.e.? |
04:09 | <Supercheese> | I hate the difference between those two |
04:09 | <Diablo-D3> | Supercheese: theres north american renewal set and north american road vehicle set |
04:10 | <Supercheese> | Sure, try the one linked, pretty sure that's the dirt/cobblestone -> bitumen roadset |
04:10 | <V453000> | it might have some super retarded max_version for openttd |
04:10 | <Supercheese> | eeeh valid |
04:10 | <Supercheese> | hence use the direct link |
04:10 | <V453000> | so if you are using some "latest"-ish version, it might just be invisible |
04:10 | <Diablo-D3> | Supercheese: does that grf have multiple road types? |
04:10 | <V453000> | go and check? :D |
04:10 | <Supercheese> | Technically no, graphically yes |
04:11 | <Supercheese> | all roads are roads are roads |
04:11 | <Supercheese> | but they look different based on year |
04:11 | <V453000> | ah that, yes. |
04:11 | <Diablo-D3> | oh that |
04:11 | <Supercheese> | it's pretty nice |
04:11 | <Supercheese> | depots and such change too |
04:11 | <V453000> | 1950 is dirt, from 1950 is asphalt |
04:11 | <Diablo-D3> | no, the one Im thinking of has multiple types and lets you pick and choose |
04:11 | <V453000> | they look nice |
04:11 | <Supercheese> | there are no such grfs possible |
04:11 | <Supercheese> | no roadtypes |
04:11 | <V453000> | no newGRF in openttd has multiple types as there isnt a feature roadtypes |
04:11 | <V453000> | . :) |
04:11 | <Diablo-D3> | wtf |
04:11 | <Diablo-D3> | I seriously remember this |
04:11 | <Supercheese> | Simutrans, perhaps? |
04:11 | <Supercheese> | They do that |
04:11 | <V453000> | tram tracks perhaps |
04:11 | <Diablo-D3> | like 2-3 years ago |
04:12 | <Diablo-D3> | Ive never played simutrans |
04:12 | <Supercheese> | and yeah trams |
04:12 | <Supercheese> | are the "only roadtype" |
04:12 | <Diablo-D3> | isnt that a windows game? |
04:12 | <Supercheese> | only other |
04:13 | <Supercheese> | Could do roads-as-rails |
04:13 | <Supercheese> | there's already water-as-rails :P |
04:14 | <Supercheese> | Grade crossings become oxymoronic then, of course, and town growth is wrecked... |
04:14 | <Supercheese> | hence why no one's done it I suppose |
04:15 | * | Diablo-D3 uses no road replacement and uses total bridge replacement without arrs |
04:16 | * | Diablo-D3 waits for map to build |
04:17 | <Diablo-D3> | Im using a lower industries setting this time because they were waaay too packed last time |
04:19 | <Supercheese> | good night |
04:19 | <Diablo-D3> | night |
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04:43 | <V453000> | already finished the 4x4k map? :D |
04:49 | <Diablo-D3> | Im generating a new one |
04:49 | <Diablo-D3> | I had to increase the initial loan size and enable creation of primary industries |
04:51 | <V453000> | you wouldnt have to increase loan with cheaper train set! :D |
04:51 | <V453000> | btw creation of primary industries can be changed during the game |
04:51 | <Diablo-D3> | loan cant. |
04:55 | <V453000> | hm, I wanted to make an orchard for fruit but that is boring |
04:55 | <V453000> | what other industry for food chain? |
04:56 | <V453000> | already got animal and grain farm |
04:56 | <V453000> | guess some vegetable farm with overgrown stuff could be nice |
04:57 | <@planetmaker> | of course you want a hop farm |
04:57 | <@planetmaker> | yetis definitely want bear. You got already the barley |
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04:57 | <@planetmaker> | bear? beer! |
04:57 | <V453000> | yeah thought about hops as well |
04:58 | <@planetmaker> | fits also the 'overgrown' theme. |
04:58 | <@planetmaker> | probably a hell to render :) |
04:58 | <V453000> | could do both |
04:58 | <V453000> | overgrown stuff, one of stuff is hops thingy |
04:59 | <V453000> | the problem is to model the organic shapes, rendering is easy :P |
04:59 | <@planetmaker> | hops naturally grows on trees or so, using them to gain height |
04:59 | <@planetmaker> | yeah, meant modelling |
05:00 | <V453000> | :) will see |
05:00 | <V453000> | -> lunch |
05:01 | <@planetmaker> | enjoy your lunch. 30 minutes to go here :D |
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05:50 | <V453000> | tanks :) wuz grate |
05:50 | <Pikka> | doesn't it |
05:51 | <Pikka> | goodnight, individuals and collectives |
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06:38 | <peter1139> | 1138 o'clock |
06:42 | <peter1139> | heh |
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06:42 | <peter1138> | how long has that been like that? o_O |
06:46 | <NGC3982> | 1139? |
06:46 | <@planetmaker> | weeks |
06:52 | <peter1138> | months i think |
06:59 | <V453000> | we loved you throughout the hard time no less |
07:00 | <V453000> | even with the hideous change |
07:00 | <Diablo-D3> | hrm this grf setup I have is actually fun |
07:00 | * | Diablo-D3 has giant stations enabled, 64 tiles, has a 14 tile long train atm <3 |
07:01 | <V453000> | am not sure long trains are very great with FIRS if you consider max production for 1 industry is like 500-ish |
07:02 | <Diablo-D3> | its being fed by a bunch of fruit farms that spawned together |
07:02 | <Diablo-D3> | 9 doing ~50 tons a month |
07:03 | <Diablo-D3> | train is 1350 tons |
07:04 | <Diablo-D3> | I just paid for a brewery and am sending the fruit there now (was dropping it off to truck in to a grocery before) |
07:14 | <Eddi|zuHause> | that still means it takes like 3 months to fill the train |
07:15 | <Eddi|zuHause> | you should deliver stuff more often than that, to utilize the synergy effects of delivering multiple cargo types to secondary industries |
07:17 | <__ln__> | this country is malfunctioning, there's water falling from the sky |
07:17 | <Diablo-D3> | Eddi|zuHause: Im building a farm supply chain |
07:17 | <Diablo-D3> | to increase the output of the farms |
07:18 | <Eddi|zuHause> | __ln__: can't reproduce that. |
07:18 | <__ln__> | still in czech |
07:18 | <Eddi|zuHause> | that may be an issue |
07:18 | <Eddi|zuHause> | try switching platforms |
07:21 | <Diablo-D3> | lol bauxite mine is $55m |
07:21 | <Eddi|zuHause> | primary industries are more expensive, yes. |
07:21 | <V453000> | just uninstall it __ln__ |
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07:23 | <Diablo-D3> | my best bet is a machine shop I think, $5m |
07:24 | <Eddi|zuHause> | Diablo-D3: so why don't you look for existing ones on the map and connect them? |
07:24 | <Diablo-D3> | they're pretty far away |
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07:51 | <Eddi|zuHause> | What the Newspaper says: "Oppermann [social-democrat] compares critique of Pres. Gauck by the left party with nazi agitation". what i read: "Oppermann triggers Godwin's Law" |
07:53 | <Eddi|zuHause> | (the left party said something like "President Gauck is a warmonger") |
07:58 | <Diablo-D3> | swedish building set has an ikea. |
07:59 | <Eddi|zuHause> | that would make sense |
08:04 | <Diablo-D3> | my captive city has 25.5k people |
08:04 | <Diablo-D3> | Im watching an inner city bus station just burn through busses |
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09:27 | <Eddi|zuHause> | if google glass is voice activated, how does that behave when two people are next to each other, trying to command their glass? |
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10:01 | <peter1138> | They make love and produce more Google Glasses. |
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10:39 | <Rubidium> | "Goggle glass" ... "Self destruct" (on the speakers of a train station or airport) |
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10:44 | <Xaroth|Work> | "Google glass, play 'Never gonna give you up'" |
10:50 | <Rubidium> | that'd work as well |
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11:25 | <Diablo-D3> | heh |
11:25 | <Diablo-D3> | Eddi|zuHause: remember that fruit train? |
11:26 | <Diablo-D3> | its now leaving about 3 times a month with the same fruit farms |
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11:37 | <dihedral> | greetings :-) |
11:38 | <Xaroth|Work> | sup dih |
11:38 | <Xaroth|Work> | http://map.ipviking.com/ << gheh |
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11:42 | <Diablo-D3> | train arrived on 5th jul |
11:43 | <dihedral> | good job i do not host my stuff in the us :-P |
11:43 | <Diablo-D3> | left on 4th aug |
11:44 | <Diablo-D3> | Eddi|zuHause: so I was wrong, once a month |
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11:47 | <Diablo-D3> | 31st oct to... |
11:48 | <Diablo-D3> | 1st dec |
11:48 | <Diablo-D3> | so 2 months that time hrm |
11:48 | <Diablo-D3> | er, 1 |
11:49 | <dihedral> | whois Diablo-D3 |
11:49 | <dihedral> | yay for the missing slash |
11:49 | <Diablo-D3> | heh |
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11:55 | <@planetmaker> | dihedral, he's the guy who provides us with a live feed of how his game goes and about the things he wonders and the things he wants to see changed. That even includes progress on map generation etc |
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13:32 | <Wolf01> | moin |
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13:33 | <Matulla> | hi all Question WHAT if a town needs food but dont accept it |
13:33 | <Matulla> | how can i make it accept food real quick or quicker |
13:33 | <Wolf01> | with an airport |
13:34 | <Matulla> | ok |
13:34 | <Wolf01> | bigger catchement area, better coverage |
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13:46 | <@DorpsGek> | Commit by translators :: r26664 /trunk/src/lang (3 files) (2014-06-25 17:45:54 UTC) |
13:46 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:46 | <@DorpsGek> | traditional_chinese - 15 changes by yjw691 |
13:46 | <@DorpsGek> | english_US - 1 changes by Supercheese |
13:46 | <@DorpsGek> | lithuanian - 50 changes by Stabilitronas |
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13:46 | <andythenorth> | o/ |
13:47 | <@Alberth> | hi hi |
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14:29 | <andythenorth> | where is cat? |
14:33 | <Rubidium> | probably near sam |
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14:48 | <andythenorth> | quak |
14:53 | <@Alberth> | animal mode today? |
14:54 | <andythenorth> | apparently |
15:01 | <frosch123> | hola |
15:01 | <andythenorth> | frosch123: did you see my grfcodec paste yesterday? |
15:02 | <frosch123> | somewha |
15:02 | <andythenorth> | wondering what my next debugging step is... |
15:02 | <frosch123> | you do not happen to be running sshd? |
15:03 | <andythenorth> | you want in? |
15:03 | <frosch123> | then we could debug it together |
15:03 | <andythenorth> | can’t let you in mine for infosec reasons, but my wife’s mac runs mavericks |
15:03 | <andythenorth> | it compiles ottd, so it probably has tools |
15:04 | <frosch123> | alternatively, are you familar with gdb? |
15:04 | <andythenorth> | no |
15:04 | <andythenorth> | I had a go with lldb, but I don’t know how to use it properly |
15:04 | <frosch123> | oh, right, ... different tools even |
15:05 | <andythenorth> | fonso seems to know it |
15:05 | <frosch123> | well, anyway, first you need to compile grfcodec with debug symbols |
15:05 | <andythenorth> | actually would it be generally useful if I could keep a mac online with SSH? |
15:05 | <andythenorth> | it could even have different OS boot options |
15:05 | <frosch123> | in the makefile there is somewhere some CCFLAGS or CXXFLAGS, where you need to add "-g" |
15:06 | * | Rubidium has some sort of osx in virtualbox |
15:06 | <Rubidium> | slow as XXXX |
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15:07 | <frosch123> | likely fast enough for a console tool :) |
15:07 | <Rubidium> | well... fast enough to go through the hassle to configure sshd |
15:11 | * | Rubidium wonders what kinds of dependencies mercurial has; it's taking already 5 minutes to calculate them |
15:11 | <Rubidium> | s/calculate/compute/ |
15:20 | <@Alberth> | python2 mostly |
15:29 | <Eddi|zuHause> | i thought calculate and compute were somewhat synonymous? |
15:31 | <frosch123> | computing is more the calculating |
15:32 | <frosch123> | *than |
15:32 | <NGC3982> | Is it? |
15:32 | <frosch123> | http://english.stackexchange.com/questions/10316/difference-between-computation-and-calculation <- they claim so :p |
15:32 | <NGC3982> | :-p |
15:33 | <frosch123> | apparently "computing" is "calculating with claiming you know what you are doing" or so :p |
15:33 | <NGC3982> | Doesn't the word originally define the >person< that calculates? |
15:34 | <frosch123> | both exist as noun and as verb |
15:34 | <frosch123> | probably even as adjectives |
15:34 | <frosch123> | or rather adverbs |
15:34 | <andythenorth> | for the purpose you’re using, I think they’re synonyms |
15:36 | <Rubidium> | finally... it's doing something useful |
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15:38 | <Eddi|zuHause> | and i thought "osx" and "useful" are mutually exclusive :p |
15:39 | <@Alberth> | since when does that stop people from trying it anyway |
15:39 | <andythenorth> | meh |
15:40 | <andythenorth> | it’s a bit much http://www.greenminihost.com |
15:40 | <andythenorth> | for €30 or whatever I’d pay for a hosted mac mini in a datacenter :P |
15:40 | <Rubidium> | now... boost |
15:40 | <andythenorth> | if anyone was actually going to use it |
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15:40 | <andythenorth> | €60 is a bit much though |
15:41 | <Rubidium> | joy... installing icu for boost |
15:41 | <@Alberth> | lol |
15:42 | <andythenorth> | $34.75 / month http://virtualmacosx.com/index.php/osx-personal-desktop |
15:42 | <andythenorth> | looks like it could be a scam though |
15:43 | <Eddi|zuHause> | frosch123: all i get from this page is that everybody has a different opinion on how synonymously they actually are or which nuance of difference there is |
15:45 | <andythenorth> | https://www.macincloud.com/subscription/signup/subscribe.php?plan_code=de-m-ml |
15:45 | <andythenorth> | only 2GB of RAM though |
15:45 | <andythenorth> | crappy for compiling |
15:46 | <andythenorth> | swiss one is not cheap :O http://xcloud.me/pricing-signup/ |
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15:51 | <andythenorth> | how can I build non-blocking RV stations? |
15:52 | <andythenorth> | I have about 30 drive-thru tiles free, but 40 vehicles queuing at station entrance |
15:52 | <Rubidium> | set max_rvs to 0 |
15:52 | <V453000> | building splitter stations helps a bit, but Rubidium has a better solution |
15:52 | <andythenorth> | oh you lol :P |
15:53 | <Rubidium> | oh cock... valgrind is not available 10.9 |
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15:55 | <Eddi|zuHause> | andythenorth: build more in parallel, and tweak the pathfinder penalties |
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15:56 | <andythenorth> | this is my station, it’s not blocked in screenie because I just deleted 20 trucks https://dev.openttdcoop.org/attachments/download/6239/rv-station.png |
15:57 | <andythenorth> | blocks at the entrance, next to depot tile |
15:58 | <frosch123> | Rubidium: grfcodec depends on valgrind? |
16:00 | <Rubidium> | no, but I wanted to run it through valgrind to get a clue if there's something overflowing |
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16:04 | <andythenorth> | :o |
16:04 | <andythenorth> | wtf |
16:05 | <andythenorth> | since when are bridges over-buildable? |
16:13 | <Rubidium> | something's really screwed up in the OS X vm I'm using |
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16:14 | <Rubidium> | it kinda keeps looping on creating .d files, and without .d files it just thinks it has compiled some .cpp files even when they are changed |
16:15 | <Rubidium> | although... the result of ls -alh shows no time for files modified today |
16:17 | <andythenorth> | :( |
16:20 | <Rubidium> | http://paste.openttdcoop.org/show/3464/ <- diff of my local changes |
16:20 | <Rubidium> | http://paste.openttdcoop.org/show/3465/ <- output |
16:20 | <Rubidium> | line 3 is as expected; some null values |
16:21 | <Rubidium> | at line 22 weird things start to happen |
16:21 | <andythenorth> | is libpng warning: iCCP: known incorrect sRGB profile significant? |
16:21 | <Rubidium> | andythenorth: nope |
16:22 | <Rubidium> | the first sprite file is from the inforeader class itself, which is the LAST sprite file it opened. After opening it assigns the new sprite name (the second) |
16:23 | <Rubidium> | however... the sprite name in the inforeader class changed *without* the code for assigning a new one being executed |
16:27 | <Rubidium> | victory...-ish |
16:34 | <Rubidium> | andythenorth: does http://paste.openttdcoop.org/show/3466/ solve the issue for you? |
16:34 | * | andythenorth compiles |
16:35 | <frosch123> | yay for mixing c and c++ :) |
16:35 | <andythenorth> | hrm |
16:36 | <Rubidium> | but this bug is weirding me out |
16:36 | <andythenorth> | patch won’t apply |
16:36 | <Rubidium> | andythenorth: then I mangled it probably too much copy-pasting it through ssh |
16:36 | <Rubidium> | it's simple enough to do it manually |
16:36 | <frosch123> | Rubidium: considering your fix it looks like the std::string is changed or destroyed while the c_str reference is still being used |
16:36 | <andythenorth> | unexpectedly ends in middle of line |
16:37 | <Rubidium> | andythenorth: missing newline at end? |
16:37 | * | andythenorth manually applies |
16:37 | <frosch123> | about any std::string operation invalidates c_str |
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16:38 | <fonsinchen> | That's why he's doing strdup there, right? |
16:38 | <frosch123> | i guess you could also just turn "imgname" into a std::string |
16:39 | <andythenorth> | Rubidium: no errors reported :) |
16:40 | <Rubidium> | frosch123: only problem is that grfcodec.cpp:342 reads the whole .nfo file and makes the SpriteInfos, line 498 passes a reference (in a loop) to PrepareRea |
16:40 | <andythenorth> | Iron Horse fragment compiles |
16:40 | <Rubidium> | so... it shouldn't change things |
16:41 | <andythenorth> | hmm |
16:41 | <andythenorth> | for some reason the actual grf timestamp isn’t right |
16:41 | <frosch123> | Rubidium: at line 94 there is a "inf=info" |
16:41 | <andythenorth> | bit odd |
16:41 | <frosch123> | so, it is implementation specific whether that shares the data, or copies it |
16:42 | <andythenorth> | grf appears to work |
16:42 | <Rubidium> | frosch123: oh joy... |
16:43 | <frosch123> | "stricmp(inf.name.c_str(), imgname)" <- esp. that is bollocks |
16:43 | <frosch123> | either they are the same pointer, or the latter is invalid |
16:44 | <Rubidium> | inf ptr? |
16:45 | <frosch123> | why not "imgname" as std::String? |
16:46 | <frosch123> | i guess i should give the grfcodec rewrite higher priority again :p |
16:47 | <frosch123> | i guess we won't convince openbsd to rewrite it for us |
16:50 | <Rubidium> | http://paste.openttdcoop.org/show/3467/ <- new diff |
16:51 | <frosch123> | singlefile looks safe, so looks fine :) |
16:52 | <andythenorth> | yay |
16:52 | <andythenorth> | grfcodec compiles my nfo |
16:53 | <andythenorth> | and my partial nml patch works |
16:53 | <andythenorth> | lang is probably broken |
16:53 | <andythenorth> | yeah |
16:53 | <andythenorth> | (undefined string) |
16:53 | <andythenorth> | and currently it’s slower overall, not faster :P |
16:53 | <andythenorth> | apparently nmlc has quite an initial setup overhead per file |
16:54 | <andythenorth> | even running in a multiprocessing pool |
16:54 | <andythenorth> | thanks for the fix :) |
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17:07 | * | andythenorth forgets how to pass a var to python :P |
17:09 | <andythenorth> | figured it out |
17:09 | <andythenorth> | anyone want to time an Iron Horse checkout? |
17:09 | <andythenorth> | checkout / compile /s |
17:09 | <andythenorth> | nvm |
17:09 | <andythenorth> | not really useful |
17:13 | <luaduck> | just double checking, does company_pw on the server set the default company password |
17:14 | <frosch123> | no, the company creating client creates the company password |
17:15 | <andythenorth> | meh |
17:15 | <andythenorth> | caches are full of complications :P |
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17:30 | <andythenorth> | bye |
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17:46 | <Eddi|zuHause> | aw, i just wanted to tell andy that i'd rotate the station by 90° |
17:48 | <Eddi|zuHause> | long road stations are useless |
17:48 | <Eddi|zuHause> | they have to be wide |
17:49 | <@planetmaker> | except as money press. when you make them alternatingly from station tiles which belong to different far-apart stations |
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17:56 | <frosch123> | night |
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17:57 | <Eddi|zuHause> | i was thinking something like this: http://www.informatik.uni-halle.de/~krause/Unbenannt,%201.%20Jan%201925_3.png |
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18:02 | <MTsPony> | does anyone here an old system lying around, preferably a P3/4 or some old athlon 64? |
18:02 | <MTsPony> | if so please pm |
18:02 | <Eddi|zuHause> | what do you want with that? |
18:03 | <MTsPony> | I dont want it, i need to test something |
18:03 | <Eddi|zuHause> | i think i have an athlon or something |
18:04 | <Eddi|zuHause> | no idea if that is "old enough" for you |
18:04 | <MTsPony> | that would be fine |
18:04 | <MTsPony> | it only takes a few mins |
18:04 | <Eddi|zuHause> | i would have to boot it |
18:04 | <Eddi|zuHause> | which may or may not work :) |
18:04 | <MTsPony> | ok :p |
18:05 | * | Rubidium got an emulated s390 |
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18:05 | <MTsPony> | hax. |
18:05 | <Wolf01> | 'night |
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18:07 | <Eddi|zuHause> | while we're waiting, what kind of test? |
18:08 | <MTsPony> | just an openttd binary i compiled, just need to make sure its compatibly witholder systems :P |
18:08 | <Eddi|zuHause> | which OS? |
18:08 | <MTsPony> | doesnt matter i think |
18:08 | <MTsPony> | windows |
18:08 | <Rubidium> | 64 bit windows ;) |
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18:08 | <Eddi|zuHause> | i can try it in wine |
18:08 | <MTsPony> | that could work, ur on linux atm? |
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18:09 | <Eddi|zuHause> | for testing windows, i'd have to attach a screen, and i'm not going to do that in the middle of the night |
18:09 | <MTsPony> | wine should work |
18:10 | <Eddi|zuHause> | so far it didn't wake up yet :/ |
18:10 | * | Rubidium still wonders what kind of compatability MTsPony is talking about |
18:10 | <MTsPony> | Something about not wanting to give people a segmentation fault :p lol |
18:11 | <@planetmaker> | MTsPony, you should get virtualbox and the proper machine from http://loc.modern.ie/de-de if you need a windows VM |
18:11 | <MTsPony> | i have vmware workstation |
18:11 | <MTsPony> | but it doesnt let you emulate an older CPU does it? |
18:12 | <Eddi|zuHause> | MTsPony: i don't think this is booting |
18:12 | <MTsPony> | ah ok |
18:12 | <MTsPony> | thx for trying tho |
18:13 | <@planetmaker> | cpu might be a challange, yes |
18:14 | <MTsPony> | guess bochs could work |
18:14 | <Rubidium> | so, is it about SSSE3/SSE4 instructions? |
18:14 | <MTsPony> | ya |
18:15 | <+glx> | there are ways to detect support IIRC |
18:15 | <Rubidium> | then just try bochs or so |
18:15 | <MTsPony> | Compiled with code path optimizing (ICC) so it should be backwards compatible, but |
18:15 | <MTsPony> | you can never be sure |
18:15 | <MTsPony> | guess il try that |
18:15 | <@planetmaker> | you tell the compiler which cpu to be minimally compatible for |
18:16 | <MTsPony> | well yeah, intel documentation can be a bit confusing sometimes, or version differences lol |
18:16 | <@planetmaker> | gcc knows --mach directive |
18:16 | <@planetmaker> | --march |
18:16 | <Rubidium> | though P4s are quite old already |
18:17 | <MTsPony> | im using /arch for the baseline code, and QaX for the optimized code, and leaving Qx alone |
18:17 | <MTsPony> | does that sound right? lol |
18:17 | <MTsPony> | im not using gcc. ICC |
18:17 | <Rubidium> | it's eons ago I used ICC, and then only to compile OpenTTD with default-ish settings |
18:17 | <MTsPony> | ah k |
18:18 | <Rubidium> | I've been quite hesistant to whack on as many optimizations as possible because they behave irradic |
18:18 | <MTsPony> | Compiler general -Ox optimizations you mean? |
18:19 | <Rubidium> | O2 at most |
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18:19 | <Rubidium> | I've even seen O1 misbehave badly... optimizing to infinite loops |
18:19 | <MTsPony> | Im not sure how much difference there is with the -Ox optimizations from intel compared to gcc |
18:19 | <MTsPony> | or if its still the case that higher optimizations make openttd go wild |
18:21 | <Diablo-D3> | heh -O3 is safe on x86 on any recent version of gcc. |
18:21 | <MTsPony> | yeh the binary i compiled for 64-bit works pretty sweet too |
18:22 | <MTsPony> | left it runnin all night, played with it, no issues or desyncs or what soever |
18:24 | <Rubidium> | that's the problem... it seems to work right until one very particular bit of miscompiled/misoptimized code is executed |
18:24 | <Rubidium> | Diablo-D3: I guess 4.5 is too old then ;) |
18:24 | <MTsPony> | well ICC is another story again, who knows. it might do better, or worse ;) |
18:25 | <Rubidium> | clang 3.2 even miscompiles with O1 in specific situations |
18:26 | <MTsPony> | ugh. bochs, such an unhandy website |
18:26 | <MTsPony> | cant even get to the files i need |
18:27 | <Rubidium> | apt-get install bochs ;) |
18:27 | <MTsPony> | lol. wind00z bruh :p |
18:29 | <MTsPony> | i dont suppose bochs can run a Vmware disk easily? lol |
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19:09 | <Wienish> | Hey there Tycooners :D |
19:17 | <Wienish> | Don't be too enthousiastic please. |
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19:18 | <Diablo-D3> | so I guess single player is boring now |
19:18 | <Diablo-D3> | I got my city up to 100k |
19:19 | <Wienish> | I only played single player so far.. |
19:19 | <Wienish> | Little bit new to open TTD |
19:27 | <LordAro> | this channel tends to get quiet when switching over to America time |
19:34 | <Wienish> | how do you mean? |
19:49 | <Supercheese> | All the Europeans go to sleep ;) |
19:50 | <Supercheese> | and I don't know the exact demographics but I believe it is a safe bet that the majority of users in this channel live in Europe |
19:50 | <Diablo-D3> | yeah |
19:50 | <Diablo-D3> | openttd isnt popular among americans |
19:51 | <Supercheese> | Yeah, I feel alone at times :S |
19:51 | <Diablo-D3> | I think Im going to soon take my vacation from openttd again |
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21:38 | -!- | luaduck is now known as luaduck_zzz |
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--- | Log | closed Thu Jun 26 00:00:22 2014 |