--- | Log | opened Thu Jun 26 00:00:22 2014 |
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06:36 | <Tivec> | o/ |
06:37 | <Tivec> | I'm playing with one of the compiled packs from the forum (the spring patchpack) using FIRS - but for some odd reason, many of the FIRS industries just plainly refuse to generate. The Smithy for instance, or machine workshop. Anyone have any idea why this might happen? |
06:38 | <Tivec> | here's a screenie of the map: http://puu.sh/9KN2z/ce16720864.png |
06:39 | <Tivec> | as you see, smithy forge is at 0 - so is scrap yard, oil rig, hotels... and many more. |
06:39 | <Tivec> | could it be because I limit the distance between industries? |
06:42 | <V453000> | could be because those industries have some limitaions when or where they can be built |
06:42 | <V453000> | for sure smithy forge is only like up to 1870 or so |
06:43 | <Tivec> | hrm, i generated worlds at 1850 as a start point, and they had no smithy forges.. I reduced the distance between industries and industries-town, and it's seems to generate some more |
06:43 | <Tivec> | is there a description for the different industries for when they're expected to appear/disappear? |
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06:45 | <Tivec> | ohhh wait, in the fund new industry menu I can see that |
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06:45 | <Tivec> | smithy forge is not available after 1948 |
06:46 | <V453000> | hm |
06:46 | <V453000> | idk never had similar issue |
06:46 | <Tivec> | hmm, will these industries disappear after that year or just not be fundable? |
06:47 | <V453000> | new ones just wont spawn |
06:47 | <Tivec> | alright :) |
06:48 | <Tivec> | well, time to gen a large map to play on then, now that most industries spawn |
06:49 | <Tivec> | going to take a good while :P http://puu.sh/9KNuS/9735342df9.png |
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07:10 | <NGC3982> | My word. |
07:10 | <NGC3982> | That's usually a good indicator to not even try |
07:10 | <NGC3982> | When that counter takes two long, your computer might not like the gameplay. |
07:11 | <NGC3982> | "two long". |
07:11 | <NGC3982> | .. |
07:14 | <TrueBrain> | yes, you wrote that |
07:14 | <TrueBrain> | we all saw it :D |
07:18 | <Tivec> | it's alright, it handles the gameplay just fine :) |
07:19 | <Tivec> | it only lags when I have the full map up... let me take a screenshot :P |
07:19 | <Tivec> | lag not shown: http://puu.sh/9KOSN/7fc890c99a.png |
07:19 | <Tivec> | but that is a *lot* of industry to connect :P |
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07:35 | <DigitalFox> | Hey guys, good morning. |
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07:35 | <DigitalFox> | Is it possible in NML to define a date where a type of train track is no longer is available? |
07:36 | <DigitalFox> | *no longer available |
07:41 | <Eddi|zuHause> | no |
07:41 | <Eddi|zuHause> | once available, it stays |
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07:57 | <DigitalFox> | so not possible do have something similar to small airport where it get's grey-out? |
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07:58 | <Wienish> | Hey yall |
08:00 | <@planetmaker> | hi ho |
08:01 | <Wienish> | there he is again :) |
08:01 | <Wienish> | thanks for the quick response yesterday |
08:09 | <@planetmaker> | DigitalFox, it's possible to have any type of airport at any time. It just needs a NewGRF which makes it possible |
08:09 | <@planetmaker> | which you would need to write |
08:11 | <DigitalFox> | I'm writing a NML train track type GRF, and my idea (that I now know is not possible) was after a certain period block the construction of old track types. |
08:12 | <@planetmaker> | that needs a change to OpenTTD and the grfspecs themselves |
08:13 | <@planetmaker> | besides... you can always choose to not build an ancient track type |
08:13 | <DigitalFox> | true, was just a option :) |
08:14 | <@planetmaker> | it makes sense from some POV, sure. Every other feature has that option basically to expire somewhen |
08:14 | <@planetmaker> | hm... not sure about bridges |
08:18 | <DigitalFox> | When in NewGRF Settings Window, if you don't press Apply and close the Windows it saves all the changes done, is this the wanted behavior? |
08:18 | <DigitalFox> | *close the Window |
08:22 | <V453000> | DigitalFox: just stop introducing new trains on the old track type, then nobody has a reason to stay with that track type, it does not break if you turn expiring vehicles off, and expiring vehicles alone are very poorly controllable |
08:22 | <V453000> | and people will automatically use the modern track type instead |
08:25 | <DigitalFox> | V453000: :) |
08:25 | <V453000> | ? |
08:25 | <V453000> | guess you only have tracks and no trains eh |
08:26 | <DigitalFox> | yeah :\ |
08:26 | <V453000> | why do you need to disable tracks then? |
08:26 | <@planetmaker> | DigitalFox, yes, it somewhat is the intended behaviour |
08:26 | <@planetmaker> | the better behaviour is NewGRF utopia. but we're not there yet |
08:26 | <@planetmaker> | http://wiki.openttd.org/Frosch/NewGRF_Configuration_in_Utopia |
08:27 | <@planetmaker> | changing that behaviour requires *way* more than one might assume :) |
08:28 | <V453000> | hm, can tracks change sprites based on current_Date? |
08:28 | <V453000> | would require to reload the game I assume |
08:28 | <@planetmaker> | date is a variable iirc |
08:29 | <DigitalFox> | planetmaker: Ah got it, thanks :) |
08:29 | <V453000> | -> t racks can change sprites based on some variable? |
08:29 | <V453000> | actually I do change tracks based on if newbridges/tbrs/no bridges are loaded |
08:29 | <V453000> | suppose that means tracks can change sprites :) |
08:30 | <V453000> | DigitalFox: then perhaps changing sprites instead of disabling some track type is a more elegant solution? :) and mainly possible |
08:30 | <V453000> | disabling something is just wrong, why not let the player to build it if he so desires |
08:31 | <V453000> | or you can give the tracks a speed limit to make them obsolete with modern engine simply |
08:34 | <@planetmaker> | V453000, well, you don't remember the *build date*, but you can query the *current date*. |
08:34 | <@planetmaker> | Thus what you can do, is change the looks of all railtiles at a certain date |
08:34 | <V453000> | that is what I mean |
08:34 | <V453000> | yes |
08:34 | <@planetmaker> | swedishrails actually does that for level crossings |
08:34 | <V453000> | oh yes |
08:34 | <@planetmaker> | though I use the random bits to distribute it to four different dates ;) |
08:35 | <DigitalFox> | V453000: I'm already like in NUtracks giving a speed limit for track, it was a way of removing old and mostly unneeded options, but no problem :) |
08:35 | <@planetmaker> | speed limits for tracks IMHO are boring :) |
08:35 | <V453000> | you already remove the track by making it useless |
08:35 | <@planetmaker> | they were a nice idea. But to me personally it proved to not add to gameplay fun at all |
08:36 | <V453000> | speed limits have only one use - to fix a train set, when it has some engines which are majorly overpowered |
08:36 | <DigitalFox> | planetmaker: To me is to make the fun of upgrading tracks |
08:37 | <@planetmaker> | the better differentiation is the type of vehicles which can drive on them. Like the simplistic rail vs. e-rail. but you can go beyond that |
08:37 | <@planetmaker> | upgrading tracks is boring... drag+drop whole map. done |
08:37 | <V453000> | ^ |
08:37 | <@planetmaker> | I'm busy enough to upgrade the track layout. And that doesn't require new tracks |
08:38 | <DigitalFox> | It doesn't have to be boring, you can having more money change the layout of the track, with a faster and more possible optimized one |
08:38 | <@planetmaker> | money never is an issue :) |
08:38 | <V453000> | money = 0 gameplay |
08:39 | <V453000> | you cant really control openttd by money, the player can always build longer route to get more profit, and any of your profit logic breaks then, utterly |
08:39 | <V453000> | without the player doing anything smart to solve an "issue" |
08:39 | <@planetmaker> | small maps don't solve it much either. 64 x 2048 is also not big :) |
08:40 | <V453000> | no but transporting coal over 2k tiles is probably profittable :P |
08:40 | <@planetmaker> | my point, yes :) |
08:40 | <V453000> | :) |
08:41 | <V453000> | DigitalFox: it is interesting if the tracks have some extra usage. For example NUTS has trains which react to the tracks, e.g. on some type of track they have more power, on some type of track they have more speed. But to do that you need to code it into vehicles |
08:41 | <V453000> | other than that a track really is just a visual thingy, trains are what decides |
08:42 | <DigitalFox> | V453000: I tried NUTS a year or so ago, don't remember that (maybe it was yet implemented or I didn't spot that), going to have a replay with it, thanks for the info, going to check it. |
08:43 | <V453000> | yeah that feature is probably like half a year old |
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08:43 | <V453000> | 7-9 months I would say |
08:43 | <DigitalFox> | ok |
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08:43 | <V453000> | still, it is just an example how to make different tracks become gameplay-interesting |
08:45 | <@planetmaker> | different curve speed might be another interesting criterion |
08:45 | <V453000> | myeah but the lowest possible of rail is already quite high |
08:45 | <V453000> | would be nice if it was possible to reduce that |
08:45 | <@planetmaker> | yeah, the possible differentiation there sucks, tbh |
08:46 | <V453000> | the 150% of monorail is already very fast, and maglev doesnt even care about curves if you give it 200ish kmh |
08:46 | <V453000> | higher values are plain wtf :D |
08:46 | <V453000> | hm I could make some special trains for that :D |
08:46 | <V453000> | CL1 500kmh network |
08:47 | <DigitalFox> | planetmaker: Thanks again for the NewGRF utopia explanation, because I was about to ask in the forum, whether it was possible to load OpenGFX+BIG GUI as static. I'm using a font size bigger than default and the icon sizes like the close button look really small on Menu's at the start compared to a play game. |
08:47 | <DigitalFox> | planetmaker: So now I know it's not possible. |
08:48 | <DigitalFox> | planetmaker: One less forum Topic :p |
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08:51 | <@planetmaker> | OpenGFX+BigGUI can be loaded as static, yes |
08:51 | <@planetmaker> | there's simply no UI for it and you have to edit your openttd.cfg |
08:51 | <Eddi|zuHause> | <V453000> would require to reload the game I assume <-- that works only in single player. in multiplayer it would desync, and thus the date is fixed to the start date |
08:52 | <V453000> | if you reload the game in multiplayer it works as well |
08:52 | <V453000> | save in date X, load the save on the server again, the graphics are used according to the date of the save |
08:53 | <V453000> | e.g. ttrs roads do that at least |
08:58 | <Eddi|zuHause> | anyway, $someone decided that railtypes shouldn't have varaction2 stuff, because performance..., so you can only do action6/7/9/D stuff, which changes only on load |
08:59 | <V453000> | hm :) |
08:59 | <@planetmaker> | Eddi|zuHause, you can simply change look on date |
08:59 | <@planetmaker> | just existing stuff changes looks at that date - no problem |
08:59 | <@planetmaker> | Is a weired thing to do, of course |
09:02 | <DigitalFox> | planetmaker: I've added BIigGUI to Static with the parameter 1 but it keeps giving the unsafe for static use error :\ [newgrf-static] OpenGFX_BigGUI_r46.grf = 1 |
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09:07 | <@planetmaker> | DigitalFox, try 2.0.0 from bananas |
09:07 | <@planetmaker> | there are some versions where I wanted too much, that might be one of them |
09:07 | <@planetmaker> | I don't even see that version available anywhere :P |
09:09 | <DigitalFox> | planetmaker: ok, it's the last revision on coop, will try 2.0.0 |
09:09 | <@planetmaker> | is it? Which link? |
09:11 | <DigitalFox> | http://dev.openttdcoop.org/projects/ogfx-biggui/repository/revisions?page=1 and http://bundles.openttdcoop.org/ogfx-biggui/nightlies/v5271-31/ |
09:11 | <DigitalFox> | My revisions numbers are bit confusing I know :) |
09:11 | <@planetmaker> | I'm pretty sure that's another version |
09:12 | <@planetmaker> | but I'll check |
09:13 | <@planetmaker> | yeah, that's another version |
09:15 | <@planetmaker> | definitely |
09:16 | <@planetmaker> | but you're right... that version is not safe static |
09:18 | <DigitalFox> | Could be using Zbase also interfere with the loading of BIG in static? I just tried 2.0.0 and now I get a "error in array 'OpenGFX' :\ |
09:19 | <@planetmaker> | no, it cannot |
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09:21 | <DigitalFox> | Tried OpenGFX as base and same error, so don't know what the problem is. I'll leave as standard NewGRF then. |
09:21 | <@planetmaker> | where and how do you get that error? I can't reproduce it |
09:21 | <@planetmaker> | screenshot? |
09:21 | <DigitalFox> | At start sreen. |
09:21 | <DigitalFox> | Give me a 1m |
09:21 | <@planetmaker> | you're trying big-gui 2.0.0, not the version you quoted, yes? |
09:22 | <@planetmaker> | I cannot guarantee you it working for other versions |
09:22 | <DigitalFox> | yes 2.0.0 |
09:25 | <DigitalFox> | where can i post the screenshot? |
09:26 | <@planetmaker> | imagebin.org maybe? Though google or firefox seems to classify it as 'attacking website'... that's new to me |
09:27 | <@planetmaker> | or your dropbox. whatever |
09:28 | <DigitalFox> | http://imagebin.org/314471 |
09:30 | <@planetmaker> | is there anything which is said on the console? |
09:36 | <DigitalFox> | Any command I should use in console? |
09:37 | <DigitalFox> | By the way I'm sing OpenGFX 0.5.0 |
09:38 | <DigitalFox> | *using |
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10:01 | <DigitalFox> | I've done a lot changes to try to find the problem and somehow it's fixed. I could be wrong but I think it happen to do with the use of " " or spaces in cfg can't really say. |
10:02 | <@planetmaker> | spaces... are not a good thing to use |
10:02 | <@planetmaker> | with anything related to filenames and file system paths |
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13:33 | <Wolf01> | ciao |
13:35 | <@Alberth> | evenink |
13:36 | <Wolf01> | "To keep a laptop running from keypress power alone, you'd need to write a novel every ten seconds." |
13:38 | <Xaroth|Work> | somebody's been reading xkcd |
13:45 | <@Alberth> | that would be productive :) |
13:45 | <@DorpsGek> | Commit by translators :: r26665 /trunk/src/lang (afrikaans.txt slovak.txt) (2014-06-26 17:45:22 UTC) |
13:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:45 | <@DorpsGek> | afrikaans - 12 changes by telanus |
13:45 | <@DorpsGek> | slovak - 23 changes by klingacik |
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14:14 | <andythenorth> | o/ |
14:15 | <andythenorth> | so….I need to process lang strings somehow, and give them consistent IDs |
14:15 | <andythenorth> | I could: |
14:15 | <andythenorth> | - maintain some kind of cache file |
14:15 | <andythenorth> | - extend the lang format to contain an optional numeric ID |
14:16 | <andythenorth> | - stop nmlc processsing lang during nml->nfo step, and have the final linker substitute all strings? |
14:17 | <andythenorth> | - explicitly pass nmlc a constants lang file which I maintain (by hand or code generator) |
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15:10 | <DanMacK> | hey all |
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15:11 | <andythenorth> | o/ |
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15:21 | <@Alberth> | http://www.tt-forums.net/download/file.php?id=179409 I don't like so many different buses, but it's nice that people use the new graphics options |
15:24 | <andythenorth> | :) |
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15:27 | <@planetmaker> | wow, where's that from, Alberth ? |
15:27 | <@Alberth> | http://www.tt-forums.net/viewtopic.php?p=1124575#p1124575 |
15:27 | <@planetmaker> | oohh! I thought the attachment was the same image :D |
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15:35 | <Supercheese> | They have a lot of refit options |
15:35 | <Supercheese> | the graphics total is impressive |
15:36 | <@planetmaker> | they are. very much so |
15:36 | <@Alberth> | more zoom == more pixels :) |
15:36 | <@planetmaker> | yeah :) |
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15:45 | <__ln__> | V453000: i think czech trains were okay, and especially so considering the price |
15:45 | <V453000> | ok :D times might have changed |
15:46 | <V453000> | I still think busses are cheaper though |
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15:57 | <__ln__> | V453000: the prices were maybe 1/4 of finland's train prices |
15:58 | <V453000> | no idea about finland :) but that isl ikely |
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16:35 | * | andythenorth wonders if cdist will handle a long train picking up at 5 stations in series, then dropping off at one |
16:35 | <andythenorth> | using mostly implicit orders |
16:36 | <andythenorth> | one way to find out |
16:36 | <@Alberth> | if the order is fixed, it should work |
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16:45 | <V453000> | emphasis on should :p |
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17:03 | <andythenorth> | appears to work |
17:04 | <andythenorth> | milk run |
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17:28 | <Wolf01> | 'night all |
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17:35 | <frosch123> | night |
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21:31 | <NGC3982> | http://blog.henjoh.se/ |
21:31 | <NGC3982> | \o/ |
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--- | Log | closed Fri Jun 27 00:00:02 2014 |