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#openttd IRC Logs for 2014-07-04

---Logopened Fri Jul 04 00:00:36 2014
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05:27<V453000>Train nerds, I call upon thee! Prove yourself usefu by answering following question: How many carriages does ICE3 have? 8in total including front and back?
05:40-!-Flygon_ is now known as Flygon
05:41<Flygon>The real question is, how many carriages are there in a standard VLocity consist? :B
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06:03<@peter1138>The real question is, who cares?
06:07<V453000>well DB set has stupid BAD FEATURE which makes ICE3 break when long different than TL4 and multiples of 4 tiles
06:08<V453000>and DB set is REALISTIC
06:08<V453000>also this page sketches 8 wagons total
06:08<@peter1138>Because it hasn't been updated to properly prevent the "invalid" cases.
06:10<@peter1138>There are lots of features now available where it could be implemented in a way that worked, even if you consider it a pointless restriction. They didn't exist when DBSetXL was made.
06:11<V453000>just ignore openttd, I just want to know how the real trains look :D
06:11<V453000>I have an ICE3 model, front, back, and one middle carriage
06:12<V453000>am wondering how many middles to clone
06:12<@peter1138>Well, you brought up the DB set :p
06:13<V453000>myeah :D cause that is the only example of ICE3 I know
06:14<@peter1138>Formation: 8 passenger cars per halftrain, optional double traction giving 16 passenger cars
06:14<V453000>yes that is what DB set did, too :D
06:15<@peter1138>not sure what "half train" means
06:15<V453000>half train! :D
06:16<V453000>thanks anyway :P I will go with 8 parts total
06:16<@peter1138>gotta be articulated with 8 parts :p
06:16<@peter1138>€40000000 cost
06:16<@peter1138>oh, DM, not €
06:17<V453000>how does that translate into euro?
06:17<@peter1138>it doesn't
06:17<@planetmaker>divide by 2
06:17<V453000>right, shitload of money :)
06:17<@peter1138>€20000000 then :D
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06:18<@planetmaker>half train probably is one head + 4 weagons without the fancy look as usual... /--------\ and half-train /----
06:18<@planetmaker>though tbh I haven't seen a half-train
06:18<@planetmaker>what I saw are /--------\/--------\
06:18<@peter1138>"8 passenger cars per halftrain" it said
06:19<V453000>I think half train is /------\
06:19<@planetmaker>which get split at some station to two
06:19<V453000>full one /------\/------\
06:19<@planetmaker>to travel to different final destinations
06:19<@planetmaker>k, then /--------\ is a half-train :)
06:19<V453000>hm :)
06:19<@peter1138>i don't think they get split into 4 units
06:19<@planetmaker>nor do I.
06:19<@planetmaker>but dunno. I'm no maniac in that matter
06:19<V453000>do you think the 8 passenger cars are the middle, or/\ included?
06:20<V453000>planetmaker: I expected to find some maniacs here :P but hm
06:20<@peter1138>\/ included
06:20<@planetmaker>hm, possibly, yes
06:20<@peter1138>the ends are passengers cars
06:20<@planetmaker>not for ICE1 :P
06:20<@planetmaker>but for 2 and 3, I guess, yes
06:21<V453000>okayz :D
06:21<V453000>thanks for the elaborate non-maniac discussion
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06:28<@planetmaker>right... wiki knows: 8 wagons plus two heads per unit: head unit (1st class), 1st class coach, 4 2nd class coaches, bistro coach, 3 2nd class coaches, rear unit.
06:28<@planetmaker>every 2nd wagon is powered
06:29<@planetmaker>the usual consist is two of those units coupled together. One unit counts as half-train
06:30<@planetmaker>but section of wiki seem to contradict... whatever
06:30<@planetmaker>make it 8 including heads
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06:36<V453000>:D yeah
06:36<V453000>8 is already 200m long and our model is something around that too, so at some point there will already be train over whole shot :D
06:38<@peter1138>me o'clock
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08:30<Eddi|zuHause>V453000: ICE1 comes with 2 heads plus up to 12 middle wagons, ICE2 with 1 head, one steering wagon and up to 6 middle wagons, combinable to double units, ICE3 comes with fixed 8 wagon consist (no dedicated head units), ICE-T comes in two fixed variants with 5 wagons and 7 wagons, and the next generation (working title: IC-X) comes in 7-unit and 12-unit configurations.
08:32<Eddi|zuHause>there are a lot more configurations available if you were to order one, but DB only ordered these
08:36<V453000>(: thanks train nerd
08:42<TrueBrain>that is just rude!
08:43<TrueBrain>is too!
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09:29<Eddi|zuHause>i'm a lot nerdier about things other than trains :p
09:29<V453000>: D
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10:07<LSky`>Here's a suggestion that someone offered; town placement during gameplay. I know players can buy and place towns, but is there anything like a gamescript or a mod that may have this functionality? It could open up new possibilities for gameplay, having to expand your pax network, etc. Anything like this thats been suggested before?
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10:09<@planetmaker>LSky`, I don't see why GS wouldn't be allowed to place towns. Not sure whether they can, but if not, it's surely a valid addition
10:10<V453000>"if player is not transporting quickly enough, spam map with towns" ? :D
10:10<LSky`>Im notsure how it would work out with industry placements, since it'd be difficult to organically grow industries around new towns
10:10<@planetmaker>you transported 10000t of wood. You win one free town. Player with most population wins
10:10<@planetmaker>LSky`, industry placement is independent of towns being founded ingame. Or at least it's a solved problem as they can already be founded
10:11<@planetmaker>what is not possible without some trouble is *removing* a town
10:11<V453000>well, industry newGRF can make industries spawn around towns cant it
10:11<@planetmaker>i.e. merging of towns is much harder problem than just adding another
10:11<LSky`>spawn yes
10:11<LSky`>but generate whilst the game is ongoing?
10:12<LSky`>i mean, eventually yeah
10:12<@planetmaker>just because there's a new town doesn#t mean there should be new industries
10:12<LSky`>but there would be little incentive to connect a new town if theres nothing there
10:12<Eddi|zuHause>the gamescript which places the town can easily also place industries around that town
10:12<V453000>over time there would
10:12<LSky`>maybe if theres a real shortage of towns in the beginning, that could work
10:13<@planetmaker>one town to start with on a 512^2 map
10:13<LSky`>well, essentially yeah
10:13<Eddi|zuHause>i think someone suggested a "settlement of the USA" style game script before
10:13<LSky`>that would certainly make for an interesting gameplay
10:14<LSky`>whatever happened to that constructor script? didnt that place towns as well?
10:14<LSky`>or did that adept to the generated maps?
10:14<Eddi|zuHause>how should we know?
10:14<Eddi|zuHause>just read the gamescript forum
10:14<LSky`>i am, but tt-forums is being a bit slow at times
10:15<@planetmaker>it's terrible today, yes
10:15<Eddi|zuHause>we can't help with that either
10:15<@planetmaker>maybe orudge knows why tt-f is so terribly slow today?
10:15<LSky`>well im not asking you for help with the tt forums, lol
10:15<Eddi|zuHause>maybe if you ask orudge nicely
10:18<Eddi|zuHause>"Steve Jobs has stolen our jobs" [finnish head of government]
10:18<LSky`>he took their jerbs!
10:19<Eddi|zuHause>"the iPhone destroyed Nokia, and the iPad destroyed the paper industry"
10:20<Eddi|zuHause>i think i need to go shopping, otherwise there's going to be a cat uprising soon
10:24<@planetmaker>wait 90 minutes and you'll be done shopping in no time, Eddi|zuHause ;)
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11:37<Eddi|zuHause>i guess i was too fast then :p
11:39<Eddi|zuHause>"rebel leader in syria uses 'hello kitty' notebook"
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11:41<Eddi|zuHause>anyway, it's not that crowded :p
11:42<Eddi|zuHause>it's not like in 'the big city'
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12:17<+michi_cc>The big city has fireworks now :)
12:18<@Alberth>then my city isn't big enough :p
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12:22<Pikka>such game of feet
12:23<@planetmaker>going well so far :P
12:24<V453000>feet faad food?
12:40<Eddi|zuHause>less game of feet, more game of throne?
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13:42<Wolf01>hi hi
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13:54<+michi_cc>Ah, here we go again...
13:56<Wolf01>I forgot that windows xp install time was about 30 minutes :|
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15:15<andythenorth>bloody airport limits
15:15<andythenorth>they’re really boring
15:16<Pikka>yes they are
15:16<andythenorth>might as well limit sprawling train stations
15:16<andythenorth>and heavy truck routes
15:17<andythenorth>lo pikka
15:20<Pikka>is there really not an option to disable airport limits yet? outrageous
15:22<andythenorth>I couldn’t find one
15:22<andythenorth>I searched advanced settings
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15:23<Wolf01>it isn't there a cheat?
15:23<Eddi|zuHause>there actually is an option. the newgrf can set noise level to 0
15:24<Eddi|zuHause>also, you can set the allowed noise level really high in the .cfg
15:24<Eddi|zuHause>i think the console does not support that
15:24<andythenorth>it’s a silly restriction :D
15:25<Eddi|zuHause>same kind of silly as "two trains cannot occupy the same space
15:26<Wolf01>indeed, there's a lot of space between atoms you can easily fit a bunch of trains in the same space
15:27<Eddi|zuHause>one person's "silly" is the other person's "realistic"
15:28<andythenorth>meh *
15:30<andythenorth>I need lots of heli-chop-chops for FIRS supply delivery :(
15:30<andythenorth>but “towns say no"
15:32<Eddi|zuHause>"negotiating with town authorities" is an official feature that's mentioned on my TTO box
15:33<andythenorth>maybe I fix it in newgrf
15:34<Eddi|zuHause>i would be surprised if that newgrf didn't already exist
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15:35*andythenorth looks
15:35<@planetmaker>andythenorth, play with noise for airports instead of 2/town?
15:36<andythenorth>that shows up in search now
15:36<andythenorth>earlier a search for ‘airport’ found nothing in advanced settings
15:36<andythenorth>maybe I fat-fingered it
15:36<@planetmaker>easily mixed-up as they sound the same ;)
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15:37<Eddi|zuHause>mid hardm b
15:37<@planetmaker>for your place yes. Here we actually speak a 'p', Eddi|zuHause ;)
15:41<Eddi|zuHause>planetmaker: if you feel adventurous, search for "elsterglanz" on youtube :p
15:41<@planetmaker>that sounds dangerous
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16:10<@planetmaker>Taede, what does the [L] indicate in your nick?
16:11<@planetmaker>i see :)
16:12<Taede[L]>i keep forgetting to set up irssi to be accessible from outside my lan
16:12<Taede[L]>not sure that thats a bad thing tbh
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---Logclosed Sat Jul 05 00:00:36 2014