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#openttd IRC Logs for 2014-07-07

---Logopened Mon Jul 07 00:00:40 2014
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01:30*Diablo-D3 starts up his multiplayer game again
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09:07<TrueBrain>no! Proxy!
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10:03<Eddi|zuHause>if this is a word association game, it's a terrible one :p
10:19<TrueBrain>I do wonder how we got from server to client to proxy to telnet to .... ass ...
10:19<TrueBrain>how did that happen?
10:19<TrueBrain>I know people tend to say: I am sending a fax, when they are going to take a dump
10:19<TrueBrain>but really ... telnet .. ass ..
10:19<TrueBrain>that is just wrong
10:22<blathijs>Well, the toilet is a terminal of sorts? :-)
10:23<TrueBrain>just not as digital
10:24<V453000>ass is omnipresent
10:26<Eddi|zuHause>pherhaps he meant a donkey?
10:26<TrueBrain>donkey ass?
10:26<TrueBrain>ass donkey?
10:27<Xaroth|Work>the level of chat is way too high here
10:27<Xaroth|Work>let's lower that
10:27<Xaroth|Work>donkey bollocks.
10:27<TrueBrain>@kick Xaroth|Work don't be rude
10:27<Eddi|zuHause>are there donkey oxes now?
10:27<@DorpsGek>TrueBrain: I don't recognize you.
10:27<@DorpsGek>Xaroth|Work: I don't recognize you.
10:27<Xaroth|Work>no love for me either
10:28<@DorpsGek>TrueBrain: TrueBrain
10:28<Xaroth|Work>oh crap
10:28<Eddi|zuHause># dududuuudib dib dib dib
10:30<TrueBrain>hmm ...
10:30<TrueBrain>dib ....
10:31<Eddi|zuHause>was that an ancient image format?
10:31<TrueBrain>wasnt it windows crap?
10:32<Eddi|zuHause>no idea, it was so long ago
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11:24<@Alberth>hi hi
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11:45<V453000>no hi
11:46<@Alberth>hy hy? :)
11:47<@Alberth>let's see what's for dinner tonight :)
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12:13<Eddi|zuHause>"leftovers from yesterday"
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12:14<@Alberth>didn't find any :)
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13:30<DanMacK>@seen andythenorth
13:30<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 20 hours, 31 minutes, and 36 seconds ago: <andythenorth> security funtime
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13:32<Wolf01>ciao ciao
13:35<DanMacK>hey all
13:39<Wolf01>glad to see that our emergency systems works when they need
13:39<Wolf01>or at least when the train works
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13:45<@DorpsGek>Commit by translators :: r26676 /trunk/src/lang (hebrew.txt luxembourgish.txt) (2014-07-07 17:45:29 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>hebrew - 3 changes by oofnik
13:45<@DorpsGek>luxembourgish - 14 changes by Phreeze
13:52<Eddi|zuHause>one would assume that there'd be a dead man switch installed that instantly stops the train...
13:54<Wolf01>then the poor man fainted just entering the station, or the train couldn't have been able to travel for that long time
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14:37<sigi>is there any plan to add 4k resolution to the options menu?
14:38<blathijs>sigi: IIRC it just lists the resolutions that SDL and/or your OS list as available, but I'm not sure
14:38<Eddi|zuHause>if your computer/screen support the resolution, it should be listed
14:39<sigi>nope it doesn't show 4k
14:39<@planetmaker>sigi, then your OS doesn't correctly report your screen resolution
14:39<sigi>gta 4 detected 4k without any issue
14:40<sigi>win detectes 4k without any issue
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14:40<Eddi|zuHause>sigi: in any case, there is nothing we can do about it
14:40<__ln__>planetmaker: you have a great confidence in openttd not having some upper limit for resolution somewhere
14:40<@planetmaker>so do I. Nor do I need convincing in that matter :)
14:41<__ln__>not too many versions ago the maximum width was 2048 or something.
14:44<sigi>the question is: if openttd doesnt detect my 4k resolution i would open an issue; if it is on purpose i wound look for a workaround
14:44<__ln__>one more try
14:45<frosch123>well, does it work in windowed mode?
14:47<sigi>and that doesn't look like fullhd;
14:47<frosch123>really? does it limit the size of the window?
14:47<sigi>otherwise it wouldn't take that much space
14:47<sigi>ah now
14:47<sigi>resizing worked
14:48<sigi>very nice and big :D
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14:49<sigi>there is still something wrong: when i have a resolution of 1920x1200 the image should be exact half the size of my screen. it isn't
14:50<sigi>its 2900px wide
14:50<sigi>at 1920 resolution
14:50<frosch123>some weird system you have there :)
14:50<sigi>its probably ui scaling from win8.1
14:51<sigi>scaling is set to 150%
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14:57<MTsPony>is there some unofficial way to change opcode count in a running game?
14:57<MTsPony>single plauer
14:58<frosch123>for scripts?
14:58<frosch123>can't you just change it in adv. settings?
14:58<MTsPony>no its grayed out :/
15:00<frosch123>hmm, it is, no idea why though :p
15:00<MTsPony>beats me
15:00<MTsPony>i need to do some testin
15:04<Eddi|zuHause>i suppose someone found it too dangerous to change the running vm
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15:04<sigi>: (
15:04<sigi>had internet issues; was there any answer?
15:04<frosch123>problem is, that code has likely been changed 3 times
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15:05<frosch123>sigi: what answers? didn't you discover the issue?
15:05<sigi>mh right
15:05<sigi>i will probably just open a ticket
15:05<sigi>issue ticket :)
15:12<MTsPony>how would someone know what opcode count is safe for their script?
15:13<frosch123>safe for what?
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15:13<MTsPony>before it starts slowing down too much
15:14<MTsPony>im twlkin citymbuilder in specific
15:14<frosch123>that depends on the cpu you are running it on, doesn't it?
15:14<MTsPony>i get that,
15:14<frosch123>anyway, most game scripts sleep all the time
15:14<frosch123>while i do not know the city builder scripts, i believe the opcode stuff is only important for ais
15:14<frosch123>gamescripts hardly have stuff to do
15:15<MTsPony>well, justman example
15:15<frosch123>TrueBrain: so, why can max_opcde_till_suspend not be changed in game?
15:16<frosch123>you added that code :p
15:16<MTsPony>you place your HQ close to a city to claim it
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15:16<MTsPony>once,the game progresses it takes longer and longer for it to happen
15:17<frosch123>whenever a script triggers a command, it is forced to sleep
15:17<frosch123>so, likely the gs is busy running commands
15:17<frosch123>the max opcode thingie won't affect that at all
15:17<MTsPony>you sure? mhh
15:18<frosch123>yeah, i am pretty sure there is no game script out there which is affected by the max_opcode thing
15:18<frosch123>if at all they are busy with commands
15:18<MTsPony>cb calculates town needs etc and manages city growth, but i think it kinda,does it once a month or so
15:19<frosch123>changing the text in a town gui, or triggering town growth needs a command
15:19<frosch123>so, the more towns the script actively manages, the more time it needs
15:20<frosch123>you could try with lesser towns :p don't you only need 15? :p
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15:24<frosch123>you've missed the cat
15:36<andythenorth>what is chat
15:36<andythenorth>are we making anything? o_O
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15:38*andythenorth wishes someone would make Virgin Media work
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15:59*andythenorth should finish a newgrf
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16:06<Eddi|zuHause>finishing is totally overrated
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17:54<Wolf01>'night all
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---Logclosed Tue Jul 08 00:00:40 2014